[p]Hey there! Conner Here![/p][p]
While I've been busy prepping for the upcoming release of Project Songbird (which is happening March 26th, 2026 if you missed the announcement), don't think I've forgotten about this teaser![/p][p][/p][p]I'm so excited for the start of Steam Next Fest, and I hope you all are gonna be busy playing some incredible demos by some incredible developers![/p][p][/p][p]You can watch the Project Songbird Steam Next Fest Announcement Teaser
HERE[/p][p][/p][p]A lot has been done with Project Songbird since the release of the Faceless Teaser, so I wanted to finally push some of those updates here! The changes in version 1.0.16 are as follows...[/p][p][/p]
- [p]Rebalancing of player controls and combat[/p]
- [p]Enemy AI improvements[/p]
- [p]Adjustments to inventory controls[/p]
- [p]Adjustments to tutorial UI[/p]
- [p]Slightly increased flashlight brightness[/p]
- [p]Changed flashlight input control (now F on PC and R3 on Gamepad)[/p]
- [p]Changed painkiller input control on PC (now C)[/p]
- [p]Swapped out some SFX for axe[/p]
- [p]Changed text to reflect official release date[/p]
- [p]Updated in-build trailer to the new release date announcement trailer[/p]
- [p]Some minor bug fixes[/p]
- [p]General optimization and compression[/p]
[p][/p][p]Plus, another update (1.1.0) will be coming prior to Next Fest, which will include...[/p][p][/p]
- [p]Enemy model redesigns[/p]
- [p]Enemy animation reworking (more to come)[/p]
[p][/p][p]Thank you all so much for all of the overwhelming support recently! Wishlists have been on a steady incline for the past month or so, and it feels like everything is finally coming together![/p][p][/p][p]Can't wait to see you all on March 26th, 2026 when Project Songbird finally releases on Steam, PS5, and Xbox Series X|S[/p]