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A Little Drama and QOL Update Now Live!



Today we have released "A Little Drama" along with a QOL update and Hallowed nights on Steam, PlayStation and Xbox. And more info on Hallowed Nights can be found here

This is a big update, so stay with me here. There's a lot to cover. 

[h3]A Little Drama Changes[/h3]
  • The Survivors can use the Stage to show off a little bit for whoever is watching
    • The Survivors can don special costumes to help them tell other stories as well.
    • Costumes can be found in the Briars set piece.
  • Added the Mannequins to hold (and show off!) their equipment.
  • The Stage and Briar set pieces will automatically be added into existing worlds.

[h3]Playstyle, Game Mode, and Preset Change Highlights[/h3]
[expand]
  • Added Relaxed preset, similar to Don’t Starve: Pocket Edition’s No Sweat game mode.
    • Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness.
    • Survivors will take 35% less damage from all sources.
    • Hound waves and Shadow Creatures from low sanity are set to Less.
    • Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.
    • Wildfires are disabled.
  • Game Modes, Presets, and Intention changes:
    • Added a server Playstyle indicator which is determined by the world settings.
      • Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.
      • The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.
      • Changing the world settings will update the Playstyle indicator to the best matching playstyle.
    • The settings controlled by the Wilderness and Endless game modes can now be set in world settings.
    • Wilderness and Endless Game modes have been converted to presets. Existing worlds will be retrofitted.
    • The preset “No Giants Here” has been removed. Existing worlds will not be affected by this.
    • Server intention has been removed (Social/Cooperative/Competitive/Madness).
  • New world settings:
    • Temperature Damage: Default / Nonlethal (will damage but not kill survivors)
    • Hunger Damage: Default / Nonlethal (will damage but not kill survivors)
    • Darkness Damage: Default / Nonlethal (will damage but not kill survivors)
    • Max Health Penalty: Enabled / Disabled
    • Damage Taken: 35% less / default / 35% more
    • Spawn Mode: If survivors should spawn at the Florid Postern or at a random location.
    • Survivor Death: If you will turn into a ghost or be brought back to the survivor select menu.
    • Ghost Sanity Drain: Controls if there will be a sanity drain on all players when anyone is a ghost.
    • Death Reset Timer: Controls how long you have before the world regenerates when all survivors are dead.
    • Basic Resources: If basic resources, such as saplings and berry bushes, should respawn over time.
[/expand]
[h3]Quality of Life Highlights[/h3]
[expand]
  • Recipe Cards can now be found throughout the world
    • Reading a card will say the recipe for a Crock Pot dish.
    • Recipe Cards can be found in Tumbleweeds, Graves, Sunken Chests, and some boons
  • Food and Crock Pot Changes:
    • Added 2 Egg Crock Pot recipes.
    • Added a Tallbird Egg Crock Pot recipe.
    • Added 2 Beefalo feed Crock Pot recipes.
    • Adjusted the Stuffed Fish Heads and Veggie Burger cooking priority to prevent multiple results.
    • Banana Shake can no longer be made with meat, fish, or monster meat.
    • Frozen Banana Daiquiri can no longer be made with meat or fish and adjusted the priority to remove the random chance of getting a Banana Shake.
    • Ice Cream is now classified as Goodies.
    • Beefalo can now eat Roasted Birchnut.
    • Changed the time for Tallbirds to lay a new egg to be more inline with other food sources.
  • The Fire Pit and Campfire will now drop a charcoal when the fire goes out, if it was fueled to the max stage.
  • Added information, while a ghost, to help new players learn how to revive.
  • Added the Turf-Raiser Helm, a new helmet that you can get from the Antlion.
  • Tallbird nests are now guaranteed to be generated in new worlds.
  • Tallbird Eggs have been added to Klaus’ Loot Stash
  • Merms will no longer tolerate their non-Wurt leader murdering fish.
[/expand]
[h3]Community feedback tweaks and changes:[/h3]
[expand]
  • Added a loading protection which will protect survivors while the game is loading from things like transferring to the caves.
  • The Cartographer's Desk can now erase Blueprints, Tackle Adverts, Sketch, Costume Patterns, and Recipe Cards, turning it into one Papyrus.
  • Updated the Scarecrow skins selection UI.
  • Added cooking, fishing, and farming themed boons to the world generation.
  • Ancient Stonework turf blueprint can now be found via the Distilled Knowledge.
  • Digging up the turf in the ruins will now give the turf object.
  • Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.
  • Tallbirds without a nest will now make a new nest, but only on rocky or dirt turf.
  • Added the Snazzy Pitchfork (golden pitchfork)
  • I added this patch note here to give you some points. 
  • Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost.
  • The Camper's Tent now restores health at the same rate as the Tent.
  • The Straw Roll will now restore some health while sleeping.
  • The Furry Roll will now affect your body temperature while sleeping.
  • Trail Mix can now be made with raw Birchnuts.
  • The Tin Fishin’ Bin now holds up to 20 fish.
  • The Tin Fishin’ Bin can now be built on dock tiles.
  • The Bookcase can now be used to open skins gifts.
  • The Insulated Pack and Seed Pack-It are no longer burnable.
  • Added a confirmation popup for the Reset Now button when all players are dead.
  • Improved how the camera behaves when zooming all the way out.
  • Steeped Lunar Essence can now mutate Wobster Mounds and birds.
  • The Distortion Setting has been changed to control the intensity.
  • The Lazy Forager can now be repaired with nightmare fuel.
  • Changed the materials required for building all stages of the Hermit Home. It no longer requires seasonal items.
  • Skittersquids now always drop a Light Bulb.
  • Pressing the spacebar will no longer activate the Pinchin’ Winch.
  • Masts placed on land and the Mannequin can now be rotated with the Fencing Sword.
  • When Warly inspects food, he will now comment if it is something he ate recently.
  • c_freecrafting() now takes the same optional user parameter as c_godmode().
[/expand]
[h3]Notes for Dedicated Servers[/h3]
[expand]
  • The Playstyle is calculated based on the world overrides in the Master server
  • To configure a server with a non-Survival playstyle, add a worldgenoverride.lua in your cluster’s Master folder with the following in it: 

return { override_enabled = true, --preset = "RELAXED", -- Relaxed (No Sweat) --preset = "ENDLESS", -- Endless --preset = "WILDERNESS", -- Wilderness --preset = "COMPLETE_DARKNESS", -- Lights Out}[/expand]
[h3]Notes for Modders[/h3]
[expand]
  • Tiledefs now allow ‘roadways’ field to make a turf naturally fast walking like cobblestone.
  • Hatchable component now has a chiller preference for when it is desired to chill an egg to make the creature hatch instead of heating it.
  • The health component’s externalabsorbmodifiers now allows for players to take more than 100% damage by providing negative values.
  • Objects can now be rotated with the Fencing Sword by adding the tag: rotatableobject.
  • Fixed a crash when duplicate animation builds were being added by mods.
     
[/expand]
[h3]Changes and bug fixes since the last beta update:[/h3]
[expand]
  • Action strings are no longer displayed for players performing in stageplays.
  • Warly’s food memory will now be shown in addition to the original inspection line.
  • Briar Hounds will now swim in the ocean and jump onto boats like other Hounds.
  • Pirate Boats that escape won’t leave cursed trinkets floating on the water now.
  • Adjusted when the cloud fx will turn on when going past max zoom.
  • Fixed an issue causing Wes to be incorrectly accused of going off-script while miming during stageplays.
  • Fixed an issue causing Mockingbirds to be inspectable after flying away.
  • Fixed an issue that made Buzzards unable to kill rabbits and other small animals stunned on the ground.
  • Fixed Ewelets having an invisible face.
  • Fixed some clothing setups creating invisible upper arms.
  • Fixed Tumbleweeds using an old FX when falling into the ocean.
  • Fixed an issue with set piece placement in world generation.
  • Fixed Warly’s Trawler’s Rain Slicker clothing having invisible arms.
  • Fixed Lavaproof Bugnet skin not using Terraria sound effects.
  • Mimes will mime on the stage when “speaking”.
  • Catcoons will no longer go home to a burning den.
  • Fixed an issue with the shadow creatures ‘more’ setting.
  • Fixed Wurt’s Sugarplum Slippers feet going invisible with some body clothing.
[/expand]
[h3]Notes for modders since the last beta update:[/h3]
[expand]
  • Moved strings food memory handling from preparedfoods’s inspectable component to stringutil’s new function GetDescription_AddSpecialCases. This function is intended to handle adding additional strings to an inspect string put here to be allowed to be used by any character having the required components and strings.
  • Fixed an old scheduler issue which will now result in :DoTaskInTime, :DoPeriodicTask, and other scheduler timer functions calling the callback function a logical tick frame later than it was before this update. This may cause some desynchronization of animations or sound effects that were relying on FRAMES for timing and using the in game playback as the basis for synchronising up the effects rather than the actual animation frames.
  • Fixed an old stategraph issue when relying on the timeout to callback events in the timeline that use inst.sg:SetTimeout(inst.AnimState:GetCurrentAnimationLength()).
  • Added halloween_ornamentbuildoverride and halloween_ornamentsymboloverride fields to make creating new decorations easier.
[/expand]
[h3]New Skins![/h3]



Moonbound Survivors Chest ($11.99 / 21 RMB).
This Moonbound Chest contains skins for: Walter, Wanda, Maxwell, Webber, Wendy, Wickerbottom, Wilson, Wormwood, and WX-78.
 


Fantasmical Chest, Part II ($5.99 / 12 RMB).
This Fantasmical Chest contains the following skin items: Slimy Wormhole, Fairy Ring, Enchanted Pillar, Mystical Cavern, Sleepy Headstones, and Philosopher's Stone.

Gothic Belongings Chest, Part II ($5.99 / 12 RMB).
This Gothic Belongings Chest contains the following skin items: Nightshade Wormhole, Imposing Corridor, Dark Pillar, Brooding Den, Gothic Gravestones, and Reanimation Stone.

Or get them both in the Constant Reimaginings Chest ($9.99 / 18 RMB).
This Constant Reimaginings Chest contains the Fantasmical Chest, Part II, and the Gothic Belongings Chest, Part II.

Annual Skin SALE!
And for those of you that don't know, the majority of our skins are available at a discount of up to 50% off until November 1st. So if you have had your eye on anything in particular, now's the time to scoop it up!

[h3]Login Rewards[/h3]



For a limited time, get a Trick or Treat Chest and Pantomimed Snazzy Pitchfork just for logging into the game!

[h3]New Twitch Drops![/h3]



We're offering a new set of streaming drops over on Twitch.tv. Check out this post for details.

[h3]Whew![/h3]

Ok, that's it for now. We're well on our way to our next update. I'll tell you one thing, the short that's gonna drop with that one is looking to be something magnificent. Have fun out there!  


A Little Drama + QOL + Hallowed Nights Next Week!


Hey everybody. Thursday October 20th we will be releasing the newest update "A Little Drama" along with a QOL update and Hallowed nights on Steam. PlayStation and Xbox hopefully about the same time as usual, but we might need a little more time since we have so many changes in there. We'll have a post on Switch Status soon as well.

[h3]A Little Drama Changes[/h3]
  • The Survivors can use the Stage to show off a little bit for whoever is watching
  • The Survivors can don special costumes to help them tell other stories as well.
  • Costumes can be found in the Briars set piece.
  • Added the Mannequins to hold (and show off!) their equipment.
  • The Stage and Briar set pieces will automatically be added into existing worlds.

[h3]Playstyle, Game Mode, and Preset Change Highlights[/h3]
[expand]
Added the new preset "Relaxed", similar to Don’t Starve: Pocket Edition’s No Sweat game mode.
  • Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness.
  • Survivors will take 35% less damage from all sources.
  • Hound waves and Shadow Creatures from low sanity are set to Less.
  • Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.
  • Wildfires are disabled.

Game Modes, Presets, and Intention changes:
  • Added a server Playstyle indicator which is determined by the world settings.
  • Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.
  • The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.
  • Changing the world settings will update the Playstyle indicator to the best matching playstyle.
  • The settings controlled by the Wilderness and Endless game modes can now be set in world settings.
  • Wilderness and Endless Game modes have been converted to presets. Existing worlds will be retrofitted.
  • The preset “No Giants Here” has been removed. Existing worlds will not be affected by this.
  • Server intention has been removed (Social/Cooperative/Competitive/Madness).

New world settings:
  • Temperature Damage: Default / Nonlethal (will damage but not kill survivors)
  • Hunger Damage: Default / Nonlethal (will damage but not kill survivors)
  • Darkness Damage: Default / Nonlethal (will damage but not kill survivors)
  • Max Health Penalty: Enabled / Disabled
  • Spawn Mode: If survivors should spawn at the Florid Postern or at a random location.
  • Survivor Death: If you will turn into a ghost or be brought back to the survivor select menu.
  • Ghost Sanity Drain: Controls if there will be a sanity drain on all players when anyone is a ghost.
  • Death Reset Timer: Controls how long you have before the world regenerates when all survivors are dead.
  • Basic Resources: If basic resources, such as saplings and berry bushes, should respawn over time.

[/expand]
[h3]Quality of Life Highlights[/h3]
[expand]
Recipe Cards can now be found throughout the world
  • Reading a card will say the recipe for a Crock Pot dish.
  • Recipe Cards can be found in Tumbleweeds, Graves, Sunken Chests, and some boons

Food and Crock Pot Changes
  • Added a Tallbird Egg Crock Pot recipe.
  • Added 2 Egg Crock Pot recipes.
  • Added 2 Beefalo feed Crock Pot recipes.
  • Adjusted the Stuffed Fish Heads and Veggie Burger cooking priority to prevent multiple results.
  • Reduced the Banana Shake spoilage time and it can no longer be made with meat, fish, or monster meat.
  • Reduced the Frozen Banana Daiquiri spoilage time and it can no longer be made with meat or fish. The priority was also adjusted to remove the random chance of getting a Banana Shake.
  • Ice Cream is now classified as Goodies.
  • Beefalo can now eat Roasted Birchnut.

If a Fire Pit or Campfire is fueled to the max stage, it will drop a charcoal when the fire goes out.
Added information, while a ghost, to help new players learn how to revive and indicate if reviving at the Florid Postern is enabled.
Added the Turf-Raiser Helm, a new helmet that you can get from the Antlion.
[/expand]
[h3]Community feedback tweaks and changes:[/h3]
[expand]
  • Added a loading protection which will protect survivors while the game is loading from things like transferring to the caves.
  • The Cartographer's Desk can now erase Blueprints, Tackle Adverts, Sketch, Costume Patterns, and Recipe Cards, turning it into one Papyrus.
  • Updated the Scarecrow skins selection UI.
  • Added cooking, fishing, and farming themed boons to the world generation.
  • Ancient Stonework turf blueprint can now be found via the Distilled Knowledge.
  • Digging up the turf in the ruins will now give the turf object.
  • Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.
  • Tallbirds without a nest will now make a new nest, but only on rocky or dirt turf.
  • Added the Snazzy Pitchfork (golden pitchfork)
  • Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost.
  • The Camper's Tent now restores health at the same rate as the Tent.
  • The Straw Roll will now restore some health while sleeping.
  • The Furry Roll will now affect your body temperature while sleeping.
  • Trail Mix can now be made with raw Birchnuts.
  • The Tin Fishin’ Bin now holds up to 20 fish.
  • The Tin Fishin’ Bin can now be built on dock tiles.
  • The Bookcase can now be used to open skins gifts.
  • The Insulated Pack and Seed Pack-It are no longer burnable.
  • Added a confirmation popup for the Reset Now button when all players are dead.
  • Improved how the camera behaves when zooming all the way out.
  • Using the Steeped Lunar Essence on a Wobster Mound will mutate it into a Moon Glass Mound.
  • The Distortion Setting has been changed to control the intensity.
  • The Lazy Forager can now be repaired with nightmare fuel.

[/expand]
In addition, we will have some new Twitch Drops, Klei Rewards Link a login Bonus Item and toward the end of the month we'll have the Art and Costume submission event as well.

See you Thursday!

Hotfix 522521


Changes
  • Abigail will no longer trigger spider webbing.
    • Abigail will no longer try to move around the webbing and will now float right across it.
  • Splumonkey Pod Monkeys will now drop their equipment when going back into their homes.

Bug Fixes
  • Gameplay
    • Fixed Merms not eating food when they are sitting on a Royal Tapestry.
    • Fixed Frogs spawned from Tumbleweeds being angry at Merms.
    • Fixed Splumonkey Pod Monkeys not returning to their home on a warning of an earthquake.
    • Fixed Splumonkey Pod Monkeys not evacuating their home when the home is set on fire.
       

Hotfix 522362


Changes
  • Mind’s Eye Amulet has an updated more accurate description.
  • Merm and Merm Guard AI changed to give more room to their leader and to not run away when a player tries giving the Merm something.
    • Lower loyal Merms will be less inclined to respect personal space.
  • Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw.
    • This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep.
  • Updating various Chinese translations.

Bug Fixes
  • Gameplay
    • Fixed Wortox not getting souls when:
      • Killing a Wobster while it is on land.
      • Something alive perishes from spoiling while in the player’s inventory.
      • Cooking something alive.
    • Fixed Toadstool’s Sporecaps from managing to get on top of ponds.
    • Fixed boats not saving their velocity resulting in them to be at rest on load.
      • Boats saved before the patch will be at rest on load but will preserve velocity after saving.
    • Fixed all spiders and Naked Mole Bats ignoring earthquakes for real this time.
  • Art
    • Fixed Dangling Depth Dweller’s cheeks and mouth colouring.
    • Fixed Celestial Crown disappearing on Wes during the custom inspection animations.
    • Adjusted colour tones for the Library Placard and the Walnut Bookstack to match up with the other existing walnut items.
  • Crashes
    • Fixed cases with the Pirate Stash stashing disappearing entities.

Notes for Modders
  • Fixed Berry Bush variant 2 going invisible if it is in the disease state.
  • Added back diseased build for the Grass Gekko.
  • Moved all diseased assets from ANIM to PKGREF so they are not loaded into memory at runtime for the base game.
     

 

Hotfix 521260

Changes
  • Renamed Wickerbottom’s “Mind's Eye Life Amulet” to “Mind's Eye Amulet”.
  • Hound Mounds will now generate Ice Hounds in Winter similarly to how it generates Fire Hounds in Summer.

Bug Fixes
  • Gameplay
    • Fixed Birds of the World from not spawning birds.
    • Fixed trying to store invalid recipes in the Cook Book.
    • Fixed spiced foods not unlocking the base food recipe in the Cook Book.
    • Fixed Grumble Bees from Apicultural Notes not following players through wormholes or long distances.
    • Fixed Grumble Bees from Apicultural Notes getting stuck in the world if their loyalty changed to the Bee Queen while being too far from their new leader.
    • Construction Amulets will no longer consume charges nor display active use in the crafting menu if the recipe is not discounted.
    • Toadstool’s Sporecaps will no longer spawn on top of ponds.
    • Fixed where some periodically spawned entities would sink even on boats.
    • Fixed a small typo in Walter’s speech file.
    • Fixed the Suspicious Peeper not hitting a player if they are standing still at maximum attack range.
    • Fixed a crash when harvesting spoilt food.
    • Fixed a case causing the edge of the world waterfall to not render properly for clients.
  • Art
    • Fixed Insulated Pack and Chef Pouch not having water floating FX.
    • Fixed Victorian axe highlights.
    • Fixed missing cuff’s in Wes’ Fool’s Ensemble.
    • Fixed burnt Nautopilot not displaying properly.
    • Fixed missing fire FX on burning Rockjaws.
    • Fixed some missing Steam Inventory skins art.
    • Fixed missing hand FX for End Table skins when extinguishing.
    • Fixed an issue with mod characters disappearing from the Character Select screen.
    • Fixed the Mad Scientist Lab having a partially transparent wheel.
    • Cleaned up Winona’s Caroler’s Gloves art.
    • Fixed missing feet in Wilson’s Rumpled Outfit.
    • Fixed missing cuffs on Walter's Naval Uniform Shirt.

Notes for Modders
‘c_gonext()’ now snaps the camera on use.