1. JAMs
  2. News

JAMs News

Added Item Tags + Localization

Hey quick update:

I added localization for all languages (hooray!) in the inventory section, so now our items won't say "Unique" in front of them anymore, but this may have caused... The names of existing ones to change, and since they already exist we have to just move forward with it. So in the markets, there are probably going to be some duplicated listings as the names of things are what determines how the listing pages work, but if it comes down to it I'll make a box where you can just swap a "Unique" one for a "V2" of the same item (or just hang onto the Unique ones as unintentional collectors items ːbgt_laughterː). But seriously though I wish I had realized this would have happened, I would have swapped the whole set at once, but I like my 1-item-a-day thing so.. yea I think it could be just as easy to make a button that just fixes the whole inventory at once, really, so don't panic if you have concerns over the potentially confusing inventory, I'll figure out a solution for it!

And the item of the day is Steamy, so ironically we have Steamy issues on Steamy day, and there are potentially a couple different versions of it out there. I think we have smoothened out the issue though pretty quick! Apparently the tags on an item generator go into the items within, and also go into the description.

Last call for 'Launch JAMs'

Alright everyone I know the game needs work --- its early days but it is still.. Days.

We now have 5 items in the common (free) drop pool, the first being the Launch one, so on day 6 I will be removing it from the pool. Drops work automatically now, and its free to play! Also I have added some heart items into an additional 5 item pool for holders of the DLC, dropping until the end of Cooking Sale and so it looks like this will be the system going forward. I will change that DLC pool out seasonally, and rotate the commons daily. This way bot farmers cant hoard the DLC stuff ever, and the commons they would need to farm every day to keep up.

So yep download JAMs today and grab a few of the launch ones at least, if you were gonna grab any!!

Heart JAMs for DLC holders!

Hey!

I decided to make these little heart animations for you DLC holders out there, they are in the drop pool as a lesser-common drop than the others. In future, I would like it to be as I stated, 4x regular drops, but I can still offer DLC holders extra stuff like this in the future too! Extra drops! It's seemingly working pretty smooth considering how little progress in the app I have made, it works pretty well!

Only dropping until Cooking Sale 2024 ends!! That's November 18th*. Gives you plenty of time to get those. This will be our first sale so might as well have something special to remember it by!

You can see what the heart items look like over on SteamDB: https://steamdb.info/app/3220730/items/


*correcting date to the 18th, I thought it was the 22nd ending Cooking Sale!! (glad it is in big letters on the front page of Steam!).

Hurry and collect those hearts then! Might even leave them in the pool for a few extra days because of this little error :)

First JAMs are born!

Today's the day! Temporary solution but you can now press the jar button at the bottom of the UI to spawn a jam! You can also press the screenshot button. Limited to one drop per 10 minutes. DLC doesn't work yet, hopefully by tomorrow (and I'll get the drops automated too).

I will make things a bit more streamlined but hey we made some progress today! Drop drop drop drop! Going to bed lol at least I can sleep knowing that WE SPAWNED JAMs TODAY! 11/11! The JAMs are born!

Oh and Purple is set to a 1/100 chance! I will have much cooler items coming soon!

[previewyoutube][/previewyoutube]

Sorry for the delays ppl!

Hey guys sorry for the lack of drops right off the bat, just having a bit of trouble getting Unity and Steamworks to talk nicely to each other. I'm SO close though!

Since it's posted everywhere that it's far from complete, it's not too shocking but I am still determined to at least get the drops going for you ASAP! I just wanted to give you an idea of where I am at.

I have Steamworks.NET installed via the Unity package, and set the AppID, made an empty object on every scene and applied Steamworks to them all, edited the Steam Manager file (the "around line 99 thing that people need to discover", and if you test it yourself, running JAMs' EXE file directly will trigger the game to reload with Steamworks API. Inside my code, it gets past the "if Steamworks Manager" part and errors within, so I am not completely too far away here but if it takes me another day or two to get it actually functioning it's not the end of the world. I will be consistently trying the whole time!

Apparently in August 2024, there was an update to this Unity Steamworks integration and they might have messed things up a bit? It's hard to learn what they mean when they just say "someone should update the documentation, it's needed." but look at these links here:

https://github.com/rlabrecque/Steamworks.NET/releases/tag/2024.8.0

Latest release, August 2024:

"The prebuilt "Standalone" package is for non-Unity projects ONLY.
If you're using Unity you probably want to use the Unity Package Manager URL below rather than the .unitypackage download"


https://github.com/rlabrecque/Steamworks.NET/issues/642#issuecomment-2305560458

...it's supposed to be the starting point for your own code. There's a ticket around here somewhere to make this more-automatic; which is highly needed.

I'm going to leave this ticket open primarily to improve the documentation


Geniuses at work over there. But every other game in the world is still running older Steamworks integration I would assume? I tried the version prior and no difference, since I think it's actually working, but also.. not working.

https://steamworks.github.io/gettingstarted/

If you look on their (quite sparse) documentation, that 1 top function call is applied to that Username box, it builds correctly. If we can make this Username field work then I'm sure the drop logic is going to just start working right away. It's something SUPER simple I would imagine. If you know how to solve this, please let me know! I just wanted to let you guys know exactly what I am up against so you could actually possibly help!