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Maestro's Cold War 2 News

What is new?

Hello,

The development of the game is progressing smoothly, and I’m posting this Steam news to summarize the latest patch content.

1) The 1969-1975 scenario has been extended to cover the 1969-1979 period.

2) The oil industry has been reworked and now appears as a country trait. Countries with this trait are more affected by global oil prices. Economic aid to these countries while prices are high will also have a greater impact.

3) The multiplayer system has been reworked once again. I need your feedback to improve it further.

4) As some of you have started tinkering with the JSON save files, I’ve added some basic features to make modding easier.

I’ll continue to add more modding features as development progresses and plan to release a proper editor sometime after launch.

Here are a few steps you can take to gain an infinite budget (it should take less than 5 minutes):

Open a save file with your Notepad.
Search for "Country":"USA", then look for "budget" and "monthly." Change the value to whatever you like (maybe 1000?).
Voilà!
(You can open the game folder from the options menu so you don't have to search for it.)

Once you’ve made the changes, place the file in the games folder > mods > custom_json.
Rename your file with a creative name, such as "infinite_money."

Now, whenever you launch the game, an option to play your custom scenario will be available in the scenarios list.

Have fun!

Maestro Cinetik

Paint it black



The demo now has 9 playable scenarios, ranging from 1949 to 1975, which is more than what you get in the browser version if you're not a Patreon supporter.

The new scenarios

1963-1975 Vietnam War:
This scenario features the entire war, but beware: it also includes an instant defeat for the US player if they lose Vietnam.

1969-1975 Time for Diplomacy:
The early 70s were wild, with many guerrilla movements across the globe.
You’ll love it!


Will all the final game content end up in the demo?

Of course not!
From now on, I will rotate the scenarios when I add new content, just like I do for the browser version.
The demo will also never include any of the grand campaigns.
And sadly, but as expected, it will be disabled when the game is released (since $4.99 games don’t need demos, but your direct financial support via a purchase).

Have fun!

Maestro Cinetik


A look at the new economic development mechanisms

Hello!

I know from your feedback that developing countries in your bloc is very important to you.

The system has been reworked for the PC version, making it more subtle than in the browser game.

[h3]Economic Development[/h3]

Countries now have an economic development score, with a threshold to reach in order to change their wealth level. The larger and more populated the country, the higher the threshold. You can check a country's economic development by hovering over its wealth score in the country panel.

This score will evolve naturally, as well as through economic aid actions by the players. Expect few or no effects if the country has negative stability and/or is corrupt.

As you already know, flooding a country with aid will only lead to corruption. This is why small, consistent aid over time is the best approach if you want to truly develop a country. (I’d like to take this opportunity to remind players that the primary goal of economic aid in this game is to improve relations with a country, and that economic development and stability gains are merely happy byproducts.)

While I was at it, I added some new country traits that impact the economy:

Chaebols:
The economy is in the hands of large, family-owned conglomerates with close ties to the government. This system allows the economy to develop naturally over time, but favors corruption. Economic aid has a greater chance of increasing relations.

Keiretsu:
The economy is controlled by a network of interconnected companies, centered around major banks. This system promotes natural economic development over time, and economic aid will have a greater chance of increasing stability.

Asian Dragon:
The economy is growing fast! Economic aid has a greater effect on stability and economic development.

Cultural Revolution:
This country is in political turmoil. Diplomatic efforts and aid actions are subject to a malus.

Peruanism:
A nationalist and anti-imperialist ideology focused on social justice, land reform, and economic independence through state-led initiatives and the empowerment of the poor and indigenous populations.
The USA faces a significant penalty in improving relations with this country and signing agreements with it.

You will probably never see the Peruanism trait in-game: it only appears if a certain coup succeeds in the 1960s.

In today's patch, you will also find:

[h3]1959-1969 DOUBLE FRONT[/h3]



A new 10-year scenario.
As the situation in Vietnam deteriorates, I’ve included the events surrounding the reunification of Vietnam (just in case).

Stay tuned! (As you see, the project is evolving fast)

LIVING DEMO 1949-1965

Hello,

The living demo is evolving fast!

In the latest update, you have:

2 new scenarios, including a 10-turn long scenario.

Mister K.

In this scenario, you will replay the entire Khrushchev era (1953-1964).

The Vietnamese Spiral

You will relive the few years leading to the US's massive involvement in Vietnam.

Achievements

I’ve also added the first 10 Steam achievements to provide some challenge.

Have fun!

Maestro Cinetik

PS: As this is only a demo, I’d appreciate your feedback to improve the game and make it perfect for the final release.


Living Demo - Cuba Libre!

[h2]New Scenario! CUBA LIBRE 1959-1962[/h2]



The demo has gained a new scenario!
Featuring:

*The Cuban Missile Crisis
*Sino-Soviet tensions
*Decolonization
*Kennedy and the Space Race

The demo, in its current state, now offers 4 scenarios and covers the period between 1949 and 1962.

Next up: I will likely add the years 1963 and 1964 and combine them into a large 1953-1964 scenario, so you can play longer games.

[h2]Do Your Own Localization[/h2]

In the options menu, you can select the "Custom" language.
If you choose this, you will notice that the language will still be displayed in English.

Next, use the button in the upper right corner of the Options screen to open the game folder.
Navigate to the "mods" folder, then go to the "custom lang" folder.

Here you will find the dictionary used by the game.
You can change the values as needed.

Example:
Directly replace the text in the files:
$jungle=jungle
$desert=desert
$steppe=steppe
$forest=forest
$arctic=arctic

with:

$jungle=정글
$desert=사막
$steppe=스텝
$forest=숲
$arctic=북극

Once you make these changes, the game will display these texts in Korean when you select the custom language.

The dictionary is divided into several files, so finding a specific key, or sharing a modification work with community team should be easy.

"customen" is the files containing the new texts that are not in the browser version.
(Custom is for customized localization file, and en means the default file was made from the english version)

[h2]About Modding[/h2]

Modding features and editors are planned for after the game's final release, but you can already tinker with the save files: they are in JSON and you can directly changes values in the file.


Have Fun!

Maestro Cinetik