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Maestro's Cold War 2 News

EA is now!

I am so proud, after all these years, to finally hit that publish button so you can now play the game on Steam.

What's in there?


Experience better, faster gameplay with multiplayer and JSON file editing, all for the unbeatable price of just $4.99.

Don’t wait—get it now and level up your game!

China is out too!


Many of you requested (often impatiently—"CHINA WHEN?") to play as other countries.
Well... here it is!
I’m releasing the China DLC alongside the core game.
(If your philosophical system of values forbids DLCs during Early Access, simply don't buy it.)

What's next?


April will focus on balancing and bug fixes (honestly, the game is already quite clean).
Then, once the foundation is solid, expect a public poll to decide what gets added to the game next.
(The list of things to work on is already set; you’ll just be able to define the priority order.)


What languages?


You can play in English, French and Simplified Chinese.
I can't tell yet what languages will be added for teh final version, but obviously, it would be great to have Russian.

I am so impatient to have your feedback!

Have fun!

Maestro Cinetik

AI and UI small patch

Just a small patch:

The AI will now contest the player's full R&D rush strategies, and you will probably no longer be able to win all technology races with this strategy.

The delay between clicking on a country on the map and opening the country panel has been reduced.

What's next?

Well, the core game (USA vs USSR between 1949 and 1989) is almost done.
I see no reason to make players wait until September to play it. I will probably take a month to polish the current version, then open Early Access in April.

That will give us 6 months to work on cool features like:

-Improved multiplayer
-Editor tools
-More content and paths for the USSR
-Etc...
Anyway, I plan to keep updating this game even after the final release, so concepts like "early access" or "final release" aren’t that relevant...

(For those of you asking about new countries, France and China are planned as DLC.)

Have fun!

What is new?

Hello,

The development of the game is progressing smoothly, and I’m posting this Steam news to summarize the latest patch content.

1) The 1969-1975 scenario has been extended to cover the 1969-1979 period.

2) The oil industry has been reworked and now appears as a country trait. Countries with this trait are more affected by global oil prices. Economic aid to these countries while prices are high will also have a greater impact.

3) The multiplayer system has been reworked once again. I need your feedback to improve it further.

4) As some of you have started tinkering with the JSON save files, I’ve added some basic features to make modding easier.

I’ll continue to add more modding features as development progresses and plan to release a proper editor sometime after launch.

Here are a few steps you can take to gain an infinite budget (it should take less than 5 minutes):

Open a save file with your Notepad.
Search for "Country":"USA", then look for "budget" and "monthly." Change the value to whatever you like (maybe 1000?).
Voilà!
(You can open the game folder from the options menu so you don't have to search for it.)

Once you’ve made the changes, place the file in the games folder > mods > custom_json.
Rename your file with a creative name, such as "infinite_money."

Now, whenever you launch the game, an option to play your custom scenario will be available in the scenarios list.

Have fun!

Maestro Cinetik

Paint it black



The demo now has 9 playable scenarios, ranging from 1949 to 1975, which is more than what you get in the browser version if you're not a Patreon supporter.

The new scenarios

1963-1975 Vietnam War:
This scenario features the entire war, but beware: it also includes an instant defeat for the US player if they lose Vietnam.

1969-1975 Time for Diplomacy:
The early 70s were wild, with many guerrilla movements across the globe.
You’ll love it!


Will all the final game content end up in the demo?

Of course not!
From now on, I will rotate the scenarios when I add new content, just like I do for the browser version.
The demo will also never include any of the grand campaigns.
And sadly, but as expected, it will be disabled when the game is released (since $4.99 games don’t need demos, but your direct financial support via a purchase).

Have fun!

Maestro Cinetik


A look at the new economic development mechanisms

Hello!

I know from your feedback that developing countries in your bloc is very important to you.

The system has been reworked for the PC version, making it more subtle than in the browser game.

[h3]Economic Development[/h3]

Countries now have an economic development score, with a threshold to reach in order to change their wealth level. The larger and more populated the country, the higher the threshold. You can check a country's economic development by hovering over its wealth score in the country panel.

This score will evolve naturally, as well as through economic aid actions by the players. Expect few or no effects if the country has negative stability and/or is corrupt.

As you already know, flooding a country with aid will only lead to corruption. This is why small, consistent aid over time is the best approach if you want to truly develop a country. (I’d like to take this opportunity to remind players that the primary goal of economic aid in this game is to improve relations with a country, and that economic development and stability gains are merely happy byproducts.)

While I was at it, I added some new country traits that impact the economy:

Chaebols:
The economy is in the hands of large, family-owned conglomerates with close ties to the government. This system allows the economy to develop naturally over time, but favors corruption. Economic aid has a greater chance of increasing relations.

Keiretsu:
The economy is controlled by a network of interconnected companies, centered around major banks. This system promotes natural economic development over time, and economic aid will have a greater chance of increasing stability.

Asian Dragon:
The economy is growing fast! Economic aid has a greater effect on stability and economic development.

Cultural Revolution:
This country is in political turmoil. Diplomatic efforts and aid actions are subject to a malus.

Peruanism:
A nationalist and anti-imperialist ideology focused on social justice, land reform, and economic independence through state-led initiatives and the empowerment of the poor and indigenous populations.
The USA faces a significant penalty in improving relations with this country and signing agreements with it.

You will probably never see the Peruanism trait in-game: it only appears if a certain coup succeeds in the 1960s.

In today's patch, you will also find:

[h3]1959-1969 DOUBLE FRONT[/h3]



A new 10-year scenario.
As the situation in Vietnam deteriorates, I’ve included the events surrounding the reunification of Vietnam (just in case).

Stay tuned! (As you see, the project is evolving fast)