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Gems of War Anniversary & Broken Spire Rework

Gems of War Anniversary

Gems of War is celebrating it's 8th Birthday. To celebrate we have several things happening this week -
  • Special Adventure Boards for the next 7 Days
  • Anniversary Advent Calendar
  • Broken Spire Kingdom Rework
  • Broken Spire Kingdom Pass
  • Broken Spire Legends Reborn




Broken Spire Troop Reworks

Ogre
  • Regeneration trait has been changed to the new trait, Ogre Fury


Fortress Gate
  • Spell will now give 5 Armor to all Allies if there are 13 or more Brown Gems on the board.


Rhynax
  • Spell now deals splash damage instead of light splash damage
  • No longer gains Magic at Levels 12, 14, 17, 19
  • Now gains only 1 Magic at Levels 18, 20


Fire Lizard
  • Spell now creates 3 Burning Gems instead of 7 Red Gems.


Ettin
  • Role has changed from Generator to Warmaster
  • Spell has been reworked so he now creates 4 Skulls for every Purple Gem removed instead of buffing his attack.
  • Jinx trait has been changed to new trait, Ogre Fury


Stone Giant
  • Spell now destroys all Brown Gems to boost the damage dealt to a random enemy instead of removing Red Gems.


Ograk Shaman
  • Warded trait has been changed to the new trait, Ogre Fury


Obsidian Titan
  • Obsidian Golem has been renamed the Obsidian Titan
  • Spell renamed to Igneous Blast
  • Spell now deals damage to an enemy, boosted by all Enemy Constructs. If the enemy target is a construct it will deal triple damage.


Lava Elemental
  • Spell has been changed so it will now deal damage to all enemies and burn them
  • Base spell damage reduce to 5 from 2
  • No Longer gains Magic a Levels 7, 12, 16, 17, 18, 19
  • Troop Role change to Mage
  • Mana Cost increased from 10 to 13


Terraxis
  • Siege trait change to Pyromania
  • Stone Spirit trait change to Stoneskin


Rhynaggor
  • Spell now deals heavy splash damage rather than splash damage.


Pyggra
  • Spell now creates 7 Red Gems instead of 5
  • Spell's chance to summon another Pyggra increased from 20% to 30%


Luther
  • Spell will now also barrier the first Ally.
  • Leader trait change to Knight Bond
  • Grudge trait change to Fireproof


Sheggra
  • Spell now creates 7 Red Gems instead of 6


Gog and Gud
  • Spell can now target an Enemy (in case he chooses to activate the single target damage part of the spell).
  • Spell will now give 80 gold instead of 50 gold (if that option is chosen).
  • Base spell damage increased from 1 to 4
  • Mana cost reduced from 17 to 16
  • Giant Bond trait has been changed to the new trait, Ogre Fury


Amarok
  • Spell's base devour chance increased from 2% to 10%
  • Spell magic scaling increased from x1 to x2


Please Note: We will not be offering any troop refunds, as we feel that these changes have been either buffs or sideway changes.



Broken Spire Kingdom Pass

To celebrate the rework of Broken Spire, we will be running a Kingdom Pass for the next 5 weeks. This Kingdom Pass will introduce 4 new Troops and 2 new Weapons to Broken Spire.

Kingdom Pass Battlecrasher: Pyrophemus



During this Kingdom Pass, Pyrophemus is a semi-rare encounter in PvP and Explore, with the chance to encounter him decreasing after players have done so 5 times that day. Defeating him will give 1 Kingdom Pass Crown. Each Crown earned will assist players progressing through the Kingdom Pass. Each Kingdom Pass level needs 5 Kingdom Crowns. No more than 10 Crowns can be earned per day.

(His chance to appear will reset with daily reset.)

Kingdom Pass Rewards Sneak Peek


We have a sneak peek at a few of the rewards that will be available from the either Reward Track in this Kingdom Pass



When the Kingdom Pass ends, players will be able to earn these unique rewards in the following ways:

  • Flame Rhynax + Fire Beetle - They can be found in both reward tracks. They will start appearing in chests 2-3 months after the Kingdom Pass ends.
  • Pyrophemus - He can be found in the Royal reward track. He will start appearing in chests 2-3 months after the Kingdom Pass ends.
  • The Molten Ward - This weapon is available in the Free Reward Track. Once the Kingdom Pass ends, craftable from the Soulforge during weekly events in Broken Spire.
  • Slashing Embers - This weapon is available in the Royal Reward Track. Once the Kingdom Pass ends, craftable from the Soulforge during weekly events in Broken Spire.
  • Minfernus - This Pet can be found in both reward tracks and can be encountered as a random Pet Rescue when defeating Pet Gnomes.


New Tarot Card: Ace of Wands



The Tarot card for this event is the Ace of Wands. Once this Kingdom Pass ends, it will go into the Vault after 2-3 months.



Legends Reborn: Broken Spire

For the next 2 weeks we will have a Legends Reborn event set in the Broken Spire. Legends Reborn can be accessed from either the Games Menu or the Broken Spire Kingdom Menu (if the storyline has been completed previously).


Broken Story Update

As part of the celebration of the Broken Spire Rework, we have gone back and updated the story. This updated story has been rewritten to use the new conversation style, and the battles have been updated to include a greater variety of enemies to fight against.


Replay the Story

You will be able to play/replay the story for Broken Spire during this event. The story will have multiple difficulties that can be played through as new difficulties unlock over time. Each time a new difficulty is completed, players will earn a copy of one of the new Pets.

Quest rewards from normal playthroughs of the story (Bonus Income, etc) will not be earned if playing the Story through Legends Reborn.


Earn Rewards

Defeat Brown Enemies to collect Lanterns to be able to earn Reward Tiers of the Legends Reborn event, including more new pets. Collecting the rewards for each track within a Tier will unlock access to the Bonus reward for that Tier.


New Pets



We have several new Pets that Players will be able to collect from the event:
  • Ogress' Calf - This pet will buff the stats of the Ogress. It can be earned from the Free Reward Track in this Legends Reborn event.
  • Flame Troll's Pup - This pet will buff the stats of the Flame Troll. It can be earned by completing playthroughs of the Broken Spire story within this Legends Reborn event at different difficulties.
  • Sheggra's Slime - This pet will buff the stats of Sheggra. It can be earned by purchasing from the Gem Reward Track.
  • Infernus' Imp - This pet will buff the stats of Infernus. It can be earned by purchasing from the Premium Reward Track.

Pets will be available as possible Pet Gnome encounters in 3-4 weeks time after the event ends.

6.6 Update



  • Holiday Events are a new type of event with a 2 week duration, to celebrate various holidays throughout the year.
  • Holiday Events contain a series of battles in a kingdom.
  • Players get up to 3 Holiday Battles each day that they can use to play battles during the event.
    • Holiday Battles work similar to Delve Attempts so any unused battles (below the 3 free battles) do not carry over to the next day. (e.g. If a player has 1/3 battles remaining at daily reset, the event will reset it to 3 Battles, and the unused battle is not carried over).
    • Holiday Battles have a soft cap of 3. However, purchasing more Holiday Battles allows players to exceed this cap. Players will not lose any Holiday Battles that exceed the cap. (E.g. If a player purchases Holiday battles so the number of battles is 6/3 then at Daily reset they will continue to have 6/3 Holiday Battles).
    • Players can purchase more Holiday Battles via Gems from the Event Shop (more information below).
    • Holiday Battle attempts will reset to 3 attempts at daily reset (7am GMT) each day.
  • The battles start at Tier I, and every 5 battles (win or lose) the player will be given the choice to increase or decrease the Tier.
    • Battle Levels at Tier I will be 10-19, and will increase by +10 every Tier.
    • Battles at Tier I will reward +20 Event Currency (more information below), and that will increase by +1 every Tier
  • Players are restricted to using a single color for the Troops and Weapons they can take into Holiday events battles (similar to Tower of Doom).
  • The Holiday Event is accessed from the Game Menu, and is split into 3 tabs: Overview, Fight, and Event Shop.
  • On the Holiday-Fight Tab, players will have 3 battles to choose from, whose teams are each built from an Epic, Legendary, or Mythic Troop in the Holiday Event Kingdom.
  • Each battle has an independent randomly-chosen level within the level range based on the Player's current Tier in the event.
  • After completing a battle (win or lose), 3 new battles will be generated to choose between.
  • Each Holiday Event has a currency unique to that event. For example, the first Halloween Event, the “Lost Souls of Carmina” will reward “Lost Souls” as its currency. These are only useful within their event, and will be lost at the end of the event.
  • Players can spend the Event Currency they earn from an Holiday Event in the Holiday-Shop Tab. Some of the rewards there can be purchased more than once.
    • New Legendary Troop
    • New Pet: This Pet will give Skill Point bonus to the Legendary Troop.
    • New Armor Set: This is a new cosmetic armor set.
    • Traitstones: Get Traitstones to fully trait the new Legendary Troop
    • Pet Food: Get enough Pet Food to fully level the new Pet
    • Orb of Power
  • The New Legendary Troop will go into chests 4-5 weeks after the Holiday Event ends.
  • The new Pet will be available from Pet Gnomes immediately.
  • These items may be different for future Holiday Events.
  • As previously mentioned players can spend gems to purchase a Holiday Battles Bundle with 3 additional Holiday Battles. This bundle can be purchased multiple times, each time costing 50 Gems more than the previous time. The bundle's cost will reset at daily reset.
Our first Holiday Event, The Lost Souls of Carmina, will begin at Weekly Reset on October 24th for Halloween.



We have 2 new Achievements for this update:

  • Holiday Hero: Earn 100 Currency in a single Holiday Event
  • Power Unlimited: Earn a Orb of Power from a Holiday Event




  • We have updated Unity to fix some issues, such as crashes, that were affecting some platforms like Android.
  • We have added help text popup support to resources used in Soulforge recipes, so players can now look at the help text for that resource.
  • We have added Dragonite and Cursed Runes to the Jewel popup in the Soulforge Menu.
  • We have added the Jewel popup button to the Dungeon Menu, so players are able to view their current amounts there.
  • We have improved the Dungeon Offers so players can interact anywhere on the offer in order to purchase it. It now has a help button on the offer if players wish to view the help text.
  • We have changed Dungeon Doors so each door is opened and resolved before the next door can be opened.
  • We have changed the Dungeon Door selection to be more noticeable for players using controllers.
  • We have added a new Heroic Gem for a future Campaign.




  • We have fixed an issue where Troop filters from World Events would sometimes continue to apply even when looking in the Troop menu from the world map.
  • We have fixed an issue where Lamia's spell would not give her Mana if an enemy died, when her target was the 4th Troop.
  • We have fixed an issue where selecting the "Do Task" button on a re-rolled "Win any Battle" campaign task would not seem to do anything.
  • We have fixed an issue where encountering a battlecrasher for the first time in a battle would display the Treasure Gnome Tutorial Text.
  • We have fixed a visual issue on Switch where the Currency text would overlap on the purchase button of a Tiered Flash Offer.
  • We have fixed an issue where Heroic Gems were causing a soft-lock when matched in a 4-match and then casting a targeting Troop spell.
  • We have fixed a text issue in the Kingdom Menu when the Kingdom was Level 20.
  • We have fixed a text issue on Switch where the description of the Daily Deal offer in the Dungeon menu was overlapping with the display of the cost.
  • We have fixed a visual issue in Tower of Doom where the "Use Scroll" number was overlapping with the text on the button.
  • We have fixed an issue where the Dungeon would display as complete after daily reset despite no battles being completed.
  • We have fixed an issue where damage would not be displayed when a Giant Gem exploded a skull.
  • We have fixed an issue where the Pet Rescue alert for Moist Owlette was displaying Gray Malkin.
  • We have fixed an issue where players would get a Token Mismatch Error when attempting to reset their Password.
  • We have fixed an issue where players would be able to purchase one-time purchase packs or bundles multiple times by interacting with the offer multiple times before purchases were resolved.
  • We have fixed an issue where Dispond's Legendary Trait would ignore Mana Drain immunity.
  • We have fixed an issue where Troops could be summoned and gain the traits of the decreased Troops from the same team slot.
  • We have fixed some screen resolution display issues where your Gem count would appear partially off screen in Dungeons, or the Settings + Game Speed buttons were going off screen for some devices.
  • We have fixed an issue where opening multiple doors in succession in Dungeons can cause an error message to appear.
  • We have fixed an assortment of smaller issues.

6.5 Update



We have made an update to the Dungeon to make it feel more like players are exploring a dungeon, and adding new ways for players to interact with it.
  • The Dungeon Menu has had an update to have 2 tabs in the Menu. One for the main dungeon, and one for the new Dungeon Shop (see below).
  • Dungeons now have a Level that affects the difficulty of the Dungeon. The Dungeon Level can never go below 1 and can never be higher than 20.
  • Dungeon Level will also affect the rewards that can be earned in the Dungeon, so completing Dungeons on harder difficulties will give more rewards.
    • Shards +1 per level
    • Jewels +1 per 4 levels
    • Diamonds +1 per 10 levels
    • The Megaboss gives double rewards
  • Players will have 6 Dungeon doors to pick from, behind each door is either a Battle, Trap or Boon Room. Each Dungeon will have 3 Battle Rooms, 2 Traps, and 1 Boon Room.
  • Battles are the same battles that players encountered before with the exception of the final Boss for the Dungeon. We have added 7 new Dungeon Bosses for players to encounter, one for each Day.
  • These new Dungeon Bosses are Gem Dragon Mythic bosses, each themed to their Dungeon.
  • Players can now fight Dungeon Battles in any order once they encounter them in the Dungeon. (E.g. If the Player finds the Battle against the Gem Dragon, they can fight that before they do any other battles).
  • Traps will apply debuffs to the player in any future Battle in the dungeon for that day. Trap effects are reset daily, so Traps will not affect the following day.
  • If Players manage to defeat all 3 Battles without encountering a Trap, they will earn a Perfect Run which will earn them Dragonite, a new resource that can be used in the Soulforge.
  • Boon Rooms are 1 of 3 types of Rooms - Altar, Treasure or Stairs.
  • Altars are the reverse of Traps, and will grant a buff to Ally Troops in all future Battles for that day. Like Traps, Altars will only apply for that day, and are lost when Daily Reset occurs.
  • Treasures will give bonus Jewels for that day's Dungeon. (e.g. A Treasure Room in the Dungeon of Fire will give Rubies).
  • Stairs can either go up or down. Stairs that go up will lower the Dungeon's Level, while Stairs that go down will increase the Dungeon's level.
  • Players can choose whether they wish to use the Stairs to change their Dungeon Level or if they want to stay on the same Dungeon Level.
  • If the player uses the Stairs the new Dungeon Level will apply to any unfought battles, and Treasures that have not yet been encountered.


  • We have updated the Dungeon Shop making it easier for players to find and view the offers.
  • Gem Bounties no longer require players to defeat a Dungeon Boss to in order for it to be available for Purchase.
  • We have added 3 new offers for players to spend Gems on to get resources for the Soulforge, including Cursed Runes and Dragonite.




We have added new Soulforge Recipes that use Dragonite to be crafted.
  • One of these recipes is the Gem Dragon Egg. This recipe will craft either Sapphirax, Emeraldrin, Rubirath, Topasarth, Amethialas or Garnetaerlin.
  • Two Legendary Weapon recipes require these Troops in order to craft them.
  • One Mythic Weapon that needs both Legendary Weapons to craft.
  • Crafting all the Mythic Weapon will allow players to craft the final Gem Dragon, Diamantina.




We have made some improvements to the Kingdom Dailys so that it will try to give players more offers better targeted for the Kingdom Power Level Tasks. We will continue to make further improvements in the future.

We have also added some new offers to help fill in gaps that were not being offered previously. Some of these include:
  • Forge Scroll Offer
  • Epic Medal Offer
    • (This is similar to the Epic Medal offer that VIP players have been able to get but the price is different).
  • Legendary Medal Offer
    • (This is similar to the Legendary Medal offer that VIP players have been able to get but the price is different).
  • Mythic Medal Offer
These changes will be released over the next week.



We have 2 new Achievements for this update:
  • Practice Makes Perfect: Get a perfect run in a Dungeon.
  • Diamonds are Forever: Craft a Gem Dragon Egg in the Soulforge.


  • Weapons can now be sorted by ‘Tempering’ rather than ‘Level’ in the Weapon filter menu.


  • We have fixed several visual issues related to the new Conversation layouts.
  • We have fixed an issue where after completing several battles in Legend’s Reborn, there could be a soft lock in another game mode.
  • We have fixed an issue where having Ironhawk with the 3rd trait unlocked on a Team when the opponent’s Troops were Stealthy or Submerged could cause a soft lock when you cast a Spell.
  • We have fixed a visual issue where Guild Bonuses sometimes appeared deactivated in the Guild menu on a Statue even though the Bonus was active.
  • We have fixed an issue where the game crashed or soft locked when finishing the Broken Spire Quest line and then navigating to Adventure Path > Adventure.
  • We have fixed an issue where if a player had an old account but hadn’t met the requirements to finish the Adventure Path, the Adventure Path button didn’t display on the World Map.
  • We have fixed an issue where selecting the same Reward Tier Twice in the Legend’s Reborn Event causes a CLIFFY error.
  • We have fixed an issue where Souls rewarded from Gnome and Battlecrasher Loot, Adventure Board and Delve Room Souls were not being added to the Shrine of Treachery.
  • We have fixed an issue where the next Faction Assault was shown as starting in “%” instead of the correct amount of time if you had the Games menu open when the current Faction Assault ended.
  • We have fixed an issue when playing with a controller where you can select ‘Cast’ on a Troop’s Spell, then before selecting an enemy to target, turn on Autoplay, causing a soft lock.
  • We have fixed an issue in the Weapons Filter where Weapons could be sorted by ‘Amount’ despite only being able to own 1 of each Weapon.
  • We have fixed an assortment of smaller issues.

6.4 Update

  • Legends Reborn is a 2 week long event that runs in a Kingdom.
  • The chosen Kingdom will have an icon on the Kingdom's name plate on the World Map (similar to when a Quest is available for the Kingdom has bonus Mythstones).
  • Legends Reborn can be accessed from 3 places:
    • Games Menu
    • News Menu
    • Kingdom Menu for chosen Kingdom in Legends Reborn - Players who have completed the storyline for the Kingdom that Legends Reborn is happening in will be able to access the event from that Kingdom’s Menu.
  • While Legends Reborn is active, players can replay the Kingdom's Storyline (from the Legends Reborn Menu).
    • Players will not gain the Quest Bonus Income, Unlock Challenges, or Troop rewards that may have been gained when playing the Storyline Quests normally.
    • Players will not be able to replay the Kingdom's Class Quest.
  • The Kingdom Storyline in Legends Reborn will have a starting difficulty of Level 20, and increase in difficulty for each battle played.
  • Playthroughs at a higher difficulty will unlock during the event.
    • DIFFICULTY II (Lv 50): Day 3
    • DIFFICULTY III (Lv 80): Day 6
    • DIFFICULTY IV (Lv 110): Day 9
    • DIFFICULTY V (Lv 140): Day 12
  • Each playthrough will unlock copies of a special Pet that will buff an Epic Rarity Troop from that Kingdom.
  • Also during a Legends Reborn event, players will be able to earn a “Kingdom Collectible” for the event by defeating Enemies of that Kingdom's primary color (in any game mode, except for Training mode).
  • Earning this Kingdom collectible will unlock Reward Tiers for the Legends Reborn event.
  • In each Tier there are 4 types of Rewards a player can collect:
    • FREE: These rewards are free to collect, and contain a Pet that will buff a Troop of Ultra-Rare or Lower Rarity.
    • GEM: These rewards can be purchased using Gems, and contain a Pet that will buff a Legendary Rarity Troop, as well as other rewards (including Cursed Gnome bait)
    • CASH: These rewards can be purchased using real money, and contain a Pet that will buff a Mythic Rarity Troop, as well as other rewards (including a Orb of Power).
    • BONUS: These rewards become available if a player collects all the other rewards in the Tier.
  • A player cannot collect a reward in a higher tier unless they have collected the matching reward in a lower tier.
    • E.g. Players would need to collect the Tier I Gem Reward before they would be able to collect/purchase the Tier II Gem Reward. There is no need to purchase the Tier I Cash Reward though in order to get the Tier II Gem Reward or the Tier II Free Reward.
  • All pets available in Kingdoms Reborn will also be available from Pet Gnomes.
  • Legends Reborn does not have a set schedule when it will run (compared to other events like Guild Wars).
(Our first Legends Reborn Event will start at weekly reset on August 1st)



Some platforms are now requiring all games to include in-game account deletion. So players on Steam, iOS and Android will now be able to delete their account from within the game.
(We will be looking to bring this feature to Xbox, PlayStation and Switch Players in a future update.)
  • In the Settings Menu > Account, players will find a new Delete Account button that will allow them to start the countdown to delete their account.
  • Once a player confirms they would like to delete their account, it will start a 20 day timer before the deletion will take place
    • There will be a confirmation screen after the player decides to start the countdown so players are aware it's active.
    • We have put in a 20 day timer to prevent players from accidentally having their account deleted.
  • Players who have started the timer will get a pop up message every time after daily reset reminding them that the deletion countdown is in progress and how many days remain.
  • Players can change their mind at any time and just click on the Delete Account button again to stop it.
    • Stopping an account deletion, and then restarting it will reset the countdown back to 20 days.
  • After the countdown ends the game will then delete the player's account from the game server similar to a GDPR request (for those familiar with this). THIS CANNOT BE REVERSED.
    • This will include any purchases that have been made so please make sure before you decide to delete your account.

PLEASE NOTE ONCE AN ACCOUNT IS DELETED IT CANNOT BE RECOVERED.



We have made some visual changes to the following things, as part of an ongoing upgrade to various game elements. This is visual only. Expect more things to be upgraded into a similar style in future updates over the next 12 months.
  • Headings on menu with Tab Navigation
  • Tab Navigation Bars
  • Green Buttons in the game
    • These Buttons will have a few color variations based on what they do in the game.




We have 2 new Achievements for this update:
  • Kingdom Crusher: Complete a Kingdom Story 5 times in a single Legends Reborn event.
  • If I Were a Rich Man: Collect 300 Kingdom currency in a single Legends Reborn event.


  • We have added a filter for Hero Classes for players to use when creating new teams. Players will be able to filter Hero Classes by:
    • Color (based on the Color the Class gives bonus Magic to)
    • Kingdom
    • Troop Type
    • Talent Tree
  • We have added a new Heroic Gem to the game for a future Campaign.
  • We have made a change that when a player is banned from chat, it will also prevent them from changing their guild's message.
  • We have rotated around Warbands so that Armored Legion and Entangled Woods have replaced Fire and Fury, and Goblin Gang Warbands.


  • We have fixed an issue where the Auto Play Mode button has no functionality when a Gem Storm information popup is invoked.
  • We have fixed an issue where some players were seeing the Deep Delve UI with black box around them.
  • We have fixed an issue where some players with different aspect ratios were not able to access the button to purchase more Delve Attempts.
  • We have fixed an assortment of smaller issues.

6.3 Update



  • Deep Delves are a new way to play Delves in unlocked Factions.
  • When an existing Faction has a weekend event, a new Deep Delve Map will be released. This allows Deep Delves to then become available for this Faction.
  • Deep Delves have a cost of 2 Delve Energy + 10,000 Gold to run
  • A Faction must be at Delve level 100 or higher to be able to be upgraded to a Deep Delve.
  • Deep Delves are an empowered version of a Faction Delve, with a few differences:
    • Deep Delves start at a higher treasure multiplier compared to regular Delves.
    • Deep Delves guarantees a special new room that only appears in Deep Delves, the Gnome's Treasure Room. (more on this below).
  • The Gnome Treasure is a special room which will randomly spawn in a Deep Delve (so it can appear in any location except for the Starting Room and Boss Room).
  • This room will spawn a random Gnome that will give loot (like a regular random Gnome spawn in battles). The Gnome is unknown until players enter the battle.
  • As Deep Delves requires 2 Delve Attempts to play, we have added a new Delve Attempt purchase offer that players can access from the Delve menu.
  • This offer gives 3 Delve Attempts for Gems, starting at 50 Gems. However each time it is purchased per day the Gem cost will increase.
    • The Gem cost will reset daily.




We have expanded the Treasure Hoard in Factions.
  • Starting at Treasure Hoard Level 100+, players will now unlock a potion at set levels to aid them in Delves for that Faction.
  • At Treasure Hoard Level 200 players will unlock a Potion of Power and will unlock further stacks of the Potion of Power every 25 levels after that.
  • These potions are identical to the ones you unlock in Shop-Tiers in a regular event.
  • Potion of Explosion, Potion of Rejuvenation and Potion of Power can stack with the potions that can be unlocked during a Faction Assault event within a Faction.
  • Players can view all their unlocked potions from the Level tab in the Treasure Hoard menu.




  • Quest Conversations have had a visual upgrade to a new comic book style
  • Conversations will now autoplay through the sequences.
    • Players can still click to speed ahead to the next part or use the skip button to skip the conversation.
  • Over time we will make further changes to conversations with different conversation layouts, and add a wider range of characters into the story, using the existing Troops that have not previously been available until now.




We will be retiring our previous New Adventurer, Expert Adventurer and Master Adventurer Starter bundles, and introducing new Starter Sets for newer players in the Adventurer's Path Hero Shop.
  • Each Starter Set has a series of 3 offers that players can purchase
    • Offer 1: This offer gives an Epic Troop and resources to help level it
    • Offer 2: This offer gives a new Weapon specially designed to work with the Epic Troop, as well as resources to help upgrade it
    • Offer 3: This offer gives a new Pet that will give bonus Skill Points to the Epic Troop. (More on this new Pet ability below).
  • There will be 6 new Starter Sets that will be available, though only 3 will be available at a time.
  • Starter Sets will display in the Adventurer's Path Hero Shop for 3 Days before they will change to a different Starter Set.
  • Starter Sets will remember where players were up to, so if they didn't purchase an offer the first time around they will have a chance to purchase an offer at a later date when that set reappears.
  • If a player purchases all 6 Starter Sets, they will get new Soul offers they can purchase to further upgrade their Troops.
  • Older Players who do not have access to the Adventurer's Path Hero Shop will be able to craft the new Weapons from these packs in the Soulforge during Weekly events in that Kingdom. They will also be able to find the new Pet as a possible random drop from Pet Gnomes.
* Please note that PlayStation may not have all starter Sets available when the update releases.




As part of the New Player Starter Sets, we have added a new ability that Pets can have - Individual Troop Buff.

This ability will give bonus points to all Skills on a single Troop (and only that Troop). Upgrading the Pet will increase the amount of points given to that Troop.




We have made some improvements to the Kingdom Slayer Weapons
  • Kingdom Slayer Weapons will now not only deal double damage to enemies from that Kingdom but to any enemy when fighting a battle within that Kingdom.
  • Most Kingdom Slayer Weapons have had a visual update to their weapon art. These include:
    • Pistol of Adana
    • Tome of Karakoth
    • Choker of Zhul'Kari
    • Staff of the Fields
    • Bow of Thorns
    • Staff of Whitehelm
    • Lute of the Vale
    • Scythe of Khetar
    • Spear of the Pride
    • Shield of the Edge
    • Staff of the Wild
    • Idol of Darkstone
    • Scythe of the Blight
    • Chalice of the Peaks
    • Pendant of the Empire
    • Torc of the Dragon
    • Flintlock of Blackhawk
    • Runestone of Silverglade
    • Javelin of Suncrest
    • Aegis of Urskaya
    • Trident of Merlantis
    • Staff of Bright Forest
    • Scythe of Sin
  • To help promote the Kingdom Slayer Weapon bundles to newer players while they are playing a Kingdom's questline, the new players will see a pop up on the World Map for the Kingdom Slayer Bundle where they can purchase the bundle.




We have added an entirely new way to play out a battle. Autoplay will allow an AI-controlled player to take over the game for you in certain game modes.
  • Autoplay will let an AI play for the player within a battle.
  • Autoplay will be available for everyone to use.
  • Autoplay can only be used in Explore and Challenge battles.
  • Autoplay can be activated in a battle from the drop down menu that also has Chat and Game Speed.
  • While Autoplay is running the game speed will be locked to 1.5x speed.
  • Autoplay will only run for 1 battle so will need to be selected again for the next battle.
  • Players can cancel Autoplay by tapping on the Pause button in the top left corner.
    • This button replaces the drop down arrow button while Autoplay is running.




We have 2 new Achievements for this update:
  • Delved Too Deep: Complete a Deep Delve.
  • Power Overwhelming: Unlock a Potion of Power in a Treasure Hoard in 1 Faction.




  • We have made some changes to Faction Assault weekend events for released Factions. They will now release a new Troop for the Faction.
    • These Troops will be available from the Event Shop at first but will then release in Chaos Portals 4 weeks after the event.
  • We have merged the Gold, Souls and Treasure Map 15-Day Subscriptions into a single subscription called Daily Loot.
    • When purchased Players will gain an immediate bonus of a Medal of Orpheus, 50,000 Gold, 1,400 Souls, and 6 Treasure Maps
    • Each day players will receive 20,000 Gold, 700 Souls and 3 Treasure Maps
    • Daily Loot subscriptions will cost $19.99
    • This new Daily Loot Subscription will not be available on Switch, but we will be looking to add it in a future Update.
  • We have made an improvement to the Adventurer's Path > Hero Level so that when entering the menu, it will default to the player's current progress through it.
  • We have added a button to Adventurer's Path > Hero Level > Feature Pop up, so once the feature is unlocked the player can use that button to go directly to that feature from that menu.
  • We have visually updated the New Hero Pass Purchase popup.
  • We have adjusted the difficulty in Kingdom Quest battles.




  • We have fixed an issue where players over level 100 were still seeing the Adventurer's Path button on the World Map when they shouldn't have.
  • We have fixed an issue where Bomb Gems' explosion would trigger when the Gem was removed.
  • We have fixed an assortment of smaller issues.