1. Rivals Hover League
  2. News
  3. 🏁 July Demo Recap

🏁 July Demo Recap

[p](Made a couple quick tweaks to the original post since a few things changed)[/p][p][/p][hr][/hr][p][/p][p]Hey everyone![/p][p][/p][p]Can you believe it’s already been a week since the demo ended?
We launched it full of hope (and nerves), and ever since, it’s been nonstop on our side.[/p][p][/p][p]Between reading through your heartfelt feedback and digging into gameplay stats to see what you all enjoyed the most, the days just flew by.[/p][p][/p][p]So today, we wanted to take a moment to reflect — and share a little recap of how things went![/p][p][/p][h2]📊 DEMO, By the Numbers[/h2][p][/p][p][/p][p]We couldn’t fit everything into the infographic, but while preparing this recap post, we came across a few extra fun stats that were too good not to share.[/p][p][/p][h5]🧠 Best K/D vehicle: Sniper (Avg. 3.8/1)[/h5]
  • [p]Hunter and Raider may have been the most popular picks, but in the end, the true winner was Sniper 🤩 Let’s be honest — if the opponent Sniper knows how to position well… it’s pretty much game over 😂[/p]
[h5]💀 Mode with the most kills: Core Battle (avg. 11 kills)[/h5]
  • [p]Okay, this one caught us off guard… We assumed TDM mode would have the highest kill count, but nope — Core Battle ended up being the bloodbath. (For reference: TDM averaged just 6 kills.)
    …You do all realize that the win condition in Core Battle is capturing the core, not blowing up cars… right? 😂[/p]
[p][/p][p][/p][h2]💬 What Was the Community Saying?[/h2][p][/p][p]We’ve gathered a few kind and encouraging messages from Reddit, YouTube, and Discord — and just wanted to say: every single one of those comments meant the world to us. They gave us confidence, kept us motivated, and reminded us we’re on the right track.[/p][p][/p][p][/p][p][/p][p][/p][h2]🔧 Feedback Highlights from the Demo[/h2][p][/p][p]We received a ton of great suggestions, bug reports, and general “this could be better” notes. [/p][p]Thank you again to everyone who took the time to share their thoughts. While we can't go over every single suggestion in this post, we’ve pulled together a few of the most frequently mentioned points below.[/p][p][/p][h5]🤖 “AI bots feel way too unbalanced.”[/h5]
  • [p]Yep — this came up a lot. Many of you had matches that felt super one-sided because of the AI, and we get it. We’ll be working to reduce those unfair moments in future builds.[/p]
[p][/p][h5]🖥️ “Please add Split Screen mode!”[/h5]
  • [p]We didn’t expect this one, but wow — it showed up a lot. Time to sit down with Gonzalo and see if we can move up the timeline for local co-op.[/p]
[p] [/p][p]That wraps up this little look back at our 3-day demo!
Maybe you’ll find some of this relatable — or maybe you learned something you hadn’t noticed before.[/p][p]Either way, we hope you enjoyed this recap as much as we enjoyed putting it together. Think of it not as a dev update, but as a shared memory we made together 🤩[/p][p] [/p]
[p]P.S.[/p][p]We also know that with the demo being on the shorter side, some of you waited patiently but still didn’t get a chance to join in — and honestly, we’re just as bummed about that as you are.[/p][p]Next time, we’ll make sure the schedule gives everyone more time to jump in and enjoy the ride properly.[/p]
[p][/p][p]We’ll be back soon with more fun things to share 👍[/p]