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Double Action: Boogaloo News

Double Action: Doves Of Fury

LADIES AND GENTLEMEN, AT LONG LAST AND WITH GREAT FANFARE IT IS MY HONOUR TO PRESENT TO YOU TODAY:

DOUBLE ACTION!!


DOVES OF FURY!!


Like Keanu Reeves walking through welding sparks, like Jason Statham in an airborne car, like Arnold Schwarzenegger in the jungle, Double Action has been poised in a slowmotion sub-universe, where time flows differently and things explode a lot.

And now it's time to break the seal and bring the baddies to heel in an all new and action packed update to your favourite smash bashin shooty punch bang jamboree! Double Action is BACK BABY!

CLICK HERE CLICK RIGHT HERE DOIT DOIT NOW CLICK IT GO GO GO DO IT YEAHHHHH!!!

and don't forget to join our discord: https://discord.gg/khatdfJUW3

Double Action: Back on the Block

Hello everyone! Stormy here. It has been a while. After a brief (6 year) hiatus, I have picked up development on DA again. I have just finished the first pass on all 31 of our achievements for DA and we now have a beta branch LIVE on steam where those achievements can be unlocked. I need people to get in there and test these achievements (as in, achieve them all, or find which ones are broken) before we can make them available on the public branch. There are no beta keys, no obstacles, no rules just switch your DA install to the achievements-test branch and have at it!

There are currently 4 servers running the beta branch and you'll need to connect to them manually as they don't show in the server browser. Here are the IP's:

UPDATE: the beta server are currently down until further notice. Stay tuned!
AU server (Sydney): 45.121.211.102:10005
US server 1 (New York): 160.202.167.29:10005
US server 2 (Los Angeles): 160.202.167.29:10005
DE server (not sure just says "germany"): 203.23.178.4:10005

More info on switching to the beta branch and connecting to a dev server at the bottom of this post

Below is a list of all the achievements we need to test. Please report your findings as a reply to this thread and happy divepunching! It feels good to be BACK!



MORE INFO:
SWITCHING TO A BETA BRANCH
In your steam library, right click on DA and go to Properties, then Betas and then select the "achievements-test" beta branch. Steam will automatically update DA with like a 5mb download.

CONNECTING TO A DEV SERVER
In order to connect manually you need to enable your developer console from the game settings so boot up DA and go to Options > Keyboard > Advanced (button down the bottom) and "Enable developer console". Then press the ~ button on your keyboard to open the console.

In the console enter "connect " and then the IP you want to connect to so if you're connecting to the LA server: connect 160.202.167.29:10005

DA COMMUNITY DISCORD
Slikktic has set up a community discord and we are currently hanging out in there. We'll be posting stuff (like this announcement) in the discord FIRST so if you want to be a part of it, lurk the server!

https://discord.gg/ygCDTRTj45

That's it! Get in there you legends!

If you're not hearing weapon sounds at all since the update...

Quick info for everyone wondering why they're still not hearing weapon sounds:

We changed the way the server sends sounds to the client.
The client now ignores the old "piggy-backed" way of sending weapon sounds in order to prevent double sounds.
Servers that aren't updated yet will not send sounds in the new way, yet, which results in not being able to hear sounds at all.

So if it happens to you, find another server that is updated (see the list on the previous announcement).

Double Action: Boogaloo v1.3.2.1

1.3.2.1 offblast!

Hello everyone,

this time, there's just one change, but this one has probably been annoying most of you a lot.

The full changelog can, as always, be seen at:
https://github.com/BSVino/DoubleAction/blob/develop/CHANGELOG.md

[h2]Highlights[/h2]
[h3]Weapon sounds will no longer fail to play[/h3]
Weapon sounds should now play under all circumstances.
Previously, in bandwidth-limited situations, with low rate settings or with low-end server hardware, weapon sounds didn't get transmitted to all clients.
For the longest time, I couldn't reproduce this because I have high rate settings, a fairly good internet connection and I was playing on less than full servers.
Thankfully, Dementei found some people who not only could reproduce the issue but also had the knowledge to address it.

tl;dr: Weapon sounds work now \o/
(If you still don't hear weapon sounds, make sure you're playing on an updated server)

[h2]Thanks[/h2]
  • Valkyrie for the initial patch and for patiently debugging through this with me
  • Joshua Ashton for helping with the initial patch
  • Dementei and Stray Chet for, in one way or another, for making the connection


[h2]What now?[/h2]
The official servers have been updated or will be updated once they have drained of players.
All other server owners have been notified about this update and will probably update their servers to the new version very soon.

The new and old versions are forwards- and backwards-compatible with one another, so you can still play on unupdated servers, but you will not hear *any* weapon sounds on unupdated servers.
Client updates are optional (but will happen automatically through Steam anyway).

Server owners will most likely need to update manually (but all players can still connect).
You will be able to find both old and new servers with both the in-game and Steam server browser.
Players can tell whether a server is updated by using the "da_version" command and verifying that the server and client have the same version (comparing the first 4 digits is enough in this case).

Servers updated so far:
  • SimRai
  • Superfall Boogaloo!
  • dr.N0s
  • [ju:nien]
  • karn's
  • Knalltüten
  • Minced Meat Mans
  • OurDare
  • RIVINS
  • Rudeflesh

Servers not updated:
  • EMR (notified)
  • Jim's (no contact info)
  • Tuijnenburg (notified)
  • Xerneas (notified)

This time, due to the servers being compatible, I won't be able to easily verify which servers have updated, so I can't keep the list as up-to-date as the last time.

Double Action: Boogaloo v1.3.2.0

How's 2021? Does it smell nice?
It smells of burnt gunpowder. Less so than the previous year, though.

Hello everyone,

the world finally made it through 2020, so here's a treat to start out the new year!

The full changelog can, as always, be seen at:
https://github.com/BSVino/DoubleAction/blob/develop/CHANGELOG.md

[h2]Highlights[/h2]
[h3]Melee Rebalance[/h3]
This attempts to balance brawl-centric styles of play with other playing styles by making the following changes:
  • Bring gun brawl (stock attack) damage down to the current level of regular melee attacks, so that you cannot 1-hit-kill people with 100% health even if you have the bouncer's melee buff unless you have a heavy weapon (Persuader/Vindicator/Black Magic).
  • Melee attacks can now no longer be held down for more than 5 punches.
    People have been abusing the full-auto nature of melee attacks using console commands and this fixes that.
  • Style bar usage for melee attacks is now based on the damage potential of the attack.
  • Akimbo Stallions/Sentinels now have the same melee damage as a single Stallion/Sentinel


[h3]Diminishing certain bonuses over time[/h3]
  1. After winning a race/dropping off a briefcase/killing the wanted, you are rewarded with a super style meter.
    This meter's depletion rate is now doubled every minute.
    The initial depletion rate has been halved to compensate.
  2. When chosen as the wanted, you get healed every time you kill someone.
    This heal will now halve every minute.
    The initial amount of healing has been doubled to compensate.

This will mean that even experienced players will no longer be able to hold on to these bonuses for an extreme amount of time.

[h3]No longer automatically dropping weapons to make room for weapons picked up from the ground[/h3]
This stalled people too much in case the game dropped the wrong gun. Press G to drop manually. The old behaviour can be restored with the "da_drop_overflow_on_pickup" variable.

[h2]Other changes[/h2]
  • Add Russian translation for the menus by Louie
  • Fix a race condition in the vote kick system allowing people to survive a kick vote by reconnecting at a certain time
  • Make da_version_server respond in rcon properly
  • Changed a few drums from prop_physics to prop_physics_multiplayer in order to be able to walk through them.


[h2]What now?[/h2]
The official servers have been updated or will be updated once they have drained of players using the old version.
All other server owners have been notified about this update and will probably update their servers to the new version very soon.

You will not be able to find servers that haven't updated yet with the in-game server browser.
However, you will be able to find them using the Steam server browser, but trying to connect will yield a version mismatch error.
I recommend using the in-game server browser until all servers have updated.

Servers updated so far:
  • SimRai
  • Superfall Boogaloo!
  • dr.N0s
  • EMR
  • Jim's
  • [ju:nien]
  • karn's
  • Knalltüten
  • OurDare
  • RIVINS
  • Rudeflesh
  • Tuijnenburg


EDIT:
There's an unofficial community discord server, managed by slikktic and [L'SL] Lucasjlw™:
https://discord.gg/aycVCUDrXj