1. Gloria Victis
  2. News

Gloria Victis News

Weekly Update 319: New Market User Interface & Quality of Life improvements

Greetings, Warriors!

We have great news for you today: We're happy to present refreshed visuals of the ingame Market and further improvements and changes regarding interface overhaul, as well as, some important fixes and improvements introduced thanks to your reports and support.

The new Market UI, as this is one of the most developed interfaces in our game, may require a few polishing touches here and there, so we're counting on your feedback. Let us know what you think!

Also, we'd like to thank you for participating in the every-two-week video contest. It was great fun, we had many videos posted on a dedicated channel on our Discord. The rewards will be delivered to the winners in the upcoming 24 hours, and check the details below who got the prize this time!

Last but not least, this is the end of the first week of the Glory Season, so we'd like to encourage you to take part in global conquest and climb the seasonal ladders to receive great rewards at its end.

Let’s check today's update details!

If you see your screenshot, art, or video in today's changelog – please contact Daimon Frey#5854 on our official Discord – it is harder to track your ingame nicknames from Discord, so this time it would be much easier if you could simply apply for the reward. Thanks in advance!

[h2]WiP insight: Cross-servers Valley of Death Tournaments[/h2]

We're happy to announce that the cross-servers tournament feature is under production. We're aware that people like to sometimes jump to other servers and participate in VoD tournaments despite having slightly worse ping, so we want them to be able to do that, for example – to help with balance and ensure more fun for everyone.

Of course, it's impossible to simply forget about the reality and distances between servers, so there will still be a priority to join for players from VoD host servers, and every server tournament will be hosted on the original region's server at the same time like currently. There will be just a possibility to get some more players from other servers to participate in it if they would like to, and there will be a place for them.

We hope you’ll like such a possibility!

Changelog v.0.9.9.4.1 Beta


[h2]New Market User Interface[/h2]

This week marks the introduction of an overhauled Market window that, in our eyes, is much more informative and brings a lot of QoL improvements for all players.

The new window is much more detailed and intuitive, yet keeping all the functionalities of the old one. We have added the possibility to put a sale offer directly from inventory, added a search tool in the sell tab, and greatly improved the responsiveness of the interface. We also extended the categories on Market, to make them unified with Character Development interfaces.

Full size preview

[h2]Quality of Life improvements[/h2]

– Polished the Quest / Event panel interface, and improved the visuals of multiple small windows in User Interface, including the Log-out window, Guild Recruitment Board, Mount Panel, Bastion Interface, Memorial window, and Change Nation window.
– Standardized and balanced the vendor prices for tier IV and V gear. From now on, armors parts of the same type and tier will have the same crafting taxes making the market of different sets more balanced and fair. This change, bringing a small increase on the taxes of certain armor sets should not be overly visible for the crafters, however, with the newly introduced technologies, guilds can gain more money from players using the crafting stations in Guild Castles. Changing the prices of items will also mean that putting items into the bastion will now become more beneficial than before.
– Standardized the durations of ingame elixirs. Each elixir except for Purifying Drink and Cleansing Elixir has a base duration of either 10 or 20 minutes.



[h2]Fixes[/h2]

– In a Hotfix introduced earlier this week, we fixed the issues with minimal taxes for items, interaction with gates, and gold from events.
– Fixed an issue where the player tent position on the map could be shown improperly.

[h2]Every-two week Video contest[/h2]

We're extremely happy to see your contribution to the video contest. We received even more gameplay videos than last time and it was even harder to pick a winner who gets 2000 Ambers! Yet, like before, we will have honorable mentions rewarded with 1000 Ambers too!

And this time the winner is Lokarn, for his gameplay video “Volkvar Defense Part VI”. Enjoy your 2k Ambers!
[previewyoutube][/previewyoutube]
Honorable mentions (1k Ambers each):
Rogno – for an awesome Audunstede State of War video: learn some tactics, everyone! https://youtu.be/_XsLQVsju1Q And Geronimodds, for showing us how to BONK a player with three perfectly timed overheads https://youtu.be/zn1gbkLWS_c
Leave some love in the comments and like the videos to help their creators grow. Every player who will leave a comment with his ingame nickname under one of those three videos will receive 50 Ambers next Thursday!

Bonus: We are delighted to see some nice shorts made out of Gloria Victis gameplay, so we would like to also reward Kae and Sorven for their contributions:
https://youtu.be/aMv7FPkyGdk https://youtu.be/UNPomQA-wYc Great job, everyone!

If you want to check the rest of the videos shared by our players – join our Discord and check the #media-streamers channel – there’s much more fun stuff to watch, subscribe and share!

Weekly Update 318: Guild technologies & New Glory Season!

Greetings, Warriors!

We’re happy to introduce a complex, brand new system, full of interesting mechanics, buffs, and challenges for guilds to enjoy. The Guild Technologies system is live!

Guild technologies is a new feature enabling guilds to specialize in a certain part of Gloria Victis's content. We feel that it is important to create new content for all guilds (especially the smaller ones) and we believe that introduction of the guild technologies will create a chance to compete, making even smaller guilds a valuable asset for the nation.

Additionally, there are many more significant improvements delivered in today's update. Among others we can mention: reworked siege engine code to improve their behavior, removing furnace looting, and impactful NPC and animal AI improvements.

Along with the new Glory Season, our designers decided to rebalance the weapons a little, putting more worth on craftable items and making non-craftable ones even more unique. We are also updating the game rules and moderation systems, and adding a brand new skin set to the game!

Find all the details below, and good luck in the new Glory season!

The screenshot’s authors have been awarded. Audemar, Rogno, Ghostickles, and [1stBdC] SARG Rodrigues – enjoy your Ambers!

Changelog v.0.9.9.4 Beta


[h2]New Glory Season[/h2]

The new Glory Season starts now! Each player who became Arena Master or earned the God of War title in the ending season will receive unique, signed swords as a souvenir. Additionally, players from the top of the ranking list receive proper gold rewards and titles. Beyond the fame and respect, there are many reasons to push your way to the top! We’re planning to deliver all rewards in the next 48 hours, so please, stay patient.

A little explanation for the new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position on the leaderboard, so climb up!

[h2]Guild Technologies[/h2]

From now on after hitting the [G] key on your keyboard, you will find a new section of Guild Panel – Guild Technologies.

It is a new feature enabling guilds to research new things that will aid the guilds in their daily activities and give them a new way to specialize in a certain part of Gloria Victis's content. Every guild will be able to invest their time and energy into any combination of the technologies, which will lead to a new type of meta for guilds to be born, a meta suiting the needs of the guilds’ members. The guild technologies system is designed so that it will suit other upcoming changes to the game, thus evolving and growing in size and significance with time.

Each member of the guild can inspect the technologies in Guild Panel, yet only Leaders and Vice Leaders have the power to set them up.

Players will be able to gain the technology points needed to research technologies simply by doing daily activities and events around the map, the very same way it now works with leveling up a guild. Another way to gain the technology points will be for now restricted only to the guilds that own a guild province. A special new building is available to build and generate the points. It is also possible to rob the technology points from these buildings during the State of War, so you have more reasons to bring a siege under other guilds' walls.



Technologies

Each of them is based on at least one of the 3 categories: War, Social, and Crafting technologies.
In the first iteration, you are receiving access to 7 different technologies, yet we are already preparing more of them for the future.

Here’s the impact on each implemented technology you can level up now:

Training Square – Leveling this technology will increase the percentage of experience coming from combat activities, both PvE and PvP.

Inn – The inn will slow down hunger, depending on the level of expansion. In addition, it increases the maximum amount of food that the player can eat.

Wenedian Witch – The Witch will extend the time of action of all positive tinctures and potions.

Sangmarian Official – Without an official, the use of workshops will simply sink gold. The official will make sure that part of the tax will begin to move to the guild bank, the greater the level of expansion.

Azebian Horse Master – Horse Master will allow you to level up your horse faster and increase the chance of finding a good horse.

Nordheim Smith – The higher the level of the blacksmith, the greater the chance of successfully enhancing the item.

Imperial Camp Master – Leveling Camp Master allows you to teleport to the tent from a greater distance.



How to level and use your technologies

Guilds are getting points from various sources: Performing deactivation missions, using a special points generator building (for now limited for guilds who own a guild location), and stealing points from other guild generators during State of War battles.

Technology points that we have earned, we immediately give to individual technologies.
The leader or vice-leader of the guild chooses how to divide the points into individual technologies, determining how many percent they get for a particular technology, by controlling the sliders.

At the time, you can have three technologies active, and there are short cooldowns between switching between them. Yet this convenient feature will allow you to pick dedicated buffs for various content you and your guild would like to participate in at the time.

Technologies level diminishing

Any technology after a certain level will begin to require constant maintenance. Without activity, its level will gradually fall to this impassable limit. The technology drop will be calculated at the end of the week, along with the technology points. In every technology details window, you will be able to find a proper indicator showing how many points will be dropped from the technology level progress bar.



[h2]Quality of Life improvements[/h2]

AI improvements

Improved movement of mobs. Issues like mobs getting into players or snapping around should be happening much less often which should lead to much more fluid combat. Also, most of the animals will now be stopping while attacking which should make it much easier for players to run from them. Thanks to that, accidentally aggroing animals will be much less irritating.

Siege Engines code rework

Reworked Siege Engines movement code, which is making it much harder to make them fall below the ground. Also, machines are now rotating on every axis which makes them fit the terrain they move better. Please remember that when a machine is moving on an unnatural axis it will start getting more damage while moving, and quickly destroy in the edge case (for example flipping up). Also while shooting with machines, it takes their rotation into consideration allowing for more dynamic shooting angles (shooting from an unnatural angle will also lead to receiving more self-damage to the shooting machine). Siege machines now use more physics, should drive more naturally, and don't turn themselves in random directions while driving on uneven terrain. There were also a few other fixes around Siege Engines like Mantlets colliders are now turning off while destroyed to not catch arrows passing by.

Furnaces Looting removed

From now on, furnaces cannot be looted, and if a furnace is destroyed, all materials from inside the furnace are being transferred to the marketplace tab, in the very same way it happens now when a furnace disappears from inactivity.

Almost all recent incidents of looted furnaces were made only as a result of gates left wide open. As it could have been frustrating for players, the only sane option we are left with is to fully prevent looting the furnaces, and ensure that the items will not be lost after destroying the furnace. We are allowing the destruction of furnaces outside of SoW’s by other nation players, the leader of the guild that owns the guild castle where the furnace is placed (only after he triggers the demolition mode in the architect's table view), and of course by player owning the furnace, through the “my buildings” window [J].



Weapons Balance

It caught our attention that two-handed craftable swords are a little underrated. The blame for this is largely borne by "unique" swords, which have become too common and easy to get. From now on, craftable swords will dominate unique ones with their versatility. We are nerfing unique swords piercing damage modificator (from 0.8 to 0.7), and buffing their craftable equivalents in the same area (from 0.8 to 0.9).

Boost applies only to the top tier of weapons; these lower tiers remain at a multiplier of 0.8, as do not have their non-craft counterparts, so they do not need additional benefits.

The ancient longsword is removed from the Spectre loot at the frontier pass event and from now on the only method of looting it is the Spectre from the catacombs, the catacombs chest, and Champion’s Treasure chest, which will make it more unique. Its monstrously large dmg was just throwing use-cases of craftable swords to the side. We hope that its current form will make it more of a weapon for “occasions” such as tournaments, ranking duels, or other important clashes.

The Cusher Sword has become too popular too, and its massive overhead damage makes the craft swords look like toys. Because of this, the chances of its acquisition are reduced to make it more unique and reduce the fear it’s spreading among – but not only – archers.

Additionally, we are reducing the stamina attack cost of one-handed blunts. They still remain the heaviest one-handed option, but we want them to be closer to one-handed axes, which should make them more popular, and also convenient to use.

Full list of tweaks:

– Black Guard's Claymore: Dmg From 143 to 144, stamina usage from 16 to 15, Stabb mod from 0,8x to 0.9x
– Praetorians Longsword: stamina usage from 16 to 15, Stabb mod from 0,8x to 0.9x
– Karleonian War Sword: Dmg From 145 to 146, Stabb mod from 0,8x to 0.9x
– Karleonian Longsword: stamina usage from 17 to 15, Stabb mod from 0,8x to 0.9x
– Ancient Longsword: Stabb mod from 0,8x to 0,7x
– Longsword of Lord's Wrath Brotherhood: Dmg From 145 to 146, stamina usage from 18 to 16, – Stabb mod from 0,8x to 0,7x
– Claymore of Lord's Wrath Brotherhood: stamina usage from 17 to 15, Stabb mod from 0,8x to 0,7x
– Reaper: Stabb mod from 0,8x to 0,7x
– Sir Landry’s Greatsword: Stabb mod from 0,8x to 0,7x
– Slicie: Dmg From 145 to 146, Stabb mod from 0,8x to 0.9x
– The Moonstar: Stabb mod from 0,8x to 0,7x
– Arena Master's Sword: Stabb mod from 0,8x to 0.9x
– God Of War's Sword: stamina usage from 16 to 15, Stabb mod from 0,8x to 0.9x
– Tournament Winner's Sword: stamina usage from 16 to 15, Stabb mod from 0,8x to 0.9x
– Club: stamina usage from 11 to 10
– Servant's Club: stamina usage from 12 to 10
– Ferruled Staff: stamina usage from 12 to 11
– Warden's Mace: stamina usage from 13 to 11
– Peasant's Hammer: stamina usage from 13 to 11
– Deserter's Pick: stamina usage from 14 to 11
– Brigand's Hammer: stamina usage from 15 to 12
– Marauder's Pick: stamina usage from 15 to 12
– Bandit's Hammer: stamina usage from 16 to 13
– Mercenary's Pick: stamina usage from 16 to 13
– Warrior's Hammer: stamina usage from 17 to 14

[h2]Other QoL improvements & Fixes[/h2]

– Added proper information on dynamic events tooltips telling that currency rewards can be scaled to group size.
– Improved the formatting of text in the chat window.
– Adjusted the currency rewards in-game events: The Grey Company, Outlumbered, Black Sickle, Enclave of the Rejected, Rogue Highlanders, The Griffins Company, Frontier Pass, Heathen Plague, Temple of Doom.
– Fixed triggers of some tutorials, as they were doubled in some cases.
– Fixed last issues with skins loading after login, relog, and transfer to the tournament. There is a known edge case where skins may not be visible for us but will be visible for other players.
– Fixed windows positions of Supporter Shop and its popups.
– Fixed description of character removal confirmation window.



[h2]Current and upcoming improvements in-game moderation[/h2]

After hearing your feedback, and thanks to cooperation with other competitive online games community managers from other games and companies, we are introducing severe changes in our rules and penalty system.

We are removing the division between chat and game rules violations. As intended in the beginning, we want players to understand that both those types of violations are equal, are counted in the penalty system as one and both can lead to Permanent Ban. We are also removing the division between light and severe violations, understanding them now as regular ones, but keeping the current status for unforgivable violations, which leads to permanent bans instantly.

The thing that needs addressing, is the fact that our players are not always aware of the rules and the results of breaking them. This is why our moderators are creating a simple and clear Rules of Conduct infographic in the form of a table with violations and related sanctions. This Infographic will be linked to all warning and penalty messages, as well as accessible anytime from the game itself.

We are introducing a new penalty – gameplay softban, which should help moderate our community better. Players can receive a status (debuff), that will limit their access to various features which can be anyhow used against other players. This status will be always added to the temporary ban penalty and may be added to the mute penalty too, according to the GM initiative.

Softban is not allowing to:

– Spawning and operating siege engines, including joining the siege engine crew as a passenger.
– Kicking players from the party
– Turning on Friendly Fire
– Using the Votespy feature
– Opening second doors in gates
– Using interactive defenses (i.e. oil, logs)

As we have and want to keep our system simple, we are keeping the four tiers of sanctions, expanding over time with each next violation. The first, second, and third offenses to rules will be sanctioned with temporary mutes or bans, supported by gameplay softlock. The fourth one will still lead to a permanent penalty. To give you a better idea, here’s a list:

Regular rules violations:

The first rules offense results in 3-days Ban/Mute and 7-days Softlock
The second rules offense results in 7-days Ban/Mute and 30-days Softlock
The third rules offense results in a 14-days Ban/Mute and 60-days Softlock
The fourth rules offense results in a Permanent Ban or Definitive Mute

* We also reserve the right to pardon a player and exchange the first rules offense penalty for a warning, according to the GM initiative.
** If the last penalty on a player was placed over a year ago, the last penalty may be repeated, instead of extended, according to the GM initiative.
*** Based on the action that you have taken, the period of punishment might be extended or your account might be blocked permanently, according to the GM initiative.

Unforgivable violations: Players can receive an instant Permanent Ban for some rule violations. This includes sharing players’ private data (i.e. names, images, social media accounts, addresses), threats of any kind, and more, as will be explained in the Rules of Conduct Table.

We also want our players to be aware of how many violations they have in their history. As we already have a penalty tracker in our moderation systems, we will show how many and what penalties players have in-game, so it will be easier for you to know what may be the result of further rules violations, and will for sure reduce the number of issues and misunderstandings between community and the system.

We would like to kindly ask you to use ingame report systems and official ways to contact game support. Our moderators are available for you under the official email: [email protected]

We believe that together with you – our community, we can continue creating a safe and enjoyable space for everyone in our game.

[h2]New Cosmetic Skins[/h2]

Full size here!

We are introducing a new cosmetic skin set to the game using heavy glory items as its base. “Valour” heavy armor, heavy shield, and two-handed mace “Bonebreaker” are available for you in the in-game Supporter Shop – hotkey [K].

Thank you for reading to the end, and once again – good luck on the battlefields!

Gloria Victis News – Glory Season, WIP insight, video contest and more!

Greetings, Warriors!

This week we are taking a short break before introducing one of the biggest features we are preparing for you in the background – Guild Technologies. This week in Poland was shorter, as we had two days cut off by a national holiday – so we decided it would be reasonable to exceptionally postpone the next update to the following week. Those who haven't left Lublin for the holiday met at the weekend and expanded our office. We needed more space, and we had to demolish a wall to get access to the next room. But we did it in style! One of our employees - you may know him for his work as a user interface programmer - put on armor (safety first!), and started hammering.



After hours, we are cleaning the new space up and doing a small renovation, to be able to work there, yet we still have some matters to discuss and share with you, so stick around and check the details below!

The screenshot’s authors have been awarded. Ænema, Brudna_Ryba® [♔], and [1stBdC] Marques – you will receive your Ambers soon!

[h2]Glory Season[/h2]

Remember, that this week is the last of the current Glory Season! The new season will start on Thursday, the 12th of May. Also, we’d like to remind you that the last day of the season – Wednesday, the 11th of May – will be a dedicated day of the season's end. You will not earn any Nation Points during that day, and it will be the last bell to donate the one you accumulated to your guild. The top players on the ranking table will earn great rewards and nice titles, so it’s time to compete against the others and fight your way to the top of the ladder!

A little explanation for the new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position on the leaderboard, so climb up it!

[h2]WIP insight – Guild Technologies[/h2]

The next updates will bring the long-awaited, brand new system, introducing a number of new interesting mechanics, buffs, and challenges for guilds to enjoy! Yes, we can finally fully announce the upcoming Guild Technologies system!

We feel that it’s important to create new content for all guilds (especially the smaller ones) and we believe that introduction of the guild technologies will enable the smaller guilds to specialize in certain fields of Gloria Victis and have a chance to compete, or even excel in these fields against the big guilds, making them a valuable asset for the nation.

Guild technologies will be a new feature enabling guilds to build and research new types of structures, that will aid the guilds in their daily activities and give them a new way to specialize in a certain part of Gloria Victis content.

We aimed to design the technologies so that each of them is based on at least one of the 3 categories:
  • War technologies (i.e. longer potion buffs)
  • Social technologies (i.e. slower food drain)
  • Crafting technologies (i.e. smaller market taxes)
that will offer buffs and new mechanics aiding these aspects of the game for that guild.

Every guild will be able to invest their time and energy into any combination of the technologies, which will lead to a new type of meta for guilds to be born, a meta suiting the needs of the guilds’ members.

The guild technologies system is designed so that it will suit other upcoming changes to the game, thus evolving and growing in size and significance with time.



First iteration

In order not to blow away all of the fun things that are about to come in the next months, let’s first talk about the features of guild technologies that are about to hit the main server in the next few weeks.

Gain technology points...

Each guild will be able to gain the technology points needed to research technologies simply by doing daily activities and events around the map, the very same way it now works with leveling up a guild.

Another way to gain the technology points will be for now restricted only to the guilds that own a guild province. A new building will be available to build and generate the points.

However, don’t worry we will soon be adding other systems that will enable all guilds to place their own buildings of this kind! So, just do your daily quests, be active around the map in search for events and wait for your own generators to earn more points…

…or fight for them!

While the new buildings will be providing some additional technology points for the guilds owning the guild castles, it will also be possible to rob the technology points from these buildings during SoW! Wake up, there are some castles to ~~burn~~ rob!

Research technologies

Up until this point in reading, a question might come up — what do I need the points for? The answer is simple — the points can be used by the leader and his 2nd in command to research technologies for the guild. Each technology will be getting better with each level, but there is also a catch — after a technology reaches a certain level it will be starting to diminish, meaning that if a guild doesn’t deliver enough points, its level will drop!

[h2]Every-two week Video contest[/h2]

We are extremely happy to see your contribution to the video contest. We are receiving a lot of nice gameplay videos and it was quite hard to pick a winner who gets 2000 Ambers! Yet, like before, we will have honorable mentions rewarded with 1000 Ambers too!

And this time the winner is *drumroll*: Audemar! With his gameplay video “Gloria Victis - They kept coming…” Enjoy your 2k Ambers!

[previewyoutube][/previewyoutube]
Honorable mentions (1k Ambers each):

Traveller – greetings to the whole Bellatores guild, and good fight!
https://www.youtube.com/watch?v=8AY4nYBiUqs And Yildaqiqiqi for “¡¡¡Captain, Captain Look – Enemis!!!”
https://www.youtube.com/watch?v=hkzvvpxOrAM
Leave some love in the comments and like the videos to help their creators grow. Be sure to leave your nickname in the comment to get 50 Ambers along with the new season start!

If you want to check the rest of the videos shared by our players – join our Discord and check the #media-streamers channel – there’s much more fun stuff to watch, subscribe and share!

As we are in the Community section already, we would like to show you something awesome. Players from the Polish guild "Gwardia Karleonu" met recently at their own small convention. If you would like to see the awesome banner they created and how they had fun, you can find their photos on our Discord. It is heartwarming to see that Gloria Victis is creating such bonds between players, and we are honored to create a space for you all, to meet new friends, and have fun together. But that’s not all! Those people created a playable card game, where the heroes on cards are represented by themselves! Breathtaking!



We would be delighted to get a copy of that game to play at our office, so… (call me – Daim). And kudos to all who contributed! We’re happy to have you!



We also cannot miss the fact that our game is constantly growing and inviting cool communities from around the world. Here 's one for Portugal 1º Batalhão de Caçadores! Welcome to the game and good luck on the battlefields! We are amazed at how many recruits you gathered and we cannot wait to see you grow! Vejo você na batalha!



That would be all for today. Next week will be awesome, so stay tuned!
Thank you for sticking around, and see you in the game!

Weekly Update 317: Better UX for workstations and economy changes

Greetings, warriors!

Today, we are sending some love to crafters and gatherers of Stoneholm. Thanks to your suggestions and support, we are introducing numerous improvements to the workstation User Interface and increasing the convenience of their use. We believe those well thought changes will greatly improve your experience as crafters and will be much appreciated.

The core of our team is still busy working on the bigger systems we are preparing for you – guild technologies, further part of Interface overhaul, and expanding cluster system to increase server performance and capacity. You can expect them in the upcoming weeks, but as always, we had some time to address your reports and make some other important changes and fixes.

Let’s jump straight to the details, and see you in the game!

The screenshot’s authors have been awarded. KHΞM, Salty, and PowerChopper – check your Ambers!

Changelog v.0.9.9.3.7 Beta


[h2]Workstations[/h2]

Workstations are an important part of the ingame economy and relief from manual crafting. Those are in the game for a while and are helping us every day to process gathered or looted materials into tools of war. But their interface had some space for improvements, so we gathered players' and designers' feedback to introduce a small overhaul of interacting with that system. We want them to be convenient and intuitive, to make it easier to use them. This is why we are introducing what follows:

Get Materials button

We are adding a special button, which will allow you to put the materials required to craft a given recipe automatically from your inventory. No more searching for ingredients in your bags! After clicking the button next to the recipes library, a popup will be shown, allowing you to use the slider to indicate the number of products you want to create. The slider is capped on the least available item required to craft a given recipe. But we wanted it to be even smarter: If there are two or more materials that can be used as one of the ingredients, the system will firstly use the one that is primary for the recipe (shown by default). If you do not have primary resources in your bags, but you have two other ingredients that can be used instead, the system will pick the one that is cheaper, based on the items' market worth.

Choose fuel / finisher / bait

From now on you can also pick various “fuels” for your workstations more automatically. By clicking a proper button in the workstation window, you will get a list of available items – vary on the type of the workstation – and place it in the proper slot. It is also quite convenient to see all items of this type listed in the popup, then search for them in your bags. This system also has a nice automated sorting feature: Fuels are sorted by their burn temperature from the left if they are available. And those which have the same temperature are sorted by price to ensure you are using the cheapest fuel. If you decide to add some more of the already placed item, it will be stacked instead of taking another slot.



Fish trap

As players were not expecting that fish traps yet have a limit to caught items and find that out after his fish trap gets filled for the first time, we decided it will be better to show a live counter of the limit. So from now on, instead of “max 20” products, you’ll find for example a “7/20” indicator, which should give a better idea of how this workstation works.

Minimum temperature

We used to show the range of burn temperatures required to process a given recipe, but to be honest, the most important information is what minimum temperature needs to be kept to keep the workstation running. That’s why we are now showing only this information, as one digit.

Product slots

Product slots were locked and it was possible to only take items out of them. You could not place anything in them, so sometimes they could look unresponsive or broken. From now on, we are hiding empty slots, so it will not lead to such issues and you will not be tempted to try and place any materials or fuel in them.

Doubleclick on fuel items

Simple yet game-changing: items known and understood by the system as fuel/finisher/bait will be automatically moved to proper slots, not material slots like they used to work before. We believe this convenient change will greatly improve the ergonomics of using workstations.

Recipes sorting and highlighting

From now on, known recipes will be nicely sorted on their list. First and foremost, a recipe that is available to be processed, looking at the workstation and player inventory will be shown on the top of the list and highlighted in green color. Secondly, the recipe that is ready to be processed – the workstation has all requested ingredients in it – will be marked with a green tick icon on the list.



[h2]Quality of Life improvements[/h2]

– For the game economy, it is important to maintain it accessible and reasonable for all players. As we want to prevent inflation from impacting the market prices, and ensure good possibilities to earn gold and sell your loot and crafted items with profit, we should take action to increase the currency value. It needs to be addressed, and we do not want to reduce the ways to farm gold, so instead of reducing it globally (especially at events like ragi/Brandon/Sirius), we are giving a choice between item reward and currency, and Contribution Points and currency, which still allows those who came strictly after gold to farm it, and those who do not need it will not help inflation of the market. As a counterweight to this change, currency rewards have been slightly increased in the most popular events. Thanks to that we can ensure lower inflation, which means cheaper prices on the market and more traffic on it.
– We are changing how durability loss works. From now on, durability loss will not be counted on every hit, but it will have a 10% chance of happening for 10 times more value. This way the tempo of durability loss stays the same, but the game is sending ten times fewer updates about durability changes to the database and between player and server. Additionally, It will be much more visible than the amount of lost durability can be lowered thanks to character development tree perks. And on top of the above reasons, we do believe it is more reasonable from a player perspective for an item to be damaged only sometimes not on every single usage.
– Improved character leg movement animation when rotating. This change does not have any impact on the controller, it is purely visual.
– NPCs should not overshoot their waypoint.
– The Minimap menu is now not expanded by default.
– Added an animation of a drunken state and slight screen shaking for the first seconds of that state. To play it, your character needs to be in an unarmed idle state and under the influence of alcohol.



[h2]Fixes[/h2]

– Retaking minor flags by major flag owners will not trigger a siege on major flags.
– Fixed an issue in the loot priority system. From now on, the system should work as intended, and give loot priority for 3 seconds to the player who dealt 70%+ of the damage.
– Fixed the issue where the combat log message about horse receiving damage was not displayed correctly.
– Skill that decreases damage received by horses should now properly impact siege engine damage too.
– Mobs should not be able to launch attacks in the very same frame they blocked which is impossible for players.
– Fixed an issue where it was possible to bypass the “back to armed” state with interruble and stop it to get to block instantly after throwing

Weekly Update 316: FOR THE MEMES!

Greetings, Warriors!

This week, as it was a little shorter due to the Easter holiday, and the team is currently working on bigger features and changes requiring more time to be delivered, the person responsible for creating changelogs (*Daim waving from afar*) decided to take a slightly different approach to the task. This week, we’d like to share with you some of our community work and invite you to join our socials, Discord, and help the game to grow. We have so much fun content, and we have very talented creators, so we want to dedicate today's changelog to their contribution.

Of course, as always we are introducing some fixes and improvements to various game systems, among others – issues with new “No entry for horses” Bastion rules, User interface, and players and NPCs animations!

And now: FOR THE MEMES! To battle!

Disclaimer: We will not use any Mitchorn_Torborn memes in this changelog, you are safe to scroll down.

If you see your screenshot, meme, or video in today's changelog – please contact Daimon Frey#5854 on our official Discord – it is harder to track your IGN nicknames from Discord, so this time it would be much easier if you could simply apply for the reward. Thanks in advance!

[h2]Gloria Victis Continuous Video Contest[/h2]

We’ll start with an every-two-weeks video contest. We are watching videos on the #media-streamers channel on our Discord and observing other players' reactions. This time, one of the contributors swept the competition with a greatly edited video, and we were happy to boost this reach a little on our social media, along with rewarding him with 2000 Ambers! This man deserves your subs, likes, and comments, so if you haven’t had the chance to see his production: go send some love and help Komodor’s Youtube channel to grow! [previewyoutube][/previewyoutube]
Additionally, we would like to highlight two more videos. Both are kind-of reviews from the perspective of relatively new players, and we are very glad to hear their constructive and positive feedback! Both of you – Bushman and CpnCrunch, are receiving 1000 Ambers, and coverage on our Socials! https://www.youtube.com/watch?v=Kht7i2DvYZE https://www.youtube.com/watch?v=Co77ZkGdY70 As also announced everyone who left a comment under Komodor’s video is receiving some ambers for their help. Rewards should be distributed in the closest 48 hours. Don't miss the opportunity next time!
[hr][/hr][h2]Intermission:[/h2]
https://www.youtube.com/shorts/opdvnGfUQZk
Midland warriors rushing to join Gloria Victis's official Discord server.
[hr][/hr]
[h2]Gloria Victis Marketing[/h2]

As we are getting closer to the release of Gloria Victis MMO and leaving Early Access, we are starting to focus more on marketing and spreading awareness about our game. It is quite a hard job to do with a very limited budget, so any organic retweets, reposts, or sharing ingame content in your spaces is a great help. If you have something worth showing our community or other people that may be interested, @ us on socials, post it on our Discord, or send it to our mods directly. We will be happy to share your memes, shorts, and artwork with our community!

I lied, this is actually Mitch's meme.

[hr][/hr][h2]Intermission:[/h2]
https://www.youtube.com/shorts/GphqoR7gx7g
Our Archer girl! We need to get some more of such shorts, as we are about to start a GV Tik Tok account. This is one of the best marketing platforms around now, and it would be awesome if you could help us to fill it with awesomeness!
[hr][/hr]
[h2]Why is it worth joining our Discord?[/h2]

Because this is the best place to meet other players, talk with developers, and find interesting and engaging discussions about stuff related to our game! Just recently, we rewarded one of the most active community members with a unique rank on discord.



We have constructive topics, and channels where you can share your stuff and your suggestions, discuss your character build, find a guild, find a friend or laugh your ass off watching some fun videos or memes.



By the way, Neqster created a horse spawn map and posted it on our Discord. Now you can find a mount much easier! We have placed it on our official wiki too, so thanks, Neqs, for your work! https://i.imgur.com/cs9Arg7.jpg



[h3]Okay, and now let’s get to that important part of today's update:[/h3]

Changelog v.0.9.9.3.6 Beta


[h2]Animations improvements[/h2]

– Introducing further iteration of the AI movement, they should snap less and their movement is much more fluid.
– Improved all block animations.
– Polished animation details for proxy players and AI opponents, they now properly use “center pose”, which triggers while running without combat mode on.
– Polished animations for proxy players, they now properly mix animations of holding attack with two-handed weapons or blocking with them, so the idle movement of the weapon will be now much better anchored to both hands.

[h2]Quality of life improvements[/h2]
– The second iteration of the UI notifications system - added interactive boxes under the minimap.



[h2]Fixes[/h2]

– Fixed the issues with players' visibility of skins and Coat of Arms after logging between servers, including transfers to VoD tournaments and back.
– Fixed the issue where Lordly Heaven and Hordun Temple logisticians were incorrectly detecting which flag they belong to.
– Fixed the issue causing the anti-horse Keep collider to stop incoming arrows.
– Fixed an edge case issue where players were able to get inside the bastion while mounted.
– Fixed the issue where players were not able to summon the mount outside of the Bastion.



[h3]Welp, that was fun. We should do it more often. 🙃
Be sure to join our official Discord server. Click the banner below![/h3]