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Return of Them: Troubled Waters Update Now Available!

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[h2]Troubled Waters[/h2]
The seas seem to grow more dangerous with every passing day. Is this the work of Charlie, or is the strange, mutating influence of the moon growing stronger? Let’s hope our Survivors can stay afloat long enough to find out.

[h2]New Features[/h2]
  • New craftable mast upgrades.
  • New craftable water pump for open water fire emergencies.
  • Sea Weed living out on the Sea Stacks.
  • Spittlefish
  • Rock Jaw sharks plying the deep waterways.
  • The Terrorclaw, aquatic relation to the Terrorbeak.
  • Barnacles and new Barnacle cooking recipes.
  • New cooking recipes for Leafy Meat.
  • Something to break the lonely nights at sea.
  • New skin sets available


[h2]New Skins[/h2]
We have also added new character skins as drops in-game or for purchase.



Lost Adventurers Chest $10.99 (19 RMB). Contains 5 skin sets.
Warly's "The Head Chef" set, including the "Head Chef's Hat" Top Hat skin, Wolfgang's "The Verdant" set, Wilson's "The Verdant" set, Wurt's "The Roseate" set, and Wormwood's "The Triumphant" set.

In addition, we had to change up some of the skin prices a bit to bring them more in-line with the spool value of the items inside. Some packs went down in price and some went up, but just by a little bit.

[h2]New Streaming Drops![/h2]

We have added the Enchanted Crystal to the Crystalline collection. For more information on streaming drops and how to get them, check out our support topic here.



[h2]Final Notes[/h2]
We know you have all been wondering what's coming up next. Will we have more DLC characters? What's the next character refresh?

For the next DLC character. We'll see. Probably, but no promises right now. We're mostly focused on trying to stick to a manageable schedule, which is obviously a bit tough at the moment. But, I think we're doing pretty well so far.

With that being said, we're going to do another QOL update for August. The last one was received very well and not only does it allow everybody on the team some room to breath and catch up with everything they are working on, but we've found it to be rewarding to get in some of the things that we have wanted to get fixed up but haven't found the time. If you have things that you would like to see in the next QOL update, now's the time to let us know!

We've already begun work on the next character refresh as well as the next animated short for that character and we're well on our way for the next big content update. We'll announce the character on the QOL update post next month. I know, I know. I want to tell you, but you're gonna have to wait a bit longer.

That's it for now. Have fun out there!

[Game Update] - 418572

  • Woby will now drop all items when Walter despawns due to death in Wilderness worlds.
  • Poop Pellets can now be used as fuel for fire pits.
  • Fixed a save/load bug where the inventory icon for the crafted statues would show as a marble statue.
  • Fixed a save/load bug with Moose/Goose Eggs and Nests.
  • Fixed the art for the burnt down Siesta Lean-to.
  • Performance Optimizations
    • Refactored how inventory items calculate their moisture value. This should also reduce lag while raining (and while items dry off after a rain)
    • Herd members will no longer spawn a herd object if killed before a herd has been found
    • Creatures/structures using SetRetargetFunction now have a staggered start time between 0 and the defined retarget period (so they do not all update on the same frame).
    • Optimized the Houndius Shootius’s retarget function.

[Game Update] - 417850

  • Controllers are now able to navigate through all open containers, instead of only the first opened container.
  • Reworked how the Slingshot shooting works so it does not lock the character into the animation.
  • Using the Slingshot will now share the target with followers
  • Slightly increased the range of the Slingshot
  • The effect from Slow Down Rounds now lasts 30 seconds
  • Fixed the missing impact fx for the Pebbles slingshot ammo
  • Woby will now drop all items when using the Celestial Portal
  • MacTusk and Wee MacTusk deal damage again with their blow darts
  • Fixed a bug where the Camper's Tent could be duplicated
  • Fixed the Boomerang throw animation
  • Fixed Woby’s missing nose during various emotes.

[Game Update] - 417125

  • Disabled a memory optimization which ended up causing a performance issue in large worlds.
  • Walter’s Slingshot will now benefit from buffs, such as Volt Goat Chaud-Froid.
  • Walter is now properly affected by items that use magic to manipulate the wearer’s sanity.
  • Fixed Walter’s salute from turning on lanterns.
  • The Top Hat is no longer invisible when placed on the ground
  • Fixed an issue where Wendy would restore sanity every time she went in and out of the caves while Abigail is summoned.
  • Streamlined new account flow.

[Game Update] - 416585

  • Only Walter will have the Tell Story action at fire pits
  • Walter’s fearlessness no longer prevents sanity loss while equipping Night Armor and Dark Sword. It was not intended to protect him from the effects of shadow magic.
  • Walter will no longer shoot his Slingshot at targets that die while he is loading
  • Fixed double killing creatures with the Slingshot, which was resulting in gaining double sanity from killing nightmare creatures.
  • Fixed a potential crash when moving slingshot ammo into containers
  • Fixed large Woby texture bugs.
  • Fixed a rare crash in when attacking with the Twisted Dagger skin.
  • Fixed an issue were the Weregoose Ghost was unable to haunt things while using a controller, making it hard to resurrect.
  • Fixed Walter’s missing hat when he’s telling a story.
  • Adjusted Woby’s speed and hunger in big form.
  • Fixed Tent and Siesta Lean-to health gain.
  • Hermit will freeze properly if frozen.
  • Fixed the Crockpot open and close HUD sounds.
  • Other assorted sounds fixes.
  • Wes is able to inflate balloons again.