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Banquet for Fools News

🐝 Update 5.1

New area accessible south of Din Varens by sea. Explore the wonders of what it feels like to be stung by a horde of giant bees.

[h2]New lock-break check[/h2]

Breaking locks now requires a guard to pass a stat check. Selecting a chest/lock to attack like normal will prompt this.

The “Break Locks” stat has been added to the extended character sheet, based off STR, Equipped Weapon Skill, and the equipped weapon’s armor break property. There is no roll here, so it’s a quick yes/no if they are able to rip that thing open.

This applies to both door locks and chests (when they are locked). The game feed shows this stat check on use.

[h2]Guard commentary[/h2]

Guards can now randomly chat amongst themselves and compliment each other on completing a brawl. Per discord we had the suggestions of making these provide buffs (or debuffs...) for the party and will be adding to this feature going forward with new events they comment on and functionality.

[h2]Friendly Fire behaviors[/h2]

Some changes to Friendly Fire casting:

- Pagans have additional checks for where to cast area spells (safely)
- Combatants have new checks to avoid area effects during combat (creatures depending on intelligence level)
- Casting harmful spells outside combat at non-hostile NPCs will result in them turning hostile
- Casting harmful spells during combat around 'friendly' NPCs will not turn them hostile unless targeted directly
- Continuing to update these parameters for balance


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We're considering ideas for another holiday raffle for either a journal/soundtrack. Feel free to share thoughts here or over on the Discord! The current top suggestion is getting drunk and eating hotdogs, so the bar is high, but more ideas are welcome.

https://discord.com/invite/EMRU6cec7w

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Thanks everyone for reports over the last week!


[h2]Changelog 5.1:[/h2]

[h2]🌙 Additions [/h2]

🐝New Maps: The Meadery and surrounding area is now available (accessible south of Din Varens via sea)
🌱After combat the guards can now quip about various events and occurrences that had happened
🌱New creature variations and items
🌱New lock-breaking requirement roll
🌱You now lose some health when drawing blood runes on vol trees
🌱The trickster god’s imp rats can potentially occupy any uncharmed chest. (Spoiler: there are no charmed chests in Invimona)

[h2]🎨 Visuals [/h2]

🐝updated bee creature model and texture for various enemies/summon
🌱 updated a Garnet Circlet pivot to be placed correctly
🌱 Fixed an issue with Asal's hair being possessed by a wind demon

[h2]📯 Audio [/h2]

🌱updated sailing track

[h2]🌸 UI [/h2]
🌱 “Scrap of Linen” image of note now shows correctly in inventory when right clicked


[h2]🌸 Adventuring [/h2]
🌱 fixed bug where you could click on a land-based map exit while in your boat and party would get stuck
🌱 Changed some quips for potential exiles on the island
🌱 Changed some dialogue of guard captain Dionosa to be more accurate
🌱 Corrected item weight of garden lever


[h2]🌸 Maps [/h2]


🌱 fixed a map exit moving from the north land exit of the Lazure Lighthouse to the Aven Dura Forest
🌱 Fixed some navigation issues on the top floor of the Aven Dura Gadaar’s building
🌱 fixed some navigation issues that could result from a Form Up when under the NW tomb corridors


[h2]🌸 Balancing [/h2]

🌱Lock challenges have updated armor values for to higher challenges with new lock breaking stat
🌱 Grave Keeper Lord in Northern Pass map now more dangerous


[h2]🌸 Gameplay [/h2]

🌱Pinning a non-hostile target outside combat now makes them immediately hostile and gives a badge
🌱Changed friendly fire parameters for in/out of combat and how NPCs react
🌱Pagans now have new checks for where to cast area spells
🌱Characters have new checks to avoid area effects (creatures depending on intelligence level)
🌱 Fixed bug where you couldn’t turn felons in with Aven Dura guards

🌲 Update 5.06

[h2]🌙 Additions [/h2]
🌱 Wolves now have ability to pin targets
🌱 Wolves now have ability to pin and then throw a target


[h2]🎨 Visuals [/h2]
🌱 Updated House of Sera guard uniforms
🌱 Fixed an issue after impressing Vaha that could result in a guard hiding from the quest-complete vignette. So shy!
🌱 Fixed a visual with the Varuchov menestral Emilyn wearing a garnet circlet before she was gifted it


[h2]🌸 UI [/h2]
🌱 Fixed issue with spellcrafting menu with spells with four sliders not always showing difficulty accurately
🌱 fixed talking to peddler with licech jar in your boro’s pack resulting in opening a separate dialogue and causing a freeze
🌱 Fixed typo with Sergiu at the Lazure outpost to the west
🦟 Song: Hero now has the correct description


[h2]🌸 Adventuring [/h2]
🌱 Moved birds aggressively attacking the good Dura guards at the southeast and southwest gates a bit farther away to avoid easy confrontation
🌱 Fixed a bug while sailing and using the Multihand rally attack
🌱 Fixed an issue if you stun Gabriel, save and return to him and then kill him, resulting in him not abandoning his head


[h2]🌸 Gameplay [/h2]
🌱 Updated quips to play audio correctly

🌲 Update 5.05

🌲 Update 5.05

[h2]🎨 Visuals [/h2]

🌱 Gargoyle shows up accurately in northern lighthouse above Aven Dura
🌱 Additional fog of war vantage points added on numerous high banks in the new maps
🌱 Fixed some visual anomalies in the northern lighthouse map
🌱 Fixed some floor collider accuracy in Aven Dura interiors
🌱 Added to forest terrain surrounding the Aven Dura town, fixed some modeling around town
🌱 Fixed a layering issue that could occur in the wolf encounter where guards could appear closer to the action than they should during the ending cinematic

[h2]🌸 UI [/h2]

🌱 Fixed an issue with some stackable items not being able to be stacking as expected
🌱 Fixed an issue when using the field assembly kit to create arrows/vials/rivi wraps not having the expected results
🌱 Fixed some grammar for the plural ‘volling’
🌱 Fixed Physical Damage for ranged weapons, these now add equipment and ammunition type to formula as expected
🌱 Boro now can accept the Licech drug into its pack
🌱 Fixed bug with small shields and large shields not showing the correct armor utilization
🌱 Fixed some grammar for the plural ‘volling’

[h2]🌸 Adventuring [/h2]

🔊 New versions of the volling voices as we continue adjustments/mixing
🌱 Fixed a walkable area in Garnet Bay where a guard could jump onto their own little island after getting off their boat
🌱Additional creatures added in traveling maps around the forest/town
🌱 Some new quips for merchants!
🌱 Fixed a broken map exit from Aven Dura to Northern Pass

[h2]🌸 Gameplay [/h2]

🌱 10 new accurate sound maps have been added for Aven Dura and surrounding islands for walking and equipment to react to
🌱 Possible fix for issue where boro stats were multiplied x10
🌱 Fixed issue where saving in Lazure Caves with boro in your party could bag data to be removed
🌱 Fixed some issues with pathfinding support guards in shopping areas
🌱 fixed issue with dryad’s frog challenge where getting knocked down by jumping frog didn’t result in game end until being run over by a green frog
🌱 Fixed an issue where some NPCs/support guards could remain in an assist mode after combat ends, visualized by the little halo above their head - combat ends now check for this

🔥 Patch 5.04

Quick fix for the forest, thanks for the report!

[h2]🌸 Gameplay [/h2]
🌱Fixed game freeze that occurred after rescuing all the Dura Guards

[h2]🌸 Balancing [/h2]
🌱Some adjustments for enemy behaviors in forest encounter

🌲 Patch 5.03

[h2]🌙 Demo [/h2]
🌱Updated the demo with some of the recent fixes, quality of life features and new music

[h2]🌙 Additions [/h2]
🌱Improved combat behaviors of the [redacted] wolf encounter
🌱Added Lachovinan urns to forest dungeon
🌱Added some lights to new interior scenes for better clarity
🌱Fixed missing wolf corpse piles

[h2]🌸 UI [/h2]
🌱Rivi wrap ammunition now have larger stack sizes
🌱Fixed a situation that could occur when chatting with the flower that gave it the wrong name
🌱Fixed an issue when kicking an interactable object when you have the Kick Pummel technique causing an issue where your character might hop around for a minute. They're just so excited

[h2]🌸 Balancing [/h2]
🌱Adjusted XP given from the wolf variations