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Vagante News

Patch 59g

Bugfixes
  • Fixed crash related to loading saved games
  • Fixed crash related to falling sword attack
  • Fixed Plant boss needles being unblockable
  • Fixed Ruins boss being pushed away to the infinite void when pushed by a player's Force Shield
  • Fixed XInput gamepads having incorrect bind names on Windows
  • OMP: Fixed a couple of issues with projectiles being drawn incorrectly when they're first created
New/Balance
  • The angle of aimed ranged attacks now persists until the player uses a melee attack
  • Reworked Abomination boss
    • Abomination's gore balls now return back to their original position after being thrown
    • Abomination is no longer physical, allowing players to pass through without issue
  • Increased Zombie's attack windup by three frames, and decreased hp from 75 -> 60
  • Increased the minimum range of damage for Lightning and Chain Lightning.
  • Optimized performance in a number of entities by reducing number of collision calls

Patch 59g

Bugfixes
  • Fixed crash related to loading saved games
  • Fixed crash related to falling sword attack
  • Fixed Plant boss needles being unblockable
  • Fixed Ruins boss being pushed away to the infinite void when pushed by a player's Force Shield
  • Fixed XInput gamepads having incorrect bind names on Windows
  • OMP: Fixed a couple of issues with projectiles being drawn incorrectly when they're first created
New/Balance
  • The angle of aimed ranged attacks now persists until the player uses a melee attack
  • Reworked Abomination boss
    • Abomination's gore balls now return back to their original position after being thrown
    • Abomination is no longer physical, allowing players to pass through without issue
  • Increased Zombie's attack windup by three frames, and decreased hp from 75 -> 60
  • Increased the minimum range of damage for Lightning and Chain Lightning.
  • Optimized performance in a number of entities by reducing number of collision calls

Patch 59f

Balance/Misc
  • Added one more level to Wildling's Fist Weapon tree, Pummel 3
  • Wildling Pummelling no longer fires a non-quickened attack
  • Knight's falling sword slightly reworked
    • Damage has been greatly increased, and damage fall-off of successive attacks decreased
    • Added a short delay before retracting the sword after hitting something
  • Added a much more obvious windup animation to Zombie attacks, and increased Zombie health from 40->75
  • Slightly reworked Shockwave visual effects
  • Added a destroy effect to BossWorm projectiles
  • Reduced animation time for The Smith shrine
  • Fairys now light up the level around them
  • Boulders now retain next to zero horizontal velocity while falling (they now tend to fall straight downwards)
  • Vagante files are now compressed, reducing their size significantly
Bugfixes
  • Fixed a crash related to certain NetMenu actions
  • Fixed a crash related to Mech Grunts in Branch 4 (Factory)
  • Fixed a crash related to the new plant boss's grappling behavior
  • Fixed a bug that caused players to randomly die to a "mysterious force"
  • Fixed dropped items being drawn slightly larger than normal, instead of being drawn at a 100% pixel scale
  • Fixed Behemoth boss in Act 4 (Rift) spawning underneath islands, and being untriggerable
  • Fixed dead minimechs being targetable by spells
  • Fixed some glitches with Imp animation in Branch 3 (Tower)
  • Fixed tile collision flags not being correctly set for the edges of levels (only noticeable on the edges of left-most or right-most islands in Act 4 (Rift))
  • Fixed Golem's hurt animation overriding its attack animation, resulting in a desync'ed weapon hitbox
  • Fixed a case where boss reward chest did not spawn in Branch 2 (Forest Temple)
  • Fixed players being able to block while frozen
  • Fixed charmed Spiders hurting friendly units
  • OMP: Potentially fixed a bug that caused certain players to have a black screen after a level transition
  • OMP: Fixed players disconnecting while holding a unit or fairy not properly dropping them

Patch 59f

Balance/Misc
  • Added one more level to Wildling's Fist Weapon tree, Pummel 3
  • Wildling Pummelling no longer fires a non-quickened attack
  • Knight's falling sword slightly reworked
    • Damage has been greatly increased, and damage fall-off of successive attacks decreased
    • Added a short delay before retracting the sword after hitting something
  • Added a much more obvious windup animation to Zombie attacks, and increased Zombie health from 40->75
  • Slightly reworked Shockwave visual effects
  • Added a destroy effect to BossWorm projectiles
  • Reduced animation time for The Smith shrine
  • Fairys now light up the level around them
  • Boulders now retain next to zero horizontal velocity while falling (they now tend to fall straight downwards)
  • Vagante files are now compressed, reducing their size significantly
Bugfixes
  • Fixed a crash related to certain NetMenu actions
  • Fixed a crash related to Mech Grunts in Branch 4 (Factory)
  • Fixed a crash related to the new plant boss's grappling behavior
  • Fixed a bug that caused players to randomly die to a "mysterious force"
  • Fixed dropped items being drawn slightly larger than normal, instead of being drawn at a 100% pixel scale
  • Fixed Behemoth boss in Act 4 (Rift) spawning underneath islands, and being untriggerable
  • Fixed dead minimechs being targetable by spells
  • Fixed some glitches with Imp animation in Branch 3 (Tower)
  • Fixed tile collision flags not being correctly set for the edges of levels (only noticeable on the edges of left-most or right-most islands in Act 4 (Rift))
  • Fixed Golem's hurt animation overriding its attack animation, resulting in a desync'ed weapon hitbox
  • Fixed a case where boss reward chest did not spawn in Branch 2 (Forest Temple)
  • Fixed players being able to block while frozen
  • Fixed charmed Spiders hurting friendly units
  • OMP: Potentially fixed a bug that caused certain players to have a black screen after a level transition
  • OMP: Fixed players disconnecting while holding a unit or fairy not properly dropping them

Patch 59e

  • Fixed some Linux machines not being able to start the game.
  • Fixed crash related to the player blocking an attack
  • Fixed crash when loading a saved game and then summoning a monster
  • Fixed crash related to BossZombieDragon pathfinding
  • Fixed crash related to BossAbomination pathfinding
  • Fixed a crash related to attacking a breakable wall
  • Fixed BossGolem attack animations being overrided by its hurt animation
  • Fixed players being able to pick up an object that had already been picked up