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Intermission - Animated Short, Twitch Drops and More.

Hey everybody.

It's intermission time again; A time to sit back and reflect on adventures past and dream of adventures yet to come.

We're glad you all enjoyed our last animated short "Projector". These shorts give players a peek behind the motivations of our survivors and who they are, not just where they came from or how they got here. Some may be backstories and some side stories, but today it's a little bit of both.

[previewyoutube][/previewyoutube]

[h3]Hide & Seek[/h3]
Some things, once lost, are gone forever... but how will you know for sure unless you keep searching?


[h3]Login Bonus[/h3]

The Catcoon Nap Sack Fur Roll skin is available as a limited time login bonus. Just log into the game to get yours!



[h3]Twitch Drops[/h3]

The Rose Bushel Potted Fern skin is available by watching participating Ambassador streams on Twitch.tv. For more details, check out the post here.




[h3]New Vignettes[/h3]

A selection of Vignettes has been added to the game as well. Keep up those vignette suggestions when you see them and we'll keep adding them.

[h3]And that's it![/h3]
There are no Klei Points today. Instead, for Intermissions we're going to be giving you spool. So - pick out something nice for yourself, it's on us.

The team is currently working on a bunch of Cave content for you. We can't quite call this one a QOL - this is shadow related content that will introduce a bunch of new threats and rewards to the caves.

We'll want to talk about that pretty soon, so in a few weeks, we'll have some more information for you. Maybe in a post, maybe a stream, maybe a beta? Who knows what we'll do?! Well, we do. But we'll tell you later.

Have fun out there!

Full patch notes: https://forums.kleientertainment.com/game-updates/dst/624447-r2377/

Hotfix 620060

Changes
  • Charming Salt Tin has been made slightly taller to fit the salt box profile.
  • Followers will no longer destroy Exotic Trees.
  • Winona’s Shadow Seeker II will now work on Big Slimy Pits in the Caves.
  • Calibrated Perceiver will now work on most things that change prefabs when deployed or used.
  • It should now be easier to deploy Boat Bumpers after other structures have already been placed.
Bug Fixes
  • Crab Guards and Knights improved sleep resistance also starts at 5 purple gems now.
  • Crab King won’t wake up to the Tail o' Three Cats’ crack anymore.
  • Fixed Crab King’s Crab Knights and Crab Guards having broken health with 0 purple gems.
  • Fixed Crab King Mob, Tower and Ice Wall health thresholds.
  • Fixed Crab King’s Cannon Towers shooting out visually different projectiles when they do not create leaks.
  • Fixed Crab King’s Cannon Towers not getting reduced boat collision damage from Yellow Gems.
  • Fixed world generation layout for repeat generations being deviant from world seed.
  • Fixed Roses spawned by the Ancient Fuelweaver or Winona getting added to world regrowth.
  • Fixed Mushrooms changing form by Ghosts Haunting them getting added to world regrowth.
  • Fixed Wurt’s Armermery, Tool Shed, and Kelp Dishes having overlapping UI when opening multiple at once.
  • Fixed crash with buffing Lunar Merm.
  • Fixed crash when Maxwell’s Shadow Sneak trap is triggered by a Batilisk.
  • Fixed swapping a deployable item with a regular item making the item's inventory icon invisible.
  • Fixed Calibrated Perceiver and Blueprints not learning new recipes while under Wickerbottom’s The Everything Encyclopedia book effects.

Hotfix 619045

Changes
  • Added new animation effects when Vine Bridges are about to break.
  • Added minimap indicators for Winona’s ability to choose a Wormhole path.
  • Crab King update:
    • Thresholds for “level 2” effects of gems are raised from 4 to 5 gems.
    • Orange gem gains level 2 and 3 effects like the other gems that make it harder to interrupt the healing actions.
  • Reduced the spacing needed for placing Fire Pits.
Bug Fixes
  • Fixed Portasol scrapbook information.
  • Fixed a rare crash with Pearl talking.
  • Fixed W.I.N.bot and W.O.B.O.T. trying to store items into Shoddy Tool Sheds and Armermries.
  • Removed ice effects when Vine Bridges are breaking.
  • Fixed Rose Glasses going on cooldown from using Choose Path on Wormholes.
  • Fixed sound loop continuing to play after Winona is saved by Charlie.
  • Fixed a crash after fighting your own lunar Merm.
  • Fixed Walter’s Merrymaker skin.

Hotfix 618572

Changes
  • Merm Tools can’t be used by players.
  • Bat Bat can now drain life from most things again.
  • Lowered waterproofness and removed insulation from Portasol.
  • Added new rain sounds for Portasol.
Bug Fixes
  • Fixed Crab Guards and Crab Knights failing to abandon breaking ice floes.
  • Fixed the Bootleg not working with controllers.
  • Fixed bug where Winona could not Dismount from a Beefalo using controllers while holding a Portasol.
  • Fixed Winona getting wetness locked after being saved from death.
  • Fixed bug with W.I.N.bot resetting its spawn point whenever it goes offscreen.
  • Fixed bug where dismantling a Spotlight does not clear its last target.
  • Fixed bug with incorrect fuel state when Winona’s generators are used to charge WX-78.
  • Fixed bug where Wagstaff’s Cacheboxes can get stuck if you take your Inspectacles off while it’s giving out loot.
  • Fixed snow and other ground effects accumulating on Vine Bridges.
  • Fixed missing cuff symbols in the Close Examine animation.
  • Fixed a crash related to BERNIE! Shrinking size.
  • Fixed a Wortox inspection line typo.
  • Fixed Wurt’s announce line for sheltering.
  • Merms will no longer use tools (that do less damage) to fight.
  • Fixed Shoddy Tools turning invisible when floating.
  • Fixed Mutant Merm duplicating when they are attacked by their leader.
  • Fixed a second Merm spawning when a Lunar Merm reverts back to a regular Merm.
  • Fixed crash sometimes when colliding with Salt Formations.
  • Fixed irreplaceable items being destroyed by Powder Monkey raids.
  • Fixed projectiles launched from Boats having the Boat’s velocity added to them in the wrong direction.
  • Fixed entities teleported off Boats not showing up for some clients.
  • Fixed buildings being blocked from being built near things that are fading out after dying.
  • Fixed broken Hound Mounds and chopped down Driftwood blocking your path.
  • Fixed some talking animations for Wurt’s Guest of Honor and Archaic skins.
  • Fixed Crossbones Trawler skin missing part of its shadow.
  • Fixed Superior Communal Kelp Dish scrapbook picture size.
  • Fixed missing cold particles for the Robin Egg Ice Box skin.
  • Fixed glassed full moon icon art.
  • Fixed some errors in Pig and Prime Mate art.
Notes for Modders
  • Component function sanity_replica IsSane now properly returns the result.

Hotfix 617969

Changes
  • Added new UI sounds for Handy Remote.
  • Catapults will now hit fish in the ocean.
  • Improved timing of when items are visually teleported with Winona when using the Portasol.
  • Adjusted Night Berry overlay.


Bug Fixes
  • Fixed a crash related to Night Lights loading in a world.
  • Fixed Grass Boats not having their Walking Plank skinned during placement.
  • Fixed an issue with Rose Colored Glasses going on cooldown on things when it should not.
  • Fixed Winona getting temperature locked after being saved from death.
  • Fixed animation bug when using Handy Remote.
  • Catapults should no longer destroy boat bumpers.
  • Fixed having to get really close to Knobbly Trees to wax them with the Embalming Spritz.
  • Fixed Ocean Trawler skin issues with the net and water effects.
  • Non Wurt Survivors cannot collect Merm Guard followers.
  • Fixed wetness going up indefinitely when repairing a plugged boat leak.
  • Fixed bug where Willow cannot use Embers in her inventory after transforming back from Wonkey.