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Don't Starve Together News

Game Hotfix [503635]

  • Fixed a client crash to desktop.
  • Fixed Deerclops’s attack damage when hitting multiple targets.
  • Fixed an issue where clicking on an inventory item would cause the player to attack.
  • Fixed an issue where players would sometimes stop attacking monsters in a mob.
  • Fixed actions prioritizing themselves over attacks when both are bound to the same button.
    • If the attack and action buttons are assigned to the same button, then holding this button down will attack nearby monsters first before performing other actions.

Game Hotfix [503172]

  • Fixed an attack delay issue when switching targets via mouse-clicking. 
  • Fixed an issue where the wrong monster would be attacked by mouse-clicking. 
  • Fixed the Ancient Guardian and Deerclops frequently dropping targets.
  • Fixed repeat crafting building an extra ingredient.
  • Fixed a bug where opening the crafting menu would not set the correct filter.
  • Fixed using Esc key to close the crafting menu without also showing the pause menu.
  • Fixed a rare save/load crash with burnt Masts.
  • Fixed a rare Birdcage crash.
  • Fixed a rare Rockjaw crash.
  • For the 32-bit exe, disabling Texture Streaming will now force Small Textures to be enabled to prevent running out of memory.

Game Hotfix [502346]

Crafting
  • Item Priority for crafting has been changed to the following:
    • Crafting will attempt to choose items with the smallest stack size
    • All open containers except backpacks first. If stack counts are the same, it will choose items closer to the bottom of the container.
    • Your inventory is next. If stack counts are the same, it will choose items closest to the left side of your inventory.
    • Your backpack is next. If stack counts are the same, it will choose items closest to the left side(integrated backpack) or top(separated backpack) of your backpack.
    • Finally, if you have an item on your mouse cursor, it will try that item.
  • Ingredients required for a recipe can now be crafted directly from that recipe.
    • Eg: if you want to build a spear and have 2 twigs, 1 flint, 2 cut grass. When you attempt to build the spear, it will build the rope first, instead of requiring you to find the rope’s recipe and then head back to the spear’s recipe.
    • Note: This will only craft one level deep of required materials. It will not craft an ingredient’s ingredients.
    • An icon will display indicating which ingredients will be crafted.
  • Filters added by mods will now resize the crafting menu to make room.

Bug Fixes
  • Fixed a memory leak when pitchforking or placing turf.
  • Fixed a bug where the currently selected crafting menu filter would change when approaching or leaving a research station (eg: Science Machine).
  • Fixed a bug preventing controllers from changing pin bar pages while the crafting menu is open.
  • Fixed the mouse action prompts to show the correctly bound mouse button or key
  • Added icons for all the mouse buttons.
  • Sleeping Beefalo will now be woken up when a survivor attempts to ride them.
  • Fixed character overrides like Wurt’s warpaint not applying after resurrection.
  • Fixed Blocky Ruins damage calculations and redirection to mount.

Game Hotfix [501262]

Crafting Menu
  • Filters will now indicate if there are pre-built structures.
  • Fixed a bug where the prototype indicator on filters would not be displayed.

Bug Fixes
  • Fixed a crash and duplication bugs while a Beefalo is despawning with its bonded owner.
  • Fixed a crash when loading a world with pending Hound waves.
  • Fixed a crash when haunting a Varg.
  • Fixed a rare crash when loading existing worlds on Linux.

Game Hotfix [501079]

[h3]Crafting Menu 1.1 Changes:[/h3]
  • Pins are now saved on your local account (per computer) instead of for each world.
  • Added a page system for the pin bar.
    • The number of pages can be configured with “Crafting Pin Pages” in the settings menu.
    • Changing pages:
      • Controllers can use D-Pad left and right to toggle pages.
      • Keyboard hotkeys are defaulted to comma and period.
      • The mouse wheel can be used while highlighting the page indicator or the open menu button.
        • Note: Existing pin configurations will be reset to default.
  • Pinned recipes can now have their skins changed .
    • Mouse wheel while the menu is open or closed.
    • Using D-Pad left and right while the menu is open.
  • Pressing A on an empty pin slot will also set the pin.
  • The skins selection now loops so you will no longer have to cycle back through the skins if you went the wrong way.
  • The inventory bar selection now loops if you tap the right-stick at the end slots (holding the direction will not loop, stopping at the end).
  • Added sensitivity settings for the crafting menu and inventory bar navigation speed in the Advanced Settings menu.
    • Partially vs fully holding the analog stick in a direction will now affect the speed.

[h3]Other Changes[/h3]
  • Lavae will no longer be targetable to attack when frozen.
  • Added support for binding inventory slots 11-15. By default they are unbound.

[h3]Bug Fixes
[/h3]
  • Fix recipes that can be prototyped to not show the lock icon when you do not have enough ingredients.
  • Fixed the recipe for Horticulture, Abridged.
  • Fixed the Lightning Conductor losing its skin during save/load. 
  • Varglets will summon hounds correctly now.
  • Fixed a bug where the Crabby Hermit would trade bottles for Sentimental Adornments in a world that has not experienced Winter’s Feast. This fix will not apply to existing worlds.
  • Fixed fireflies being able to be caught in the day time.
  • Fixed a rare client loading crash.
  • Restored the Bird Trap to require prototyping at the science machine.
  • Fixed a crash when going to the caves while hounds are about to arrive.
  • Reduced the time taken to save a world when using Cloud Saves.
  • Fixed minor skins texture bugs.