🐝 Update 5.1
New area accessible south of Din Varens by sea. Explore the wonders of what it feels like to be stung by a horde of giant bees.
[h2]New lock-break check[/h2]
Breaking locks now requires a guard to pass a stat check. Selecting a chest/lock to attack like normal will prompt this.
The “Break Locks” stat has been added to the extended character sheet, based off STR, Equipped Weapon Skill, and the equipped weapon’s armor break property. There is no roll here, so it’s a quick yes/no if they are able to rip that thing open.
This applies to both door locks and chests (when they are locked). The game feed shows this stat check on use.
[h2]Guard commentary[/h2]
Guards can now randomly chat amongst themselves and compliment each other on completing a brawl. Per discord we had the suggestions of making these provide buffs (or debuffs...) for the party and will be adding to this feature going forward with new events they comment on and functionality.
[h2]Friendly Fire behaviors[/h2]
Some changes to Friendly Fire casting:
- Pagans have additional checks for where to cast area spells (safely)
- Combatants have new checks to avoid area effects during combat (creatures depending on intelligence level)
- Casting harmful spells outside combat at non-hostile NPCs will result in them turning hostile
- Casting harmful spells during combat around 'friendly' NPCs will not turn them hostile unless targeted directly
- Continuing to update these parameters for balance
🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲
We're considering ideas for another holiday raffle for either a journal/soundtrack. Feel free to share thoughts here or over on the Discord! The current top suggestion is getting drunk and eating hotdogs, so the bar is high, but more ideas are welcome.
https://discord.com/invite/EMRU6cec7w
🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲
Thanks everyone for reports over the last week!
[h2]Changelog 5.1:[/h2]
[h2]🌙 Additions [/h2]
🐝New Maps: The Meadery and surrounding area is now available (accessible south of Din Varens via sea)
🌱After combat the guards can now quip about various events and occurrences that had happened
🌱New creature variations and items
🌱New lock-breaking requirement roll
🌱You now lose some health when drawing blood runes on vol trees
🌱The trickster god’s imp rats can potentially occupy any uncharmed chest. (Spoiler: there are no charmed chests in Invimona)
[h2]🎨 Visuals [/h2]
🐝updated bee creature model and texture for various enemies/summon
🌱 updated a Garnet Circlet pivot to be placed correctly
🌱 Fixed an issue with Asal's hair being possessed by a wind demon
[h2]📯 Audio [/h2]
🌱updated sailing track
[h2]🌸 UI [/h2]
🌱 “Scrap of Linen” image of note now shows correctly in inventory when right clicked
[h2]🌸 Adventuring [/h2]
🌱 fixed bug where you could click on a land-based map exit while in your boat and party would get stuck
🌱 Changed some quips for potential exiles on the island
🌱 Changed some dialogue of guard captain Dionosa to be more accurate
🌱 Corrected item weight of garden lever
[h2]🌸 Maps [/h2]
🌱 fixed a map exit moving from the north land exit of the Lazure Lighthouse to the Aven Dura Forest
🌱 Fixed some navigation issues on the top floor of the Aven Dura Gadaar’s building
🌱 fixed some navigation issues that could result from a Form Up when under the NW tomb corridors
[h2]🌸 Balancing [/h2]
🌱Lock challenges have updated armor values for to higher challenges with new lock breaking stat
🌱 Grave Keeper Lord in Northern Pass map now more dangerous
[h2]🌸 Gameplay [/h2]
🌱Pinning a non-hostile target outside combat now makes them immediately hostile and gives a badge
🌱Changed friendly fire parameters for in/out of combat and how NPCs react
🌱Pagans now have new checks for where to cast area spells
🌱Characters have new checks to avoid area effects (creatures depending on intelligence level)
🌱 Fixed bug where you couldn’t turn felons in with Aven Dura guards
[h2]New lock-break check[/h2]
Breaking locks now requires a guard to pass a stat check. Selecting a chest/lock to attack like normal will prompt this.
The “Break Locks” stat has been added to the extended character sheet, based off STR, Equipped Weapon Skill, and the equipped weapon’s armor break property. There is no roll here, so it’s a quick yes/no if they are able to rip that thing open.
This applies to both door locks and chests (when they are locked). The game feed shows this stat check on use.
[h2]Guard commentary[/h2]
Guards can now randomly chat amongst themselves and compliment each other on completing a brawl. Per discord we had the suggestions of making these provide buffs (or debuffs...) for the party and will be adding to this feature going forward with new events they comment on and functionality.
[h2]Friendly Fire behaviors[/h2]
Some changes to Friendly Fire casting:
- Pagans have additional checks for where to cast area spells (safely)
- Combatants have new checks to avoid area effects during combat (creatures depending on intelligence level)
- Casting harmful spells outside combat at non-hostile NPCs will result in them turning hostile
- Casting harmful spells during combat around 'friendly' NPCs will not turn them hostile unless targeted directly
- Continuing to update these parameters for balance
🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲
We're considering ideas for another holiday raffle for either a journal/soundtrack. Feel free to share thoughts here or over on the Discord! The current top suggestion is getting drunk and eating hotdogs, so the bar is high, but more ideas are welcome.
https://discord.com/invite/EMRU6cec7w
🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲
Thanks everyone for reports over the last week!
[h2]Changelog 5.1:[/h2]
[h2]🌙 Additions [/h2]
🐝New Maps: The Meadery and surrounding area is now available (accessible south of Din Varens via sea)
🌱After combat the guards can now quip about various events and occurrences that had happened
🌱New creature variations and items
🌱New lock-breaking requirement roll
🌱You now lose some health when drawing blood runes on vol trees
🌱The trickster god’s imp rats can potentially occupy any uncharmed chest. (Spoiler: there are no charmed chests in Invimona)
[h2]🎨 Visuals [/h2]
🐝updated bee creature model and texture for various enemies/summon
🌱 updated a Garnet Circlet pivot to be placed correctly
🌱 Fixed an issue with Asal's hair being possessed by a wind demon
[h2]📯 Audio [/h2]
🌱updated sailing track
[h2]🌸 UI [/h2]
🌱 “Scrap of Linen” image of note now shows correctly in inventory when right clicked
[h2]🌸 Adventuring [/h2]
🌱 fixed bug where you could click on a land-based map exit while in your boat and party would get stuck
🌱 Changed some quips for potential exiles on the island
🌱 Changed some dialogue of guard captain Dionosa to be more accurate
🌱 Corrected item weight of garden lever
[h2]🌸 Maps [/h2]
🌱 fixed a map exit moving from the north land exit of the Lazure Lighthouse to the Aven Dura Forest
🌱 Fixed some navigation issues on the top floor of the Aven Dura Gadaar’s building
🌱 fixed some navigation issues that could result from a Form Up when under the NW tomb corridors
[h2]🌸 Balancing [/h2]
🌱Lock challenges have updated armor values for to higher challenges with new lock breaking stat
🌱 Grave Keeper Lord in Northern Pass map now more dangerous
[h2]🌸 Gameplay [/h2]
🌱Pinning a non-hostile target outside combat now makes them immediately hostile and gives a badge
🌱Changed friendly fire parameters for in/out of combat and how NPCs react
🌱Pagans now have new checks for where to cast area spells
🌱Characters have new checks to avoid area effects (creatures depending on intelligence level)
🌱 Fixed bug where you couldn’t turn felons in with Aven Dura guards
