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Food Park Manager News

Demo Build 0.7.0 + Translations

Hi everyone,

The demo build has been updated with changes to better reflect the final game. Also, localization has been added for the following languages:

  • Français
  • Deutsch
  • Português - Brasil
  • Español
  • 简体中文




Now here are the changes for the demo. Please note that for the best experience, you may need to start a NEW GAME.

  • Bigger park area (About 30% bigger)
  • Areas of the park (land plots) now need to be bought/unlocked.
  • Some stalls and furniture can only be unlocked via leveling the park.
  • Coffee recipe has been changed: Ice has been replaced with Vanilla, making the coffee Hot.
  • Swings can now be used and interacted with.
  • YOU CAN NOW PET THE DOGS!
  • Food and item balance changes.
  • Minor bug fixes and optimization.
  • Added localization support for multiple languages.


That's it for now. Please stay tuned for the full release of the game.

Cheers!

Demo Patch 0.6.5

Hi everyone!

I just updated the demo with some content and fixes. Here are the patch notes:

  • NEW employee level/promotion system.
  • Addressed an issue for some users where all game objects were yellow, except for the sky. Please let me know if you still experience this as I am not able to reproduce this issue myself.
  • Reworked the umbrella and cover system. They are now separate objects that you can place on tables.
  • Added a Gazebo object to demonstrate what can be done with the reworked system.
  • Added multiple new gameplay music.
  • Fixed the bug where loading a save file would put the camera on the ground initially.
  • Fixed a bug where stalls couldn't sell food because it was missing an ingredient that it didn't even need.
  • Increased max camera zoom distance.
  • Added more preset colors for customization.


Thanks again for playing! Stay tuned for the full release coming soon.

Hotfix for demo patch 0.6.0b

Hi everyone,

Just some quick fixes and adjustments for the latest demo update.

  • Added additional keyboard controls for the camera (specifically for those using touchpads and ergonomic mouse).
  • Changed object rotation keys to Z and X. Camera rotation is now using Q and E keys.
  • Opening the Ingredients Market now pauses the game so you don't miss the new time limit.
  • Added notification for when market is open.
  • Fixed a bug with the customization wheel buttons sometimes not responding correctly.
  • Some minor text corrections.


I hope you're enjoying the demo!

Demo Patch 0.6.0

Hi everyone,

First of all, thank you for all the feedback you've given me! It's been really helpful and I appreciate it a lot. Here are the patch notes. Some are based on your feedback and bug reports.

  • Restocking ingredients is now limited to 8AM (start of day) and 3PM. This should encourage planning and resource management, while also reducing the "Ingredient stocks are low!" spam.
  • Added some storage furniture to compensate for overstocking.
  • Added a multi placement tool (Hold Shift).
  • Added a disable snapping key (Hold Ctrl).
  • Improved the sign customization so that it also expands upwards.
  • Fixed a fatal error that resulted in a crash due to a save game issue.
  • Fixed color customization of some decorations.
  • Fixed an issue where changing colors would sometimes result in misclicks.
  • Fixed a bug where audio settings were not saved.
  • Adjusted some dialogue texts.
  • Some minor optimizations.


I hope you're enjoying the demo!

Hot Fixes for Demo

Hi everyone,

I uploaded some quick fixes and minor adjustments for the demo.

  • Fixed a bug that cause NPC customers to sometimes teleport to nearby food stalls.
  • Fixed an issue where there was no more trash before the "Pick up trash" goal even started.
  • Fixed a bug with music and sound effects settings not applying.
  • Fixed a minor save game issue about goals.
  • Ingredients that have stocks of 11 to 20 are now highlighted with yellow.
  • Disabled time keyboard controls when viewing the Start Day screen and Day End screen.
  • Ingredients Order list now updates in sync with the ingredient's text field box.


Thank you to the players who reported bugs and gave feedback! I really appreciate it.