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Gloria Victis News

Weekly Update 305: Weekly improvements and fixes, questionnaire and PVP Event!

Greetings, Warriors!

We’re now focusing on two bigger tasks that should be delivered next week: An additional tournament map, and the next part – one of the biggest so far – of the game interface rework. This is why, as those two need a lot of attention and testing, today we are introducing some smaller improvements and fixes, following your reports and suggestions.

We're also reaching out to you in the form of an ingame questionnaire, with a question regarding the game flags tokening system. We'd love to know your opinion, so let us know what you think!

Also, we’re happy to forecast an upcoming 5v5 PVP Event hosted by developers.

Check the details below, and see you on the battlefield!

The screenshot’s authors have been awarded. XTO YA, and Wintar – check your Ambers!

Changelog v.0.9.9.1.5 Beta


[h2]Work in progress insight:[/h2]

Our graphics and programmers are working hard on the next part of the Interface Overhaul. This time, the whole new interface will receive significant backend improvements to increase its responsiveness and reduce loading times, as well, you can expect a fully reworked minimap, along with many more polishing touches in existing interfaces.

As we see that you like some diversity when it comes to world events, and the instanced tournaments maps are the best way to deliver just that, we are slowly finishing our work before introducing the third map for this event. The last map was warmly welcomed and praised for its visuals, so we’re very happy with the outcome. As we now have snowy ismirean and exotic sangmarian maps, you may guess right, that the upcoming one will be placed in a muddy midlandic setting. :)



[h2]In-game questionnaire[/h2]

This time we would like to ask you about "Microtokening" for nation castles. The proposed change would enable the defending nation to prevent the attackers from keeping the location in a constant siege state just by standing close to the location. If the defenders are able to repel the attackers and re-capture the small flags, the siege event will end, enabling the defenders to rebuild the locations’ defenses.

What is more, this change would bring more variety to open-world combat, as it would be possible to counter the sieging by fighting against the attackers on the small flags instead!

So, we want to hear your opinion on that! If you own a character with a level above 70 – check the details of the questionnaire in-game and share your feedback with us!

[h2]PVP event![/h2]

Reserve some time to join us at 09:30 PM GMT, (Saturday, February 12th) on the global arena of the Europe [EU] Eaglewood server and fight for fame in 5v5 battles. We invite everyone, especially our new players! The winners will be immortalized on the in-game monuments, and everyone who will come will be rewarded! Additionally, winners of the tournament will receive a special, commemorative item!

We’ll have 5v5 battles in elimination style. A group that has at least 1 man standing at the end of a fight, wins it. The last 2 remaining groups will fight in the finals – a team that wins 2 rounds in the finals wins the event. Be sure to stay in the arena after the event to receive rewards! See you there!



[h2]Quality of Life improvements[/h2]

– Changed the hitpoints pool of freebuilding arena buildings from 54k to 10k, as it was used as a defensive structure to block siege engines.
– Added more treasure hunting spots nearby new Abandoned Mines locations.
– Added more depot chests in the game world, for example at Volcano, Sea Wraiths, Tournament events, and at Siege Camps.
– Improved the character preview rendering on the character interface. The model's textures will now have more details.
– Reduced the burning tents interaction time from 15 to 5 seconds in sangmarian questlines.
– Replaced starter spots of the second quest lines towards other quests, to improve player retention.

[h2]Fixes[/h2]

– Fixed an issue causing bonuses from “stomach buff” not being shown on the statistics interface.
– Fixed an issue where it was possible to loot furnaces while being unconscious.
– Fixed an issue where the mining character development tree was adding bonuses to gathering other resources, from other professions, for example, farming.
– Fixed an issue where hunger tutorials could show up when a character was not starving, hiding some crucial information on the screen, for example, the “Cursor mode” hint.
– Fixed reported bugged treasure spots.
– Fixed an issue where Renderers had incorrect pivots causing models to blink unexpectedly.
– Fixed an issue causing Garlands decoration to not be destroyed.
– Fixed the issue where it was possible to exploit the giant at the Volcano event by getting on the top of the gate.

Weekly Update 304: Mining progression, Abandoned mines, Lunar New Year!

Greetings, Warriors!

The new Character Development tree has been added to the game! This time, it covers one of the most profitable branches of the game economy – mining. Additionally, new interesting locations and events were added to the game world. Around the lands of Stoneholm, you will find abandoned mines full of resources, which have chances to spawn the rarest crafting materials, including magnetite.

As we always wanted to make some more events in the game, and create something special for different occasions, we are starting the upcoming New Lunar Year celebrations in Gloria Victis today. On that occasion, we are adding Festive Firecrackers and Sky Lanterns, which will add a festive atmosphere to our game. Additionally, new weapon and shield skins, inspired with eastern realms history and traditions will complete the Dynasty Protector’s Set cosmetics.

Check the details below, and we wish you all, and in particular Dukla server players, a happy Year Of a Tiger!

The screenshot’s authors have been awarded. BattleBrother, and Shtrix – check your Ambers!

Changelog v.0.9.9.1.4 Beta


[h2]Character Development – Mining[/h2]

We are implementing a new Character Development Tree to the game related to mining. We are happy to see that this feature works as intended, giving players some more short and long-term tasks and targets, as well, decreasing the entry threshold to various game systems.

As in previous professions covered by this solution, you are now able to develop your skill and unlock higher-tier mining tools – pickaxes, and the ability to mine rarer resources. Unlocking further nodes in the mining tree will grant special bonuses, including bonuses to the amount of mined resources, mining time reduction, or tool durability burn reduction.

Like in the past, we are unlocking the main nodes of the tree based on the player's level in Mining and Metallurgy. Characters with this profession levels between 11-34 will have Mastery 1 unlocked, between 35-59 will have Masteries 1 and 2 unlocked, between 60-79 will have Masteries 1, 2, and 3 unlocked, and characters above level 80 will have all masteries unlocked. Main nodes are unlocked for every character created before today's update.

This system will add more depth to mining, and give players more opportunities to check the newly added…



[h2]…Abandoned Mines![/h2]

We’re adding new events and locations to the game world. While exploring, you will find abandoned mines full of resources, which have chances to spawn the rarest crafting materials, including magnetite.

The importance of magnetite in the game economy slightly decreased after reworking the resources gathering and introducing resource veins, as it allowed to gather higher tier resources faster and more efficiently. So the demand on the top tier resources was lower than the supply, resulting in a drop in the value of magnetite and siderite.

As we want to keep those as top-tier resources, we are balancing their drop around the world, and moving a significant part of it to mentioned abandoned mines events. Those events are risk-reward ones, requiring some more activity and work to be rewarded with high-tier resources. You can expect PVP action around those spots, so, be careful!

Adding such events will greatly help regain the stability of the metallurgic resources market and increase the worth of magnetite and siderite. There are 12 mines scattered around the world, so best of luck in finding them all!



[h2]Quality of Life Improvements:[/h2]

– Added unique reinforcement chests to VoD maps and newly added Abandoned Mines. Happy treasure hunting!
– Introduced three new cosmetic skins: Dynasty Protector's Tiger Sword for one-handed swords, Dynasty Protector's Guan Dao for two-handed axes, and Dynasty Protector's Dragon Shield for light shields.
– Introduced festive consumables: Firecrackers and Sky Lanterns. Those consumables will spawn special, temporary festive effects.
– In the Supporter Shop, you can find special discounts on all Dynasty Protector’s cosmetic skins.



[h2]Fixes:[/h2]

– Fixed an edge case issue where further events were not starting after any previous siege event that was completed before the five minutes mark.

Weekly Update 303: New Glory Season, Jousting arena & catapult damage decals

Greetings, Warriors!

Let us welcome you to the new Glory Season! The top players of last season have earned their rewards and titles, so it's time to compete against the others and fight your way to the top of the new season’s ladder!

We are also happy to share some insight about our work in the background. New interesting features are being prepared to be added to the game, regarding character development, tournament systems, and interface.

This week, we were focused on addressing some visual changes and delivering some fun to our players. So you are receiving a special jousting field to organize some tournaments, we’re introducing the damage decals of stone-throwing siege engines, and – as always – delivering some bug fixes and optimization improvements.

Good luck in the New Glory Season!

The screenshot’s authors have been awarded. ꒦ꋬꋊ꒻ꋬ꓄ꁝꌦꋪꋬ,, and bourbon – check your Ambers!

Changelog v.0.9.9.1.3 Beta


[h2]New Glory Season[/h2]

The new Glory Season starts now! Each player who became Arena Master or earned the God of War title in the ending season will receive unique, signed swords as a souvenir. Additionally, players from the top of the ranking list receive proper gold rewards and titles. Beyond the fame and respect, there are many reasons to push your way to the top!

A little explanation for the new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position on the leaderboard, so climb up!



[h2]Jousting field on Arena[/h2]

As we implemented lances and lance bracing features recently, we thought it would be great to have a place to test your skills using this kind of weapon. Especially, when back in the days, knights would stake out a traveled spot, such as a bridge or city gate, and challenge every other warrior who wished to pass to duel or be disgraced. This tradition was named “pas d'armes”, and as it may be a great immersion and lore addition to the game, we still should take precautions and allow you to fight in a safe, dedicated spot, instead of holding a bridge like a thoroughbred Troll. :)

On the global arena, you can now find a special place where you can train and compete against other players in classic jousting competitions. We hope it will be a place used for breathtaking community festivities. As a bonus, you can now stand out from the crowd by using one of the newly added lances cosmetic skins.



[h2]Quality of Life Improvements:[/h2]

– Optimized the initialization of player proxy, optimizing the forwarding of player Coat of Arms on shields.
– Added special bleachers and jousting field on the global arena, improving the area visually. Additionally, the arena spawners have been reworked, and all players are now sharing the same spawn zone.
– Introduced two new cosmetic skins for lances: Tournament Lance and Rotmaster’s Lance.
– After a collision of catapult/trebuchet stone projectile and terrain or upgradeable castle walls it will now leave a mark (decal), indicating that damage has been dealt to this surface/structure.
– Sent Santa back to the North Pole, and officially finished the festive event in Gloria Victis.



[h2]Fixes:[/h2]

– Fixed an edge case issue where players could be looted right after the end of the siege event. (Thank you for reporting that!)
– Fixed an issue where a treasure hunting quest near Volkvar castle had its map marker in another place than the treasure spot really was.
– Fixed an issue causing the title of a mysterious scroll event to show “Exchange seals for a weapon”, instead of map fragments for a scroll.
– Fixed an issue where the capslock tooltip in the login menu was working improperly after its state was changed outside of the game window.

Weekly Update 302: Weekly dose of improvements and fixes

Greetings, Warriors!


The second update of 2022 brings some important information about the current Glory Season as well as the Christmas Event ends. Following the community suggestions and reports, we’re delivering fixes and improvements, including some that were reported some time ago, but requested some more digging and testing.

New Glory Season will start on Thursday, the 20th of January. The top players on the ranking table will earn great rewards and nice titles, so you have just another week to compete against the others and fight your way to the top of the ladder!

The ongoing Christmas Event ends today but you have one more extra week (till 20.01) to exchange your gingerbread and sweets for unique rewards. Thank you for your participation, standing against the evil Grinch, and helping Santa!

Supporter Shop also receives some new content, as we are adding two new weapon skins for two-handed hammers – Fisherman’s Revenge, and Black Knight’s Hammer.

Enjoy!

The screenshot’s authors have been awarded. Maltroth, ontuto, and DirtyBelgian – check your Ambers!

Changelog v.0.9.9.1.2 Beta


[h2]Quality of Life Improvements:[/h2]

– Player jumps will now be much smoother. We are not changing the height or reach of jumping, but the animation and movement in the air have been improved to give a much better feeling.
– “Objects destroyed with siege engines” daily challenge now counts more objects (ballistas, doors), and the number of destroyed objects to complete the first step in the challenge was reduced to 1. Additionally, not only last hit on the object counts but assists as well.
– Reworked the Building Upgrade Panel Interface window to match it with the new User Interface system.
– Humanoid death sfx’es are now more synchronized with the killing blow.
– Sorting guild members have been improved and from now on it will show online members on the top of the list, then offline ones, sorted by last login time.



– “-showuidebug” command in Steam Launch Options will start the game with /showuidebug turned on. This option may be helpful if you are recording any issue or bug in the game – it will grant us some more important information.
– Added environment farm districts to capital cities, to improve the area's level design and visuals. Those are purely visual/environment additions, although those areas have some resources and low-level workshops scattered around.
– Removed Christmas quests and decorations. Santa will stay with us till the next update, so you can exchange your sweets and gingerbread with him for one more week.
– Introduced two new cosmetic skins for two-handed hammers: Fisherman’s Revenge and Black Knight’s Hammer.



[h2]Fixes:[/h2]

– Fixed an issue where players sometimes could not be looted twice in one battle, when their proxy stayed in AOI range. It was a well-hidden system error, not dependent on player action. This should remove inconveniences related to an inability to loot players.
– Fixed an issue where players could wait and accept revive on respawn after the flag was capped by another nation.
– Fixed an issue where rewards on Frontier Pass Event were not working properly.
– Fixed an issue causing completing Frontier Pass Event was not counted into Completed World Events Daily Challenge counter.
– Fixed an issue causing Coat of Arms to not be properly shown on Tents skins.
– Fixed an issue causing RMB clicks on some Vendors could open empty Vendor Shop windows.
– Fixed an issue where Daily achievement “Kill Elite Animals” had the wrong number of kills needed to complete the achievement.
– Fixed an issue causing siege points to be counted on UI at Temples during nightlock.
– Fixed a few typos in polish localization.

Weekly Update 301: Back on the track!

The holiday is over! We hope all of you rested well, spent some time with your families and friends, and are as positive as us about the beginning of the new year and about what’s to come in it to your favorite game.

After filling our bellies with grandma's pierogi, eating two buckets of gingerbread per human being, and compulsory viewing of “Home Alone”, the Development team reports back on full duty, and we – as always – counting on fruitful cooperation with our beloved Community.

This week, we are starting to get back on track with the withheld tasks, and diving into the new year with some significant fixes and Quality of Life improvements. Additionally, we are improving the newly added Frontier Pass event, to make it more clear, intuitive, and fun.

The ongoing Christmas Event will end on the 13th of January, so you have one more week to help Santa and defeat the Grinch. You will have one more extra week (till 20.01) to exchange your gingerbread and sweets for – among others – unique weapons or snowball throwable skin!

And now, let’s see what changes today’s update brings:

The screenshot’s authors have been awarded. TheGirlonFire, MmMs, and starijaj – check your Ambers!

Changelog v.0.9.9.1.1 Beta


[h2]Quality of Life Improvements:[/h2]

Siege engines points system:

– Siege engines are a useful and efficient part of every siege in the game. But the system of generating siege points to spawn the machines had some issues and inconveniences, like forcing players to move to siege camp to even check the number of available points. It takes a while and draws players from the fight on the frontline.

That’s why we are improving this system to be more intuitive and show clear and useful information. From now on, on the proper icon indicating being in the siege area, the icon itself and its tooltip will tell how many siege points are available and how many points we are generating per minute.

Combat log communicates will now tell you when and how many siege points you generated, and show a proper warning, when your points will be reset, due to siege end.

We believe those improvements will greatly improve the convenience of using siege engines in battle, save a lot of time for players participating in sieges, and make the system much clearer.

Other QoL improvements:

– Following the Community request, we reduced the chase radius for guards on Valley of Death and The Games tournament maps by half, Guards are now defending only respawn areas and their close neighborhood.
– Tweaks in the daily challenge of Dice Poker: reduced the requirements to complete the daily challenge, and added a special, stackable (up to 5 times) buff which gives 1% to loot chance and bonus experience in-game. Buff lasts for a maximum of 60 minutes, playing with Innkeeper gives one stack of the buff, playing with player gives two stacks. A game shorter than three minutes is not giving any buff stack.
– Reworked the Feedback, Bug Report, and Player Report Interface windows to match it with the new User Interface system.
– Reworked the Rewards Interface window to match it with the new User Interface system.
– Disabled “Join” button in recruitment board if a player is already a member of a guild.



[h2]Fixes:[/h2]

– Fixed an issue causing that when leaving the game during the ongoing 1v1 glory arena duel, the leaving player could not lose any points. From now on, leaving the game during a duel will count as a loss and arena points will be removed properly.
– Fixed an issue allowing players to exploit the 1v1 glory arena to escape events.
– Fixed an issue causing a situation where players were unable to change nations through the balance system Mercenary NPC (0 days wait time).
– Fixed an issue where underdog temporary buffs could be brought on the main server from another server.
– Fixed an issue causing Quest Log to not support multiple groups of “rewards to choose”.
– Fixed an issue where during fishing players with the “Display the cursor movement tracker" option disabled were unable to see the cursor for the active pull side.
– Fixed an issue where the traitor status timer could be over but renewed continuously.
– Fixed an issue where at first opening the party interface by requesting the player to party, Party type tag was not translated.
– Fixed an issue where Kargald Champion Helm's skin was improperly cutting long beards.

Get back to work, devs! We want more updates!