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Three Kingdoms Mushouden News

[Major Update] Pseudo Generals Sun Ce & Zhou Yu Join the Fight!

Hello everyone, and thank you for your continued support!

Several major features we promised for this week have now been rolled out, including the Bandit Camp Respawn system and the arrival of Imaginary Generals Sun Ce and Zhou Yu!

The previously announced Secret Manuals for Generals' Ultimate Skills and New Red Armor & Helmets are still undergoing final tuning and will be available in an upcoming update.

To get new content into your hands as soon as possible and gather feedback early, we’ve decided to release features immediately after internal testing. This means update timings may be slightly staggered — we apologize for any inconvenience this may cause!

Once all major updates for this week are live, we’ll consolidate and reorganize this announcement for easier reference.

Here are the details of this update:



[h2]🔥 Major Features[/h2]
  • Sun Ce and Zhou Yu Now Available (Imaginary Generals)

Recruit them in Story Mode to unlock them as protagonists in Sandbox Mode.
  • "Luring the Ghosts" Feature Implemented

Use an adviser with the appropriate [Exploration] level to trigger all enemies in a tomb at once — settle everything in one epic battle!
  • New Hotkeys: Quick Save & Load

F7 = Quick Save / F8 = Quick Load
  • Custom Mouse Shortcuts

Based on feedback after yesterday’s update, we’ve added customization for mouse shortcuts like selection box and screen movement during combat.
  • Bandit Camp Respawn (Implemented in ver 1.5.9)

Bandit camps now respawn every 15 days (not tied to the 15th of each month).

[h2]Fixes and Adjustments That May Affect Gameplay[/h2]

🛠 Bug Fixes
  • Fixed text errors in skill cut-ins for Yuan Lu and Ma Chao
  • Fixed known crash issues in certain tomb rooms during combat
✨ Improvements
  • Cheng Pu can now be visited in Sandbox Mode.
  • Bandit camps now display different colors based on their starting level.

We hope you enjoy the new features! If you encounter any issues or have suggestions, feel free to reach out to us on Discord. We’ll keep refining the game—stay tuned for the next update!

ver_1.5.9 Patch Notes — Bandit Camp Respawn Feature Released Early!

Hello everyone, we are the Dev Team of “Mighty Generals: Three Kingdoms”!

We’re excited to announce that one of the major features we promised to release this week has been launched ahead of schedule:

[h3]The “Bandit Camps Rise Again” system is now officially live![/h3]

In addition, this update includes new features and optimizations based on recent player feedback and suggestions.
Thank you all for your continued support and patience!
Below are the full details of this update:

【Major Features】
  • The “Bandit Camps Respawn” system is now live. Bandit camps will now respawn after 15 in-game days.
  • A unit selection feature has been added to combat. You can now click and drag to control your soldiers.
【Fixes and Adjustments】
  • Increased the difficulty of eliminating Jiujiang Camp and Twin Heroes Camp.
  • Fixed a bug where generic officers with innate Ultimate Skills still required special awakening (unfortunately, this cannot be retroactively fixed).
  • Refined some in-game text and prompt wording.

In addition to the content listed above, we are continuing to expand and refine features and gameplay based on player feedback. The following features are scheduled to be included in upcoming updates later this week:

📣 Upcoming Features This Week
  • The “Lure the Spirits” feature will be introduced this week — use strategist skills to trigger all enemies in a tomb at once and defeat them in a single battle.
  • Imaginary generals Zhou Yu and Sun Ce will be added this week.
  • Four red armor pieces and four red helmets will be added.
  • The Secret Scrolls System will go live this week.

We will continue polishing the game and listening to your suggestions.
If you encounter any issues during your gameplay, feel free to contact us via Discord — we’re actively listening and working to improve the experience!

ver_1.5.7 Update Log

Hello everyone, we’ve just pushed a new patch.

This update includes several bug fixes and new features that may affect your gameplay experience. The current version is 1.5.7, which you can check in the top-left corner of the game menu.

[Bug Fixes]
  • Fixed several text errors
  • Fixed some city map texture issues
[Optimizations & New Features]
  • You can now engrave the map after completing the game; starting a new game with the engraved map will retain the fog-of-war progress from the previous playthrough
  • You can now disable level inheritance at the start of a new game to play with engraved generals at level 1
  • Added batch settings for tactical commands
  • Fixed incorrect display and application of formation stats
  • Engraved generals will no longer appear again in side quests in new games (no more duplicate characters)

Thank you for your continued suggestions and feedback. If you encounter any issues during the game, please contact us via Discord—we’re closely monitoring everything!

ver_1.5.6 Update Log

Hello everyone, we've just pushed a new patch.

This update mainly includes bug fixes and improvements that may affect your gameplay experience, such as the HP display issue for enemies and allies on the battlefield. The current version is 1.5.6, which you can check in the top-left corner of the game menu.

[Bug Fixes]
  • Fixed a bug where HP bonuses for enemies and allies on higher difficulties were not displayed correctly.
  • Fixed an issue where dismissed generals had their equipment removed but not placed into the inventory.
  • Fixed a bug where swapping unit positions during deployment caused them to overlap.
  • Fixed some equipment hit rate display issues.
  • Fixed a bug where pressing ESC after encountering an enemy general would cancel combat.
  • Fixed several text-related errors.
[Optimizations]
  • Adjusted the tooltip position for skills (some ultimate skills were overflowing).
  • Optimized several pathfinding issues on the world map.

Thank you for all your suggestions and feedback. If you encounter any problems during gameplay, please join our Discord to contact us—we’ll continue to keep a close eye on everything!

ver_1.5.5 Update Log

Hello everyone, we’ve just pushed a new patch.

This update includes several important fixes and improvements that may affect your gameplay experience. We've added a new item for resetting Prestige Skills, new difficulty options including Strategist Skills, and an option to skip treasure animations. The current version is 1.5.5, which you can check in the top-left corner of the in-game menu.

[Bug Fixes]
  • Fixed an issue where awakening quests remained after the character had died in battle.
  • Fixed incorrect mounted graphics for characters like Wang Yue during battle.
  • Fixed some weapon-related talents not reducing stamina cost as intended.
[Improvements]
  • Added a toggle to skip treasure animations in game settings.
  • Added a morale explanation tooltip in the character panel during battles.
  • Optimized the “Skip Battle Cutscenes” option: now you can skip them even on the first playthrough.
  • Added a new item: “Prestige Soul Crystal”, which allows resetting Prestige Skills, obtainable from some noble faction armories.
  • Added a new “Strategist Skills” option to starting difficulty settings, affecting strategist tactic damage.
  • Added a new “Battle Intensity” option to starting difficulty settings, affecting HP bonuses for both allies and enemies in campaign battles.
  • Added a new difficulty tier: “End of Trials”, representing the highest challenge in the game.

Thank you all for your support and feedback! If you encounter any issues during gameplay, please feel free to reach out to us on Discord. We’ll continue monitoring and improving the game experience.