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Company of Heroes: Eastern Front News

Hotfix 2.4.3.1

Changelog 2.4.3.1 hotfix


Bugfixes:

* fixed requirements on Strelky PTRD (1 per squad)
* fixed requirements on PPSh guns
* fixed Panzer Elite HQ missing on some maps
* put Men Against Tanks upgrade in Armoury

Gameplay:

* applied DP-28 pintle MG upgrade on SU 76 (50 ammo)
* lowered 52k AT/AA cannon penetration on medium/long range
* applied 25% lower rate of fire for 52k AT/AA gun on long range
* fixed upkeep on Sturmovie Ingenery

edit: known bugs:

* missing bomb models (blue boxes) on IL-2 bombing run
* Spotter retreats at lower speed when he was in cover during retreat order

New Update

Changelog 2.4.3.0 (Sep 6th, 2018)

(Update will be shown ingame as 2.4.2.0 for some reason -.-)
Bugfixes:

* fixed rate of fire bug on soviet at guns (no longer able to fire shells faster than intended)
* fixed Guard upgrades and aura effect
* fixed dual Dp28 upgrade on Command Squad
* fixed bugs on Men against Tanks upgrade
* fixed crash bug on 85mm AT/AA gun, buildable again with Urban Combat
* fixed camouflage bugs on snipers and spotters, can now move camouflaged in cover like intended
* fixed gun behavior on Bt-7 (no more shells taking turns etc.)
* fixed production speed bonus for Large Scale Assault (now applies 25% faster build speed for tanks and AT guns)
* fixed a couple of other minor bugs and descriptions

Balance:

Soviets:

* increased VPGS 41 at grenade damage against light vehicles by 10%, fixed criticals on weapon
* reworked KRAK AT grenade : Cost 50 ammo. Can only target vehicles. Deals damage after 3 seconds and has a chance to damage Turrets/engines
* removed KRAK AT grenade from Guards
* lowered Guards hitpoints to 70 (from 90)
* tweaked performance of SU 85, SU 100 and IS2
* tweaked performance of ISU 152 shell (slightly lower damage in outer area of shell impact to lower chance of 1-shotting infantry squads). Increased damage to 250 (from 225 - note that the total damage is the same because of area damage modifiers > 100% which were lowered)
* removed non doctrinal Partisans
* moved Command Squad back to HQ
* re-added Molotov upgrade to Mustering Tent (150mp 25f)
* moved Men Against Tanks to Mustering Tent
* re-added Observe Mode to Artillery Spotter (+25m sight range, detects stealthed units in 25m around itself. Cannot move while ability is active)
* moved improved ammunition to Support Barracks
* removed 25% damage bonus from improved ammunition upgrade, no longer affects SU76
* Katyusha scatter reduced by 10%
* removed Phosphor Grenades from Conscripts

Propaganda Doctrine rework:
* rearranged Trees:
- LHS "Political Warfare" - Not a Step Back (1cp) - Partisans (1cp) - IL 2 Sturmovik Run (4cp)
- RHS "Industrial Warfare" - Guard reinforcements (2cp) - Large Scale Assault (2cp) - Katyusha reinforcements (3cp)

* "Not a Step Back!" ability now passive, applies +0.033 health regen, -5% received damage and -25% received supression for infantry in friendly territory
* Partisans receive KRAK AT grenades and TM35-AT mines (require men against tanks)
* lowered Guards hitpoints to 70 (from 90). PTRS upgrade adds 2 PTRS weapon with better accuracy/penetration compared to Strelky PTRS/PTRD. No longer affected by men against tanks

Breakthrough:
* swapped Breakthrough Artillery and KV-1


Ostheer:

* removed damage modifier from Panzer IV (redundant since the base damage was raised to 100)
* lowered FAMO wreck recovery rate by 15%

New update

Update Sept. 2rd 2018:

* fixed missing weapons on Airborne troops
* fixed a couple of minor bugs regarding soviet healing
* fixed bug on US air bomb strike
* fixed some other minor bugs

Balancing:

* Full rifle upgrade for Conscripts no longer requires armory
* lowered Panzer III long range accuracy to 75% (from 80%)
* slightly lowered Panzer III area damage against infantry
* lowered Stuka bomb damage to 400 (from 500), lowered area to 9m (from 12m)
* increased Ju88 bomb strike recharge to 120s (from 90s), increased cost to 200 ammo (from 150)
* Soviet spotter flare detection increased to 20m (from 15m), lowered throwing range to 35m (from 40m)
* increased Strelky hitpoints to 70 (from 65)

in case you have problems with starting CoH/EF: validate game files prior to starting the game. First CoH then EF. After that it should work fine.

Patch 2.4.2.1: Bug Fixes

-Fixed Paratroopers not deploying with any weapons
-Fixed the Brit MG nest causing a crash when decrewed. Extensive testing was unable to determine the exact cause of the crash other than that it was caused by the MG nest becoming decrewed. So in order to fix this, we went ahead and changed the MG nest so it is unable to be decrewed. In order to offset its increased survivability, we have added a small fuel cost to it for now.

Note about Brit AI: The rework of the British faction is expected to come to a close soon (in a month or 2 at most), and fixes for the AI will come along with it. We will be focusing on improving the AI of the Brits after the rework instead of having to spend double the effort to fix both the old and new Brit faction AI

Update 2.4.2.0 Hotfix

-Fixed Churchill tank pop cap issue
-Fixed issue with EF not launching