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Escape from Duckov News

Update Log V1.0.33f1

[p]Fix:​​[/p][p]Addressed an issue preventing Mac users from accessing the minigame "Duck Miner".[/p]

Update Log V1.0.33

[h3]Fix[/h3][p]● Fixed an issue where mods failed to load due to mod escape sequence issues.[/p][p][/p][h3]Updates[/h3][p]● For item Cardboard Box: Increased the stacking limit to 4, lowered the selling price, and raised the stock to 6.
● Increased the stock for all types of ammo.[/p]

Update Log V1.0.32

[h3]Updates[/h3][p]- Ghost HP reduced by 35%, spirit damage multiplier reduced by 35%, lowered physical/electrical/spatial damage resistance.[/p][p]- Added new random drops for Ghosts.[/p][p]- Added several Energy Bar spawn points in Farm Town.[/p][p]- Extended the dialing time window for the **Halloween telephone event**.[/p][p]- Slightly increased night time brightness.[/p][p]- Senior Engineer spawn rate increased from 50% to 65%.[/p][p]- Melee attacks now also destroy Cardboard Box, but players deal higher melee damage at the moment the box vanishes. Our apologies to all ninja ducklings![/p][p]- Added telephone sound effects.[/p][p]- Mod descriptions now support escape sequence parsing.[/p][p]- Workshop uploads no longer overwrite existing descriptions.[/p][p][/p][h3]Fixes[/h3][p]- Fixed an issue where ringing the bell could spawn multiple waves of enemies.[/p][p]- Fixed Animal Trap not disappearing after activation.[/p][p]- Night Vision stats now correctly display decimal values.[/p][p]- Pumpkin lanterns now hide the wearer’s mouth when equipped.[/p][p][/p][h3]Upcoming Update[/h3][p]- Totems will no longer be placed in the Tote Bag.[/p]

Update Log V1.0.31

[h2]Updates[/h2][p]- Slightly reduced opacity of button prompts and results screen brightness to prevent burn-in (Please report any similar issues here—thank you!)[/p][p]- Press ​​F1​​ to Quack!🦆[/p][p]- Added teleportation bubbles to the Storm Area.[/p][p]- The Farm Town Mysterious Merchant now sells: Sanatorium Restaurant Key​​, Sanatorium Room Key 1​, Sanatorium Room Key 2​.[/p][p]- Added a ​​sort button​​ to the quest interface.[/p][p]- Space Glick​​ now has a chance to inflict ​​Shatter​​ on enemies.[/p][p]- Tactical Salted Fish now deals ​​Poison damage.[/p][p]- Reduced weight of ​​Toy Gun.[/p][p]- Added ​​**Halloween-themed quests and items**​​.[/p][p]- Added several ​​food crates​​ to J-Lab.[/p][p]- Bottled Water​​ and ​​Water Bottle​​ can now be consumed multiple times, restoring ​​50 Hydration per use​​.[/p][p]- Added a ​​"Copy Mod Folder Path to Clipboard"​​ button to the mod interface[/p][p]- The base ​​jukebox​​ now scans for MP3 files in StreamingAssets/Music and adds them to the playlist. (Windows:​​Duckov_Data/StreamingAssets; Mac:​​ Contents/Resources/Data/StreamingAssets)[/p][p]- Prioritizes items with lower durability when consuming items.[/p][p]- Increased wolf spawn rate in Farm Town.[/p][p][/p][h2]Fixes[/h2][p]- Fixed an issue where ​​expert equipment buffs​​ were not properly removed after unequipping.[/p][p]- Fixed typos in some ​​quests and notes​​.[/p][p]- Fixed a bug where ​​switching maps after pulling the Storm Area lever​​ could prevent the final boss room from opening.[/p][p]- Adjusted a ​​hard-to-reach loot spawn point​​ in the J-Lab Black Card Room.[/p][p]- Fixed a bug where ​​enemies could not deal melee damage​​ when overlapping with players.[/p][p]- Mod Related Updates[/p][p]1) Added new audio functions: AudioManager.PostCustomSFX()​​; AudioManager.PlayCustomBGM()​​; These allow modders to play ​​custom sound files​​ in-game.[/p][p]2) Modified ​​BaseBGMSelector​​ logic: BaseBGMSelector.entries​​ changed from ​​BaseBGMSelector.Entry\[]​​ to ​​List​​; Now supports ​​local file playback​​ via ​​BaseBGMSelector.Entry.filePath​​.[/p]

Escape From Duckov is silly, entertaining and worth grabbing if you don't mind the grind

A single-player extraction shooter with ducks? Escape From Duckov is quite silly, but it works and most importantly it's entertaining to play.

Read the full article here: https://www.gamingonlinux.com/2025/10/escape-from-duckov-is-silly-entertaining-and-worth-grabbing-if-you-dont-mind-the-grind/