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JAMs News

30-Language Support UI!

Got a language toggle in settings now which will let you select 1 of 30 languages to have the tooltips presented in your language, and I changed lots of elements to use emojis (depending on tooltip for text) to make JAMs a lot more accessible internationally! I might make the panel titles change one day too, just as text instead of images but I think the tooltips should be good for now.

I also tweaked the FPS / Vsync settings and added an option to go unlimited FPS or however fast or slow you wanted to run the game, and added the option to disable drops entirely if you wanted. This is handy for me as I don't have an inventory piling up as I develop (and I'm sure not everyone wants a thousand hours of drops as they click/idle) so now that is a toggle switch in the UI.

More features coming soon! Starting to get the hang of it!

HOVER TOOLTIPS.

We now have tooltip messages to help explain what the buttons do! ːdreamokː

Controller Support

Hey! Switched to the newer Unity "Input System" and added some basic controller support for navigating the menus, and made it so that if you have the autoclicker and it's disabled you can autofire on the main screen at the same rate it would go at with it on. Since it is an active use thing versus an idle feature I could actually make it go faster, I was just setting it up for now, can sort out the details later.

I'll also add a toggle feature to disable gamepad support, I can imagine situations where you might not want it.

I have the settings only affected on the settings page still, and Start changes the Resolution, Select toggles the FPS, B toggles Autoclick. and the D-Pad, Right Stick, and shoulder buttons can be used for navigating around to the different pages.

Keyboard Navigation + AutoClicker Bonus Speed

Hey in this build I added some basic keyboard controls for navigation. This should make it easy to get to the settings screen using the arrow key to the right, and then on the settings screen you can press "R" for resolution, and in theory that should begin to flip through some of the options I have in there. I hope this corrects everyone's screen sizes!

You can also press "A" on the settings menu to toggle the autoclicker, and "F" toggles the FPS. Not sure why it only changes between 2 different FPS's at a time, but it almost works better this way imo flipping between 5 and 90 fps for example.

Also I recently put in a change where the autoclicker will click faster depending on how many JAMs you have in your inventory. Yes, I finally figured out how to scan the inventory so on the info panel you will see your unique/total numbers. I tried to figure out a quick solution and it basically shaves a tiny bit off the click interval with each additional one, so from 0.01s clicks taking off 0.00001s each additional, so having ~124 of them is a 0.00124 reduction so 0.00876s click speed in that example. I think that number works for now as it only allows for 1000 items total so in theory over time it should just get faster and faster.

Steam cloud click saving is also changed to save more frequently but then less frequently depending on how many clicks are in that session. So less people should experience missed clicks now in lower numbers but then as you cruise along at high speed it saves less frequently.

Rotating DLC items

Hey folks I just wanted to let you know I am rotating the DLC items to a new set soon, does everyone have enough of them? Some of them still have zero market listings but they have been available for about a month now. I can set the droprate to be faster if it helps you build up supply. I don't want them to be impossible for people to buy later, but after awhile the designs may become tired, and I can probably get them rotated out by the end of the day.

I am setting droprate to 10 minutes (from 30) until I get the new set prepared and online for anyone who just recently bought the DLC and didn't have a proper chance to build up a supply --- you now have until I finish these designs to stock up at a faster pace.