1. Gems of War
  2. News

Gems of War News

4.3 Patch Notes




Chat Improvements
  • Chat screen has received a new layout design
  • The new layout should be more intuitive to use, and better match the rest of the game
  • Chat lines now have alternating background colors (black and grey), making conversations easier to read
  • Chat lines from a single player will also be batched together to improve readability
  • A new menu system will appear on the left side of the chat window
  • The menu allows players to switch between Global and Guild Chat, adjust their settings, or view their social collectibles (more on that below)
  • Player portraits (more on those below too) will appear as part of their chat message, and include frames based on their level, the actual level number, and small “flares” showing that player’s Honor Rank (also more coming below)
  • Players are now able to use unlocked emojis in chat (which are part of the social collectibles)
  • Players are now able to exit Global chat but still be part of Guild Chat
  • Chat Window can be shrunk down into a “Lite Chat” window for anyone wanting to navigate the game while watching chat
  • The mini Chat window is a simplified version of the main chat window, so somethings may not visible in this mode (such as chat portraits or titles)


Social Collectibles

With the improvements to Chat, we have added 3 new types of collectibles for social:

Portraits
  • Players are now able to assign a portrait to their account to appear which displays in chat
  • Players have a single portrait when they start
  • A set of basic character-related portraits will be earned as the player levels up towards 80 (these will be given out immediately if you already have the levels)
  • Additional portraits can be unlocked by levelling Kingdoms to 10 (also given retrospectively if your kingdoms are at 10), completing a Delve level 100, or through Event rewards
  • Frames appear around a portrait in chat
  • Frames will change color as upgrade as the player levels up
  • Players with top Honor Ranks will have their Honor flare appear on their portrait as well
Emojis
  • All players will have access to a standard set of emojis
  • Some other basic emojis can be unlocked through simple tasks like playing PvP, or joining a Guild. Where applicable, these are also awarded retrospectively.
  • Additional emojis can be obtained during weekly events
Titles
  • Titles appear next to a player’s name in chat
  • Titles can be obtained by completing Kingdom Questlines (awarded retrospectively if you’ve already completed them) or during weekly events
  • All collectibles are displayed and managed in the Chat Menu Collection sections
  • Special Seasonal Social Collectibles will available for a limited time during their seasons (More Information to Come)
  • Past Event collectibles (if you didn’t get them from their event) will become available to purchase in the Chat Menu for a small Gem Cost – usually 2-3 months after the event.


Honor System
  • We have implemented a new Honor system to reward players who provide a fun and welcoming experience for others
  • Players gain Honor ranks when other players “Honor them” by awarding them an “Honor Point”
  • Starting at level 20, players will start to receive 2 Honor points per day (when they login) that they can give out
  • Daily Honor Points will stack up to maximum of 5

Honor can be given in 3 ways:
  • After a PVP match
  • Interacting with Guildmates via the Guild Roster
  • Interacting with players in Global Chat (via their player profile)

We have 3 different options for players to choose from to help define what they are honoring that player for:
  • Helpful (the player helped you, or was helpful to someone else)
  • That was Fun (something this player did made the game more fun)
  • High Five (Just a general catch-all show of support for another player)

Any Honor you receive will be displayed when you next collect a tribute.There are 6 ranks of Honor that can a player can have, these are (from highest to lowest)
  • Revered
  • Exemplary
  • Honorable
  • Respected
  • Warned
  • Dishonored
  • Respected, Honorable and Exemplary have multiple tiers within their rank that players will have to ascend through in order to reach the next rank. Note that we have opted NOT to display earned Honor as a progress bar, as this system represents something that we want people doing for “right” reasons, not simply another stat to min-max and cap out.
  • Tiers within a rank will be marked by special gems that appear on the Honor rank’s shield
  • All players will start at the lowest tier of Respected
  • Players can see other people’s Honor either from Honor flares (if the Honor rank/ tier has one) or from a player’s profile (this is only visible on Honor Ranks of Honorable and Higher)
  • Honorable Honor rank or higher will unlock a special login calendar that will give rewards out daily
  • Daily rewards will increase based on the Honor rank, so high Honor ranks give better rewards than a lower rank
  • Achieving some higher Honor ranks for the first time will give players unique rewards, including a special pet – the Revered Dragonkitty – if you reach Revered status.
  • Players will receive a pop up when they gain or lose Honor ranks


Player Reporting

Players can now be reported in-game, saving time sending reports directly to our support channel. We have 4 categories that players can be reported for:
  • Inappropriate Chat
  • Hacking or Cheating
  • Chat Spam
  • Offensive Name
  • We have also improved the way in-game notifications work for warnings or information about bans (including Chat Bans)
  • We have also added an in-game system that will notify players who have reported others, if their report has been acted upon (this means that if a report does result in a warning or ban then any players that reported that person will receive the notification)
  • Presently all reports will be manually processed by our support team, so nobody will be auto-banned by the report system. This may change in the future as we gather data, and feel confident to implement automations.
  • Players will lose Honor ranks for any bans or warnings issued by the Gems of War team
  • Players who lose points, may drop Honor ranks to the Warned or Dishonored ranks


MVP Screen
  • The final screen in the PVP game flow has been reworked
  • The new screen continues to display the player’s rank and trophies earned (also including the Guild current trophy rank)
  • New to the screen is a Troop highlight, which will name one of the player’s troop the MVP of the match
  • There are multiple MVP categories that can be awarded to troops, allowing utility or support troops who perform well to be highlighted too, not only the damage dealing troops.
  • Player’s will always see a troop from their team here, keeping attention on their team rather than their opponent’s team.
  • The screen also allows players to take screenshot or share the screen, so players can compare their MVPs with friends or guildmates outside the game.
  • This screen is also where players can Honor their opponent for fun defense teams


Tribute Screen
  • The tribute screen has had a visual update
  • It will now display all rewards that have been earned, as well as which kingdoms gave a tribute
  • The tribute screen will also display any Honors that have been earned since the last tribute was collected.


Live Event Potions
  • Most events have had a new feature added into the shop: Potions
  • We’ve added a different potion for each purchase-tier in the shop
  • These potions will give a unique effect that will apply to all troops in that Live event
  • Please Note – although these potions may help with tougher Faction Delve levels. they are not intended to be the system we’ve hinted at for dealing with Faction Team difficulty on higher levels (we have something planned for this later this year)


Content Callouts
  • We’ve added a new popup to the game that will better inform players when special events (eg. New releases like Mythics, Factions, Hero classes etc.) occur
  • These callouts will only appear once to inform players of the event, then disappear
  • These events will continue to have News articles in the News Menu for any player wanting to learn more


In-Game Surveys
  • We have implemented In-Game Surveys that may occasionally pop up during gameplay
  • These surveys are designed for us to get sentiment feedback from players about different areas or features or the game
  • Surveys will never be longer than 3 questions
  • Surveys can be skipped if a player doesn’t wish to participate
  • Surveys will usually reward a small number of Gems


Banner Filter
  • A filter has been added to the Banners tab on the Troop Collection menu. You can filter by positive or negative mana colours (the tick or cross on a mana gem respectively)
  • Unowned Banners can now be seen on the Banners tab
  • The keyword filter will check either the banner name, or the kingdom name
  • A “Suggest a Banner” button has also been added to look at the current team and automatically apply a filter based on the colours present in that team


Screenshot Mode
  • Troops, Weapons, Hero Classes and Pets can now be displayed in a photo friendly manner
  • Background, Particles and Information can all be edited to allow for players to customize the screenshot to their liking
  • Screenshots can be saved and shared easily for the different platforms
  • iOS and Android devices provide links to upload these screenshots to Social Media or other apps installed on their device


Achievements
We have 3 new Achievements for consoles and Google Play:
  • It's been an Honor - Give Honor for the first time
  • Real Housewives of Krystara - Get a total of 100 Social Items (Emoji Packs, Portraits, Titles)
  • The Real MVP - Receive the highest-level MVP award


Balance Changes

Splash Damage

Minor splash damage which would deal damage to an enemy and 1 damage to adjacent Enemies, has been renamed to light splash damage, and now deals 25% of the spell’s damage to adjacent Enemies. The following troops and weapons have been affected by this change:
  • Druid
  • Giant’s Mace
  • Goblin Rocket
  • Mace of Malice
  • Nature’s Wrath
  • Priest’s Hammer
  • Rending Affix
  • Rhynax
  • Siege Tower
  • The Stonehammer
  • Watcher


Bless
* Blessed Troops will now gain immunity to Transform.

Zuul'Goth
* Removed One-Cast Only affect from his Spell

Dragonian Rogue
* Spell now allows you to select a Gem for the X Gem destruction

Urska Druid
* Boost ratio increased from x2 to x3

Nightmare
* Boost ratio increased from x2 to x3

Stonehammer
* Gems created increased from 15 to 22

Elven Bard
* Troop type changed from Elf to Elf/ Mystic

Wisp
* Troop type changed from Fey to Fey/ Mystic

Princess Elspeth
* Troop type changed from Elf to Elf/ Mystic

Cobra’s Curse
We've made changes to Cobra's Curse so it will create Gems that benefit a wider range of Naga.
* Gem Colors created changed from Red + Purple to Red + Green


General

  • Troop filtering now allows for players to mark a color to be excluded
  • Glory Purchases are now able to be bought in bulk
  • Spoils of War glory pack now has a limit of 10 purchases per week. Originally, in its first year or two, Glory was rarer and more valuable, thus we could supply a good value pack like this. Currently though, as Glory can be earnt in such large quantities, we’re having to limit this pack to its original intended amount.
  • Event Chests have had a visual update to better display possible rewards from Event Chests, including the weekly kingdom’s name
  • Event Chests will now have a chance to drop multiples of Common and Rare troops from that kingdom. Chances for Epics, Legendaries & Mythics have not been nerfed, in fact they've been improved slightly... but you will now gain less Ultra-Rares, and instead receive multiple copies of Rares & Commons instead
  • We have improved some of the opening animations throughout the game
  • Gnomes and Battlecrasher troops now have an animation at the start of battle to show players that they are part of the battle
  • Submerged troops now display 0 damage when dodging AOE damage
  • Guild Wars will no longer display names of the opponent Guilds, until the day of the battle
  • Improved tutorials, so players now receive resources to spend in upgrading troop tutorials
  • Players no longer need to have a team selected in order to view hero classes
  • Tower of Doom will now give out Fireball + Heroism scrolls consistently across all guilds
  • Updated the Team Power algorithm


Bug Fixes

  • Fixed issues in the Chat System
  • Fixed issues with helmets not positioning correctly on Heroes (such as the Dragon Helmet on a Male Raksha)
  • Fixed an issue where status effects were applying even when the troop has Agile trait and avoids the skull damage
  • Fixed the Arena Rewards menu that was incorrectly showing Gold Keys, when Glory Keys are awarded
  • Fixed Flame Soul with +7 Affixes causing the game to freeze after casting the Spell on an enemy
  • Fixed an issue with Teams appearing blank or missing in the team selection menu before a battle after selecting the bottom team
  • Fixed an issue with the Legendary Tasks layout on 4:3 screen ratio
  • Fixed an issue with Baby Dragon and Goblin appearing as invisible in some early tutorials
  • Fixed some issues with entering the Guild menus after being kicked from a Guild in the same session
  • Fixed an issue with changing the ordering of troops in the Live Event not saving if changed from the pre-battle screen
  • Fixed a visual issue with troops not aligned correctly in the Darkstone Kingdom menu
  • Fixed an issue with Guild Wars showing the reward troop even if not in a Guild Wars week
  • Fixes to some issues with the Guild Wars Defense teams not setting correctly
  • Fixed some rare issues with data and text not updating until the game restarts
  • Fixed an issue/exploit where players were able to cause opponents to have same team as starting room in Faction events
  • Minor Bug Fixes


Help Center Articles

We've updated and added in new articles on our Help center for the 4.3 Update:

4.2.5 Update Notes



Hero Classes on Teams
  • Hero Class change Gem cost has now been removed
  • Players are now able to set a Hero Class to each team
  • Hero Classes can now be managed from the Troop/ Collectible menu
  • Class wins (for unlocking Class Weapons) will only apply to the Class assigned to the team
  • Class Champion XP will only apply to the Class assigned to the team that is used (if the Hero is used on the team)
  • A Hero Class still uses the same talent tree, so while you may use a Class on 2 teams, any changes to the Talent Tree with affect both teams
  • The Hero Class displayed on the main HUD will represent the Hero Class attached to the last team you used


Mail Improvements
  • Legendary Tasks will now be consolidated into a single mail, with the following rules:
    • The Mailbox must be at least half full (50+ unread mail)
    • A new Legendary Task mail will be created if the new legendary Task contains a Troop
    • Consolidated Legendary Task mail will mention how many Legendary Tasks have been combined into it
  • The consolidation for Legendary Tasks, starts at 50 mail, as the information on who completed the mail, and the list of what rewards each task gave exactly will be lost once it’s consolidated, and we wanted to keep that information intact for smaller guilds completing fewer legendary tasks.


General
  • Holiday Graphics and Music have been removed until the next Holiday season
  • Guild Admin Leave & Disband button now appear grey when disabled (even when selected by controller), to avoid confusion


Bug Fixes 
  • Fixed free scouting exploit
  • Fixed some instances of unlocalized text
  • Other minor bug fixes and improvements

4.2 Update Notes




Guild Admin Menu
The Guild Admin menus have their own new screen, which can be accessed from the Guild Pop up menu.

Manage

  • Guild Announcement is still edited and viewable from this screen
  • Rank 2 guild members will still be able to leave from this screen
  • Weekly Requirements can be set from this screen for Gold, Guild Seals and Trophies.
  • Weekly Requirements will be visible to all players on the Guild Roster


Recruit
  • Guild Leaders can set up their own recruitment message (this includes listing out any requirements the guild might have)
  • A new Slider has been added so the guild can set how “casual –> hardcore” they are
  • Guild Requirements, the Recruit message and Slider settings will be displayed for guilds in the Guild Search menu


Ranks

  • Guild Leaders are now able to set their own custom Rank names
  • Rank names can now be set separately for both male and female heroes
  • Custom names have a profanity filter to try and avoid inappropriate guild rank names
  • Guild Permissions for each rank will also display on this screen


Backdrop
  • Guild leaders can now change the guild background to any unlocked background image
  • New background images are unlocked as your guild gains trophies


Goals

  • Guilds are now able to set sliders to adjust Guild Task priorities
  • On the Guild Task screen, the task with the highest priority will gain a glow effect indicating to other members that this is the task they should be focusing on first
  • Once the highest priority tasks are completed, the next task(s) will gain the indicator
  • Tasks can share priorities, meaning that 2 or more tasks will gain the indicator on the task screen, and won’t move on to the next priorities until both are completed


Guild Shields

  • Guild Shields have had a graphic update
  • Guilds can now customize shields further with the additions of Shield Borders and Shield Patterns
  • Some shield parts can only be unlocked by guild achievements including:
    • Trophy Number
    • Guild Level
  • More shield parts will be unlockable in the future, as well as new unlock methods


Guild Activity Log

  • The Guild Activity Log has returned and improved (it was removed in 2.0)
  • The Guild Activity Log button is located on the Guild Overview menu
  • The Activity Log will track the following:
    • Players joining or leaving the guild (includes players being kicked)
    • Guild leveling up
    • Gold contributions to tasks
    • Guild promotions or demotions
    • Guild statue level ups
    • Guild Admin changes
    • Guild Chest levels unlocked
    • Tasks Completed
    • Player reaching Tier 1 in PvP
  • The Guild Activity Log is viewable by any guild member
  • The Guild Activity Log is able to be filtered


More Guild Improvements
  • Guild Ranks no longer have limitations on the number of players for each rank (except for Guild Leader/ Rank 1 which is still only 1 player)
  • Guild members will now be marked as inactive on the Roster list if they haven’t played for some time (about 21 Days)
  • Any guild member who is marked as inactive can be kicked from the Guild, this includes inactive Guild Leaders
  • If a player is not Rank 1 or 2 in their guild, the Guild Leave Button will be displayed in the Guild Pop Up (the menu where the guild events are accessed from), instead of the Guild Admin button
  • If a player decides to leave a guild, there is a 2-day cooldown for re-joining that guild
  • Any player kicked from the guild will not be able to re-join that guild again. (This was introduced to stop trolls re-joining guilds they had previously been kicked from)
  • Players can be invited back into a guild without being affected by the guild joining cooldown


Guild Profile

  • Guilds now have a profile that can be viewed
  • The profile will display:
    • Guild Name
    • Guild Level Number
    • Number of Members
    • Guild Trophies
    • League Rank
    • Guild Wars Rank
    • Guild Shield
    • Weekly Requirements for Gold, Guild Seals and Trophies
    • Level Requirement for joining
  • The profile can be viewed from:
    • Guild Leaderboard
    • Hero Profile
    • Guild Event Leaderboards
    • Guild Wars Roster
  • Players can join a guild from the Guild’s Profile Popup, if that Guild doesn’t have “Invite Only” turned on


Hero Profile

  • Hero Profile has had a graphic update
  • Players can now view more stats on Hero profile including Underworld Progress
  • The pop up will display the player’s home kingdom background and particle effects related to that kingdom


New Status Effects
  • BLESS: This is a positive status effect that grants a temporary Impervious effect, and cancels out the Cursed effect (see below). Bless ends when you cast a spell, or deal damage with skulls as the first troop.
  • CURSED: This is a negative status effect that makes all other status effects (including itself) only half as likely to automatically cleanse. In addition, it makes all affected troops able to be devoured, mana burned, or inflicted with negative status effects even if they would ordinarily be immune. It also cancels the Blessed effect (see above). It can cleanse automatically like most other negative status effects (though at half the rate).
  • BLEED: This is a negative status effect that causes a troop to take damage each turn. It can stack up to 4 times, and each stack increases to damage inflicted. One stack gives 1 damage per turn, 2 Stacks is 3 damage per turn, 3 stacks if 6 damage per turn, and 4 stacks is 10 damage per turn. It can cleanse automatically like most other negative status effects.


New Achievements
We have 3 new achievements.
  • Colonel Muster’d – Unlock 300 Troops
  • The Land Down Under – Unlock 5 Factions
  • People Know Me – Reach 5,000 Total Underworld Renown


Balance Changes Exploder Affixes
We have reviewed the affixes that contained explosions and changed them so they have a similar purpose without interfering with the board and causing players to miss out on extra turns. All changes have been listed below:
  • Crazy – Now gives a random Ally 2 Mana
  • Glacial – Now gives all Blue Allies 2 Mana
  • Elven – Now gives all Green Allies 2 Mana
  • Volcanic – Now gives all Red Allies 2 Mana
  • Angelic – Now gives all Yellow Allies 2 Mana
  • Daemonic – Now gives all Purple Allies 2 Mana
  • Dwarven – Now gives all Brown Allies 2 Mana
  • Deadly – Now gives all Allies 2 Mana
  • Doomed Storm – Now drains 2 Mana from 2 random Enemies
  • Doomed Ice – Now drains 2 Mana from Blue Enemies
  • Doomed Nature – Now drains 2 Mana from Green Enemies
  • Doomed Fire – Now drains 2 Mana from Red Enemies
  • Doomed Light – Now drains 2 Mana from Yellow Enemies
  • Doomed Darkness – Now drains 2 Mana from Purple Enemies
  • Doomed Stone – Now drains 2 Mana from Brown Enemies
  • Doomed Bone – Now drains 2 Mana from all Enemies
  • Doomed Grave – Now drains 3 Mana from all Enemies


Winter Imp
  • Legendary Trait, Chill now gives 8 Magic instead of 1
  • Spell now freezes all remaining enemies, if an enemy dies (instead of gaining magic)
  • Base spell damage increase from 3 to 4
  • Boost ratio increased from 2:1 to x2
  • Now also gains Magic at levels 14, 16, 17, 19


Summer Imp
  • Legendary Trait, Sunshine now gives 8 Magic instead of 1


Spring Imp
  • Legendary Trait, Seedling now gives 8 Magic instead of 1


Autumnal Imp
  • Legendary Trait, Fall now gives 8 Magic instead of 1


Imp of Love
  • Legendary Trait, Compassion now gives 8 Magic instead of 1


Spooky Imp
  • Legendary Trait, Boo now gives 8 Magic instead of 4


Trait Name Changes
With the introduction of the Blessed + Cursed status effects, the previous traits that shared this name have been renamed:
  • Blessed trait has been changed to Revered
  • Cursed trait has been changed to Accursed


General
  • Added an ‘Ascend All’ button in the troop upgrade menu
    • Players get notified about it at level 100
    • It will ascend troops to their highest available rarity
    • If multiple troops are in use in a team it will only perform the ascension if it can do so without invalidating those teams
  • While a Storm is active in the puzzle game, clicking the Left Stick on a controller or tapping on the Storm’s Gem will display a help window giving more information about what the Storm does
  • Additional Alerts have been added for various events that occur
  • Alerts are now possible to enable in your web browser (Windows and Android based browsers)
  • Improvements have been made to our asset servers, which should see significant increases in download speed when assets are downloaded or updated
  • A new Gnome, the Jewel Gnome, can now be found in PVP and Explore battles


Bug Fixes
  • Fixed the issue causing lag when in the Troop Collection Menu
  • Fixed the issue where defeating the Cedric Hideaway room was not applying its Delve Trait correctly
  • Fixed an issue where Spectral Knight’s spell was not dealing damage correctly
  • Fixed an issue where enemy Heroes were being transformed in level 0 Baby Dragons
  • Fixed an issue where summoned troops on AI Teams in Live events didn’t have traits
  • Fixed an issue where the Ingot/Affix tutorial was triggering for Doomed Weapons
  • Fixed a visual issue with Legendary Tasks displaying Gold instead of possible Troops, Keys, and other rewards
  • Other minor bug fixes and improvements


Known Issues
  • Hero level is not displayed on the new Hero Profile
  • Help button on Alerts tab in Settings menu does not function on Steam/Mobile.


Help Center Articles
We’ve updated and added in new article on our Help center for the 4.2 Update:




Untitled

Untitled