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Three Kingdoms Mushouden News

Current Status Update

Current Status Update:

The demo version is still playable, but unless we encounter a severe bug, there will be no content updates for a while. We apologize for the inconvenience.
Development of the full version has never stopped. As of March 5th, the entire studio has fully shifted its focus to the full version.
The QQ group is currently in silent mode. If you encounter any bugs or issues, please contact the group admins privately. (We're in full development mode.)
Publishing negotiations are ongoing, but collaboration remains uncertain. If a publisher gets involved, we will need to coordinate the release process and schedule with them.
We greatly appreciate all feedback in the review section. We carefully review and reflect on all comments regarding poor gameplay experiences. However, emotional outbursts will be filtered out. If you have concerns or suggestions about the game, please share them as much as possible.
Regarding the full version release date—features and content are progressing smoothly, but we are currently dealing with a complex battlefield performance optimization issue. We're working as hard as possible and aim to provide a more definitive release schedule within this month.
The game is indeed not perfect and may feel boring to some players. It is not suitable for those who dislike slow-paced, high-difficulty games. Please be mindful when recommending it to friends to avoid wasting their time.
Lastly, we sincerely thank all players who support us. We will do our best to deliver a unique and improved full version through our hard work and dedication. (No false promises!)

A deep bow!!!
Best regards,
Nanbei Studio

Ver1.3.1 Update

Added keyboard shortcuts to the tomb exploration interface.
Fixed an error that occurs when opening target tasks after an advisor leaves the team.
Fixed an issue where the amount of food shown when a noble clan is attached was incorrect.

Ver1.3.0 Update

Updated some bandit stronghold and noble interaction missions, no longer allowing hostile and friendly statuses to appear simultaneously.
Fixed an issue where enemies do not disappear and cause a freeze after a bandit stronghold kidnapping mission.
Corrected the dialogue text after completing a bandit stronghold destruction and looting mission.
Fixed an issue where NPCs on the map continued to move while fighting each other after battle ended.
Fixed a bug where map generals continued to exist with 1 HP after being robbed.
Fixed a bug where enemies did not carry weapons during duels when the diplomatic destination was a bandit stronghold.
Fixed a bug where switching intelligence officers instantly refreshed the adventure content.
Corrected a mismatch in the tomb levels suggested by intelligence officers.
Fixed a bug where enemies approaching from behind did not trigger combat.
Fixed a bug where, under level 0 talent, special tasks that awarded weapons or courage talents did not increase talents.
Adjusted the talent attribute values of Cao Chun and Ji Ling.
Added functionality: The divine doctors Hua Tuo and Zhang Zhongjing, who temporarily appeared in the demo version, are now permanently available and can treat permanent injuries (available in Luoyang and Ye City). Note: If a general is injured, permanent injuries may recur within twenty days, so protect them during this time.
Added functionality: Bodyguard management feature, now you can pre-terminate or renew bodyguard contracts from the bodyguard management interface.

Mushouden Playtest

This is the teaching for developers on how to start the early stage of the game.

Ver1.2.10&Ver1.2.11 update

Significantly reduced the probability of opening empty chests in ancient tombs
Greatly increased the rewards for the Find Person quest
Adjusted the early-game quest refresh mechanics (Reputation Level 2 can now accept some high-difficulty quests)
Fixed an issue where damage values had decimal points in battle
Fixed some city entry softlock bugs
Fixed issues where characters could get stuck at the edges of the map