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Recharge News

Playtest Now Live & Early Access Release Date Trailer Out!

[p]Hey everyone![/p][p]The day is finally here! 🏎️ Recharge's playtest is live, and we’ve just released our Early Access Release Date trailer! We’re also excited to announce that Recharge will officially launch into Early Access on 28 July 2025!

We want to take a moment to thank each and every one of you for the unwavering trust and support you've shown since day one. You’ve all played a key role in helping us develop Recharge, and we’re so proud to have built this game with you! 💪🏎️
[/p][p]As you dive into the playtest, please keep in mind that this is a test. We’ve worked hard to get here, but there may still be bugs or issues as we continue to improve the game. If you encounter anything strange, don’t hesitate to report it via the form or drop your feedback in the designated channel our on Discord. Your insights are incredibly valuable to us![/p][p][/p][p]If you haven’t already, wishlisting the game on Steam would mean the world to us! It’s a huge motivator for the team and helps us continue to improve Recharge.[/p][p][/p][p]Thank you again for being such a vital part of this journey we couldn’t have done it without you! 🙏🏎️

Room Games[/p]

Recharge Playtest Goes Live TODAY!

[p]🚗 Playtest Goes Live TODAY! Experience the Thrill of RC Racing in "Recharge"! 🚗[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Hello everyone![/p][p][/p][p]The moment has finally arrived, Recharge playtest is LIVE today on Steam, and we want YOU to join us on this thrilling RC racing adventure! 🚙💨[/p][p][/p][h2]Here’s what you can expect in the playtest:[/h2][p][/p][h3]Singleplayer & Multiplayer Races: [/h3][p]Race solo or challenge your friends in exciting multiplayer battles! 7 Maps with 3 Different Track Versions: Explore 7 diverse maps, with 2 of them offering 3 unique track variations each![/p][h3][/h3][p][/p][h3]Taste of Customization: [/h3][p]Personalize your vehicle with a range of limited customization options. During the playtest, these will only affect the vehicle's appearance and have no impact on gameplay.[/p][p][/p][p][/p][h3]Vehicles for Every Terrain:[/h3]
  • [p]On Road: 6 different body types for smooth, fast racing.[/p]
  • [p]Buggy: 6 unique buddy types for some off-road fun.[/p]
  • [p]Offroad: 18 body types for rough terrain and intense challenges. Your Feedback Matters![/p]
[p][/p][h3]Controller Support: [/h3][p]Enjoy the game with controller support (excluding RC controllers and steering wheels).[/p][p][/p][p]Your Feedback Matters![/p][p]We’re excited to hear your thoughts and feedback during the playtest to make Recharge the best RC racing experience possible![/p][p][/p][p]How to Join the Playtest?[/p][p]Head over to our Steam Page to request access and jump into the action today![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]If you encounter any bugs, you can reach out to us using the form below!⬇️[/p][p][/p][p]https://forms.gle/UG2vLVs3DyZLa9Mi9[/p][p][/p][p]Follow us on Social Media ![/p][p][/p][p]https://linktr.ee/playrecharge[/p][p][/p]

Recharge is part of the Future Games Show!

Hi everyone!

We’ve got some exciting news to share — Recharge has been selected to appear in the upcoming Future Games Show: Spring Showcase, live from gamescom latam! 🎉



This is a huge milestone for us, and we’re incredibly thankful for your support in getting us this far. We’ve been working hard behind the scenes, and now we finally get to show you a glimpse of what’s coming in our Early Access release.

🚗 Tune in to watch the brand new Map Showcase Trailer for Recharge!
📅 Friday, May 2
🕘 10 AM PDT | 1 PM EDT | 2 PM BRT | 6 PM BST | 8 PM TRT

📺 Watch live on:
🔹 Twitch
🔹 YouTube
🔹 Steam
🔹 TikTok
🔹 Facebook
🔹 GamesRadar
🔹 PC Gamer
🔹 GINX TV
🔹 Bilibili

This new trailer will feature gameplay from several of the tracks that will be included in the Early Access version — don’t miss it!

Thank you again for being part of our journey. We hope you enjoy what’s coming! ❤️

Room Games

Recharge Demo Update & Upcoming Alpha Test

Hello racers,

First of all, we want to thank you for your incredible support and valuable feedback on the Recharge demo! 🚀 During Steam Next Fest, we launched the demo to showcase the game and gather community feedback. Now, based on your insights, we’re working hard to make the game even better.

Some of you have noticed that the demo is no longer available and have reached out to ask why. To be fully transparent, we originally released the demo in a state that wasn’t perfect, but we didn’t want to miss the opportunity to share it with you during Next Fest. Now that the event is over, we’ve temporarily removed the demo to focus on improvements and development.

But we have exciting news! 🔥 Recharge's Alpha Test is coming soon! If you’re interested in joining the alpha and being among the first to test the latest updates, you can sign up by filling out the form on our Discord.

Join our community here: https://discord.gg/6tykdPkJXF

Thank you for your support, and stay tuned for more updates!

🏎️ See you on the track! 🏁

Demo 0.0.1 - Patch Notes

[h3]We're rolling out Version 0.1.1, bringing various bug fixes, optimizations, and gameplay improvements! [/h3]

Check out the details below, and let us know your thoughts in the discussions section! 💬

[hr] [/hr]
[h3]🔹 General Improvements & Optimizations[/h3]
  • Optimized Main Menu loading and performance.
  • Refactored Skatepark environment for better performance.
  • Improved lighting performance.
  • Updated Destroy Session Logic to ensure all active sessions are properly terminated.
  • Implemented Doppler Effect for a more immersive sound experience.

[h3]🏎️ Gameplay & Racing Fixes[/h3]
  • Fixed an issue where the Lap Count was inconsistent between clients.
  • Fixed an issue where the Race Completion Order was incorrect.
  • Fixed an issue where player names were missing in race results.
  • Improved Checkpoint Collision Handling for better accuracy.
  • Fixed player count validation to prevent incorrect session tracking.
  • Implemented Asynchronous Physics Tick on checkpoints for better performance.
  • Fixed vehicle substepping issues to improve movement accuracy.
  • Removed unnecessary bump mesh for a cleaner environment on Skatepark.

[h3]🎥 UI & Spectator Mode Enhancements[/h3]
  • Implemented new Spectator Input system for smoother controls.
  • Fixed spectator-related bugs causing UI issues.
  • Implemented HUD for Spectator and Warm-Up phases.
  • Fixed missing or incorrect Spectator Texts.

[h3]🌍 Multiplayer & Session Improvements[/h3]
  • Fixed a bug where the host leaving the game caused session instability.
  • Fixed an issue where players leaving the game weren’t correctly handled.
  • Fixed a bug where players were already in session when joining a new one.
  • Fixed an issue with race complete widget not spawning properly.

[h3]📌 Main Menu & Lobby Fixes[/h3]
  • Fixed Main Menu Lobby Camera positioning and visibility.
  • Fixed an issue with vehicle selection visuals not updating in the lobby.
  • Improved Lobby Creation System to ensure correct initialization.
  • Implemented Settings Menu UI for more customization options.

[h3]⚙️ Additional Fixes & Tweaks[/h3]
  • Fixed an issue with reversed air controls and UI misalignment.
  • Removed "P" key for Pause to prevent conflicts with input mappings.
  • Hotfix applied to level-specific issues and new input system changes.

[h3]⚠️ Known Bugs[/h3]
  • If the Host leaves in gameplay, players cannot join any other session.
    Temporary Fix: Host a Lobby and leave. This will fix the join problem for now.
  • On the Skatepark map, some ramps cause vehicles to be thrown off.
    🛠️ A fix for this is coming tomorrow!