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Gloria Victis News

Hotfix - Firewall Issue Fix & 1.0 Launch Summary

Hello Community!

We survived the first 2 days after the 1.0 Launch. For our small team, it’s truly been an intense time. But we’re finally able to catch some breath and inform you about our progress, as well as the plans for the next few days!

On the launch, we did expect a lot of newcomers and returning users. But even to us, it’s heartwarming to see so many players in-game! Each night the concurrent users count hits a new all-time peak. The world of Stoneholm is more alive than ever with the ongoing wars, and the economy is blooming as so many users are now crafting and trading equipment and supplies.

This wouldn’t be possible without you – the players! Your support and good words were and still are fueling our team as we work day and night, barely sleeping at all, to solve the most urgent issues that happened on launch. We’d like to thank you all for all your support, and special thanks go to the veterans helping new users in-game, on our Discord and in the Steam forums. You’re simply amazing!

Since the first 48 hours, we applied 6 hotfixes and now it’s time for another one. Read the details below!

[h2]Hotfix 2023-02-10[/h2]

[h3]Connecting – the Firewall issue fix[/h3]

We’d like to thank every player who helped our Community Managers and Support Team collect data on the most notable connecting issue – the “Firewall is blocking connection” error on the loading screen. Just as we initially suspected, this appeared to be a different issue displaying a wrong error message.

The problem has been resolved this morning on a daily restart. We still focus on solving all remaining issues with connecting so you can expect further hotfixes every day.

If you have further connecting issues, our Support Team is at your disposal via email: [email protected]. And our Community Managers, Coragon, Veland and Bartold, do their best to answer your questions and assist you on Discord!

[h3]Performance improvements[/h3]
We also focused on improving the performance and stability of the database and related infrastructure. Each hotfix includes fixes and improvements to this matter. In effect, we’re consequently reducing the loading times and occurrences of data loading issues.

[h3]Quests fixes[/h3]
We're continuously fixing all the reported issues with quests, including bugged bosses, impossible interactions with quest objects and so on. Thank you for reporting them!

[h3]Valley of Death Tournaments are turned on[/h3]

We solved an issue which prevented players from enjoying the Valley of Death Tournaments and they are again available on all servers, both the New Beginning and Legacy ones. VoD is a special PvP tournament taking place on one of the dedicated maps with up to 50v50v50 players fighting against enemy factions. We already saw a full VoD today with 150 players involved! You can see the exact hours when VoD starts on your server in the Upcoming Events window ( key by default).

[h2]What we’re working on?[/h2]

Even though the last few days have been intense for our team, we keep working as hard on further improvements. Our top priority is:

Fixing remaining connection issues
This includes fixes to several different issues, such as being stuck in the main menu on Connecting to Steam” and “Steam authentication”. In both cases, it helps to simply restart the Steam client and the game but you can expect proper fixes in the following days.

Reducing the character loading times
For several reasons, the character loading can take a few minutes longer at times. We’re optimizing this process to improve your experience and prevent unexpected data corruption.

[h2]Important links and tips[/h2]
In order to help out our new and returning players we have prepared a small compilation of useful links below:


Thank you all, you're awesome!


[h2]Hotfix 2023-02-11[/h2]

- Fixed an issue causing that corrupted some of the newly created characters
- Fixed the corrupted characters (if they were level 1, they were just removed)
- Optimized the connecting queues
- Optimized loading characters

ANNOUNCEMENT ON GLORIA VICTIS 1.0 STATE

Hello Community,

We are aware that currently, the gameplay experience in Gloria Victis might be unsatisfactory for some of you. We're doing our best to solve all the unexpected issues that happened on launch.

Since the release, we are working tirelessly on applying hotfixes to the game, to deal with the issues spotted on release. Currently, 24 hours after the release the game is already much smoother and we are planning to keep up hotfixing the game until it's back to its good state.

Below we have prepared a couple of useful links for you, that are answering the most crucial questions that might come you your mind:
  • 1.0 LAUNCH - LIVE-UPDATES AND KNOWN ISSUES: link
  • Gloria Victis 1.0 Release - FAQ: link
  • TROUBLESHOOTING FAQ - READ FIRST: link
  • Official Discord Server: link

We would like to thank all of you who are with us during this time, playing the game, reporting bugs, and keeping us greatly motivated with all the positive and encouraging messages we receive. We are extremely happy to see so many players playing the game and we promise to do our best to make Gloria Victis as enjoyable as possible.

We are very sorry for the inconvenience and thankful for your patience.

New Steam MMO quadruples player count in 24 hours, and it's a steal

While Steam's 'most popular' list has largely been skewed by the upcoming Hogwarts Legacy release date, new MMORPG Gloria Victis has skyrocketed in popularity overnight, channelling Amazon Games' New World and thrusting players into a medieval adventure. Oh, and did I mention that it's really, really cheap?


Read the rest of the story...

Gloria Victis 1.0 Launch: The New Beginning is here!

Hello Community!

We are very happy to welcome you to Gloria Victis 1.0! It’s been a long journey to finally reach that moment, and we are happy you have accompanied us in that adventure.

[h3]Today, a new adventure begins, and with it come the New Beginning servers that you can now join and build your fame and glory![/h3]

However, New Beginning servers is not the only thing that this update brings, let's take a look!

Andi f you didn't have a chance to watch it yet, here's the just-released Launch Trailer!

[previewyoutube][/previewyoutube]

Changelog v.1.0


[h2]Reworked Crafting Quests[/h2]
Today, we are introducing reworked crafting quests. These quests have now been moved to the questboard system, making them more accessible for all players. Upon collecting a crafting quest from the questboard and completing it, there is a 8 hour cooldown until another quest can be taken. However, we have divided the crafting quest into three regions: Pilgrim’s Rock, Outer ring of the map, and Capital cities. Each region has its own cooldown, meaning that a player can take a total of three crafting quests (1 per region) before needing to wait through the cooldown. What's more, the Crafting Quests' rewards will also vary based on the risk factor of the area they are at!

[h2]Character Development bonuses and adjustments[/h2]
We want the Character Development to be a rewarding system, where unlocking new stages should feel rewarding. This is why, we have decided to increased the bonuses that unlocking the nodes gives.

However, in order to balance out the system, we have adjusted the required experience points needed to unlock certain nodes in the top-tier part of the Character Development trees.

[h2]Quality of Life[/h2]
  • Updated the Feedback UI to the new UI look
  • Improvements to UX in the Skills Window
  • Fixed the edge case that would cause the minigames to become desynchronized
  • Added the support of using Tab to change the input fields in the login screen
  • Added additional confirmation upon selecting a main server if it’s ping is not the lowest on the list
  • Adjusted the Supporter Shop prices, based on our data, we have adjusted the prices, mostly lowering them to make more skin variants accessible.
  • Further improvements and tweaks in the starting quests for all nations.

[h2]Fixes[/h2]
  • Minor fixes in the terrains and models across the world map


[h2]Important links and tips[/h2]
In order to help out our new and returning players we have prepared a small compilation of useful links below:


[h2]Hotfix #1[/h2]

Hotfix #1 was just applied. A list of fixes:

– The first part of fixes to logging-in issues. We're still working on solving the remaining problems. If you'll be stuck in any way during the logging-in process, please simply restart the game.
– Bypass fix to the bug causing some quest bosses not respawning – these quests will be automatically completed after staying in their area for a while. It’s a temporary solution to allow players to continue the questline before we fix the problem completely.
– Fix attempt to an edge-case issue causing that some players’ data doesn’t load completely and their overhead markers are empty or filled with skulls icons. This should reduce the occurrence of bugs in many systems, including the fast travel, capturing flags and registering for arena duels.
– Fix to the Midland’s crafting quest in the capital city.
– Enabling the Valley of Death Tournaments on the New Beginning servers.
– Minor fixes to in-game texts.

We keep working on further fixes. Thanks for your patience!

Weekly Update 350: Get ready for the New Beginning!

Hello Community!

This time we are bringing another batch of changes that prepare us for the Gloria Victis 1.0 release that will take place... TOMORROW!

We would like to invite all of you to the New Beginning servers that will start tomorrow at 3 PM UTC! Join the new servers and start writing your history!

Even though this is the last day before that important date, be sure that for the next hours, we will be releasing a number of tweaks and improvements that will make us ready for the New Beginning! Be sure to join our Discord to receive the latest news and be a part of the daily discussions with other players and developers!

We would also like to present to you our Gloria Victis 1.0 Launch Trailer:
[previewyoutube][/previewyoutube]
Be sure to like, comment and subscribe!

Today’s update brings a lot of important improvements and fixes as well as a new crafting UI, and a Guild Heraldry skin for horses!

Without any further delay, let’s see what this week’s update brings!

The screenshot’s authors were awarded.Shin_UnificationSword, Shamo and Thunderclash – check your Ambers!

Changelog v.0.9.9.9.9 Beta


[h2]New Glory Season[/h2]
The New Glory season will start with the release of the game, on Tuesday, the 7th of February. Also, we’d like to remind you that the last day of the season – Monday, the 6th of February – will be a dedicated day of the season's end. It will not be possible to earn or lose the Nation Points on this day and the scoreboards of other season-based rankings (Glory and Arena) will be frozen then. However, it is the last chance to donate your NP to your guild as the Guild Points. When the new season starts, the Nation Points collected by a player will count from 0 as the new season will begin.

A little explanation for the new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position on the leaderboard, so draw your weapons and fight your way to the top!

[h2]New Crafting UI[/h2]
This week marks a significant improvement in the crafting system, as we have implemented a new crafting window UI filled with quality-of-life improvements, updated visuals, and better optimization.



From now on, the crafting UI will have two slots for recipes to be displayed at a time, making it easier to craft the components required to craft the final item. We have also added a better display of the chance to craft an item of a certain reinforcement level.

What's more, from now on, if there will be over 10 crafts of the same material queued, these materials will be crafted in a bulk of 10 in one craft. This bulk craft will take the same amount of time as the sum of 10 separate crafts and give the same amount of materials and experience.



[h2]Reworked Crafting Quests (soon)[/h2]
This week, we wanted to introduce reworked crafting quests, however, due to an unexpected bug we need to postpone their implementation till tomorrow. Unfortunately, this means that the crafting quests will be disabled today. We believe, however, that these changes will be worthwhile to wait for, as they will greatly improve the feeling of these quests as well as enable more players to participate in this kind of activity. Below you can read more about what will change in the crafting quests with Gloria Victis 1.0:

The crafting quests will now be moved to the questboard system, making them more accessible for all players. Upon collecting a crafting quest from the questboard and completing it, there is an 8 hour cooldown until another quest can be taken. However, we have divided the crafting quest into three regions: Pilgrim’s Rock, the outer ring of the map, and Capital Cities. Each region has its own cooldown, meaning that a player can take a total of three crafting quests (1 per region) before needing to wait through the cooldown. What's more, the Crafting Quests' rewards will also vary based on the risk factor of the area they are at!



[h2]Waking up the game world[/h2]
This week our artists and level designers took some time to bring more life to the capital cities of all three nations. From now on, NPCs in these important cities will have more options of animations to play, as we have implemented yet another batch of new animations to the game.

On top of that, as we have mentioned in the previous patch, this week brings the extension of the ragdoll system to animals! From now on, not only human NPCs but also animals will have a full ragdoll system implemented. Be sure to check it out!

We believe that these changes will improve the liveliness of the game world, making it even more interesting and immersive!

[h2]New Horse Skin[/h2]
We are also introducing another Horse Skin. Based on the feedback of our Community, today we are adding a horse skin that will pick up the colors of the Coat of Arms that the player uses on the shield!



[h2]Every two-week video contest[/h2]
We cannot stress enough our happiness and gratitude to see such nice videos posted by our active community! This week, we have chosen a few combat videos, that will be rewarded with the main reward of 2000 ambers:

Jondalar, for his own version of Gloria Victis trailer
https://www.youtube.com/watch?v=924gk5GMpf4

Wintar, for a video showing his Spartan-like spear skills
https://www.youtube.com/watch?v=F5hLTt-iWlI

Kae, for the video showcasing the amazing halberd usage in a group fight
https://www.youtube.com/watch?v=JtTF6VDjv9c

[h2]Quality of Life[/h2]
  • Quartermasters on Temples spawn without the need to upgrade any part of the Temple.
  • Adjusted the guild level for door control to level 50 instead of 80.
  • Adjusted the Glory level requirements for top tier recipes at the Glory Shop: Bulat, Beast Leather and Old Animal Tendon Bowstring change the required level from 70 to 35, and Dziwer recipe changes from level 30 to 20.
  • Adjusted the loot tables of certain low-level NPCs.
  • Changed how top skill for horse archers triggers. From now on it will be triggered upon releasing the arrow.
  • Increased the ammo capacity of a trebuchet in the starting quest area.
  • Tweaks to the new combat tutorial quest.
  • Added a new tutorial quest to learn about the depot system.
  • From now on, hints will automatically close after 2 minutes.
  • Adjusted the Battle Point gain during sieges for destroying ballistas.
  • Added Battle Point gain during sieges for destroying doors.
  • Improved the quality of textures on the painting in the Pride Long Forgotten Event.
  • Added Discord invitation link to the main menu.

[h2]Fixes[/h2]
  • Fixed the bug where a player cannot take daily challenges if the timer ends while a player is online.
  • Fixed a bug where the tent's position would show in an incorrect place on the map.
  • Fixed a bug that caused a tooltip from the achievements window to stay on screen after closing the window.
  • Fixed an incorrect fishing animation on Sigurbaldur NPC in Baalhammon.
  • Fixed the issue with the loot zone on some siege camps near Castles.
  • Fixed the amount of health of NPCs in the ballista tutorial quest. From now on the NPCs will be 1 shot killed by the ballista.
  • Fixed a bug that caused the indicators on scrolls to show as too big in the stall UI.
  • Fixed an edge case that would cause stall UI buttons to duplicate in certain situations.
  • Fixed an issue with the new Guild Activity Rewards System not giving rewards to some guilds.
  • Fixed an issue that could cause one of the bosses in the Ismir questline not to respawn after being killed.
  • Fixed looting treasure chests with fast double click E not closing the looted box.
  • Fixed the visual bug that would sometimes make buffs not show on the UI properly.