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Don't Starve Together News

Return of them - Turn of Tides now available on Steam! (+Hotfix notes)



Turn of Tides:

Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face.

Keep a wary eye out. They’re almost here.

Key Features:
  • New Boat Mechanics: Don’t sink together! Build and deck out a boat large enough to carry you and your fellow Survivors across the sea.
  • New Seafaring Crafting Menu: Craft everything you’ll need to hit the high seas.
  • The Lunar Island: Explore a strange lunar landscape filled with bizarre creatures.
  • New Lunar Island Biomes: Discover 3 new biomes loaded with valuable new resources, craftables, and fearsome enemies.
  • Enlightenment: See the world from a new perspective as your Sanity is replaced by an all-new Enlightenment meter.
Console Players:

As noted in a previous post, we need extra time to get this update out to console. We expect this to take an additional 3-4 weeks (hopefully less), and we will update you with the expected date as soon as we submit to cert and have a better handle on what the date will be.

I don't think it's going to make it in for Turn of Tides but we also wanted to let console players know that we will soon be introducing something new just for you.

Currently console skin offerings are very limited because each time we put new skins on console we have to go through the entire certification process as well as the process for setting up DLC, which in the past has proven to be more time consuming than we'd hoped. However, if we instead put everything up as one package and allow them to be paid for with virtual currency, we're no longer so limited. This also brings us another step closer to providing better support for console. Consider it like being able to buy Spool to weave your items. This takes a lot of coordination with the platform and is not a main priority, so it's going to be a while. But we want console players to know a solution is coming; likely in an update following Turn of Tides.

Everybody:

Finally, we wanted to do something a bit special for all of you; just for fun. So for the next two weeks if you log into Don't Starve Together, all players on PC will receive the "Roseate Sail" so you can deck out your new boat with a little bit of style. We will offer the item for console when it goes live there as well.



We'll be updating the game with hotfixes for the issues that are most pressing, but with this update the team will now moving on to developing new content.

Now that we have this first big chunk of content out, a lot of work has been done to prepare for future updates, which should allow us a much shorter update schedule from this point forward. We expect the next content update will hit the beta branch 4 weeks from now, and after 2 weeks of testing will be live in a total of 6 weeks from today; give or take a few days (probably give). We'll have more details about the content and date in a couple weeks.

HOTFIX - 390373
  • Fixed the hounds freezing in mid jump when near the shore.
  • Booster Shot can now be crafted in Wilderness mode
  • Freshly planted Bull Kelp Stalks are no longer ready to be picked right away.
  • Added a setting a Seafaring Camera Options menu to toggle the camera behavior while on a boat.
  • Camera now centers on the player properly after hopping off a boat while using some mods.
  • Fixed Werebeaver’s Plank / Abandon Ship action strings.
  • Fixed waterfalls disappearing at certain camera angles.
HOTFIX - 361362
  • Fixed a performance issue that could occur after sailing for a little while.
  • Fixed save/load for masts built on land
  • Fixed a crash on load
  • Fixed various clothing bugs with WX78’s cuffs.
HOTFIX - 363698 - 8/28/2019
  • Players can no longer craft or perform other actions while hopping on and off boats
  • Wortox’s soul explosion no longer interrupts hopping on and off boats
  • Boats can no longer be placed overhanging the waterfalls
  • Fixed a flicker when opening the minimap for the first time (and after using the Pitchfork)
  • One more save/load fix for masts built on land
  • The Suspicious Marble will no longer be trapped inside the Sculpture’s physics when mined. For worlds where this was a problem, the Suspicious Marble piece will be moved beside the Marble Sculpture.
  • Added sounds for the Flare
  • Added Anchor art for to represent how deep the Anchor was dropped.
  • Fixed a rowing controller bug
  • Notes for Modders:
    • Fixed Story:_FindStartingTask default return value
    • storygen.lua now returns the Story class
    • GetPlatformAtPoint now accepts the parameters (x, z) and (x, y, z)

Return of them - Turn of Tides is coming next week!



Just dropping in for a quick (not-so-quick) update.

As I mentioned previously we ran into a bit of an issue that caused a delay in the live update "Turn of Tides". Long story short we had some performance issues that required a decent amount of work to correct. While it's ok on a beta branch, we did not feel comfortable putting things out to the live game in it's current state. So we thought it be good to let you all know what's been going on and where we stand.

Things worked on during the delay:
  • Put in Retrofitting (Adding new content to old worlds)
  • Improving the reaction of land creatures to the water environment. (fixing things like bosses just walking towards the player even though they are stuck on the shore)
  • Improved creature pathfinding when dealing with the water. (So they may or may go around a body of water, fly or swim across it if they can, depending on the situation)
  • Ocean related stability improvements. (lag)
In progress:
  • Making sure controller is properly supported for boating
  • Improving the visuals of the water. (Separating biomes, putting an edge to the world.)
  • Redesigned the gameplay of boat, mast, anchor and steering wheel for more interesting Ocean navigation.

We have done a lot of work that will prepare for future content so we do not expect upcoming content to experience this type of delay. We expect all future content to come on a regular schedule from here on out. We will have more details on that next week.
Console players:

Because of the complexity in the changes that were made to the game, we need extra time to get this update out to console. We expect this to take an additional 3-4 weeks (hopefully less), and we will update you with the expected date as soon as we submit to cert and have a better handle on what the date will be.

We are very sorry for this and we know this is going to be disappointing, but we believe that given the extent of the changes we are making to the game, we need the extra time to make sure everything is ready.

And More:

We have also been working on a few other things. These things are mostly outside of the content team and doesn't affect the current content plan, but we have something new for you today.

We have been working on a system that will allow you to collect "points" on your account by doing various things like subscribing to our Youtube or following us on Twitter and then use those points to get items. Currently we will be using this to distribute our out of cycle Twitch items rather than selling them as we had previously suggested. This allows players to get what they missed before or just get them without going through Twitch.

The first version of this can be found on our accounts page here: https://accounts.klei.com/account/rewards

In the future we will update the rewards program with new ways to earn more points and pick up cool rewards they may have missed, or even possibly entirely new stuff. Let us know what you think here.

That's all I have for now. Thanks everybody, have fun out there!

Warly Has Arrived DST - Free for all players!

[previewyoutube][/previewyoutube]
A ship has dashed upon the shores of the island and our survivors have recovered a new member to add to their team; Warly! Armed with a variety of rare ingredients and fancy cookware, Warly can't wait to spice up the lives of his newfound taste testers... er, friends, with a full-course dinner of brand new meals and invigorating spices.

Here are his details:
  • Warly can craft a Chef Pouch, which is a small backpack that also helps to preserve food items a little bit longer.
  • Warly can craft a Portable Crock Pot, Portable Grinding Mill, and Portable Seasoning Station, usable only by him.
  • The Portable Crock Pot cooks 25% faster and includes new exclusive dishes with unique bonuses and effects.
  • The Portable Grinding Mill can be used to craft a variety of seasoning powders.
  • The Portable Seasoning Station combines a prepared dish with seasoning powder to add bonus effects to the food.
  • Warly has an increased max hunger of 250, but it decreases 20% faster than other characters.
  • Warly can only eat prepared dishes from a Crock Pot.
  • Warly remembers the dishes he ate for up to two days and will enjoy them less every time they are repeated.
  • Added new vegetables, available to all characters: Toma Root, Potato, Asparagus, Pepper, Onion, and Garlic.
  • Added several new Crock Pot recipes, available to all characters.
Warly is available for free for all DST players.
The Warly Deluxe Wardrobe is $7.99 and includes Warly's Roseate, Victorian and Trawler skin sets.



What's next?


Next on the list of Character Refreshes is somebody we think many of you are going to be excited about. We are having a bunch of fun with this one and we hope you enjoy Woodie when his refresh comes to DST early September.

HOTFIX 356019
  • New food recipes will now work with cooked ingredients.
  • Added new Seeds to Catcoon’s random gifts.
  • Improved resolution of most crops.
  • Fixed animation bug with new crops being invisible when grown on Farms.
  • Fixed crash when attempting to add seasoning to mod foods.
  • Fixed crash caused by new Wardrobe Popup Screen.
  • Fixed animation bug with Willow’s custom idle animation when using skins.
  • Fixed animation bug with Victorian Warly’s beard.
  • Fixed animation bug with WX-78’s Unfinished Robot Hands.
HOTFIX 356321
  • Electric attacks from Volt Goat Chaud-Froid buff will now properly charge Volt Goats.
  • Fixed animation bug with modded food being invisible in the Portable Spicer.
  • Fixed some issues with the new Wardrobe Popup Screen.

Warly Makes Landfall in DST Next Week!

A ship has dashed upon the shores of the island and our survivors have recovered a new member to add to their team; Warly! Armed with a variety of rare ingredients and fancy cookware, Warly can't wait to spice up the lives of his newfound taste testers... er, friends, with a full-course dinner of brand new meals and invigorating spices.

Here are his details:

Warly can craft a Portable Crock Pot, Portable Grinding Mill, and Portable Seasoning Station, usable only by him.
The Portable Crock Pot cooks 25% faster and includes new exclusive dishes with unique bonuses and effects.
The Portable Grinding Mill can be used to craft a variety of seasoning powders.
The Portable Seasoning Station combines a prepared dish with seasoning powder to add bonus effects to the food.
Warly has an increased max hunger of 250, but it decreases 20% faster than other characters.
Warly can only eat prepared dishes from a Crock Pot.
Warly remembers the dishes he ate for up to two days and will enjoy them less every time they are repeated.
Added new vegetables, available to all characters: Toma Root, Potato, Asparagus, Pepper, Onion, and Garlic.
Added several new Crock Pot recipes, available to all characters.
Warly is available for free for all DST players.
The Warly Deluxe Wardrobe is $7.99 and includes Warly's Roseate, Victorian and Trawler skin sets.

And, like always, Warly will have an animated short released on the same day. For now, here is some art from the making of that short.

NOTE: Steam has an issue right now and I can't post new images. So for some cool images we put together for this post head over here: https://forums.kleientertainment.com/forums/topic/109036-warly-makes-landfall-in-dst-next-week/

Warly and DST Schedule Info

Hey Everybody,

Dropping in to let you know that Warly will be coming July 25th, I will have a post next week with details about his upcoming skins and info as usual.

In addition I hope to have more info on the upcoming content for Return of Them too.

I understand that this has left console players out of the loop here a bit but we ran into an issue in testing where we found a pretty bad memory issue related to the new oceans. We were left with a situation where we would either have to release the next update without the new ocean and boats and rearrange the lunar islands or spend a bunch of time getting that fixed up so it was good to ship soon.

So, when I have more definitive info on the next live update I will let you all know. We also are working on something else... unannounced that I hope to share soon as well that I think you will all enjoy (especially console).

Once again, sorry for all the timing issues, we're getting it sorted out. Thanks for your patience.