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Three Kingdoms Mushouden News

ver_1.7.3 Update Notes

Hello everyone,

We've released a hotfix addressing several minor issues based on your recent feedback. The current version is ver_1.7.3 — you can check if you've updated to the latest version in the top-right corner of the in-game menu.

[Fixes]
  • Fixed an issue where Zhao Yun’s combat portrait did not change after switching skins in story mode
  • Fixed a bug where engraved generals generated incorrect ultimate skills when starting a new game
  • Fixed the auto-targeting feature not working when using box selection mode

Thank you for all your suggestions and feedback!
If you encounter any issues during gameplay, feel free to reach out to us on Discord. We’ll continue monitoring and improving the experience.

ver_1.7.2 Update Log — Zhao Yun's New Piece Appearance is Here!

Hello everyone!

We've just pushed a new patch that fixes and adds features which may affect your gameplay experience. The current version is ver_1.7.2, and you can check it from the top left corner of the in-game menu.

[Bug Fixes]
  • Fixed a freeze issue when demonstrating Ultimate Skills in custom character creation.
  • Fixed a bug where another Zhang Xiu could appear during Zhao Yun's main story.
  • Ju Shou’s strategist skill now works correctly.
  • Corrected the skill description for Arrow Rain series skills.
  • Changing equipment no longer resets the dynamic character illustration in the character screen.
[Optimizations & New Features]
  • After completing Zhao Yun's main story, True Zhao Yun can now be used in Sandbox Mode!
  • True Zhao Yun can now be used in Engraving Mode.
  • Engraved generals can now produce Ultimate Skill Manuals again (make sure the difficulty setting for producing manuals is enabled).
  • Added a new in-story piece model for Zhao Yun when using alternate skins.


Thanks for all your feedback and suggestions!
If you encounter any issues while playing, feel free to reach out to us on Discord. We’re always listening.

[Major Update] Zhao Yun's Story & Imaginary General Zhuge Liang Now Available

Hello everyone, we are the development team of Mighty Generals: Three Kingdoms!

First of all, thank you so much for all the kind messages and concern you've shown recently.
Your support has truly warmed our hearts, and we’re incredibly grateful for your understanding and patience!

Our team members are gradually recovering from the recent flu outbreak. Although full recovery may still take some time, we’re doing our best to resume a stable update schedule and deliver more complete and exciting content as soon as possible!

[h3]This week’s update includes:[/h3]
  • Zhao Yun’s Story is now live;
  • Imaginary General Zhuge Liang has arrived (Due to balance considerations, Zhuge Liang cannot currently be used as a protagonist in Sandbox Mode and cannot be engraved).

※ We’ve also created a new chibi character model for Zhao Yun, which is currently under internal testing and will be released in a future update!

As for the highly anticipated Tai Shici’s Story and Red Equipment Sets, we haven’t forgotten! They are currently being reworked and polished internally, and we plan to include them in upcoming updates.

If you encounter any issues during your gameplay or have suggestions to share, feel free to reach out to us on Discord — we always take your feedback seriously and continuously strive to improve the game.

Thank you again for your support and patience — we hope you enjoy the new content!

We’re so sorry… this is a sick leave notice…

Hello everyone, this is the Nanbei Studio team.

First of all, we sincerely apologize!

Several team members at our studio have recently come down with the flu, and there’s even been some cross-infection, which has seriously disrupted our development schedule.

As a result, the originally planned updates for this week — “Zhao Yun’s Story” and the Hypothetical General Zhuge Liang — will likely be delayed by a few days.
We’re now working hard on development and testing, and aim to release them by the end of this week.

As for “Taishi Ci’s Story”, we encountered some technical issues during the final review. Also, we weren’t entirely satisfied with some of the content and details, so we’ve decided to rework part of it. We now plan to release it by the end of next week.

We’re truly sorry that we couldn’t “submit our work” as scheduled. 🙏
Our team is doing our best to get back on track and resume the regular update pace as soon as possible, so we can bring you more exciting content.

Thank you all for your understanding, patience, and continued support.

Once we’re back on track — please come back and enjoy the new content!

ver_1.6.5 Update Log

Hello everyone!

We’ve just pushed a new update package. This version includes several fixes and new features that may affect your gameplay experience. You can check your current version (ver_1.6.5) in the top-left corner of the game menu.

[Bug Fixes]
  • Fixed a bug where Secret Technique Books could be generated infinitely (originally limited to 3 copies)
  • Fixed several text display issues
[Optimizations & New Features]
  • Added a difficulty option to control whether Secret Techniques can be passed on
  • The [Auto Training by PC] feature is now officially available (customized preset stat allocation will be added in future updates)
  • Secret Techniques learned from books can no longer reach full original strength; a new upgrade tier called [True Transmission: 秘伝] has been added
  • You can now press ALT to view detailed info on Secret Technique Books

Thank you for all your feedback and suggestions. If you encounter any issues during gameplay, please join our Discord to reach out. We’ll continue improving the game based on your input!