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4.9 Update Patch Notes

[h3]Daily Deals[/h3]
Daily Deals have been added to the Offers menu, replacing the Bundles section.

Bundles will continue to be available in the Weekly Event Tab in the Shop. (They haven’t been removed).
Daily Deals will contain 3 different offers that players will receive:
  • Player Level Offers: These offers contain different items based on a player’s level. Players at various stages of the game tend to focus on getting different rewards, so these offers have been set up to help them.
  • Kingdom Offers: These offers are designed to assist players with working towards completing their Kingdom Power Tasks.
  • VIP Offers: These offers are available for players who are VIP 6 or higher. They may either offer rarer rewards (such as Orbs) or other things at a discount.

These offers can be purchased using Gems. Each offer will have its own Gem cost.
Offers will only be able to be purchased once per day.

The offers will be available for up to 24hrs, and will change with the daily reset. So if a player doesn’t see anything they want one day, they may find something on the next day.

The offer button on the world map will get a notification (similar to the mail icon) to let them know when there are new daily deals available.

If a player doesn’t have any eligible Kingdom Power Tasks, the daily deals will select another Player Level Offer instead of a Kingdom Offer, so players will always have 3 offers.

[h3] Rewarded Ads[/h3]
Rewarded Ads are a mobile-only feature – restrictions on other platforms mean they cannot be shown there.

We encourage PC players to link their accounts to their mobile devices if they want to take advantage of Rewarded Ads. Players will have the option to watch a 30 second video ad to earn a small reward.

Watching an ad will be entirely optional and can be accessed from the world map. Rewarded Ads will not interrupt the flow of gameplay; players may choose to go into the menu to watch an Ad at their leisure. Players will only be able to watch one ad every 8 hrs, and there will be a notification icon to let players know when they are able to watch the next ad.

The rewards that players can earn will change based on their level, so higher level players will see different rewards than players who are just starting out.

Each reward has a different chance to occur, so some rewards will be rarer than others (such as Keys or Gems).

[h3]Shop Improvements[/h3]
The Shop Tab Menu has been updated to display the total amount of rewards earned from a subscription, as well as a timer displaying the remaining time for an active subscription.
If a player has no subscription active, then they won’t see the timer.

15-Day subscriptions will now give 2 days worth of subscription rewards as a bonus when a player purchases the subscription.

Day 1 of rewards will be sent via the in-game mail to avoid confusion between the bonus rewards for purchase and the day 1 rewards.

Players will receive an in-game mail reminder 3 days before their subscription ends to inform them of the subscription expiring soon, and give them an option to renew their subscription.

If a player chooses to renew or re-purchase a subscription they already have active, they will receive any purchase rewards, and the subscriptions timer will be extended (so 15 Day Subscription will add 15 more days to the existing subscription).

[h3]Path Improvements[/h3]
The Path to Glory & Path to Power menus have been updated to include a timer so players can see how many days remain on their subscription.

Like 15-day subscriptions, players will now receive mail in-game informing them of a subscription about to expire, with the option to renew it.

Any additional purchases of a Path subscription will add time to the subscription. This means that once the player passes Day 30 rewards, the Path Subscription will restart back at Day 1 for the rewards.

The Legendary or Mythic Troops earned at the end of the subscription will now select a Legendary or Mythic Troop the player doesn’t own as the reward.

If a player owns all Legendary or Mythic Troops, then it will select a Troop of the specified Rarity at random.

Path to Glory I Subscriptions have increased the amount of Gold, Gems and Glory rewards that can be earned. They have also replaced the Treasure Map rewards with new Event Key rewards. All other rewards remain the same.

PLEASE NOTE: Players will earn a total of 10 Event Keys from a Path to Glory I instead of 16 Treasure Maps.

Path to Glory II Subscriptions have doubled the amount of Traitstones rewarded each day.

Path to Power I Subscriptions have replaced Days 5, 10, 15, 20, 25, 30 with new rewards. All other rewards remain the same.
  • Days 10, 20, 30 will now give 50 Gems
  • Days 5, 25 will now give 1 Chaos Orb
  • Day 15 will now give 1 Major Chaos Orb
  • Path to Power II Subscriptions have replaced Rare ingot rewards with Gem rewards. All other rewards remain the same.


PLEASE NOTE: Players will earn a total of 200 Gems from a Path to Power II instead of 120 Rare Ingots
Players who currently have one or more of the Path subscriptions active, will receive in-game mail containing the new rewards from any days that have been already collected for their subscription. This will happen only once when the player first runs the game on the 4.9 Update.

[h3]Offer Menu Changes[/h3]
We have added a first time Gem bonus to Gem Purchases (so the first time you purchase Gems, you will get some extra!)

These bonus Gems are not affected by VIP Levels or Gem Sales.
If you have previously purchased Gems before the update, you may still take advantage of this one-time offer – it has no expiry date.
The Gold & Souls tab has been renamed to Resources.

The Glory Rewards tab has been removed, as the bundles for purchase have moved to new locations. (See below)

Spoils of War, Souls and Treasure Maps for Glory have been moved from Glory Rewards tab to Resources.

Spoils of War will live at the front of the menu to make it easy to locate for players who wish to purchase it.
Souls and Treasure Maps for Glory will live at the end of the menu list.
The Weekly Glory Troop has moved to the Weekly Events tab.

The Kingdom Bundle’s rewards have been changed to give the following:
  • 1 Legendary Troop
  • 1 Kingdom Weapon
  • Writs
  • Gold
  • 6 copies of a Kingdom Pet
  • 30 Pet Food


The Legendary Troop Bundle’s rewards have been changed to give the following:
  • 1 Legendary Troop
  • 1 Medal of Anu
  • 35 Event Keys
  • 5 VIP Keys
  • 1 Orb of Wisdom
  • 4,500 Souls
  • Both the Kingdom Bundle and Legendary Troop Bundle will each now have a weekly limit of 3 purchases.


The 2 Traitstone Bundles have been merged into a single offer.

The 2nd Traitstone Bundles will be removed so only 1 Traitstone Bundle will remain.

[h3]Starter Packs[/h3]

The names of the Starter Packs have changed:
  • Starter Packs 1 & 2 are now New Adventurer’s Pack 1 & 2
  • Intermediate Packs 1 & 2 are now Expert Adventurer’s Pack 1 & 2
  • Advanced Packs 1 & 2 are now Master Adventurer’s Pack 1 & 2
  • All Starter Packs will now only be available for 3 Days.


Expert Adventurer’s Packs (former Intermediate Packs) will now become available at level 23.

Master Adventurer’s Packs (former Advanced Packs) will now become available at level 42.

New Adventurer’s Pack 1 will now give Traitstones to trait Spinnerette.

New Adventurer’s Pack 2 will now give Traitstones to trait Ser Cygnea.

Expert Adventurer’s Pack 1 rewards have been changed:
  • 1x Arcanus
  • 2x Orbs of Wisdom
  • 2x Orbs of Ascension
  • 20 Gem Keys


Expert Adventurer’s Pack 2 rewards have been changed:
  • 1x Sol’Zara
  • 5x Orbs of Wisdom
  • 5x Orbs of Ascension
  • 45 Gem Keys

Master Adventurer’s Pack 1 rewards have been changed:
  • 1x Shadowhunter
  • 2x Orbs of Wisdom
  • 2x Orbs of Ascension
  • 30 Gem Keys
  • 100,000 Gold

Master Adventurer’s Pack 2 rewards have been changed:
  • 1x Gorgotha
  • 65 Gem Keys
  • 220,000 Gold
  • 10,000 Souls
  • 1x Orb of Power


[h3]Shop Changes[/h3]
The Menu Navigation along the top of the screen, has been changed to following order:
  • Daily Deals
  • Monthly Deal (Ring of Wonder)
  • Growth Packs
  • Path to Glory
  • Path to Power


We have increased the Gold, Gem Keys & Glory rewards for purchasing a Ring of Wonder subscription.

Ring of Wonder subscription will also send the subscription reminder/ renewal mail before the subscription expires.
The Legendary or Mythic Troops earned at the end of the Growth Packs will now select a Legendary or Mythic Troop the player doesn’t own as the reward.

If a player owns all Legendary or Mythic Troops, then it will select a Troop of the specified Rarity at random.

[h3]New Achievements[/h3]
We have added 3 new Achievements for this update (applies to Steam, Xbox One, PS4, and Android only)
  • Keeping up with the Krakens – Get a total of 200 Social Items (Emoji Packs, Portraits, or Titles)

  • With Great Power, Comes Great Responsibility – Reach Kingdom Power Level 10

  • My Kingdom Smells of Rich Mahogany – Reach 30,000 Total Underworld Renown


[h3]General Changes[/h3]
The Legendary Troop Upgrade Offer 2 will now include a Medal of Anu for players to use to upgrade their new Legendary.

The Mythic Troop Upgrade Offer will now include a Medal of Nysha for players to use to upgrade their new Mythic.

Sigils will now be given to players for each day they missed if they start a Live Event later in the week.

[h3]Bug Fixes[/h3]
We have made some optimizations with the World Event Fights so they should no longer lag during fights. (We will continue to monitor them going forward).

We have fixed an issue where the battle wouldn’t end correctly if the Mecha Gnome ran away when he was the last enemy troop.

We have fixed an issue so the Guild Popup will now display that the guild has registered to Guild Wars without having to enter the Guild/Guild Wars Menu.

We have also fixed an assortment of smaller issues.

4.8 Update

With Invasion and Raid Bosses reaching a point where all Kingdoms and Troop Types have had a turn, we’ve looked to what’s next for Live Events and how will this affect Gems of War going forward. We have implemented a new Event system that will slowly replace the existing events (except for Guild Wars), and that will allow us to expand on the Krystara story in a new way. This new system has been designed to allow us more flexibility in how we create and run events, so we can try to keep events feeling more fresh and diverse.





New events, in some ways, have a similar structure to Invasions, Raid Bosses, and Towers of Doom. But they also have some unique attributes, listed below:



  • Scoring: New events will have new ways of scoring. They may score off of items dropped by your enemies, specific troops or troop types killed, colored gems matched, or even 4-or-5’s of-a-kind that you match; every event will be different. And will clearly explain the scoring method.

  • Story: All Events now have a small lore story viewable on the Overview screen. This story will be tied into the theme of the Event and will explain what the event is about.
    Battles: Battles will now happen on a World Map view (inside the Event Screen… you don’t have to actually go to the main World Map). Different types and difficulties of battles in the event will be shown there with different icons. This allows a lot of flexibility with battles able to appear multiple times, or with certain weightings, as you play.

  • Team Restrictions: These new Event Battles will continue to have restrictions on what Troops may be used, but we have expanded this so that Troop Roles can now be included, and that we can have more than 1 restriction of each type in place.
    (e.g Having an Orc and Goblin restriction allows for both Orcs and Goblin troops to be used in a team).

  • Weapon Restrictions: These are now also included in Team Restrictions but only for the new World Events, so if you are limited to Troops from a Kingdom, or of a certain color, that also applies to the Weapon used by your Hero.

  • Event Medals: New Events will have new special Event Medals, Badges and Tokens. These can be earnt from some Reward Stages and will also be available in the Event Shop. These Medals will be good for the event they are given in, and at the end of that event will convert to Medals, Badges and Tokens of Seasons, (a new Medal in this update) so you can use them to gain Elite Levels on your Troops. Event Medals may have 1 of 3 different powers:

    Skull Damage – This will improve the skull damage done by all Troops in an event
    Spell Damage- This will improve the spell damage done by Troops in a Event. (Only spell damage, buff spells should not be affected).
    Skull and Spell Damage – This will improve both Skull and Spell damage of Troops in an Event.

  • No Event-Specific Troops each week: These new Medals will replace Event Troops in the Shop, but we may still occasionally have new Troops and Weapons available in the Event Shop for players to collect.

  • Progress Rewards: Players will continue to earn Rewards based on their progress in an event, though now this progress may either be tied to their Guild (similar to Raid Boss or Invasion), or on their own progress (similar to Bounty). This will change from event to event.

  • Access Events from the Guild Popup: You can continue to access these new events from the Guild Popup as you did before with Invasions. The Guild Popup has had some minor changes though to show you the next set of upcoming events in the order they will appear (top to bottom). Guild Wars isn’t going anywhere though (never fear!) so that will always appear in the popup ready for Guild Leaders to register in off weeks.

  • Leaderboards: These will continue to behave the same as before, with identical rewards to previous Leaderboards. Different events may choose to rank solo or guild performance in here though, so it’s worth keeping an eye on the leaderboard in these events to see if you need to mobilize your Guildmates!

New Events will replace Invasions for weekly events from the 4.8 release onwards. But don’t worry Invasions aren’t going away (more on that below).






We have made some improvements to the Medal System:

  • Existing Tokens, Badges, and Medals have had a graphic update. This is so they match our new Event Medals, and the new Medal of Seasons.

  • The Medal of Cedric has been renamed to the Medal of Orpheus. We made this change as we felt this name better suited the Medal’s bonus.

  • The Medal Menu has had a graphic update to improve player navigation.

  • Players will be able to enter the new menu and look at all their Tokens at once (making it easier for players to see their current token progress in between playing Explores).

  • Badges and Medals will live in a vertical scrolling list, so it is easier for players to select what Medals or Badges they would like to use.

  • We have added support for players to have up to 3 Medal Loadouts that they can switch between. This allows them to have medal loadouts for events or farming that may be different from their normal medal setup.

  • Players will need to change which medal loadout they are using from the Medal screen.
    We investigated several ideas of players being able to switch between medal loadouts, that included both the team setup or pre-battle menus, however we were left unhappy with how this turned out, as it made those 2 screens too confusing and complicated (especially for newer players).

  • We will be looking into an alternative means for players to switch between medal loadouts in a future update (most likely from the World Map menu), so players don’t have to go into the medal menu every time they wish to change loadouts.

  • The Medal of Seasons is a new Epic rarity Medal (same rarity as Event Medals).

  • Unlike other Medals (like Medal of Yasmine or Medal of Anu), the Medal of Seasons cannot be earned from Explore chests, they are earned from Event Medals when an event ends. Any leftover Tokens, Badges or Medals from an event when it ends will convert into a Token/ Badge/ Medal of Seasons.




As mentioned above, Weekly Invasions will be replaced with the new Event System, but Invasions will be staying around in a slightly altered format. Invasions will be moving to a weekend 3-day format, and will probably take place about every 5-6 weeks.

We have included below everything you need to know about Invasion as a weekend event:

  • Invasions will continue to be a guild event, and accessed from the Guild Popup menu.

  • Leaderboard rewards will not be changing.

  • Towers required for Reward Tiers have been lowered (as players have less time for the event than before).

  • Invasion Shop Tier prices will remain the same for the moment.

  • Invasions will reward the same Invasion troops as have been previously released, but may continue to give new weapons or social collectibles (depending on the event).


What about the other Guild Events?
Here is the plan: Both Tower of Doom and Raid Boss events will continue to run for now, as several Kingdoms have not yet had their Raid Boss Troop released, and we still have some sets of Doomed Weapons set to go. For the time being, only Invasion events will be replaced by the new events. Both Raid Boss and Tower of Doom will likely move to weekend events in a future update, and the New Event System will be expanded to be even more flexible.

Guild Wars will not be affected by the new Events System.



Sunspear Hero Class
Because the Sunspear has access to the Fire Talent Tree, it's Legendary Trait is the conflicts with the level 20 Fire Talent - Firestarter. We've given it a new Legendary Trait that keeps to what we intended.
Legendary Trait changed to Gain 2 bonus Red Mana when matching Red Gems.
This is similar to the Corsair’s High Seas Legendary Trait.

Queen Moonclaw
We have fixed an issue where Queen Moonclaw’s spell was boosting off non-green Troops.

Infernus
We have changed Infernus’ spell to retarget his 2nd splash damage if the target was killed during the 1st splash damage.

Nightshade
We wanted to bring Nightshade’s spell cost in line with the Dandy Lion who has a similar style spell.
Mana cost reduced from 12 to 10

Crazed Troll
To keep our Trolls following a similar design, Crazed Troll’s troop types will be updated to match the other Trolls.
Troop Type is now Elemental/ Giant

Ultra-Rare Weapons
Just as we did a balance pass over the Common and Rare weapons back in the 4.5 Update, we have given a balance pass over the Ultra-Rare weapons. Dagger of the Void
Base damage increased from 5 to 8

Falchion of Kings
Base damage increased from 6 to 8
Mana cost reduced from 11 to 9

Glaive of Storms
Base damage increased from 3 to 6
Mana cost reduced from 12 to 10

Khopesh of Misery
Base damage increased from 4 to 8

Blade of Justice
Base damage increased from 4 to 8

Crossbow of Exile
Base damage increased from 2 to 5
Mana cost reduced from 12 to 11

Javelin of War
Base damage increased from 3 to 7

Bow of Betrayal
Base damage increased from 4 to 7

Halberd of Might
Base damage increased from 7 to 12

Mace of Malice
Base damage increased from 3 to 6
Mana cost reduced from 12 to 10

Axe of Chaos
Base damage increased from 5 to 8
Mana cost reduced from 12 to 9

Scythe of Corruption
Base damage increased from 1 to 2
Mana cost reduced from 15 to 13

Lance of the Divinity
Base damage increased from 5 to 9

Staff of the Magus
Base damage increased from 6 to 8

Celestial Staff
Base damage increased from 4 to 7



We’ve added a confirmation popup into the Soulforge to warn players if they are about to craft a Mythic or Legendary (at Mythic rarity) that they already own.



We have fixed an issue where Guild Roster amounts were not updating immediately.
We have fixed several other minor Bugs.
Valraven’s may replace battle bosses in the new World Events.

4.7.5 Update

  • We have added a new type of Adventure Task: Special Adventures.

  • These Special Adventures tasks are custom Adventures that we can create for special events (such as Easter, Halloween, Luther’s Birthday, etc.)

  • When they appear, they will replace only one of the 3 daily Adventures (the leftmost adventure slot).

  • These Adventure’s will be marked as different with a red heading (instead of the rarity-colored heading), but otherwise they will function the same as a normal Adventure.


We have added new spell and trait effects that will create dual-colored storms. These storms will increase the chance to spawn of either of the 2 Color Gems. E.g. If there is a Blue/ Purple Storm currently running, whenever a new Gems drop in, it will have a higher chance of a Blue or Purple. However it may summon more blue than purple or more Purple than Blue (as both Blue and Purple have the same chance to be created). You will start to see this new effect in future troops.

  • We have made some timing changes so players are less likely to click through an Orb of Chaos opening, causing some players to miss seeing what they received.

  • We’ve added a help popup to the Faction menu, this popup will display the faction’s Banner (allowing players to see what colors the faction uses), and the Faction Pet.

  • We have made a change to the Guild Roster menu, so that after viewing a member’s profile, the game will return to that same spot in the Guild Roster.

  • We have added a small highlight to a Player’s Guild when viewing the Guild League so Players are able to quickly find their Guild in the list.

  • When selecting Gem Mastery after levelling up, the screen will now display the Player’s new level.

  • We have removed the holiday-themed logo, icon and splash screen until the 2020 Holiday Season.


  • We have fixed an issue where the Gold Key icon would display in Treasure Hunt when giving rewards for Red Chests or higher at the end of the game.

  • We have fixed a display issue where the Mastery icons were appearing too large on their colored orbs on Hero Class Info Menu.

  • We have fixed an issue where the Suncrest shield was scaling incorrectly on the Stormcaller Class Menu.

  • We have fixed an issue where troops freshly summoned (like Harpy), could trigger their traits, the same turn as being summoned.

  • We have fixed an issue where on death summon traits could trigger on multiple copies of the troop (like Infernal King), instead just the troop that was killed.

  • We have fixed an issue where Spells that eliminate all Armor (like Mang or Fleshripper) vs. Reflected Troops, reflect the Armor removed as Lethal Damage. This fix does not affect Spells that only eliminate part of the Armor (like Bone Dragon or Golem), nor will it stop reflecting lethal damage effects (like Assassinate or Bullseye traits).

  • We have fixed several other minor Bugs.

4.7 Update (Patch Notes)

[h2]Epic Guild Tasks[/h2]



We have introduced 6 new Guild tasks, Epic Guild tasks. These Epic Guild tasks are separate from the existing Guild tasks, and will not be replacing them.

Epic tasks will cost more than the base Guild Tasks, and give rewards in line with Legendary Tasks (i.e. for every 1,000,000 Gold spent on Epic Tasks, you should receive the equivalent rewards to a single Legendary Task). They will also include resources specifically of use to mid-and-end-game players, including access to the much-sought-after Deeds (via Writs – see below for an explanation). The rewards, and costs of Epic Tasks have had their numbers tweaked during development after consultation with, and feedback from, the community (thanks, everyone!).

When an Epic Task tree is completed it will give a Skill point bonus identical to a base Guild Task of the same color.

  • Blue Epic Task – 4 Armor
  • Green Epic Task – 4 Life
  • Red Epic Task – 3 Attack
  • Yellow Epic Task – 4 Life
  • Purple Epic Task – 2 Magic
  • Brown Epic Task – 4 Armor


The Guild Task list is now slidable so players can navigate between all the 12 different Tasks. The game will default the list to the first non-completed task in the list (similar to Challenges), to make it easier for Guilds to see which Tasks have not yet been completed.

Epic Tasks have a flair so they are easy to identify from base Guild Tasks.

Guilds will be able to set the priority across all 12 Tasks in the Guild Admin menu.

Guilds will need to complete all 12 Guild Task Trees to reach Legendary Tasks.

During the week that the 4.7 update is released, the Epic Tasks will be marked as completed for all Guilds, so any Guild that has already achieved Legendary Tasks for the week will not lose this progress.


[h2]Writs[/h2]



Writs are a new resource that players can collect which can be used to craft Deeds.

Players can earn Writs from completing the Green Epic Guild Task or completing the Writ Adventure Task (which will appear randomly in the Adventure Board – it is an Ultra-Rare task).

Players will find 7 new recipes in the Soulforge for using their Writs to craft any of the six different colored Deeds or an Imperial Deed. These recipes will also require Souls, and Jewels (the Jewel required changes depending which type of Deed the player is crafting).


[h2]Guild Seals and Tasks[/h2]



We have increased the player Guild Seal cap from 1,500 to 2,000.

When a player uses an Orb of Clans or Major Orb of Clans, it will now raise the player’s Guild Seal cap based on the amount the Orb of Clan gives (similar to how purchasing Guild Shop bundles would raise a player’s Guild Seal cap).

We have also changed the Seal Reward for “Perfect Arena Run” to “Complete a Delve” (this applies to a Delve of any level).

We have made some changes to Delves to help players who are on high Delve levels go back to do a lower-level Delve (see General below).
Arena is getting a rework in a future update, so we have removed the Arena Run task in preparation for this.


[h2]Guild Shop Changes[/h2]



We have made changes to the Guild Shop bundles to make them better for Guild of all sizes. The new Guild bundles will become available after weekly reset next week (to allow everyone time to update to the 4.7 Update).

The Guild Shop bundle prices and one-per-week limit have not changed, they will continue to be the same as they previously were.

We have removed the Guild Chest Keys given to all Guild Members but increased the amount of Gem Guild Gifts given to replace these Keys.

The Guild Hero Bundle now contains:
  • 10,000 Gold
  • 1 Orb of Clans
  • 4 Guild Gifts


The Guild Champion Bundle now contains:
  • 200 Gems
  • 25,000 Gold
  • 2 Orb of Clans
  • 7 Guild Gifts


The Guild Elite Bundle now contains:
  • 1 Pet Gnome Bait
  • 500 Gems
  • 60,000 Gold
  • 4 Orb of Clans
  • 15 Guild Gifts


Pet Gnome Bait is a new collectible that will guarantee the Player receives a Pet Gnome in their next PvP battle. It does not need to be activated – it automatically baits a Pet Gnome in the very next PvP Battle.

The Pet Gnome encountered by using Pet Gnome Bait cannot run away, so player’s don’t have to worry about him disappearing (he’s called the Baited Pet Gnome).

If a Pet Rescue is triggered while another Guild Member is fighting their Baited Pet Gnome, then the Pet Gnome bait is not consumed. The Baited Pet Gnome must trigger a Pet Rescue before it will be consumed.

If an existing Pet Rescue is already running before the player can play a PvP battle, the Baited Pet Gnome will not appear, and the bait will not be consumed.

Any Pet Gnome Bait a player owns will stack so if a player is unable to use it one week they will not miss out on the Pet Gnome Bait if they purchase the pack again.


[h2]Guild Improvements[/h2]

We have added new Guild unlockables for Guilds to earn. These rewards include:

  • New Backgrounds
  • New Shield Patterns
  • New Shield Emblems
  • The Guild Help Menu has been updated to improve clarity for information on each page.


We have added 6 new Guild Guardians for players to collect. These Guardians will become available after weekly reset next week (to allow everyone time to update to the 4.7 Update).

These new Guardians are:
  • Treachery
  • Persistence
  • Ferocity
  • Finesse
  • Cunning
  • Defiance


With the release of the new Guild Guardians we have made some changes to how Guild Guardians appear in Guild Chests. Players now only need to have a Guardian at Mythic rarity with 4 copies of it, and then that Guardian will no longer appear in Guild Chests.


[h2]Guild Wars Improvements[/h2]

We’ve been listening to your feedback and have implemented 2 changes to Guild Wars to improve them.

We have made a change so that the Guild score every day will use the top 27 Guild Members’ scores (if there are more than 27 in the Guild). This means that big Guilds who have up to 3 members absent during Guild Wars don’t feel punished for this (we understand that real life happens sometimes).

We are giving rewards for Guilds who come first in their Bracket – they will earn 50 Gems (this is separate from rewards earned from the Guild War Leaderboard). This bonus will be given to Brackets 2 and below (this means Brackets 2, 3, 4, 5, 6, etc.).

These changes will apply to the first Guild Wars after the update releases.


[h2]Trophy Changes[/h2]

We have made some changes to Trophies, so they are more a measure of a player’s activity and players don’t feel like they need to play only PvP & Event matches to meet any Guild requirements.

PvP (both Ranked and Casual) and Arena will continue to earn the same amount of Trophies and are unchanged.

All of the Live Events in the game (e.g. Raid Boss, Guild Wars, Invasion, Bounty, Class Trials etc.) will give 2 Trophies.

Explore will give Trophies based on the difficulty played:
  • Difficulty 1 – 4: 1 Trophies
  • Difficulty 5 – 8: 2 Trophies
  • Difficulty 9 – 12: 3 Trophies


Challenges will give Trophies based on the Tier being completed:
  • Tier I – IV: 1 Trophies
  • Tier V – VIII: 2 Trophies
  • Tier IX – X: 3 Trophies


Other battles will give 1 Trophy (this includes Quests, Dungeons, Adventures, etc).
Test battles (aka battles to test Defence teams, or for fun against friends), will not give any Trophies.

[h2]Balance Changes[/h2]


Reflect vs. Stripping Armor

We’ve noticed that Reflect is currently reflecting back damage when a spell strips all Armor off any Enemy (like Grave Knight or Mang). We’ve made some changes so that these spells that strip all Armor from a troop will no longer trigger Reflect. Any damage that happens after the Armor strip (in cases like Grave Knight) will still trigger Reflect.

These changes will not apply to any spells that just decreases an amount of Armor (like the Nymph or Bone Dragon).

Tian Yi

We have changed his spell damage from normal splash damage to heavy splash damage, so he will do a little more damage to the adjacent Enemies.

He now gains Magic a levels 8, 17, 19.

His base spell damage has increased from 5 to 7.

We’ve increased the Magic steal on his legendary trait, Monkey Magic, from 1 to 2.


[h2]General Changes [/h2]

With the change to Guild Seal Tasks, we’ve made a small change to Delves so that once a player passes Delve Level 60, the lowest of the 3 Delve difficulties will no longer be higher than Delve Level 50. This means you no longer need to keep one Delve under-levelled.

To address an exploit in Casual PVP, we have changed the Gold calculations so that Players will earn less Gold when fighting against Players whose Team score is much weaker than theirs (2000+ lower).

We have added a new Holiday themed Logo for the season.


[h2]Bug Fixes[/h2]

We have fixed an issue where the Doomed Tome weapons were not giving Magic correctly when there was a Doom troop on the Enemy team.

We have fixed several other minor Bugs.

4.6 Update

Welcome, adventurers, to the 4.6 Patch Notes!

New Explore



Explore has been reworked with a new system. Explore will still remain the most efficient method for getting Traitstones, and while there is no nerf to Traitstone farming, end-game Players can optimize it a tiny bit further with the new system.

  • Explores are now organized into an “Explore Run” – a series of 5-6 battles that play with a chosen difficulty, and drop loot based on that difficulty.

  • Explore Runs are completely pick-up/ put-down; they are not required to play in a single setting, and never reset by themselves (eg. at daily changeover).

  • Explore Runs end in a Mini-Boss battle, who has a higher chance to drop an Arcane. Traitstone. (Regular Explore battles drop Arcane traitstones slightly less often to compensate, but this system makes it less prone to RNG, and overall the drop rate should now be slightly higher).

  • Mini-Boss Battles will ALSO drop Mythstones. The number varies based on the difficulty, but collecting 100 Mythstones, will allow Players to fight an extra battle… The Mythic Boss battle.

  • Mythic Bosses ALWAYS drop an Arcane Traitstone, and (more importantly) they will also drop a new collectible – Tokens. (More on Tokens and the Medal System below).

  • All battles in each stage of an Explore Run will use the team builder system to create teams using Troops from the Explore Kingdom.

  • The Explore button in the Kingdom Menu has had some minor text changes to reflect the new system.


Explore Bonus



  • At any time, a number of Kingdoms will be marked for an EXPLORE BONUS. This gives them 20% bonus Mythstones (rounding up).

  • Kingdoms with the Explore Bonus can be seen on the World Map marked with an orange icon (this will overlap the Class Quest icon until the Explore Bonus moves on).

  • Players will also see the Mythstones written on the Explore Button in the Kingdom Menu.

  • Once a player completes an Explore Run that has this bonus, the Explore Bonus is removed and a different Kingdom will gain the Explore Bonus.

  • Your Mythstones for all Kingdoms are shared, so Mythstones collected in one Kingdom will add to the tally of those collected in any other Kingdom (this allows you to chase the Mythstone bonus around from Kingdom to Kingdom and have all of them work together).


Explore Difficulty



  • Explore no longer allows players to select a difficulty in the same manner they were able to in previous updates.

  • Now there are 12 levels of Difficulties in Explore. Each difficulty affects:
  • Level of Enemies players will face
  • Chance of an Arcane dropping from the Mini-Boss
  • Mythstones dropped
  • Amount of Gold dropped
  • All players will start with Difficulty 1 and Difficulty 2 unlocked.

  • The next Difficulty is unlocked when an Explore Run is completed at the highest available difficulty. (eg. Difficulty 3 is unlocked when defeating the Mini-Boss on Difficulty 2).


  • Difficulty unlocks are global so unlocking a new Difficulty in a Kingdom will unlock it for all Kingdoms.


  • Difficulty cannot be changed once the Explore Run begins, however players who find themselves in trouble or lose an Explore battle will be given the option to lower the difficulty. (Please note that changing the difficulty will restart the Explore Run from the beginning again, and any progress will be lost).


Playing an Explore Run

Explore Runs contain various phases which players will go through during the Explore Run.

Difficulty: Players choose the difficulty on which to attempt the Explore Run.

Explore: Players need 4 successful regular Explore battles to progress to the Mini-Boss Battle. These battles will not contain any Troops higher than Epic rarity.

Mini-Boss: Players will fight against a Mini-Boss (always a Kingdom Legendary), no other troops than the Mini-Boss will be Legendary. Explore Runs will often end here (regardless if the Player wins or loses) if the player has less than 100 Mythstones. Also note: If the Player loses, they will only gain half the amount of Mythstones compared to if they would have won.

Mythic Boss: Winning the Mini-Boss Battle and having 100 Mythstones will allow players to continue their Explore Run against the Mythic Boss. The Mythic Boss will always be a Mythic Kingdom troop (which will be the only Mythic troop on the team). Defeating it will grant the Boss Chest.

Boss Chest: Players can open the Boss Chest to earn some Tokens from the Explore Run. Explore Run will restart after Players receive their Tokens.

Medals



Medals, Badges and Tokens are new collectibles that Players can collect. Each has a rarity, and name (usually based on an Krystaran Deity or important figure).

As previously mentioned Tokens are earned from defeating a Mythic Boss. Though other means to earn Tokens will be added in the future.

Tokens, Badges, and Medals have the following effects:
  • Token: No effect, collecting 3 of the same type will evolve them in a Badge.
  • Badge: Can be equipped in a Badge/Medal slot at the top of the Map Menu. It will give a bonus in puzzle battles when equipped, collecting 3 of the same type will evolve them in a Medal.
  • Medal: Can be equipped in a Badge/Medal slot at the top of the Map Menu. It gives a greater bonus than Badges in puzzle battles when equipped, and can also be used to enhance Troops. (More on Enhancing Troops below).


  • Players may view or equip any Badges or Medals they own by interacting with the new Slots located on the top of the World Map menu.

  • Only 3 Badges and/ or Medals can be equipped at one time.

  • Changing which Badge/ Medal is equipped will not consume the Badge or Medal.

  • If the player has enough copies they may equip multiple Badges/ Medals of the same type if they wish.

  • The type list for Medals, their rarity, and their effects are as follows:




More Tokens/ Badges/ Medals may be added in future updates.

Enhancing Troops

  • In the Troop Upgrade menu, players will find a new option to upgrade their Troop called “Medals”.

  • Players will only be able to access this new menu once a Troop has reached Mythic Rarity (via Ascension if needed), Level 20, and is fully Traited.

  • Enhancing a Troop will require Players to spend some Medals and Souls for a chance at an upgrade. Sacrificing Medals will consume them, so Players may lose an equipped Medal Bonus if an equipped Medal is sacrificed.

  • Each Troop has a chance to upgrade based on the quality of medals sacrificed. This depends on the Troop’s Base Rarity along with how many Enhancements it already has received. This update supports 3 levels of Enhancement for all troops (Bronze, Silver, and Gold).

  • Each Medal is worth points based on its rarity, and those points contribute to the chance to upgrade. As a general rule, a troop requires a single medal matching its base rarity for a 100% chance to upgrade to Bronze. Two of those medals for a 100% chance to upgrade to Silver. And three of those medals for a 100% chance to upgrade to Gold. The three upgrades must be performed in sequence: Bronze, then Silver, then Gold.

  • Players are able to sacrifice up to 3 Medals at once to attempt to enhance a Troop. This can increasing their chance of successfully enhancing a Troop using low quality medals.
  • Enhanced Troops will gain a special flair on their card – Bronze, Silver, or Gold.

  • Upgraded Troops gain Skill Points with each new Enhancement, based on their Troop Role. This means that Defender Troops earn Life and Armor, while an Assassin Troop will earn Attack and Magic from enhancements.

  • New Kingdom Power tasks beyond level 20 (not available yet), will require Players to enhance Troops from that Kingdom.


Balance Changes

Lethal Damage

Lethal damage has been updated so that it will dispel the target before killing them.

Orbweaver

Orbweaver’s Legendary trait, Familiar, has had it’s chance to summon reduced from 50% to 35%

General
  • To make room for the new Badge/ Medal equipping system, Chat has been relocated to the left under the Adventure Board, but will continue to work exactly the same in its new location.

  • Mana Bonuses will now be displayed in the puzzle battle settings menu (with the other in-game battle information).

  • Google Cloud saves have been enabled on Google/ Android platform. If a player loads the new game and a save is detected, the game will give the player the option to use the Cloud save.

  • Players now have the option to decline the Rating Prompt and stop it reappearing later.


Bug Fixes
  • Fixed an issue where Arcane Traitstones were not awarding correctly when completing Tier IV of Challenges.

  • Fixed an issue where AI enemies in Faction quests were only appearing as level 1.

  • Fixed an issue where gain Gold/ Soul/ Treasure Map animation would display in battle even if the Trait or Spell was giving 0 of those resources.

  • Fixed an issue where the background on the new content callout would sometimes appeared blurry.

  • Several other minor Bug Fixes.