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Neongarten News

Update: v1.0.10

Patch 1.0.10 has been released! I've been off most of the week in Boston for Godotcon (showing off Neongarten!) This week has some more small fixes and improvements. I'll be getting a proper roadmap out soon.

Change list:
- Fixed a bug where the player could not use the library or options screen during perk selection or highlight building stats.
- Fixed a bug with the Middle Management perk not counting Starbees coffee shops as Corp and Unwritten Laws not counting Prized Plaza plazas as Government.**
- When you take a screenshot from the hovercar, the building scaffolds (or grid markers) will disappear for the screenshot.
- Fixed a bug where choosing the Bribes perk would not immediately update the Reroll count on the Building Selection UI.**
- Fixed a translation error with the Japanese version of the Billionaire's Row achievement, where it incorrectly stated that only 100 million was required.
- When you use a reroll, you are now guaranteed 3 different buildings. Previously, a reroll could select one (or all!) of the buildings you just passed over.
- During building placement, the player can now right mouse click or press the B button (or the east button) to undo building selection.

** Thanks to Aliensrock for finding these bugs. In front of tens of thousands of viewers. Lol.

Patch 1.0.9

Small changes and bug fixes for the end of release week. Thanks to everyone for playing! Here's the changes:

- Fixed an issue where The Biggest Loser achievement was not firing after the conditions were met.
- Fixed a minor bug where the Ministry of Profit did not properly highlight contributing residential buildings if you hovered over its income stat.
- Neural Net Weaver is now a rare building.
- The Memory Hole was like a worse version of the Bureaucrat Hatchery, so it's been changed. Instead of adding +1 Power to same-layer Government buildings if it's neighboring 3 Corp buildings, now it adds +2 Multiplier to same-layer Government buildings if it's neighboring 2 Corp buildings.
- Creative games no longer end if you have negative money at the end of the week.
- Fixed a crash that could occur if you start a new game, the total money earned (across all games) is a negative number, and the player hasn't unlocked many building sets.


Emergency Patch: 1.0.7 fixes achievement fix

The previous patch (1.0.6) should have restricted players in Creative mode from earning achievements. Instead, it prevented players in the standard Stack game mode from earning achievements. That has been fixed.

Apologies in particular to the player on the Discord server who scored 35 million and did not get the achievement for it.

Update for 1.0.6

The first patch has been released for Neongarten, all of one day after it released. Modern game development, man. This patch focused on bugs and complaints that the wider player base came across during Day 1.

- Fixed a crash where a player could create an illegal building by hitting the rotate button after placing a 2 x 1 building in a legal position.
- Fixed the Memory Hole building. Its text indicates its bonus applies to Government buildings on the same layer, but in the code it applied its bonus to Government buildings in the same stack. (It now correctly applies the bonus to layered Government buildings.)
- Achievements are no longer earned during Creative mode.
- Fixed a bug where the Selected Building dialog could disappear until the game was exited. (The problem? The sun.)
- Smoothed out zooming for controllers.

More to come!

Neongarten Released!

After lots of hard work, focus, and time spent hunched over a laptop screen, Neongarten is ready to release! It's been an incredible journey, from the first "three month" prototype for Tiny Mass Games (shortened to five weeks due to the arrival of my second son) to the awesome art upgrade to wrangling all the UI through a localization pass. I'm thrilled that everyone will have a chance to enjoy the game now.

There are a couple of games that match in style or gameplay that we've decided to bundle Neongarten with. First, the dark and moody cityscape painter Dystopika is another excellent take on "cyberpunk citybuilder". I think our two games make a great "compare and contrast" on the cyberpunk theme.



Next, there's the puzzle-y city builder River Towns. This one rhymes mechanically with Neongarten, and it might be closer to sharing a color palette and vibe.



Finally, my publisher (Goblinz) is putting on a sale called Strategems, which is dedicated to affordable and replayable strategy games (like Neongarten!) If you like what's on offer with Neongarten, you can find similar games on the sale page.



Thanks to everyone who helped make Neongarten a reality - my players, playtesters, the artists at Dream Powered Games who helped upgrade the art, my fellow devs at Tiny Mass Games and Boston Indies, the localization team at LocQuest, and (of course) my publisher Goblinz for picking up Neongarten and providing support and direction. Thanks, too, to my three-year-old son, who loves playing "the tower game".

Enjoy the game!