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Vagante News

Patch 59i

  • Fixed a crash related to StatusEffects (such as burning, freezing, poison) starting and ending
  • Fixed a crash related to the Chimera Boss
  • Fixed a crash related to pathfinding
  • Fixed a crash related to new collision detection code
  • Fixed a crash related to level transitions
  • Fixed Thief sometimes getting stuck or pathing strangely
  • Fixed BoulderTraps sometimes spawning inside of breakable walls
  • Fixed Wisp not having death particles and sfx
Added a command-line option to disable threaded game initialization: --load-threads-off

Patch 59i

  • Fixed a crash related to StatusEffects (such as burning, freezing, poison) starting and ending
  • Fixed a crash related to the Chimera Boss
  • Fixed a crash related to pathfinding
  • Fixed a crash related to new collision detection code
  • Fixed a crash related to level transitions
  • Fixed Thief sometimes getting stuck or pathing strangely
  • Fixed BoulderTraps sometimes spawning inside of breakable walls
  • Fixed Wisp not having death particles and sfx
Added a command-line option to disable threaded game initialization: --load-threads-off

Patch 59h

  • Fixed a crash when attacking Abomination with lightning-based attacks
  • Fixed Zombie's attacks sometimes persisting after death
  • Fixed visual offsets of lobbies not being correctly updated in NetMenu

Patch 59h

  • Fixed a crash when attacking Abomination with lightning-based attacks
  • Fixed Zombie's attacks sometimes persisting after death
  • Fixed visual offsets of lobbies not being correctly updated in NetMenu

Patch 59g

Bugfixes
  • Fixed crash related to loading saved games
  • Fixed crash related to falling sword attack
  • Fixed Plant boss needles being unblockable
  • Fixed Ruins boss being pushed away to the infinite void when pushed by a player's Force Shield
  • Fixed XInput gamepads having incorrect bind names on Windows
  • OMP: Fixed a couple of issues with projectiles being drawn incorrectly when they're first created
New/Balance
  • The angle of aimed ranged attacks now persists until the player uses a melee attack
  • Reworked Abomination boss
    • Abomination's gore balls now return back to their original position after being thrown
    • Abomination is no longer physical, allowing players to pass through without issue
  • Increased Zombie's attack windup by three frames, and decreased hp from 75 -> 60
  • Increased the minimum range of damage for Lightning and Chain Lightning.
  • Optimized performance in a number of entities by reducing number of collision calls