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Don't Starve Together News

March Quality of Life Update Coming Next Week!

Hey Everybody,

Just a quick heads up that the March QOL update will be coming next week on March 24th at 10am PDT. We will be updating the game with the QOL improvements that have been on the test branch for the last couple weeks. 

The update is coming a little later than we had expected because the new crafting menu is a pretty substantial change and we wanted to make sure we adjusted to feedback and got things nice and ready before heading out to the live version. A big thanks to everybody that checked it out on the beta branch and gave us your feedback and bug reports. 

The patch notes will be coming next week, but the highlights include:

[h3]Crafting Menu Features[/h3]
  • Redesigned the Crafting UI
  • Moved from items being in a specific tab to a filter approach, which allows players to easily find the items they are looking for.
  • Recipes can be added to a favorites
  • Recipes can be pinned to the side of the screen for quick crafting
  • Use the text search to find items by their localized name.
  • The size of the crafting menu can be scaled separately from the rest of the HUD.
  • Players who use controllers can:
    • Move and rotate the camera while the crafting menu is open
    • Use the right analog stick to navigate through the pinned recipes and craft them without opening the crafting menu

If you are curious about the crafting beta, check out the post on beta branch forums here

[h3]Wolfgang Changes[/h3]
  • Wolfgang now gains a small amount of mightiness while performing physical activity, such as chopping and mining.
  • Improved the efficiency, durability and ingredient cost for all dumbbells.
  • Running with dumbbells equipped pauses the mightiness drain.
  • Increased the top rowing speed when Wolfgang is Mighty

[h3]Other Changes[/h3]
  • The Ancient Guardian fight has been redesigned.
  • Items within a treasure chest can now be used when crafting.
  • Hound wave frequency has been reduced and Varglets will appear after the first year.
  • Fire and Ice hounds can now be adjusted in the world settings
  • Adjusted the crafting recipes for a number of items
  • Terra Firma Tamper and Tackle Receptacle now allow you to prototype the recipe, so you will not have to stand beside one every time you wish to craft their items.

In addition to this, we'll also have a new gothic themed item skin set and the Serpentine Storm Eater skin for the Lightning Conductor will be added to the streaming drops Nautical Collection. 

Finally, we're going to be making a couple of really big announcements that we're very excited about. So make sure to join us next week! 

See you soon!  

Klei fixes up Don't Starve Together for Steam Deck support

Klei Entertainment are another developer working to ensure their games work well on the Steam Deck, with an update now available for Don't Starve Together.

Read the full article here: https://www.gamingonlinux.com/2022/02/klei-fixes-up-dont-starve-together-for-steam-deck-support

Game Hotfix [495715]

  • Added Steam Deck support
  • Koalefant Trunk Steak’s name and icon now shows up correctly in the cookbook ingredient lists
  • Fixed a bug preventing Crabking and Dragonfly from spawning after their world settings are changed from none to something else.
  • Fixed a crash when ramming burnt Above Average Tree Trunks.
  • Fixed a rare Kitcoon crash
  • Fixed a crash with the world presets

Clarification of Workshop Rules and Monetization

The Workshop guidelines have been updated to better clarify the prohibition of monetized content on the workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=441378551

Mods fall under our Player Creation Guidelines. As such, Mods are not permitted to be sold or contain any sort of paywall or features provided in exchange for money.

Mod creators are generally permitted to provide donation links but not permitted to offer services or content in exchange for monetary support or otherwise incentivize donations.

We have not been actively enforcing this part of our guidelines as we attempted to find a compromise that would be helpful for mod creators that wanted to monetize their content but also safe and reliable for our players.

We considered methods to allow modders to provide methods to monetize their content. Unfortunately, we have been unable to find a path forward that we feel would work well.

With that being said. Beginning March 1st 2022, mods in violation of this rule will be removed from the workshop. Mods that currently offer content or benefits in exchange for money or donations are asked to remove these restrictions before March 1st to avoid further action.



[Game Hotfix] - 494138

[h2][Game Hotfix] - 494138[/h2]
  • Restored the Pigman behavior of commenting when a survivor is near, but not too near, the Pigman.
  • Fixed a bug where a decorated spider den's ground creep radius would reset on load.
  • Fixed a bug where Mightiness would pause forever if Wolfgang got hit while changing form.
  • Fixed the “Pick/Axe” work multiplier to not use a rounded value. This increases Wes and mighty Wolfgang to do 1 and 2 units of work respectively, instead of just under those values.
  • Fixed a bug when mining the center part of a Charged Glassy Rock.
  • Fixed a bug where a client could send a console command that crashes the server.
  • Fixed a rare crash while raising and lower sails
  • The three Fountain of Knowledges are now generated to be spawned in the world.
  • Ctrl+V will no longer toggle between Remote and Local commands in the console command window.
  • Note for modders: The video player can now play videos located in the mod’s directory.