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Return of them - Salty Dog now available

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Salty Dog:

Welcome to the brine shoals. Filled with the new salt rock resource, survivors looking to stretch the life of their food with this new spice will need to brave the dreaded Cookie Cutters. And watch out for the Malbatross. Getting on it's bad side will be a weight around anyone's neck.

Facing these new dangers and coming home with the goods will make you a real salty dog!

Available now on Steam and Consoles.

Key Features:
  • Salt Formations
  • Cookie Cutters
  • New Warly Spice: Salt
  • The Malbatross
  • Resources: Salt Rocks, Feathery Canvas, Malbatross Bill. Cookie Cutter Shell.
  • Craftables: Salt Box, Winged Sail. Cookie Cutter Cap.
Hallowed Nights will be returning in a couple weeks and with it our Survivors will meet a new friend. We'll have more details soon, but we thought you might enjoy this little sample from our next short.

[Game Update] - 370332

[Game Update] - 370332
  • Mac OS X 64 bit support
  • Building walls will now test the correct ground position
  • Fixed a crash when Winona's Catapult burns down while the Varg is attacking it
  • The Hibearnation Vest’s hunger reduction is working again.
  • Incomplete Suspicious Marbles will no longer drop their other piece when minded by non-player characters or creatures.
  • Werebeaver can no longer extend the walking plank (This was originally added because the old style Werebeaver could easily get stuck on a boat)
  • Weremoose can now jump off an extended plank
  • Dusk and night ambience are now hooked up.
  • Note for Modders:
    • [Marble Shrub growth states now have a name field
    • World generation is now deterministic (ie seeding the world now works again)
    • Added the global function SetWorldGenSeed(seed)
    • Werebeaver no longer goes invisible in the SGWilson_client’s "doshortaction" sate

Woodie Character Update Now Available + RoT:Salty Dog Beta

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Here we are again with our next character update! We have a bunch of to share, from Woodies’s character refresh, his new skin sets, new twitch drops, Salty Dog comes to beta and a big console update!

Here we go!

Tree’s a Crowd

Every character has their story, and with each refresh, secrets will be revealed. See what new surprises Woodie has to share with you here.

With the effects of the moon stronger than ever, Woodie has finally embraced his wild side. Armed with two new were-forms and a (knick-)knack for controlling his strange curse, he's ready to face anything the Constant can throw at him.

Woodie Character Refresh
  • In addition to Werebeaver, Woodie now has two new transformations that specialize in different things, such as combat and locomotion.
  • A random transformation can be triggered by repeatedly consuming Monster Meat (or prepared dishes like Monster Lasagna).
  • A specific transformation can be triggered by consuming one of the three new craftable idols made with Monster Meat.
  • The Log Meter has been replaced with a Were-Meter that appears only during Woodie’s were-forms.
  • The Were-Meter drains constantly, and Woodie reverts to Human form once it runs out.
  • Performing specific actions will extend Woodie’s time in each were-form.
  • During fullmoon, Woodie is forced into a random transformation (once per fullmoon), and the Were-Meter drains at half the speed.
  • Reduced Woodie’s sanity drain while in were-form.
  • Woodie no longer gains sanity when planting trees.
  • Woodie no longer needs to eat wood.
  • Woodie has a 50% higher chance to spawn Treeguards and Poison Birchnut Trees.
  • Werebeaver no longer spawns Treeguards and Poison Birchnut Trees
  • Like the Werebeaver, all new were-forms gain night vision and some weather resistance.
  • Woodie can now view the Map while transformed.

We have also added 2 new skin packs for purchase. The Woodie Deluxe Wardrobe contains 5 skins, Woodies Team Player, Guest of Honor, Roseate, Triumphant and Survivor skin sets for $14.49cad ($12.99usd). We have also added the Canadiana Chest which includes the Hockey Helmet, Hockey Stick and Rustic Cabin skins for $4.65cad ($3.99usd).
Return of Them: Salty Dog (BETA)

Join us on the beta branch and check out the next content update Return of Them: Salty Dog.

Only the bravest salty dogs will brave the brine shoals to collect the spice of life. Beware the Malbatross. Many a sailor has had their ship dashed on rocks for tangling with this bad bird.
  • Salt Stacks
  • Cookie Cutters
  • New Warly Spice: Salt
  • The Malbatross
  • Fish Shoals

New resources: Salt Rocks, Feathery Canvas, Malbatross Bill. Cookie Cutter Shell.
New craftables: Salt Box, Winged Sail. Cookie Cutter Cap.

New Streaming Drops!

We are adding the Radiant Star Caller's Staff and Prismatic Moon Caller's Staff to the Crystaline collection. For more information on streaming drops and how to get them, check out our support topic here.
Console Update:

With the Woodie character refresh we are also updating console with Return of Them: Turn of Tides content! For more info about Turn of Tides please check out this post.

HOTFIX - 367616
  • Fixed crash when Woodie transforms while mounted.
  • Fixed bug with Jellybean buff multiplying whenever Woodie transforms.
  • Fixed bug with Garlic Spiced food buff calculations in Weremoose form.
  • Fixed animation bugs with Rustic Cabin skin for Pig Houses.
HOTFIX - 367948
  • Weregoose can now walk on water. (Be warned that Woodie will drown immediately if he reverts to human form over water).
  • Minor increase to Werebeaver’s digging and mining strength.
  • Increased Weremoose’s damage reduction to 90%.
  • All of Woodie’s were-forms can now last up to half a day.
  • Increased the grace period between actions before Were-meter starts speeding up.
  • Reduced food stat penalties for Woodie’s consumable Idols (now equivalent to eating a single Monster Meat).
  • Further reduced sanity drain while in were-form.
  • Fixed Woodie’s missing mullet when chopping.
HOTFIX - 368667
  • New global audio-mix changes. "everything turned down" to allow for more headroom for louder scenarios.
  • HUD sounds like click turned down during the menus.
  • Memory savings to animation data.
  • Work music changed back to original Autumn.

Woodie Character Update Next Week + News!



Hey everybody,

Woodie's Character refresh is coming next week on Sept. 12th! You can find the details of his refresh below but please remember as always, some of this might change a bit between now and next Thursday.

Woodie Character Refresh
  • In addition to Werebeaver, Woodie now has two new transformations that specialize in different things, such as combat and locomotion.
  • A random transformation can be triggered by repeatedly consuming Monster Meat (or prepared dishes like Monster Lasagna).
  • A specific transformation can be triggered by consuming one of the three new craftable idols made with Monster Meat.
  • The Log Meter has been replaced with a Were-Meter that appears only during Woodie’s were-forms.
  • The Were-Meter drains constantly, and Woodie reverts to Human form once it runs out.
  • Performing specific actions will extend Woodie’s time in each were-form.
  • During fullmoon, Woodie is forced into a random transformation (once per fullmoon), and the Were-Meter drains at half the speed.
  • Reduced Woodie’s sanity drain while in were-form.
  • Woodie no longer gains sanity when planting trees.
  • Woodie no longer needs to eat wood.
  • Woodie has a 50% higher chance to spawn Treeguards.
  • Like the Werebeaver, all new were-forms gain night vision and some weather resistance.

We had a lot of fun with this one and we hope that all you Woodie mains out there love him even more! Some of you out there might even find a new love for the Constant's coolest Canadian castaway.

We also have a couple other interesting things happening on September 12th.

Return of Them: Salty Dog

In addition to Woodie's refresh coming into the main game, the next part of our Return of Them content update will be coming to the beta branch (with Woodie playable there as well) on September 12th. We will have more details about it next Thursday, but in this update you will see a new boss, new items, a new creature and a new crafting resource.

Console Update:

We have everything ready and we're preparing for console players to receive Woodie next week, but in addition you will also be getting Return of Them: Turn of Tides content as well! This has not gone all the way through certification yet, so it's possible it could be off a day or two, but at this time we don't expect any delays.

As always with Console, this isn't entirely up to us, so we may get a delay of a day or two while we work through certification, but as of right now we expect this to release next week as well.

That's all I have for now. We look forward to your thoughts and feedback. See you Thursday!

Return of them - Turn of Tides now available on Steam! (+Hotfix notes)



Turn of Tides:

Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face.

Keep a wary eye out. They’re almost here.

Key Features:
  • New Boat Mechanics: Don’t sink together! Build and deck out a boat large enough to carry you and your fellow Survivors across the sea.
  • New Seafaring Crafting Menu: Craft everything you’ll need to hit the high seas.
  • The Lunar Island: Explore a strange lunar landscape filled with bizarre creatures.
  • New Lunar Island Biomes: Discover 3 new biomes loaded with valuable new resources, craftables, and fearsome enemies.
  • Enlightenment: See the world from a new perspective as your Sanity is replaced by an all-new Enlightenment meter.
Console Players:

As noted in a previous post, we need extra time to get this update out to console. We expect this to take an additional 3-4 weeks (hopefully less), and we will update you with the expected date as soon as we submit to cert and have a better handle on what the date will be.

I don't think it's going to make it in for Turn of Tides but we also wanted to let console players know that we will soon be introducing something new just for you.

Currently console skin offerings are very limited because each time we put new skins on console we have to go through the entire certification process as well as the process for setting up DLC, which in the past has proven to be more time consuming than we'd hoped. However, if we instead put everything up as one package and allow them to be paid for with virtual currency, we're no longer so limited. This also brings us another step closer to providing better support for console. Consider it like being able to buy Spool to weave your items. This takes a lot of coordination with the platform and is not a main priority, so it's going to be a while. But we want console players to know a solution is coming; likely in an update following Turn of Tides.

Everybody:

Finally, we wanted to do something a bit special for all of you; just for fun. So for the next two weeks if you log into Don't Starve Together, all players on PC will receive the "Roseate Sail" so you can deck out your new boat with a little bit of style. We will offer the item for console when it goes live there as well.



We'll be updating the game with hotfixes for the issues that are most pressing, but with this update the team will now moving on to developing new content.

Now that we have this first big chunk of content out, a lot of work has been done to prepare for future updates, which should allow us a much shorter update schedule from this point forward. We expect the next content update will hit the beta branch 4 weeks from now, and after 2 weeks of testing will be live in a total of 6 weeks from today; give or take a few days (probably give). We'll have more details about the content and date in a couple weeks.

HOTFIX - 390373
  • Fixed the hounds freezing in mid jump when near the shore.
  • Booster Shot can now be crafted in Wilderness mode
  • Freshly planted Bull Kelp Stalks are no longer ready to be picked right away.
  • Added a setting a Seafaring Camera Options menu to toggle the camera behavior while on a boat.
  • Camera now centers on the player properly after hopping off a boat while using some mods.
  • Fixed Werebeaver’s Plank / Abandon Ship action strings.
  • Fixed waterfalls disappearing at certain camera angles.
HOTFIX - 361362
  • Fixed a performance issue that could occur after sailing for a little while.
  • Fixed save/load for masts built on land
  • Fixed a crash on load
  • Fixed various clothing bugs with WX78’s cuffs.
HOTFIX - 363698 - 8/28/2019
  • Players can no longer craft or perform other actions while hopping on and off boats
  • Wortox’s soul explosion no longer interrupts hopping on and off boats
  • Boats can no longer be placed overhanging the waterfalls
  • Fixed a flicker when opening the minimap for the first time (and after using the Pitchfork)
  • One more save/load fix for masts built on land
  • The Suspicious Marble will no longer be trapped inside the Sculpture’s physics when mined. For worlds where this was a problem, the Suspicious Marble piece will be moved beside the Marble Sculpture.
  • Added sounds for the Flare
  • Added Anchor art for to represent how deep the Anchor was dropped.
  • Fixed a rowing controller bug
  • Notes for Modders:
    • Fixed Story:_FindStartingTask default return value
    • storygen.lua now returns the Story class
    • GetPlatformAtPoint now accepts the parameters (x, z) and (x, y, z)