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The Definitive Characters of Narrative Games

Narrative games provide some of the most story-rich and emotionally immersive experiences across the medium, with players leaning on their social skills and deductive reasoning, rather than their dexterity and reflexes to interact with the world and shape the plot.
Social relationships, meaningful choices and branching narratives are all core to the genre, so it’s no wonder that the characters in narrative titles stick with us long after the credits roll. Here are some of our all-time favourite characters from narrative games.

[h2]Grimley - The Pale Beyond[/h2]
A man of few words, gruff and stoic, Grimley is the harder to read of the two brothers under your charge in Bellular Studio’s epic voyage against the ice. Although Grimley makes his opinions of you clear from the start, there’s more going on beneath his frosty exterior than meets the eye. Throughout the game, players may find a way to make either an enemy or an ally of Grimley… but perhaps just tolerating each other will do fine.

[h2]Evrart Claire - Disco Elysium[/h2]
Complex, cunning and charismatic, Evrart Claire does everything in his power to blur the line between friend and foe. Claire works exclusively in the grey, using his considerable sway over the player to manipulate their actions towards his ends. He makes it clear that even as a friend he’s not opposed to pushing boundaries, a necessary evil in a harsh world, but it’s up to the player to decide where to draw the line.

[h2]Lucian Galade - Suzerain[/h2]
Lucian Galade is Sordland’s Chief Strategist and a key ally to the player in their role as President of the troubled nation. Punctual, precise and punctilious, Galade has no tolerance for horseplay, especially in a role where the stakes are set so high. A trusted confidant demands respect though, and Galade’s loyalty may become strained if his by-the-book appraisals are too often overlooked.

[h2]Hyde - Coffee Talk[/h2]
A deep character with an even deeper past, Hyde is a vampire struggling with his inability to connect and foster relationships with those unable to share his unusually long lifespan. He hides behind a guarded exterior, using his luxurious position as a model to cast judgement on others. The player’s relationship with Hyde may evolve into something more fruitful however, if the right blend of empathy, understanding and herbal teas can be achieved.

[h2]Hugo Mertens - Best Served Cold[/h2]
Who says we can’t include one of our own characters? When Detective Mertens discovers the player’s illegal speakeasy bar in Best Served Cold, he’s quick to strongarm them into assisting him in his hunt for the infamous Bukovie Killer. Hungry for success and seeing the player through the lens of the law as a small-time rule-breaker, he coerces them to aid his personal aspirations. Regardless, he may be one of the few idealists left in a city that grows ever darker. Mertens keeps his trust in short supply, so building any kind of relationship may be tricky - but if the player could get him to open up just a little, perhaps a mutual respect could be formed?


Who did we miss?
Let us know your favourite narrative video game character (and why!) below ⤵️


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We’re thrilled to be part of The Storyteller’s Festival!

Best Served Cold is joining this celebration of storytelling from Feb 17 to Feb 24. It is starting at 10 AM PST / 7 PM CET! Play our demo, discover incredible narrative games, and don’t forget to add us to your wishlist! 🖤

🔗 https://store.steampowered.com/app/3218530/Best_Served_Cold/

Patch Notes - Demo

[h2]Gameplay[/h2]
  • The Tutorial has been adjusted to better explain the functionality of the Bell to end the day in the Bar.
  • The Bell is now highlighted when no customers remain in the bar to help new players.
  • The Tutorial has been adjusted to better explain the functionality of the Coat Rack to end the day in the Home Office.
  • John Lacy now has a consistent Bad Mood to better reflect his overall personality in the story.
  • Elliot Lynn now has a Bad Mood when entering the bar after his date was cancelled.

[h2]UI[/h2]
  • A warning regarding sensitive and potentially disturbing topics has been added to the game start-up sequence.
  • UI has been improved to work consistently on less common resolutions, such as Ultrawide or 16:10.
  • Controller Support has been improved for navigating the Notebook UI.
  • Clicking the arrows in the tutorial windows has been made easier.

[h2]Writing[/h2]
  • A variety of typos and grammatical errors have been fixed. This is an ongoing process that continues as we receive feedback from users.

[h2]Bugs[/h2]
  • Fixed a bug where replaying the cutscene from the Notebook didn’t work.
  • Fixed a bug where loading save files made during certain stages of the game could cause a softlock.
  • Fixed a setting for the Camera that caused Post-Processing to look too harsh on ultrawide resolutions.
  • Fixed a setting for the Camera that allowed the view to go out of bounds on Ultrawide monitors.
  • Fixed a bug for Hugo where certain dialog does not appear in the Dialogue Log.
  • Fixed a bug where text in buttons for dialog choices could overflow.
  • Fixed an issue where text in the pop-up for clue unlocks was cut off in the Home Phase.

[h2]Known Issues[/h2]
  • We’re looking into an issue that may occur when mouse and controller input are simultaneously used. Until fixed, we recommend only using one or the other.
  • Some save files from previous patches might not fully function anymore - apologies for this inconvenience. Hopefully our save system is now more robust.

[h2]Message from the Developers[/h2]
On behalf of everyone at the Rogueside team, we’d like to thank you all for engaging with us and sharing your experiences with the game. Production is still ongoing, and we want to ensure we can deliver the best experience.

We’ve received a lot of feedback through our in-game report system, and are working hard to make sure any issues are addressed by the time we release the full game.

We’re following the discourse on our social media accounts, as well as through media shared on platforms like Youtube and Twitch. It has been a pleasure to see so many people having a good time.

Stay tuned for more updates regarding Best Served Cold!

See you in Bukovie, bartenders!

Building Bukovie – The World of Best Served Cold

The world of Best Served Cold is stylish, exciting, sometimes violent. In the fictional European country of Tsara, Bukovie is a city packed with an eclectic mix of individuals from all walks of life - many of whom find their way to your underground speakeasy.

Bukovie is a city on the brink. Once thriving from industrial expansion, it now teeters between old-world tradition and rapid modernisation. As Europeans ourselves, we wanted to tell a story influenced by this diverse continent, but unbound by its well-established history. In creating the fictional country of Tsara, we were free to tell a unique story introducing new social dynamics and reimagining the pressures that shaped them.
[h2]A World Worth Savoring[/h2]
The shadow of war lays heavily over the city. As a haphazard precaution, the government has imposed a prohibition, ostensibly a measure to ration grain. Best Served Cold puts you behind the bar of an illegal ‘speakeasy’, serving drinks and uncovering leads from people from all walks of life, now made equals by their search for quiet comforts. Old-money mourning prestige sits side-by-side with the working-class, scraping by in an attempt to eke out an existence against the whims of a capricious government. Just a few stools over are those who operate amongst the shadows, pushed into a life of crime they have trouble escaping. Conversations, clues and choices shape the gameplay.

There’s a new class too, a Nouveau Riche, entrepreneurs emerging from the age of expansion, all too familiar with what they have to lose. Their industriousness has opened a wave of workers behind them, many from neighboring countries who have all brought their own unique cultures and customs to the thriving city. We see some of this in the game with characters from immigrant backgrounds such as Detective Mertens, metalworker Bjorn and Feng Bai - proprietor of a tea house, all of whom share some of their attitudes towards family, community and duty.
[h2]History With a Twist[/h2]
By opting for an alternative history, the game blends familiar with fantastical. Technology surprises, with computers (really telephone services with live operators) humming to life decades ahead of time; transportation is dominated by ‘radio carriages’, similar to cars; and the religion and politics of the world feels familiar, yet distinct – praise the goddess. Smaller innovations such as disposable lighters or specific medications act as anachronistic touches adding flavour and interest to the world - or in some cases, affect the plot in unexpected ways. Naturally, many of these elements have a gameplay aspect to them. Some, like the ‘computer’, provide us with new and interesting ways to let the player access information. Others, like developing our own type of poison, let us keep mysteries fresh even to the most seasoned murder mystery aficionado.

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Demo Out Now! 🎮


[h2]Take an early trip to Bukovie ahead of PC, PlayStation, Xbox and Switch release with demo now available on Steam[/h2]

We are thrilled to announce that the demo for our narrative-driven murder mystery game, Best Served Cold, is now available, allowing players to take a trip to the fictional city of Bukovie and get a taste of the atmosphere and intrigue that will be coming to PC, PlayStation, Xbox and Switch with the game’s full release. To celebrate the release of the demo on Steam, We have also released a brand new gameplay trailer that shows off the game’s evocative art, investigation mechanics and drink mixing.

[previewyoutube][/previewyoutube]

In Best Served Cold, you play as a bartender at a speakeasy where potential suspects and witnesses gather. The police are stumped by a series of murders shaking the local community, and an ambitious young detective has enlisted you to help crack the case. You’ll need to impress him to keep running your illegal establishment. Serve your patrons cocktails to loosen their tongues, gather clues and solve the murders!

Meet a fascinating cast of intriguing characters seeking solace or stirring up trouble in ‘The Nightcap’, a bar renowned for its varied clientele that spans the social strata. Lend an ear to your patrons and form a bond as you get to know their backstories - you’ll no doubt fall in love with the fascinating cast, but you’ll still have to coax out confessions and uncover clues using the friendships you build. Remember, even the tightest of lips can be loosened with the right mix of charm, persuasion and alcohol.



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https://store.steampowered.com/app/3218530/Best_Served_Cold

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