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Surviving Mars: Relaunched News

Hotfix 1.0.3 - Patch Notes

[p]Hello Commander,

We’re back with another hotfix, tackling more of the issues and feedback you’ve shared. We’re now transitioning from hotfixes to work on a more substantial patch that will address more complex issues, including significant improvements for Asteroids. We’ll share more details in the coming days!
[/p][h3]Changelog: [/h3]
  • [p]General: Fixes for some game freezes[/p]
  • [p]Colonists: Fixes for some cases of erratic unemployment related to poor workplace selection [/p]
  • [p]Colonists: Fixes for some cases of unemployment and homelessness related to dome selection logic[/p]
  • [p]Colonists: Fix for a cause of daily erratic unemployment related to Martian University[/p]
  • [p]Colonists: Fix for colonists unable to leave Mars on a rocket and remain in the colony as "Homeless". Also applies to tourists and banished colonists. May not work in all save games.[/p]
  • [p]Asteroids: Fixes for landers behavior when issued "Abandon Asteroid" action [/p]
  • [p]Asteroids: Fixes for landers behavior when the asteroid is leaving in the next 12 hours. Also prevents some cases of landers being lost. [/p]
  • [p]Asteroids: Fix to enable unloading of resources from a lander coming from an asteroid that has left[/p]
  • [p]Martian Assembly: Fix to populate the Assembly immediately if there are only Martian-born colonists present [/p]
  • [p]Martian Assembly: Fix to allow completion of Political Animal achievement when certain laws are not accessible[/p]
  • [p]UI: Fixes for proper behavior of some notifications behavior that were appearing too often or not disappearing[/p]
  • [p]UI: Fix for proper behavior of "Next Dome" and "Previous Dome" buttons in the Command Center UI[/p]
  • [p]UI: Fix for proper display of Morale Tooltip in domes[/p]
[p][/p][p]Thank you for your feedback and patience while we continue improving the experience.[/p]

A Message from the Developers

[p][/p][p]Colonists,

Thank you for your incredible support for Surviving Mars: Relaunched! We're thrilled to see your passion to colonize the red planet.

We also want you to know that we ARE listening. The game launched with issues that should have been resolved, and we are working hard to address them. We're prioritizing the most impactful problems first, but we won't stop there. Our goal is to bring the experience up to the standard you expect.

Your reports and feedback are already helping us immensely. To help us move even faster, please consider using the in-game bug reporting tool (Ctrl+F1) — it provides valuable technical details that make troubleshooting much easier.

This is just the beginning. We're committed to supporting Surviving Mars: Relaunched long-term.

Thank you for your patience, passion, and collaboration.

See you on Mars,
Haemimont Games[/p]

Hotfix 1.0.2 - Patch Notes

[p]Hello Commander,[/p][p]A new Hotfix has just arrived. We will continue to gather your feedback as we work on additional fixes and improvements.[/p][h3]
Changelog:[/h3]
  • [p]Fixed assigning of trains to tracks[/p]
  • [p]Fixed Asteroid Catcher building holding on to asteroids indefinitely[/p]
  • [p]Fixed some events failing to add colony funding[/p]
[p][/p][p]Thank you again for your quick feedback and patience while we continue improving the experience.[/p]

Hotfix 1.0.1 - Patch Notes

[p][/p][p]Hello Commander,[/p][p][/p][p]A hotfix has just landed, addressing issues you have been reporting. We’re actively monitoring your feedback and will continue working on additional fixes and improvements in the days ahead. [/p][p][/p][h3]Asteroid / Waste Rock Issue[/h3][p]We’ve implemented a temporary workaround to address the most severe issues currently affecting the asteroid / waste rock collection. This is a band-aid solution to get this fix to you immediately and you will need to manually initiate the asteroid lander launch.

We’re actively working on a permanent, more robust fix that will restore the intended functionality, but to not delay the patch this is a fix we could implement quickly with low risk.[/p][h3]
Inspiring Architecture tech causing Game Freeze[/h3][p]This patch fixes the game freeze issue caused by the Inspiring Architecture tech. If you are playing on a save that have researched the Inspiring Architecture before this patch, you may unfortunately continue to have issues with your colonists due to them having been initialized in a broken state, to fully resolve this you need to either:[/p]
  • [p]Start a new game,[/p]
  • [p]Load a save from before researching Inspiring Architecture, or[/p]
  • [p]Allow the broken colonists to naturally “expire.”[/p]
[p]
Thank you for your feedback and patience while we continue improving the experience.[/p][h3]
Change Log:
[/h3]
  • [p]Asteroids[/p]
    • [p]Asteroid Lander no longer loads waste rock.[/p]
    • [p]Asteroid Landers will now depart only after an explicit Liftoff order (unless its an Evacuation due to an asteroid expiring) and will no longer automatically return to the asteroid without user input. [/p]
    • [p]Fixed known instances where the Asteroid Lander logic for auto-loading broke and was having difficulty calculating what to load.[/p]
    • [p]Fixed an issue where an Asteroid Lander would sometimes confuse its destination and land where it departed from. [/p]
    • [p]Fixed issue where using Detailed scan of an Asteroid wouldn’t show the resources on it.[/p]
  • [p]Underground[/p]
    • [p]Fixed an issue where a player could build a second Earth Embassy as long as its on another map [/p]
    • [p]Drones can now be assigned to the Elevator [/p]
    • [p]Prefabs are now shared between Surface and Underground[/p]
  • [p]Performance [/p]
    • [p]Fixed game freezes caused by Inspiring Architecture. This might cause savegames to be corrupted. [/p]
    • [p]Fixed issue where opening an 'Advanced Sterling Generator' over a cold spot caused an FPS drop.[/p]
  • [p]Added the missing “Desired Amount” control to the Dumping sites.[/p]
  • [p]Fixed an issue with construction errors after landscaping on visually flat terrain[/p]
  • [p]Fixed an issue where occasionally a “Domes at Risk” notification would spawn because of a starving colonists in a Naturalists Habitat which shouldn’t happen. [/p]
  • [p]Fixed an issue where using "reset map" from in-game menu would would use the default mission params (IMM)[/p]
  • [p]Fixed an issue where some boosts were not applied to Large Wind Turbines[/p]
  • [p]Fixed issue where the "Payload" UI for the Lander while on an Asteroid was not navigable by gamepad[/p]
  • [p]Politics[/p]
    • [p]Fixed an issue where Brazil's tasks of building a refinery would not resolve after you'd done what they asked.[/p]
    • [p]Terraforming buildings now take the proper bonus from the Terraforming Goals and Sustainable Effort law.[/p]
    • [p]Description texts for Media Center, Detention Center now specify that their effects are per dome[/p]
    • [p]Faction Likes / Dislikes [/p]
    • [p]Fixed an issue where India's Like for populated Domes is applied even when there are no Colonists in a dome[/p]
    • [p]Fix an issue in which a faction Dislike for too many Tech Deregulation Laws is applied when conditions are not met[/p]
  • [p]Interplanetary Codex [/p]
    • [p]Increased the cargo capacity and starting loadout for the Interplanetary Codex [/p]
  • [p]Storybits [/p]
    • [p]Added game rule prerequisites to some story bits so that certain events and event choices are locked when the game rule Easy Research is active[/p]
    • [p]Edited a Story Bit that requires security buildings to include Security Posts, not just Stations. [/p]
    • [p]Fixed an issue where some negative storybits would trigger event when Standing with all Rival Colonies is Excellent[/p]
  • [p]QoL[/p]
    • [p]Increased the voice lines cooldown[/p]
    • [p]Reduced the use of specifically the "Orphaned Drones" VO[/p]
    • [p]All values in the Cargo rocket UI now have the grey color for easier readability[/p]
    • [p]After having all research done, the game now adds the excess research points to the repeatable techs.[/p]
  • [p]Modding [/p]
    • [p]Added some gameplay logic that was missing in the mod editor map.[/p]
    • [p]Storybit ModItem tweak.[/p]
    • [p]Starting a new game from the mod editor now sets the default settings.[/p]
    • [p]Added LayoutConstruction mod item.[/p]
    • [p]Added warning in Sponsor preset editor for exceeding the cargo weight.[/p]
    • [p]Fixed updating existing mods on Steamworks[/p]
  • [p]Controller [/p]
    • [p]Fixed an issue where the Notifications control hint panel was remaining after deselecting the notification[/p]
  • [p]Other [/p]
    • [p]Added full URLs to the legal texts [/p]
    • [p]Fixed and issue where some icons were not showing correctly in the infopanel[/p]
[p][/p][h3]Known Issue:[/h3]
  • [p]Crashes Related to Outdated Video Card Drivers[/p]
    • [p]We’re seeing reports of crashes caused by older GPU drivers. If you experience crashes, please ensure your video card drivers are fully updated.[/p]

Hotfix Incoming!

[p][/p][p]Hello commander!
[/p][p]It's exciting to see so many of you diving back into Surviving Mars, and we’re truly grateful for all the enthusiasm and support. We’ve seen some reports on issues and bugs you are experiencing, and we want to assure you that the team is hard at work on the first patch. Our goal is to make it available as soon as we’ve addressed the highest-priority problems.

Right now, we’re focusing on the most frequently reported issues so we can get those over to you as soon as possible, and once we’re confident those are resolved, we’ll roll out the patch.[/p][h3]
These will be in this Hotfix (among other improvements):[/h3]
  • [p]Game Freezes: Fix to the top reported cause for Game Freezes[/p]
  • [p]Waste Rock: Fix to asteroid landers loading waste rock
    [/p]
[p]We’ll share the full list of fixes in the upcoming Patch Notes. After this Hotfix, we’ll move straight into the next update, which will include additional improvements, and we are looking carefully at mentioned issues remaining related to Asteroids.

If you encounter any issues while playing, please send a report through the in-game bug report tool by pressing (Ctrl+F1). It helps us access logs directly and identify the cause more efficiently.

We’ll keep working hard to make sure your experience keeps getting better, thank you for your support! [/p]