1. Gloria Victis
  2. News

Gloria Victis News

Weekly Update 341: More Tournaments!

Greetings, Warriors!

A new update is live! As always it tweaks various mechanics, adds gameplay improvements, as well as fixes to reported bugs. But on top of that, this time we’ve focused on your voice and addressing some of your requests to add more tournaments during the day. Additionally, we had some time to reskin and improve the visuals of wildlife in the game. We hope you’ll love the changes!

Increasing the number of Valley of Death tournaments was voted on by our players in the most recent ingame questionnaire, and you break another record – over 91% of asked players voted "Rather Agree" or "Definitely Agree" to the question “Should we implement one additional Valley of Death Tournament for each server?”

Tomorrow, in Poland, we will celebrate National Independence Day and other important memories of historical moments, so we are sending you the best for Veterans Day, Armistice Day, and Remembrance Day.

And now, let’s check the details of today’s update:

The screenshot’s authors will be awarded. Be sure to contact Daimon Frey#5854 on our official Discord and send him your ingame nickname to get your reward!!

Changelog v.0.9.9.6.8 Beta


[h2]Additional Valley of Death Tournament[/h2]

Some voices raised recently, that our players would like to have more opportunities to take part in the Valley of Death tournaments. We decided to ask players with level 60 and above about that in the in-game questionnaire.

After asking you directly, we received very positive feedback, where over 91% of asked players voted "Rather Agree" or "Definitely Agree" to the question “Should we implement one additional Valley of Death Tournament for each server?”

Based on local server time we added one for Dukla at 12:00, for NA at 15:00, and EU at 15:00. To make this change possible, we had to move the first VoD from NA one hour earlier and the one on Dukla at 15:00, one hour later.

We are pleased to see you all united on that!

Shoutout to YAMATAKI - we appreciate your creativity!

[h2]Technology diminishing[/h2]

We were fighting this problem for quite some time already, and we are sorry for the trouble and negative emotions it caused. We introduced a few partial fixes to the problem of “doubled technologies diminishing” which were cutting possible sources of this error one by one, and today, after the last fix, we believe we found them all.

We are thankful for your reports which helped us to track this issue, and as a token of our appreciation for your support, and a small compensation for the issues, this week we are adding some points to your guild technologies bars to ease up the tension for the next few days.

Each technology that was on level 5 or above is receiving a boost. We are taking the number of points that are required to reach the next level, and multiplying it by 1.5 – this way, in every case, it will grant you an additional level in the given technology.

[h2]Wildlife models improved[/h2]

We are constantly improving the game visuals, for example exchanging models and textures for new and better ones. This week, we are happy to deliver some upgrades to Gloria Victis wildlife – some animals in the game received brand-new materials and were rescaled. Now you will be able to differentiate the female scavenger from the male one and tell the origin of the bears and boars by their look.



[h2]Independence day[/h2]

On the occasion of the National Independence day in Poland, in the game Supporter Shop, you will be able to find the Wings of Glory and Rotmaster’s cosmetic skin set, saber, and lance at a discount. Promotion will be available for a few days so do not miss the occasion and get yourself a nice skin to complete your collection!

[h2]Quality of Life[/h2]

– Improved the marker's positions in some quests.
– From now on, notifications after gaining extra attribute points will contain a number of added points.
– Updated the UI of the world events cards to show correct event rewards.
– Added the possibility to gain one extra attribute point when completing lore collection in a case where players have 24/25 extra attribute points. Before that change in such a case, the player didn't receive any points for it. From now, he'll receive one point.
– Improved honor cosmetic skin set the animation of the cloth on the back.
– Exchanged hippo to bear in the quest “Prisoner and the Beast.”
– Removed the sweets from event rewards and removed the pumpkin icons on the map. You have one more week to exchange collected sweets for the rewards!
– Increased the area of the Sangmar quest board “Kill animals” quest from 300 to 400 units. It should help to ensure proper progress of the killed hippos counter.
– Replaced the tournament registration button with a new one.
– Tournament “new player buff” has been applied to 1v1 arena with an extra condition: player's Arena Rank Level is up to level 10 (Including 10th level. Buff is not applied if the player has arena level 11 or higher).
– General polishes of various NPC and materials spawners around the world.



[h2]Fixes[/h2]

– Fixed an issue where spawns on Rite event could be shared between two nations.
– Fixed the battering ram collider to prevent hits that were not dealing damage.
– Fixed tooltips in the achievement window that could stay on screen after closing it
– Fixed bugged buttons on the Nation Points confirmation window.
– Fixed the issue with the mane in Royal Horseman Helmet cosmetic skin.
– Fixed the issue where wooden footbridges near Hordun Temple could block the passing of the siege engines.
– Fixed an issue with raycast targeting where UI (for example burning building bar) could stay on the screen after being transferred to the Valley of Death tournament.

Weekly Update 340: Expansion of the Lore System - New rewards!

Greetings, Warriors!

This week, we’re happy to introduce further expansion and polish of the Lore System – three brand new collections have been added to the game. This feature is creating more possibilities to roam around the map and search for the secrets and legends of Stoneholm scattered around. Check the details below to find out what great rewards await for completing collections!

The Halloween event is in full swing, and you have one more week to collect candies tradeable for unique rewards.

Additionally, as always we are delivering a weekly dose of Quality of Life improvements and Fixes, as well as some balance changes in the questlines, based on collected data and your feedback.

Check the details below, and see you on the battlefield!

The screenshot’s authors were awarded. Tyrader and Brudna_Ryba – check your Ambers!

Changelog v.0.9.9.6.7 Beta


[h2]New Lore Collections and Rewards[/h2]

This week we are introducing three new Lore Collections with their unique sets of rewards including attribute points, titles, and experience in crafting and character development, each devoted to the history of one of the three nations we have in-game! Moreover, we have introduced new rewards for completing the “Beasts of Stoneholm” collection. From now on, you will also be able to find certain pieces of the new collections as drops from NPCs!

To sum up, let's take a look at collections we have in-game and the rewards they bring:

Beasts of Stoneholm

This collection is devoted to the terrifying beasts on the island of Stoneholm. Get all the pages, to learn about Erendi, the evil alchemist, or take a look at a note about Scavengers that has been written by one of the Midlandic monks!

We have reworked the rewards for this collection, which from now on will give:
— A “Beast Expert” title!
— A new skin “Ancient Beast Tamer’s Hood”!



(Players who have already collected all of the pieces of this collection, will find the new skin in their “Owned Skins” window [default: O]) after today’s patch!

A Tale of Ice and Flame

Will be a collection talking about important events in the history of Ismirs, their beliefs, and famous heroes! Be sure to look for the pieces in order to find out about the great siege of Mereley or hear the story of the famed Njordsson of Hordun Temple!

Upon collecting all the fragments of the collection you will get:
— A “Grand Voyager” title!
— Attribute points to boost the strength of your character!
— Character Development and Crafting experience!

Age of Steel and Stone

Is a collection presenting knowledge about the beliefs of the people of Midland, as well as sheds some light upon the discovery of the island of Stoneholm, or tells the story of a massacre at Tenebrok, where Midlandic knights slaughtered Ismir, to suffer severe consequences then.

Upon collecting all the fragments of the collection you will get:
— A “Royal Explorer” title!
— Attribute points to boost the strength of your character!
— Character Development and Crafting experience!

Under the Never-Setting Sun

Delve into the story of the Sangmar Empire with this collection and learn how The Great City of Baalhammon has been established, how Sirius became an exile, or possess the forbidden knowledge about the mysterious Azebian gods!

Upon collecting all the fragments of the collection you will get:
— An “Imperial Seeker” title!
— Attribute points to boost the strength of your character!
— Character Development and Crafting experience!

Please be advised, that the extra attribute points can add to the same rules as points from Kargald champion cards. The limit of attributes was yet increased from 20 to 25 additional points.

Along with the redesigned rewards, we have addressed reported and found UI and UX issues in the system and fixed them all. We believe gathering the collection pieces will give you a lot of fun, and the rewards will be interesting enough to encourage you to go on an adventure. We wish you the best of luck in your voyages!



[h2]Balanced questlines[/h2]

We have collected and analyzed a lot of data from the reworked questlines. Thanks to that we were able to point places in the playthrough where players could have trouble continuing quests or experienced any other issues.

Our designers took some time to introduce multiple improvements in many quests, and here’s the list of the most important changes:

– Nerfed slave hunter boss, reduced amount of animals needed to kill and checked the respawns around the last boss in the last sangmarian quest.
– In Ismir quest where we meet poachers, we have added teleports and tunnel passage to ensure better UX for players. Added more markers to guide players better.
– In the Ismir crafting inn area, we have added robbed caravan, reworked the level design of the Inn, a dead body in a proper place, and a quest tunnel guiding the player to the task. Additionally, we have updated the dialogues, added new objectives, and improved quest marker positions.
– In Ismir starting questline, we have changed the NPC in the last quest which we need to report to finish it. Changed the bell to fireplace interactive in the middle of the questline, adjusted the NPCs and GoTo markers positions, and added ringing the bell interaction as one of the last objectives, after killing the sergeant.
– In the Midland Farm area, we have changed boars to moas. Reduced the number of animals that needed to be killed by half. Improved the Black Sickle mobs whose attack quest NPC camp and added more markers to follow and ensure proper guiding.
– In the Midland “Four Mercenaries” quest, we have adjusted the markers and fixed the problem that could allow spawnkilling of the mobs in the quest.
– Midland quest “Menace in the mist” received updated dialogues and objectives. The robbed caravan was placed nearby and killing the robbers became a new task to complete in this quest.
– In Midland “Hold the line”, we have moved the ringing the bell objective to the end of the quest and introduced some level design changes in the quest area.



[h2]Quality of Life[/h2]

– Added platforms securing spawns in the Ruined Temple event.
– Minor fixes and improvements to glory armor Honour set cosmetic skins.
– Added two last tournament winners to arena memorials.

[h2]Fixes[/h2]

– Fixed the issues with Halloween events where some could not have enough mobs to be completed.
– Fixed the issue where buttons on the friendly fire confirmation window could be duplicated.
– Soldiers' Heavy Gauntlets disassemble and return changed from steel to iron scraps, and from decatized canvas scraps to fabric scraps.

[h2]Community Breakdown[/h2]

Every two weeks, we’re rewarding active content creators who spread the word about Gloria Victis, so we have some new videos to share with you! Click the links, subscribe to the channels of those awesome people, and leave some love in the comments! Today's winners are:

CTpaX, for awesome SoW footage: https://youtu.be/NrNV30kcOHo
Yotad, for showing how to find an have fun with PVP, https://youtu.be/VvHsp0GxAIo
and WekizZ for his mad axe-throwing skills :) https://youtu.be/mIjkNaRoLjo
Guys, reach Daimon via Discord to get your 2000 Ambers!

#gloriavictis and #playgloriavictis are becoming even more visible thanks to your help and contributions. Be sure to use them in your video descriptions, and share with us your creations on our official Discord.

Thank you for reading to the end, and see you on the battlefield!

🎃 Halloween in Gloria Victis MMORPG!

Greetings, Warriors!

There's a night in the year when the wolves howl at the bright moon and the cold air gives you goosebumps. A night, when strange things happen, and damp fog bursts into the lungs with every careful breath. When ominous sounds can be heard on the edge of the dark forest, and small, moving lights float over the tall grass. One night when the unspoken comes out to eat. And he has a great appetite for candy and sweets.

It's time to start the celebration of Halloween in Gloria Victis MMORPG!

The game world is embellished with spooky decorations; trebuchets and catapults launch spooky Jack-o’-lanterns, and you can participate in various event activities. Look for the pumpkin icons on the map - events marked with them give you the possibility to collect sweets, exchangeable for event rewards.

We're happy to introduce new cosmetic weapon skins for a lance, one-handed, and two-handed sword, assigned to the Royal Horseman theme added to the game recently. You are getting a brand new PVP event called "Ruined Temple" – a new raid with loot enabled aimed at hardcore PvP players.

Check out the most essential details in the video below, and be sure to subscribe to Gloria Victis Games' YouTube channel, leave a like or comment if you want to see more of such videos, and follow us on our Social Media to be up to date!

[previewyoutube]VIDEO[/previewyoutube]
Changelog v.0.9.9.6.6 Beta


[h2]Halloween event[/h2]

Login to Gloria Victis MMORPG between 27.10.2022 and 10.11.2022 to take part in the Halloween event, learn the story of the jittery Confectioner, and put your hands on unique, limited rewards!



Spooookiness!

Along with the special ingame event, we are introducing some changes to the game world:
  • Capital cities are receiving spooky decorations, to ensure a proper mood. We are so glad that we have made nights darker and more immersive!
  • Catapults and trebuchets will temporarily launch special pumpkin projectiles, so you can rain some spookiness on the heads of your enemies!
  • We're adding a few new Coat of Arms symbols, purchasable for sweets, and added to the Supporter Shop list.
  • In Supporter Shop, you can find a special Nadir-themed shield skin, a lot of spooky cosmetics for various weapons, tools, and workstations, and also new spawnable interactives - a Halloween flying lantern and a swarm of bats.
  • Skeleton Horse is once again available to be found and tamed.


[h2]New PVP event: “Ruined Temple”[/h2]

Today you are getting access to a new event called "Ruined Temple." This activity is a new raid created for hardcore PVP players. It offers high risk but yields high rewards in a competitive environment where all nations can battle each other in teams of five. You can get a lot of sweets at this event, so fight bravely!

The event can be started by delivering the meteoric iron to an NPC in the capital. Once the items are delivered, a pop-up shows on the UI for the players to join. The event has a 2hr cooldown between raid ends.

The idea of the event is to compete in groups of five in a closed arena in three rounds of combat. Players who joined the event are spawned in hubs created for their nation, from where they can teleport to cages located in the event arena. While hubs are connected to the nations, the cages are randomized each time and a nation can spawn in a different, separated cage.

There, in cages, all nations spawn behind a destructible portcullis which can be opened from the inside by a lever that appears after a 30-second time passes. Once opened, players can get out to the middle arena.



Main event stage progress:

– In the middle of the arena there is a statue and a lever. Using the lever blocks the ability to teleport from the hub spawn to the arena.
– In the arena, players have five minutes to trigger the statue. When the interaction with the statue is finished, a boss is spawned.
– There is a 7-minute time to kill the boss.
– If players fail to finish one of the stages in time, the raid ends and teleports players back to the capital.
– Killing a boss grants a reward based on the round of the event and disables the option to teleport from the hub to the arena.
– After the boss is killed, players have two minutes to use the doors located at the arena to go back to the hub.
– After two minutes, the arena kills everyone who stays there.
– From the hub, players can once again teleport to the arena for the next stage when the cooldown is over.
– There are three rounds. After round 3 is locked (when the boss of round 3 is killed or the lever of round 3 is pressed), we do not let nations join the event.
– The event allows looting other players.

[h2]Cosmetic skins[/h2]

We are introducing new cosmetic skins for a lance, one-handed, and two-handed sword.“Royal Horseman” cosmetics are available for you in the in-game Supporter Shop – hotkey [K].



[h2]Improvements and fixes[/h2]

– Removed the possibility to consume some of the crafting materials, for example, Wax or Beast blood.
– Fixed the position and placement of scaffoldings colliders on wells, guardhouses, and workshops.
– Fixed an issue where playing Dice could catch the mouse pointer and softlock the game.
– Fixed an edge case issue that could block showing Respawn Window if the player opened the Map while dying.
– Fixed 58 level design, terrain, and texture bugs.

[h2]Special News: Release of Nadir: The Grimdark Deckbuilder![/h2]



As you may know, we are providing publisher support for a group of young, talented developers working on a unique card roguelike game called “Nadir”.

If Halloween is not enough for you, then we have just announced the release date of the game that we are a publisher - Nadir: The Grimdark Deckbuilder will be released on the 8th of November 2022, so in less than two weeks from now!

We are pleased to invite you to play the updated, free-to-play Demo of Nadir and to add the game to your wishlist:

[h2]Be sure to add the game to your wishlist![/h2]
https://store.steampowered.com/app/1535100

Weekly Update 338: Explore the lore!

Greetings, Warriors!

When the core of our team is working on the rework of the Guild content we announced a few weeks ago, part of us was able to deliver some fixes for various systems and features, as well as introduce the first iteration of the Lore system, which will be a neat addition to the game, expanding its plot and adding some spice to the world we are creating.

As we forecasted recently on our Discord, we’re about to host a cyclic PVP event on EU Eaglewood server global arena this Saturday! Gather a team of five brave warriors and meet other competitors at 8:00 PM GMT to take part in the tournament and have chances to win extraordinary rewards!

After the recent game sale, we are welcoming all the newcomers and wishing them the best in their adventure. We hope our community will as always take good care of you and you’ll meet a lot of new friends here. You all are more than welcome to join our official Socials and say hello to other players and the Dev Team. We are always here to assist you with any need.

And now, let’s dive into today's changes list:

The screenshot’s authors were awarded. Siegbert, Neqster, and Robin Da Hood – check your Ambers!

[h2]PVP event on Saturday![/h2]

It will start at 20:00 GMT, 22:00 CEST (GMT+2) on Saturday, October 22nd. Join us in the arena on the [Europe] Eaglewood server and fight for fame in 5v5 battles. We invite everyone, especially our new players! The winners will be immortalized on the in-game monuments, and everyone who will come will receive rewards! Additionally, winners of the tournament will receive a commemorative sword.

Rules:

- We'll host 5v5 battles in elimination style. A group having at least one man standing at the end of a fight - wins it. The last two remaining groups will fight in the finals – a team that wins two rounds in the finals wins the event.
- Reviving fallen players during a fight is forbidden.
- Those are foot combat fights, so horses are not allowed.
- Interrupting the event anyhow and bringing the siege engines into the arena may be sanctioned with a temporary account suspension

Team registration will start at 19:30 GMT (21:30 CEST). Stay in the arena through and after the event to receive rewards! Your hosts will be Daimon Frey and Kibsoon Resurrected

Organizing the event at this time allows players from all over the world to join, regardless of the server. We're aware that it may be a potential SoW time, so we are disabling the tokening possibility on Eaglewood on Friday, the 21st of October.

Changelog v.0.9.9.6.5 Beta


[h2]Updated Engine[/h2]

After a few days of internal and external tests, we are transferring the game to an updated engine version. This change should improve the game's stability and allow us to scale the performance of the game better. We will continue our work on optimization of the new engine version, and as there are significant improvements in its core, we are happy to have such an opportunity. You can expect some more refinements of this matter in the near future!

[h2]Lore system[/h2]

We would like to make exploring Stoneholm more fun and rewarding, adding a bit of lore to it at the same time. We can achieve it by scattering Lore pieces all over the world while rewarding people for finding them.

In the first iteration, we are adding the first lore collection. We plan to add three more of them soon. Nation-oriented ones will be stories, cut into pieces, and spread all over the nation’s territory. The one you are receiving today is considered “common” - made of pieces unrelated to national ones, and containing some data about animals and creatures living on Stoneholm Island.

Ride across the world and search for unique monuments, milestones, and runestones and interact with them to open a special interface and add a piece to one of the collections. Remember, that the lore system is separate for each character.



There will also be an option of finding some collectibles as loot. World bosses and boss creatures will have a chance of dropping unique collectible pages that are not possible to be found anywhere else. But this addition will be introduced in the following weeks.

Completing the collection will grant you a unique title, and give you a special quest with a great reward. We wish you a lot of fun while exploring the world!

[h2]Quality of life[/h2]

– Improvements to camera vertical axis smoothness. We have fixed the unintentional stuttering when moving the camera up and down. This does not have any impact on the combat system.
– Polishing touches to newly added Royal Horseman skins.

Tweaks in siege events start rules

The start of the siege (and thus also the continuation) is blocked for 30 minutes before the Valley of Death tournament dedicated to the given server. From the moment of blocking, no event should start until a post-tournament event starts on a given server (that is, the one that is connected to the tournament and starts automatically after it). Only the start of the post-tournament event unlocks the possibility of starting/continuing siege events. The VoD trigger overrides the last drawn time of the next Siege. That is, if, for example, the siege time was drawn at 12:00, and the tournament was at 11: 00. This post-tournament siege (e.g. at 11:20) will overwrite the time “12:00” so that the gap between the post-tournament siege and the random siege is larger.

New screenshots

We are happy to announce that the screenshots on our Steam page have been updated, thanks to the support of our awesome community. Creators of the featured captures are receiving Ambers! Thank you for your help, and remember to post your screenshots on Steam Community Hub or our Discord to have a chance to be rewarded!



[h2]Fixes[/h2]

– Fixed an issue where sometimes, if a siege event ended with the defenders winning, a continuation would start that should not have taken place.
– Fixed a problem where if a tournament ended before its base time, and the siege event started after that ended quickly with the capture of the flag, the continuation of the siege event would not start.
– Fixed an issue where technology progress after weekly diminishing could be much lower than expected by indicator.
– Fixed an unintentional behavior of AI NPCs running in circles while fighting against other AI.
– Fixed an issue where joining the guild via the recruitment board could result in an error and not sending a proper notification about joining the guild.
– Fixed an issue causing game options to be not saved when closing the window with the ESC key after making changes, for example in sound volume.
– Fixed the issue that sometimes caused items with durability below 80% could not to be sold on the market.
– Fixed a problem where siege events were continued in cases where they should not be.
– Fixed the minimaps at Volcano, Frontier Pass, Sea Wraiths events, and Valley of Death maps.
– Fixed the dialogue with Viator which could lock the questline progress.

Weekly Update 337: Improved and extended PVP events!

Greetings, Warriors!

We’ve noticed you like it when we show you the updates in the form of videos, so we decided to try and produce a short video summary of our recent work and today's patch. Today – among others – we are visually polishing the recently added Meteor event, adding an extension to the Pride Long Forgotten event, and introducing a brand new cosmetic skin!

Check out the most important details in the video below, and be sure to subscribe to Gloria Victis Games' YouTube channel, leave a like or comment if you want to see more of such videos, and follow us on our Social Media to be up to date!

[previewyoutube]VIDEO[/previewyoutube]
Changelog v.0.9.9.6.4 Beta


[h2]Extension to event “Pride Long Forgotten”[/h2]

As you know, lately we were focusing on some PVE aspects of the game and visuals, including quests, a new map layout, and polish to the above. As we are unable to focus on everything at one time, we are glad that now we can address some voices that were raised recently and put some love into the PVP aspect of the game.

We are greatly extending the Pride Long Forgotten event. It is one of the great locations on the map and enjoyable activity for players interested in some skirmishes while playing. The event receives a second part, taking place in dungeons beneath ruins. After you finish the first stage of the event, which stays as before with just some polish and small changes, three special entrances are unlocked, leading to the dungeon. Each of those three trapdoors leads to a different part of the dungeon – one to the Armory, filled with skeletons, one to the wine cellar, inhabited by spiders and their queen, and one to a Crypt, where players have to collect scattered documents. Clear all rooms to summon a mighty Butcher in a boss room in the middle of the dungeon!

We are already working on new event locations and new PVP-oriented events in the background, so stay tuned! More are coming soon!

[h2]Quality of Life[/h2]

[h3]Sign from the Gods[/h3]

The newly added “Sign from the Gods” event has been iterated and improved visually. The meteor is now lighting the area on its way down, and the impact itself is being shown as a bright blast followed by a shock wave.



[h3]Cosmetic skins[/h3]

We are introducing a new cosmetic skin set to the game using medium glory items as its base. “Royal Horseman” armor cosmetics are available for you in the in-game Supporter Shop – hotkey [K]

None know the land or its people better than the Royal Horsemen, for they travel to the furthest corners of the world and fight in the retinues of kings and heroes. Prized for their versatility and speed, they bring chaos to enemy formations and cut down all in their way.



[h3]Other improvements[/h3]

– Remastered 3D models of wooden towers, scaffolding, and some more wooden structures
– Added quest boards in all locations of the frontier regions
– Added markers for quest boards on the map and minimap
– Improved optimization of loading models with particle systems included (so lighting mostly), scenes should load more efficiently with less performance overhead.
– In the game options, moved My Constructions and Skins windows from Misc to Interface Settings
– Added My Constructions window to Quick Menu Panel near Minimap
– Added dynamic height to nation change message dropdown.

The screenshot’s authors were awarded. Jojo, and Gibbens – check your Ambers!!

[h2]Fixes[/h2]

– Fixed terrain controller. Cases, when players are getting stuck on the loading screen during the game, should be fixed. Due to the issue being very much edge case and hardware related we would be more than happy to hear your feedback if it’s not happening to you anymore.
– Fixed the issue with renovation/meteoric reinforcement that could bug out processed items.
– Fixed the issue where the animation and progress bar of the milking minigame was not interrupted when animals died during the interaction.
– Fixed a problem where ally animals were attacking players that tried to hit them.
– Fixed an issue where some stairs in the Catacombs and Serai were placed too high to use without a need to jump on them.
– Fixed the damaged models of wooden stairs in Siege Camps.
– Replaced "ItemFilterTagArmors" to "ItemFilterTagArmor" in requirements and consequences of Character Development Disassembling tree side panels to translate it properly.