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Gems of War News

6.4 Update

  • Legends Reborn is a 2 week long event that runs in a Kingdom.
  • The chosen Kingdom will have an icon on the Kingdom's name plate on the World Map (similar to when a Quest is available for the Kingdom has bonus Mythstones).
  • Legends Reborn can be accessed from 3 places:
    • Games Menu
    • News Menu
    • Kingdom Menu for chosen Kingdom in Legends Reborn - Players who have completed the storyline for the Kingdom that Legends Reborn is happening in will be able to access the event from that Kingdom’s Menu.
  • While Legends Reborn is active, players can replay the Kingdom's Storyline (from the Legends Reborn Menu).
    • Players will not gain the Quest Bonus Income, Unlock Challenges, or Troop rewards that may have been gained when playing the Storyline Quests normally.
    • Players will not be able to replay the Kingdom's Class Quest.
  • The Kingdom Storyline in Legends Reborn will have a starting difficulty of Level 20, and increase in difficulty for each battle played.
  • Playthroughs at a higher difficulty will unlock during the event.
    • DIFFICULTY II (Lv 50): Day 3
    • DIFFICULTY III (Lv 80): Day 6
    • DIFFICULTY IV (Lv 110): Day 9
    • DIFFICULTY V (Lv 140): Day 12
  • Each playthrough will unlock copies of a special Pet that will buff an Epic Rarity Troop from that Kingdom.
  • Also during a Legends Reborn event, players will be able to earn a “Kingdom Collectible” for the event by defeating Enemies of that Kingdom's primary color (in any game mode, except for Training mode).
  • Earning this Kingdom collectible will unlock Reward Tiers for the Legends Reborn event.
  • In each Tier there are 4 types of Rewards a player can collect:
    • FREE: These rewards are free to collect, and contain a Pet that will buff a Troop of Ultra-Rare or Lower Rarity.
    • GEM: These rewards can be purchased using Gems, and contain a Pet that will buff a Legendary Rarity Troop, as well as other rewards (including Cursed Gnome bait)
    • CASH: These rewards can be purchased using real money, and contain a Pet that will buff a Mythic Rarity Troop, as well as other rewards (including a Orb of Power).
    • BONUS: These rewards become available if a player collects all the other rewards in the Tier.
  • A player cannot collect a reward in a higher tier unless they have collected the matching reward in a lower tier.
    • E.g. Players would need to collect the Tier I Gem Reward before they would be able to collect/purchase the Tier II Gem Reward. There is no need to purchase the Tier I Cash Reward though in order to get the Tier II Gem Reward or the Tier II Free Reward.
  • All pets available in Kingdoms Reborn will also be available from Pet Gnomes.
  • Legends Reborn does not have a set schedule when it will run (compared to other events like Guild Wars).
(Our first Legends Reborn Event will start at weekly reset on August 1st)



Some platforms are now requiring all games to include in-game account deletion. So players on Steam, iOS and Android will now be able to delete their account from within the game.
(We will be looking to bring this feature to Xbox, PlayStation and Switch Players in a future update.)
  • In the Settings Menu > Account, players will find a new Delete Account button that will allow them to start the countdown to delete their account.
  • Once a player confirms they would like to delete their account, it will start a 20 day timer before the deletion will take place
    • There will be a confirmation screen after the player decides to start the countdown so players are aware it's active.
    • We have put in a 20 day timer to prevent players from accidentally having their account deleted.
  • Players who have started the timer will get a pop up message every time after daily reset reminding them that the deletion countdown is in progress and how many days remain.
  • Players can change their mind at any time and just click on the Delete Account button again to stop it.
    • Stopping an account deletion, and then restarting it will reset the countdown back to 20 days.
  • After the countdown ends the game will then delete the player's account from the game server similar to a GDPR request (for those familiar with this). THIS CANNOT BE REVERSED.
    • This will include any purchases that have been made so please make sure before you decide to delete your account.

PLEASE NOTE ONCE AN ACCOUNT IS DELETED IT CANNOT BE RECOVERED.



We have made some visual changes to the following things, as part of an ongoing upgrade to various game elements. This is visual only. Expect more things to be upgraded into a similar style in future updates over the next 12 months.
  • Headings on menu with Tab Navigation
  • Tab Navigation Bars
  • Green Buttons in the game
    • These Buttons will have a few color variations based on what they do in the game.




We have 2 new Achievements for this update:
  • Kingdom Crusher: Complete a Kingdom Story 5 times in a single Legends Reborn event.
  • If I Were a Rich Man: Collect 300 Kingdom currency in a single Legends Reborn event.


  • We have added a filter for Hero Classes for players to use when creating new teams. Players will be able to filter Hero Classes by:
    • Color (based on the Color the Class gives bonus Magic to)
    • Kingdom
    • Troop Type
    • Talent Tree
  • We have added a new Heroic Gem to the game for a future Campaign.
  • We have made a change that when a player is banned from chat, it will also prevent them from changing their guild's message.
  • We have rotated around Warbands so that Armored Legion and Entangled Woods have replaced Fire and Fury, and Goblin Gang Warbands.


  • We have fixed an issue where the Auto Play Mode button has no functionality when a Gem Storm information popup is invoked.
  • We have fixed an issue where some players were seeing the Deep Delve UI with black box around them.
  • We have fixed an issue where some players with different aspect ratios were not able to access the button to purchase more Delve Attempts.
  • We have fixed an assortment of smaller issues.

6.3 Update



  • Deep Delves are a new way to play Delves in unlocked Factions.
  • When an existing Faction has a weekend event, a new Deep Delve Map will be released. This allows Deep Delves to then become available for this Faction.
  • Deep Delves have a cost of 2 Delve Energy + 10,000 Gold to run
  • A Faction must be at Delve level 100 or higher to be able to be upgraded to a Deep Delve.
  • Deep Delves are an empowered version of a Faction Delve, with a few differences:
    • Deep Delves start at a higher treasure multiplier compared to regular Delves.
    • Deep Delves guarantees a special new room that only appears in Deep Delves, the Gnome's Treasure Room. (more on this below).
  • The Gnome Treasure is a special room which will randomly spawn in a Deep Delve (so it can appear in any location except for the Starting Room and Boss Room).
  • This room will spawn a random Gnome that will give loot (like a regular random Gnome spawn in battles). The Gnome is unknown until players enter the battle.
  • As Deep Delves requires 2 Delve Attempts to play, we have added a new Delve Attempt purchase offer that players can access from the Delve menu.
  • This offer gives 3 Delve Attempts for Gems, starting at 50 Gems. However each time it is purchased per day the Gem cost will increase.
    • The Gem cost will reset daily.




We have expanded the Treasure Hoard in Factions.
  • Starting at Treasure Hoard Level 100+, players will now unlock a potion at set levels to aid them in Delves for that Faction.
  • At Treasure Hoard Level 200 players will unlock a Potion of Power and will unlock further stacks of the Potion of Power every 25 levels after that.
  • These potions are identical to the ones you unlock in Shop-Tiers in a regular event.
  • Potion of Explosion, Potion of Rejuvenation and Potion of Power can stack with the potions that can be unlocked during a Faction Assault event within a Faction.
  • Players can view all their unlocked potions from the Level tab in the Treasure Hoard menu.




  • Quest Conversations have had a visual upgrade to a new comic book style
  • Conversations will now autoplay through the sequences.
    • Players can still click to speed ahead to the next part or use the skip button to skip the conversation.
  • Over time we will make further changes to conversations with different conversation layouts, and add a wider range of characters into the story, using the existing Troops that have not previously been available until now.




We will be retiring our previous New Adventurer, Expert Adventurer and Master Adventurer Starter bundles, and introducing new Starter Sets for newer players in the Adventurer's Path Hero Shop.
  • Each Starter Set has a series of 3 offers that players can purchase
    • Offer 1: This offer gives an Epic Troop and resources to help level it
    • Offer 2: This offer gives a new Weapon specially designed to work with the Epic Troop, as well as resources to help upgrade it
    • Offer 3: This offer gives a new Pet that will give bonus Skill Points to the Epic Troop. (More on this new Pet ability below).
  • There will be 6 new Starter Sets that will be available, though only 3 will be available at a time.
  • Starter Sets will display in the Adventurer's Path Hero Shop for 3 Days before they will change to a different Starter Set.
  • Starter Sets will remember where players were up to, so if they didn't purchase an offer the first time around they will have a chance to purchase an offer at a later date when that set reappears.
  • If a player purchases all 6 Starter Sets, they will get new Soul offers they can purchase to further upgrade their Troops.
  • Older Players who do not have access to the Adventurer's Path Hero Shop will be able to craft the new Weapons from these packs in the Soulforge during Weekly events in that Kingdom. They will also be able to find the new Pet as a possible random drop from Pet Gnomes.
* Please note that PlayStation may not have all starter Sets available when the update releases.




As part of the New Player Starter Sets, we have added a new ability that Pets can have - Individual Troop Buff.

This ability will give bonus points to all Skills on a single Troop (and only that Troop). Upgrading the Pet will increase the amount of points given to that Troop.




We have made some improvements to the Kingdom Slayer Weapons
  • Kingdom Slayer Weapons will now not only deal double damage to enemies from that Kingdom but to any enemy when fighting a battle within that Kingdom.
  • Most Kingdom Slayer Weapons have had a visual update to their weapon art. These include:
    • Pistol of Adana
    • Tome of Karakoth
    • Choker of Zhul'Kari
    • Staff of the Fields
    • Bow of Thorns
    • Staff of Whitehelm
    • Lute of the Vale
    • Scythe of Khetar
    • Spear of the Pride
    • Shield of the Edge
    • Staff of the Wild
    • Idol of Darkstone
    • Scythe of the Blight
    • Chalice of the Peaks
    • Pendant of the Empire
    • Torc of the Dragon
    • Flintlock of Blackhawk
    • Runestone of Silverglade
    • Javelin of Suncrest
    • Aegis of Urskaya
    • Trident of Merlantis
    • Staff of Bright Forest
    • Scythe of Sin
  • To help promote the Kingdom Slayer Weapon bundles to newer players while they are playing a Kingdom's questline, the new players will see a pop up on the World Map for the Kingdom Slayer Bundle where they can purchase the bundle.




We have added an entirely new way to play out a battle. Autoplay will allow an AI-controlled player to take over the game for you in certain game modes.
  • Autoplay will let an AI play for the player within a battle.
  • Autoplay will be available for everyone to use.
  • Autoplay can only be used in Explore and Challenge battles.
  • Autoplay can be activated in a battle from the drop down menu that also has Chat and Game Speed.
  • While Autoplay is running the game speed will be locked to 1.5x speed.
  • Autoplay will only run for 1 battle so will need to be selected again for the next battle.
  • Players can cancel Autoplay by tapping on the Pause button in the top left corner.
    • This button replaces the drop down arrow button while Autoplay is running.




We have 2 new Achievements for this update:
  • Delved Too Deep: Complete a Deep Delve.
  • Power Overwhelming: Unlock a Potion of Power in a Treasure Hoard in 1 Faction.




  • We have made some changes to Faction Assault weekend events for released Factions. They will now release a new Troop for the Faction.
    • These Troops will be available from the Event Shop at first but will then release in Chaos Portals 4 weeks after the event.
  • We have merged the Gold, Souls and Treasure Map 15-Day Subscriptions into a single subscription called Daily Loot.
    • When purchased Players will gain an immediate bonus of a Medal of Orpheus, 50,000 Gold, 1,400 Souls, and 6 Treasure Maps
    • Each day players will receive 20,000 Gold, 700 Souls and 3 Treasure Maps
    • Daily Loot subscriptions will cost $19.99
    • This new Daily Loot Subscription will not be available on Switch, but we will be looking to add it in a future Update.
  • We have made an improvement to the Adventurer's Path > Hero Level so that when entering the menu, it will default to the player's current progress through it.
  • We have added a button to Adventurer's Path > Hero Level > Feature Pop up, so once the feature is unlocked the player can use that button to go directly to that feature from that menu.
  • We have visually updated the New Hero Pass Purchase popup.
  • We have adjusted the difficulty in Kingdom Quest battles.




  • We have fixed an issue where players over level 100 were still seeing the Adventurer's Path button on the World Map when they shouldn't have.
  • We have fixed an issue where Bomb Gems' explosion would trigger when the Gem was removed.
  • We have fixed an assortment of smaller issues.

GEMS OF WAR 2022 ROADMAP

Greetings, Adventurers!

As we approach Gems of War’s 8th anniversary, we have some exciting things planned for the game and thought it would be great to share them with our community: the long-time battle-tested warriors, the enthusiastic new recruits, and all those in between.

The graphic below is a small window into our development schedule, showing our best guesses at when updates will release, as well as the names of some of the features in those updates, and the special events we have planned. It doesn’t go into too much detail (yet!), but as each update approaches, we‘ll release more sneak peeks of what’s to come.

Okay… This might just leave you wanting more, and the image below has names that are often a bit more about the theme of an update, rather than details of its contents, so here are a few extra hints about what to expect in version 6.3, Depths Below.

The Depths Below will feature some improvements to how we can interact with Delves in the Underworld, including some expansions for the Treasure Hoard, and plans for adding extra troops (and maps!) to existing factions. There’s more too, along with our continued overhaul and upgrade to the game’s UI.

So we hope that has whetted your appetites a little, and we can’t wait to share more with you in the coming months.

6.2 Update

  • Adventurer's Path is a new feature aimed at players level 1- 100, to help introduce them to the many game systems that make up Gems of War. For those players, it will appear on the World Map.
    • For players above level 100, they can access the Adventurer's Path from the Hero Profile Menu.
  • Through the Adventurer's Path, players will now unlock all features accessed from leveling up their Hero. Players can view when a feature will unlock from the Hero Level menu.
  • Some levels may trigger a World Quest, which will unlock the feature.
    • See more on World Quests below
    • This is similar to the old Dungeon and Soulforge quests that players previously completed to unlock those features.
    • We’ll be doing more with World Quests in future updates!
  • As players reach each level milestone they will not only unlock new features or game modes, but also earn rewards.
  • Players can also purchase the New Hero's Pass to unlock additional rewards to help them progress.
  • Players can access the current kingdom quest line they are playing through the Adventure Button, which will also allow players to unlock new kingdoms and play their quests when they finish an existing quest line.
  • As players win battles, a counter on the Adventure button will tick up. Every 5 battles, the player will earn a Key.
  • Keys will need to be collected from the menu manually. Players can collect from 1-5 keys at once.
  • The Keys up until level 25 will be Adventurer's Keys used for a new special Chest, the Adventurer's Chest.
  • The Adventurer's Chest will contain a small pool of troops designed for new players.
    • These troops will also be available in regular chests for existing players to find and add to their collections.
  • After level 25, the Keys will be either Gold, Glory or Gem Keys. Keys can only be earned until level 100.
  • Players will also be able to purchase the Kingdom Weapon packs, and Starter Packs via the Hero Shop in the Adventurer’s Path menu.
  • Any player who has unlocked a feature before the 6.2 update will continue to have access to it even if they are lower level than the unlock Level in Adventurer's Path.





Some mischievous mimics have sneakily sneaked their way into Explore Battles….
  • After defeating a Mythic Boss, there is a chance that the Boss Chest may actually be a Mimic, triggering a new battle.
  • Defeat the Mimic Battle, to upgrade the Boss Chest to a Mimic Boss Chest which will multiple the number of tokens received by 2.
  • When opening a Mimic Boss Chest there is a chance it may be a Hoard Mimic, a new Mythic Troop.
  • Defeat the Hoard Mimic Battle, to upgrade the Boss Chest to a Hoard Mimic Boss Chest which will multiple the number of tokens received by 5.
  • The Hoard Mimic Boss Chest also has a very rare chance to drop a copy of the Hoard Mimic Troop (which is not available from regular chests).
  • Both battles against the Mimic and Hoard Mimic in Explore will be based on the highest difficulty the player has unlocked, rather than the currently set difficulty of the Explore Run.
  • If the player loses the battle against either the Mimic or Hoard Mimic, they will receive the rewards from the last earned Boss Chest.
    • E.g. If a player loses the Mimic Battle, they will get to open a regular Boss Chest and earn the normal rewards they would for that chest.




  • World Quests are new types of quests that live outside of Kingdoms. They can be used to introduce new game modes or as part of smaller stories that we may release in future updates.
  • World Quests can be accessed and played from the Games menu.
  • Only one World Quest can be active at a time, so players will need to complete any existing World Quests before they can play any new ones they have unlocked.




We have added several new Heroic Gems in this update. Some of these we will reveal in future Campaigns, New Kingdoms, or Special Events.



During Updates in 2022 we will be giving the UI in Gems of War a Visual Update.

As part of this in the 6.2 Update, we have updated the Chest Menu.



We have 2 new Achievements for this update:
  • Mimic Menagerie: Defeat 3 Mimic Battles in Explore.
  • Lord of the Hoard: Gain a Hoard Mimic Troop Card from its Boss Chest.




  • We have added support for players to be able to adjust the game speed from the puzzle game (so they don't have to go in the settings menu to change it). In the top left corner there is a drop down list which contains Chat and Game Speed Settings.
    • Tapping on Chat will take players to the chat menu so they can continue discussions with other players during battles.
    • Tapping the button again will close it.
    • Players are still able to adjust Game Speed from the Settings menu.
  • We have changed some of the rewards for completing a set of Kingdom Quests. Kingdom Quest Tiers that would unlock a feature or game mode will now give Gems instead.
  • As Warbands now unlock at level 28, we have removed War Coins from rewards in the final quests for the following Kingdoms: Adana, Zhul'Kari, Karakoth and Divinion Fields.
  • As part of the Adventure's Path changes, we have retired the old player progression tasks in the Adventurer's Board. Players who were in the middle of completing a task will receive mail with the reward for that task, and will be updated to a daily kill task instead.




  • We have fixed an assortment of smaller issues.

6.1 Update


  • The Soulforge can now be leveled up to Level 20
  • Players will need to spend Cursed Runes or Gems to level up from 11-20
    • The cost must be paid completely with one resource or the other - you cannot buy a portion of a level with one resource, and the remainder of the level with the other resource.
  • Cursed Runes are a new resource that are used to both level up the Soulforge from level 11- 20, as well as to craft many of the new recipes unlocked at those levels.
  • Players can earn Cursed Runes by defeating the Cursed Gnome (see below).
  • Soulforge levels 11-20 will unlock many new recipes. Some of these include:
    • Crafting Forge Scrolls
    • Upgrading Medals to the next rarity
    • Crafting Orbs
    • Crafting Guild Gifts
    • Crafting new content
    • Crafting a Vault Key
  • Recipes from level 11-20 will require Cursed Runes as part of the recipe.
  • We have also added older resources, such as Treasure Maps, as ingredients to some of the new recipes to give players alternative means to use those resources.
  • We have added a new special Mythic Troop to the Soulforge, Dark Smith Drenza, who will unlock at level 20.



We have made some improvements to the Soulforge for all levels:
  • We have added a new tutorial to introduce players to the Soulforge. This will trigger for all players who have the Soulforge unlocked when they play the 6.1 update for the first time.
  • A “!” icon will now appear on the world map to let players know when they are able to level up the Soulforge. A banner will also appear on the Soulforge button in the Games menu to let players know that an upgrade is available.
  • When a player levels up their Soulforge a new Level Up Reward List will pop up that will display all the new recipes that they can craft.
  • Players will now get a special one-shot recipe for each level of the Soulforge
  • One-Shot recipes, as the name suggests, can be crafted only once and only produce a single copy.
  • The One-shot recipes contain good one-time rewards for players to craft using Souls.
  • Once crafted, one-shot recipes will disappear from the recipe list.



  • The Cursed Gnome is a new Gnome from The Vault.
  • The Cursed Gnome is a rare Gnome encounter.
  • The Cursed Gnome will drop Cursed Runes when defeated.
  • We have added Cursed Gnome Bait that players will be able to purchase from flash offers, to get a Baited Cursed Gnome in either PvP or Explore battles.
  • If a player goes into a PvP battle with both Cursed Gnome Bait and Gnome Bait (for the Baited Pet Gnome), it will use up the Gnome Bait for Pet Gnomes first before using Cursed Gnome Bait.
To celebrate the release of the 6.1 Update, we will be temporarily increasing the chance to encounter the Cursed Gnome in Explores (outside of Gnome-a-Palooza) for the next 7 Days starting this Thursday.



We have added a new Heroic Gem that players will encounter when facing off against the Cursed Gnome, along with some of the new content that can be crafted from the new Soulforge levels.
  • Cursed Gems can be matched with Brown Gems for Brown Mana, and when matched, they will curse a random enemy.



  • We have added a new Shrine, the Shrine of Treachery, to go along with the Shrine of Cunning.
  • The Shrine of Treachery will earn 1 Soul for each Soul earned in battle.
    • These are bonus Souls and are not taken from any Souls earned in battle.
    • Souls must come from Battles, so Souls earned from other areas such as Tributes will not affect the Shrine.
  • Like the Shrine of Cunning, once the shrine reaches 50% of the maximum amount it will trigger a timed offer allowing players to purchase the Souls. Players can continue playing the game to fully fill the Shrine before purchasing.
  • Also like the Shrine of Cunning, once the Shrine is full, the Shrine Offer will only run for 48hrs after which the Shrine will reset and players will have to begin again.
    • Purchasing the offer will also reset the Shrine back to the beginning again.
  • The level ranges and rewards for the Shrine are:
    • Level 1-50: $1.99 USD, 400 Souls (max) + 1 Orb of Chaos
    • Level 51-100: $4.99 USD, 2,000 Souls (max) + 2 Orbs of Chaos
    • Level 101: $9.99 USD, 8,000 Souls (max) + 2 Major Orbs of Chaos
  • If a player levels up into a new level range while filling up a Shrine, they will continue with the Shrine’s existing max amount. Once the Shrine resets, it will then use the new level range.



We have 2 new Achievements for this update:
  • It's all about Soul: Reach level 20 in the Soulforge.
  • Curse Be Gone: Defeat 10 Cursed Gnomes.



  • We have added a confirmation screen if a player taps the “Buy Level” button in the Kingdom Pass.
    • We will be re-enabling the button in the current Kingdom Pass.
  • War Coin IAP has been moved so it lives on the Warband tab with the Warbands and Warband Boosters.
  • We have added a prompt that will appear if a player tries to purchase a Warband or Warband Booster when they don't have enough War Coins, asking if they would like to purchase some War Coins. This will bring up the War Coin IAP.
  • We have added a new Deathknight Armor bundle to the Shop - the old Deathknight Armor bundle will be retired. This new bundle is $19.99 USD and will give:
  • We have reverted the recent changes to Potions of Power, so players can view their bonuses on the pre-battle screen again.
    • Deathknight Armor
    • 10,000 Gold
    • 1,000 Souls
    • 25 War Coins
The new Deathknight Armor Bundle will not be available on Switch until January 2022.



  • We have fixed an issue where 5+ gem matches in a L or T shape would not give an extra turn if part of the match had 3 heroic gems in a row.
  • We have fixed an issue in Journey events where gaining an extra turn would count towards the number of turns taken and effect miles earned.
  • We have fixed an issue where the game would soft lock if the player tried to cast a board targeting spell when a gem creation trait caused a match at the start of turn.
  • We have fixed an issue where looking at the Wereverine's spell would cause bracket help text to appear.
  • We have fixed an assortment of smaller issues.