
Greetings, Lords and Ladies.
This is the
Game of Thrones: Kingsroad team.
Today we bring you details regarding the update taking place on April 16th (PT).
This update includes skill balance adjustments and fixes for ongoing issues within the game. Be sure to check the patch notes below and enjoy your adventure!
We always appreciate your feedback and are committed to continually improving your experience in
Game of Thrones: Kingsroad.
[h2]
■ BALANCE ADJUSTMENTS
[/h2]
The duration of Ignite and Poison Weapon skills was previously shorter than their cooldowns, making it difficult to maintain their buffs consistently. This created challenges in content such as Beyond the Wall Expeditions, particularly when fighting Wight enemies or trying to sustain a poison-based attack tempo.
To resolve this, we are extending the duration of these buffs while reducing their cooldown times.
➤ The duration and cooldown of the Ignite Weapon skill for Knight, Assassin, and Sellsword classes have been adjusted.
• Duration: 15 seconds ➜ 20 seconds
• Cooldown: 24 seconds ➜ 20 seconds
➤ The duration and cooldown of the Ignite Weapon+ skill for Knight, Assassin and Sellsword classes have been adjusted.
• Duration: 20 seconds ➜ 30 seconds
• Cooldown: 24 seconds ➜ 20 seconds
➤ The duration of the Poison and Poison+ skills for the Assassin class have been adjusted.
• Duration: 15 seconds ➜ 20 seconds
➤ The maximum projectile recovery rate has been fixed to 65%.
[h2]
■ IMPROVEMENTS
[/h2]
[h3]
📌 Currency
[/h3]
We’ve made several adjustments to address some feedback around Copper scarcity and the high cost of using HP Tinctures during gameplay.
➤ The number of Sweetgrass required to craft HP Tinctures has been reduced from 8 → 4, making them easier to produce and the materials easier to acquire.
➤ The cost of Copper per Alliance donation has been reduced from 5,000 → 3,000.
* Rewards per donation will remain unchanged.
➤ Due to the lowered donation cost, the amount of Copper received from exchanging Alliance Tokens has been adjusted from 6,000 → 4,500.
➤ The cost to purchase HP Tinctures upon revival in Altar of Memories dungeons has been reduced from 1,000 → 500 in order to support smoother multiplayer gameplay.
➤ The Copper earned from clearing Bandit Camps has been increased by 1.6x.
* The RP cost and other rewards will remain unchanged.
➤ Both the entry fee and rewards for minigames have been reduced to better align with overall balance.
➤ The fast travel fees for Renan’s Rest and Renan’s Rest Main Hall have been removed. It is now completely free to travel to these locations.
[h3]
📌 Combat
[/h3]
➤ The knockback effect from the skill combo used by two-handed sword Elite Enemies has been removed.
➤ All classes can now apply a hitstun effect to enemies when using Sprint Attack (Heavy).
[h3]
📌 Other
[/h3]
➤ Crafting time for all types of bait has been reduced from 5 seconds → instant (0 seconds).
➤ The number of available worker employment slots depending on your Manor Management Office level have been increased.
➤ The treasure chest in a Bandit Camp in Highergarden can now be opened without a key.
* Treasure Chest Keys currently in possession can now be sold or discarded.
➤ Access to the shop, Battle Pass, and Equipment management content is now unlocked right after completing the “Winter is Coming” quest.
[h2]
■ BUG FIXES
[/h2]
[h3]
📌 General Fixes
[/h3]
➤ Backend server optimizations have been implemented to improve overall stability.
[h3]
📌 Shop Fixes
[/h3]➤ Fixed an issue where players were occasionally unable to claim Episode Completion Package rewards upon clearing an episode.
* If you were affected by the above issue, the rewards in question will be claimable upon reconnecting to the game after the update.
* If the rewards still cannot be claimed after the update, please try fully closing and restarting the game in order to claim the rewards.
➤ Fixed an issue where certain items in the Reach Token Shop could be exchanged for North Tokens.
[h3]
📌 Combat & Gameplay Fixes
[/h3]
➤ Fixed an issue where Super Armor was not being applied while using Merciless Strike+.
➤ Fixed an issue where Quick Dodge could not remove the stun effect caused by the Giant Wight’s Roar skill during Echoes of the Past.
➤ Fixed an issue in the Cockatrices of the Shores of Dorne dungeon in Altar of Memories where the attacks from one of Red Cockatrice’s skills could not be avoided.
➤ Fixed an issue where destroying the lock on a double ladder with a ranged attack within Bandit Camps failed to lower the ladder.
➤ Fixed an issue where some bounty targets could not be attacked under certain conditions.
➤ Fixed an issue where the screen occasionally turned white during an Artifact Expedition.
➤ Some rewards obtainable from certain Enemy Hideouts have been changed.
➤ Fixed an issue where forcibly exiting from a Beyond the Wall Expedition prevented players from continuing the expedition afterward.
➤ Fixed an issue where rewards from Bandit Camps could be repeatedly claimed under certain conditions.
* We are currently reviewing additional actions for accounts that gained an excessive amount of EXP through abnormal measures related to the issue above. Further information will be shared in a separate announcement in the near future.
[h3]
📌 Quest & NPC Fixes
[/h3]
➤ Fixed an issue where NPCs occasionally wouldn’t move during the main quest [Infiltrating the Keep].
➤ Fixed an issue where some rewards couldn’t be claimed during the tutorial encounters, and corrected the positioning of certain NPCs.
➤ Fixed an issue preventing certain encounters in Oldtown from progressing.
➤ Fixed an issue where enemy stats in some Occupied Sites were abnormally low.
➤ Added markers to show the location of targets during certain bounty quests.
[h3]
📌 Control & Input Fixes
[/h3]
➤ Fixed an issue where it was possible to move through inaccessible areas.
➤ Fixed an issue where characters could occasionally fall through the map or into specific places, and would be stuck after dying and respawning. Characters will now be placed back into the world upon respawning after death.
➤ Fixed an issue where interacting with doors in certain situations would prevent movement and make the character uncontrollable.
[h3]
📌 UI/UX & Visual Fixes
[/h3]
➤ Fixed an issue where the default language was displayed incorrectly in unsupported regions.
➤ Fixed an issue where enemy names in some Occupied Sites were displayed in a different language.
We appreciate your continued support and feedback as we work to improve your experience in the game. As always, we remain committed to providing you with the best possible gameplay experience. Stay tuned for more updates, and thank you for being part of our community!