2020 Hotfix 9! Big changes
[h3]Thin Atmosphere[/h3]
Homebrew now calculates ambient pressure, and uses these calculations for parts!
This affects the performance of wings, props, jet engines, ramjets, and internal combustion engines.
Rockets, Solid Fuel Rockets, and Electric Motors remain unaffected by these changes.
The shock-cone effect also takes the altitude and pressure in mind, making it less visible with altitude, and removing it entirely apart from trans-sonic, and hyper-sonic speed regions.
Along with that, all engines now consider wind-speed in their thrust calculations as well!
There's also some visual changes because of this! You can now see the atmosphere 'thinning' out with altitude.
You can see the result below. (click on it for a better preview, and bug Steam to add Webm support!)

[h3]Smooth Spawning[/h3]
We've also added a new way to spawn in world and user assets, Smooth Spawning.
This will make it a bit slower to spawn everything in but, should decrease the amount of stuttering that could occur during spawning of assets. (This only applies to assets that were already spawned asynchronously, so spawning a vehicle locally will still try to spawn it in a single frame. Just to be ready as soon as possible!)
Changes
(Many thanks to @ImSimplyAnna for helping out quite a bit with this update! We owe you one)
As always, we'll keep our eyes open on Steam, DISCORD and our other channels.
DREAM - BUILD - ENJOY

Copybugpaste Team
Homebrew now calculates ambient pressure, and uses these calculations for parts!
This affects the performance of wings, props, jet engines, ramjets, and internal combustion engines.
Rockets, Solid Fuel Rockets, and Electric Motors remain unaffected by these changes.
The shock-cone effect also takes the altitude and pressure in mind, making it less visible with altitude, and removing it entirely apart from trans-sonic, and hyper-sonic speed regions.
Along with that, all engines now consider wind-speed in their thrust calculations as well!
There's also some visual changes because of this! You can now see the atmosphere 'thinning' out with altitude.
You can see the result below. (click on it for a better preview, and bug Steam to add Webm support!)

[h3]Smooth Spawning[/h3]
We've also added a new way to spawn in world and user assets, Smooth Spawning.
This will make it a bit slower to spawn everything in but, should decrease the amount of stuttering that could occur during spawning of assets. (This only applies to assets that were already spawned asynchronously, so spawning a vehicle locally will still try to spawn it in a single frame. Just to be ready as soon as possible!)
Changes
- Added 'Smooth' spawning
- Clutch rewrite
- Props now get effected by Wind
- Props thrust and drag decrease linearly with air pressure
- Combustion engine torque decreases linearly with air pressure
- Wing performance decreases linearly with air pressure
- Jet turbine & Ramjet caluations now consider head/tailwind
- Jet turbine & Ramjet thrust and fuel consumption decrease linearly with air pressure
- Shock Cone now changes transparency with altitude
- Shock Cone now considers wind speed
- Shock cone now only appears briefly around 1200km/h and above 3000km/h
- All speed-related sounds decrease in volume with altitude
- All speed-related sounds now consider wind speed as well
- Skybox adjusts several parameters to visually show the atmosphere thinning out with altitude
- Weather script also considers altitude
- Fixed issue where the game would fail to detect any world changes when the /sectors folder didn't exist
- Fixed issue where the game would delete the existing /Sectors folder and fail to re-create it
- Fixed some Memory leaks
- Fixed chat not displaying multiple messages anymore
(Many thanks to @ImSimplyAnna for helping out quite a bit with this update! We owe you one)
As always, we'll keep our eyes open on Steam, DISCORD and our other channels.
DREAM - BUILD - ENJOY

Copybugpaste Team
Version 15.1 - 637215215458562798