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Tentacle Tango News

New Level Select

Presenting the Overworld!

We're happy to show you 'The Overworld', our new level select screen for Tentacle Tango!
It's still in development, which means YOU can help shape its final form!
Share your thoughts and ideas in the discussion section found below.

[previewyoutube][/previewyoutube]

Everything shown is subject to change

[Prerecorded] Watch Tentacle Tango Developers Play Draft Levels

Join Daniel (Level Designer) & Benjamin (Composer) as they play through some unfinished levels that may or may not end up in the final version of Tentacle Tango.

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🛠️ Patch Update – Improvements & Fixes! 🎶

🛠️ Patch Update – Improvements & Fixes! 🎶

We’ve made some tweaks to enhance your Tentacle Tango demo experience! Here’s what’s new:
• 🎵 New enemy sounds – More immersive (and maybe a little scarier!).
• 🌿 Environmental visual fixes – Minor touch-ups for a smoother look.
• 🎮 Character controller fixes – Improved responsiveness and bug fixes.
• 🏗️ Level design tweaks – Small adjustments for better flow.

Jump in and let us know what you think! 🐙

Demo Update

Demo Changes 12-20-24

[h2]Summary[/h2]
  • Leaderboards can now be viewed from the level select screen.
  • Several QoL changes to gameplay and levels. (See details for more info)

[h2]Details[/h2]
[h3]General[/h3]
  • Leaderboards can now be viewed from the level select screen.
  • Added a credits screen to the main menu.
  • The death counter now displays numbers in the hundreds (and higher) correctly.
  • The water no longer cuts off abruptly for users with ultrawide monitors.
  • Added a jump animation to the player characters.
  • Small changes in the text of the end-of-the-demo screen.


[h3]Gameplay[/h3]
  • [Co-op] Both players pressing the switch button immediately after each other will no longer swap the players twice, only once, as the players intended.
  • The game now pauses everything except the starfish when a level is completed to reduce confusion.
  • Jumping now locks spinning a little longer, making several jumps in short succession go in the same direction instead of curving a little with every jump.
  • Jumps now have more height to them. (Length is still the same)
  • Added a camera shake when the player dies.
  • [Co-op] Lowered the arm stretching speed of each player.
  • Bending around something and colliding with the other character will now switch who’s standing on the ground.
  • The pink pearl’s hitbox is now slightly bigger.
  • Bouncing at very low speeds no longer plays a sound effect.


[h3]Level 1 - Instructional Beach[/h3]
  • Removed the wall beneath the starting area.
  • Players can no longer jump until the jumping tutorial prompt has appeared.
  • Updated the jumping tutorial prompt to include more information.
  • Remade the jumping tutorial to include obligatory jumping tasks.
  • Added an ‘L’ to the stretch arms tutorial prompt stick(s).
  • Remade the stretch arms segment.


[h3]Level 2 - Around the Bend[/h3]
  • Moved the first checkpoint away from the nearby wall for greater visibility.
  • Made the path forward after the third checkpoint easier to see by making the start and end wider.


[h3]Level 3 - Moleside Docks[/h3]
  • Updated enemy models.
  • Made almost every platform wider.
  • Added an enemy that shows how falling platforms work.


[h3]Level 4 - The Old Tropic Pathway[/h3]
  • Made the wall next to the second checkpoint smaller to reduce the risk of bouncing off of it.


[h3]Level 5 - Teeming Islands[/h3]
  • Updated enemy models.
  • Added more decorations.
  • Widened some of the wooden platforms at the start of the level.
  • Widened the first wooden bridge after checkpoint 2.


[h3]Level 6 - Spikeridge Pathway[/h3]
  • Added a safe place to stand before the first obstacle.
  • Replaced some of the spiky wall on the right of the segment after checkpoint 1 with regular stone walls.
  • Moved the spiky walls closer to the falling platforms in the segment after checkpoint 2.
  • Cleaned up checkpoint 4 to make it easier to see where you’re supposed to go.
  • Made the last segment easier by making the last wooden platform larger and removing the tip of the spiky wall.


[h3]Level 7 - Longbend Bounce[/h3]
  • Added more decorations throughout the level.
  • Added wooden platforms between the islands in the starting area to act as guides.
  • Added a smaller version of the first obstacle to lower confusion.
  • Moved checkpoint 3 back a little.
  • Added more to the spiky wall to the left of checkpoint 3.
  • Added a safe place to stand to the right of the falling platforms right before checkpoint 4.
  • Shortened the length of the segment after checkpoint 4.
  • Increased the length of the segment after checkpoint 5.


[h3]Level 8 - Dodge, Dip, and Dive[/h3]
  • Made the first U-turn slightly longer.
  • Moved some of the cannons to adjust for the U-turn being longer.
  • Added a checkpoint right after the U-turn.
  • Made the platform after the new checkpoint 1 wider.
  • Added more to the platform surrounding the now second checkpoint.
  • It is now more obvious that you can go around the stone wall next to the now third checkpoint as a safer option.
  • Added some wooden bridges between some of the platforms after the now third checkpoint.
  • Made the now checkpoint 4 platform wider.

Tentacle Tango Demo Now Available for Mac!


Mac players, the wait is over – the Tentacle Tango demo is here! Download today to dive into puzzle-platforming fun with a friend. Dance or DIE together! ☠️😉

We’d love to hear your thoughts, so drop your feedback here. Happy tangoing! 🦑🕹️