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Flamecraft Digital Alpha is Coming November 6! Sign-ups Open Now!

[p][/p][p][/p][h3]Hello, Flamekeepers![/h3][p][/p][h3]FLAMECRAFT DIGITAL ALPHA IS COMING NOVEMBER 6-10! SIGNUPS OPEN NOW![/h3][p][/p][h3]The Flamecraft’s digital shop doors are about to open for the very first time - and we can hardly contain our excitement![/h3][p][/p][h3]For weeks now, the dragons have been brewing potions, baking bread, and polishing their cozy shop signs to a perfect shine. The marketplace is bustling, the forges are glowing, and the scent of fresh pastries fills the air. The last magical ingredient that’s missing is YOU![/h3][p][/p][h3]The Flamecraft Alpha Test will take place from November 6 through 10, and you’re invited to be among the very first Flamekeepers to step into the digital world of Flamecraft![/h3][p][/p][h3]Sign up now to receive your key when the Alpha begins:[/h3][p][/p][p][/p][p][/p][h3]The Alpha will take place on Steam and will be available for both PC and Mac.[/h3][p][/p][h3]Your feedback and impressions will help us shape the experience and bring even more heart to this enchanted marketplace as we continue our journey toward the release.[/h3][p][/p][h3]We’ll be sharing more information as we make our way toward the Alpha, but you can ask us anything over Discord! [/h3][h3] [/h3][h3]Thank you for being part of this journey. We can’t wait to share the magic we’ve been crafting with you![/h3][p][/p][h3]See you soon! [/h3][p][/p][p][/p]

Flamecraft Digital at Tokyo Game Show 2025! 🔥🗼

[h2]Flamecraft is Flying to Japan! [/h2][p][/p][h3]We’re excited to announce that Flamecraft Digital will be part of Tokyo Game Show 2025! [/h3][h3]You’ll find our game at the Polish Gaming Industry stand (Hall 11, stand no C04) alongside other great studios from Poland. If you’re at TGS this year, make sure to stop by, check out our new game footage trailer, and grab a Bread Dragon pin! [/h3][p][/p][h3]Check out our lates Dev Chronicles Episode, where we dive deep into the creative process behind crafting magical shops, and more! [/h3][p][dynamiclink][/dynamiclink][/p][h3]Share your thoughts with us! [/h3]

Flamecraft Dev Chronicles Episode 2

[h3][/h3][h3][/h3][h3]We’re back with Episode 2 of the Flamecraft Dev Chronicles! First of all, a huge thank you to everyone who read the very first entry - we hope you enjoyed it! If you missed out, you can read the previous chapter here. [/h3][h3]We’ve seen some amazing feedback already - thank you! Your excitement gives our team all the energy they need to keep working their magic! [/h3][h3]It’s always incredible to watch a game take shape and evolve from the early drafts and concepts to the “Oh wow, it’s alive!” moment, where all the pieces are starting to come together. And each piece deserves its spotlight. [/h3][h3]Last time, we looked at the art and animation that are breathing life into Flamecraft Digital. Today, we’ll be taking a deep dive into shops! Shops you might know - but never from the outside![/h3][h3][/h3][h3][/h3][h3]The cozy heart of Flamecraft lies in its shops. We’ve gone from rough concept sketches and placeholders to beautiful 2D drawings, and finally 3D assets you’ll actually see in the game.[/h3][h3]We started by gathering information: we looked at the shop cards and took inspiration from the official Flamecraft Art Book. Soon, we had our first shop to put in the town, which became our placeholder while figuring out the perspective, environment, and building placement.[/h3][p][/p][p][/p][h3][/h3][p][/p][h3]Below, you can see the bare, concrete roads of the first Flamecraft Digital town with very limited shop competition. Life was easy, the streets were empty, but we wanted more.[/h3][h3][/h3][p][/p][h3][/h3][p][/p][h3]We knew that concrete does not feel like Flamecraft. The world we wanted to build had to be sumptuous, sparkling with colours, and full of whimsy. Our art team came up with many brilliant ideas, went through a long road filled with tweaks and iterations, but the direction was clear. Here, you can see one of the first concept arts of the town:[/h3][h3][/h3][p][/p][h3][/h3][p][/p][p][/p][h3]The first shop we made was very much an experiment, which, after some tweaks and renovations, ultimately became Potable Potions you’ll see in the game. It gave us answers to questions we knew and didn’t know we had, taught us how we want to work on future models, and showed us possibilities of an art direction we wanted to achieve.[/h3][p][/p][h3][/h3][h3]
The second fully-fledged building was the Critical Rolls - it made us particularly happy because of the cozy and hearth-warming mood it emanates. And its wings turned so mesmerizingly! We felt it instantly that even for such a small detail, it introduced so much life and charm to the game.[/h3][p][/p][h3][/h3][h3][/h3][p][/p][h3]A shop can be as big as you want it. Draco Bell fit for the giants? You’ve got it! But even the most whimsical of towns needs a touch of reality (but just a touch). That little human you can see next to the shops below helped us scale the buildings to better fit in the lively streets, and to match heights while creating 3D models. We made these rules, and it’s very likely we won’t respect them fully in the future, but they helped a lot. Also, it’s a sneaky way to put more shops you haven’t seen yet into this update.[/h3][h3][/h3][p][/p][h3][/h3][h3][/h3][p][/p][h3]Something we’re still working on is the many ways of adding life and dynamics to the shops. Chimney smoke and fluttering fabrics are some of them, and they already work wonders. Of course, it wouldn’t be a Dev Chronicles entry without some behind-the-scenes of animations![/h3][h3][/h3][h3][/h3][p][/p]
[p]Chimney Smoke Sketch[/p]
[p]Final Smoke Animations[/p]
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[h3][/h3][p][/p][h3]I asked our lead senior artist, Ulvar, to shed some light on the creative process behind the shops’ design and the artistic direction they came up with:[/h3][h3][/h3][h3][/h3][h3]One of the first things we had to consider was a compromise between the whirlwind of color in Sandara's art and the technical limitations that arose during development. We've landed on the versatility of timber-framed buildings mixed with contemporary elements and a touch of Flamecraft's whimsy. [/h3][h3]Each building needed to be recognizable, containing elements from the original artworks, but at the same time, it had to fit the overall aesthetic and tight constraints of the technical realm. We've settled on simple shapes and a warm color palette for the ultimate cozy experience.[/h3][h3]Concepting the shop buildings was both challenging and fun at the same time. The toughest shops were the ones where the original artwork gave almost no clues of what it may look like from the outside (I'm looking at you, Gnome Depot), so it was extra hard to make them recognizable. [/h3][h3]From the other side, I came to love the Wild, Dragon, and Coin shops as they gave me the most freedom when it comes to shapes and color palette, and I think they best show the whimsical atmosphere of the game. As a crafty person, I may have a soft spot for Sew Cute and Draggin' Tail Roost. Or maybe I just want to become a tiny bread dragon and live my best life there?[/h3][h3][/h3][h3][/h3][h3][/h3][h3]Before we end our shopping journey, we wanted to share some of the finished models you’ll find in the game. Which one is your favorite?[/h3][h3][/h3][h3]Fragile Reptile[/h3][h3][/h3][h3]Smith Mart[/h3][h3][/h3][h3]Draco Bell[/h3][h3][/h3][h3]Potable Potions[/h3][h3][/h3][p][/p][h3][/h3][h3]Flamecraft Digital is packing its bags and flying to Japan![/h3][h3]We’re thrilled to announce that we’ll be showing off the game at Tokyo Game Show as part of the Polish Game Industry booth![/h3][h3]It’s a dream come true to bring Flamecraft Digital to such huge stages. If you happen to spot the Polish stand there (Hall 11, stand no C04), snap a photo and tag us - we’d love to see your Tokyo Game Show adventure![/h3][h3]While we won’t be in Tokyo in person this time, we can’t wait to meet face-to-face to see your reactions and share your excitement! We might have a chance to see some of you really soon at a very special event happening in Poland this October![/h3][h3][/h3][h3]As always,  make sure to follow Flamecraft on Steam so you’ll never miss a dev update, event, or (eventually) release announcement.[/h3][h3]You’ll also find a dedicated Flamecraft Digital channel on the Cardboard Alchemy Discord, where we’re chatting about the project, features, art, and everything in between. We might have some testing planned for the near future, so if you’re not yet part of the Flamekeepers, now’s the time to join in! [/h3][h3]We’d love to hear your thoughts, questions, and even the wildest ideas - come hang out with us![/h3][h3][/h3][h3][/h3][h3]That’s a wrap on the second entry of our Dev Chronicle! Thanks again for being part of this journey - your support really makes all the difference.[/h3][h3]Let us know what you think of this episode, and tell us what you’d like to see in future updates. [/h3][h3]Until next time - stay cozy, enjoy the first days of autumn, and remember to check your tea supplies![/h3][p][/p][p] [/p][h3]See you soon (maybe in person!), Monster Couch Team[/h3]

Flamecraft Dev Chronicles Episode 1

[p][/p][h2]Do Digital Dragons Dream of Enchanted Pizza?[/h2][p][/p][h3]Flamekeepers! Welcome to the first episode of Dev Chronicles![/h3][p][/p][h3]When we announced Flamecraft, we hoped people would be excited, but the actual response completely blew us away. You, along thousands of other curious players, watched the trailer and shared your love and excitement under the announcements. We felt your support, kind words and genuine enthusiasm for the project. It truly means a lot to us  – thank you! A big shout out to Rozie and the folks at Cardboard Alchemy for cheering us on and helping share the news far and wide![/h3][h3]We’ve also been blown away by the quality of feedback already coming in. You’ve pointed out things you’d love to see in the game, offered clever suggestions, and asked great questions. And we’re listening – your thoughts are already helping us make the game better![/h3][p][/p][h3][/h3][p][/p][p][/p][h3]Something we noticed right away is how much everyone seems to love the animations. Especially over on Cardboard Alchemy Discord, there’s been a lot of excitement about the favourite shops coming to life. So we wanted to take this chance to show off a few of the animations we’re working on.[/h3][h3]You’ll probably recognize Pizza Coven – it  quickly became one of our favourites! Rozie and Peter gave you a glimpse of these amazing witches some time ago during the announcement livestream (available on Cardboard Alchemy YouTube), but here it is in its full pizza glory:[/h3][p][/p][p][/p][p][/p][h3]And here are some of the earlier stages of work: [/h3][p][/p][carousel][/carousel][p][/p][h3]The lines and text you see here are the “bones”  of the animation – they create a “spine” which makes everything move![/h3][p][/p][p][/p][h3]Our little town is growing, quite literally, day by day. As the art team sketches out new buildings and the 3D models come to life, we’re gradually assembling a living, breathing city full of magic and whimsical creativity. With each shop, we go through different concept arts before choosing the final shape we want to see in the game. Let’s look at a couple of boards for Critical Roll and Touch O’ Glass:[/h3][p][/p][p][/p][p][/p][h3]To help us reach every nook and corner of this incredible town, we knew we needed a smooth and satisfying way to move around. As the dev team kept expanding the town and adding more cozy corners and bustling shops, it became clear that we needed a camera system that could keep up! So we started prototyping, tweaking, and trying things out until it finally felt right. Now you can glide through the streets, zoom into the shops, and peek at all the charming little details of dragon life. We’ve been building many features behind the scenes, and this one is truly making the game feel alive. We’re deep in the polishing phase now, and we can’t wait to show you more in the next update![/h3][p][/p][p][/p][h3]Of course, there couldn’t be a Flamecraft Dev Chronicles without showing you one of the dragons! Say hello to Dandelion, one of the cutest little artisans! His animation is now ready and what you’re seeing here is how it looks inside our dev tools. The background is just a placeholder, something we use to test how dragons fit within the card’s space they’ll eventually call their own.[/h3][p][/p][p][/p][p][/p][h3]Each day, we stop for a while and admire the work of our artists. With their incredible talent, the world created by Sandara Tang and Manny Vega is expanding in new beautiful directions. From a sketch to the final art, here’s how fast the time flows while enjoying the magic of Flamecraft: [/h3][p][/p][previewyoutube][/previewyoutube][p][/p][h3]This is just the beginning, but we already feel incredibly lucky to be working on something with such magic and potential! The team is extremely excited to hear from you, so make sure to share your thoughts![/h3][h3]If you haven’t yet, we’d love for you to join our Newsletter for some exclusive bits (like a wallpaper we just sent out – everybody loves a cool wallpaper!) and later along the way – first playtest sign-ups! You can also join Cardboard Alchemy Discord server – It’s the best place to share your feedback and talk with us about the game![/h3][h3]That’s it for now. We’ll be back soon with another update, until then, thank you for your support and keep the feedback coming – make this game special with us![/h3][p] [/p][h3]Stay Cozy! [/h3][h3]Monster Couch Team[/h3][h3]If you like your dragon news freshly baked, be sure to sing up to our newsletter, and if you want to join other Flamekeepers on the official Discord channel – you’re invited! Just click the below links:[/h3][p]
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Welcome, Flamekeepers!

Welcome, Flamekeepers,


[h3]We’re thrilled to invite you to step into the warmth and wonder of our newest adventure: Flamecraft! Enter a cozy, magical world where artisan dragons breathe life into enchanted shops and clever strategy sparks delight at every turn.

Wishlist the game if you want to be one of the first Flamekeepers to visit the vibrant shopping district when Flamecraft launches!

Enter a cozy, magical world where artisan dragons breathe life into enchanted shops and clever strategy sparks delight at every turn.

[previewyoutube][/previewyoutube]

See you soon![/h3]