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Gems of War News

7.2 Update



We have made some improvements to Underspire, as well as introduced a new encounter, Treasure Guardians.

These changes require a new Underspire map to be generated after you've updated the game, so please note any Underspire progress you've made since weekly reset Monday 23rd 7am GMT will be reset after you've updated.
  • Treasure Guardians are a new type of battle encounter in the Underspire.
  • Treasure Guardian encounters will appear at the end of Dead-Ends.
    • Dead-Ends are paths that don ’t contain a Mini-Boss or Goblin Merchant.
    • Not all Dead-Ends will contain a Treasure Guardian
  • There are 6 different Treasure Guardians that players may encounter, each with an equal chance to appear. They are new Legendary Troops in the game (There is more info about how to get them further down).
  • Treasure Guardian rooms can appear at any rarity (Common, Rare, Ultra-Rare, Epic, Legendary, or Mythic). The higher the rarity, the rarer the room is to appear.
  • After defeating a Treasure Guardian, its location on the Underspire Map will be replaced with a Guardian Chest.
    • This is to prevent players, who may disconnect after a battle ends, from losing their rewards.
  • The rarity of the Treasure Guardian room will determine the rarity of the Guardian Chest, with rarer rewards being available in the higher rarity rooms.
  • Some rewards that can be earned (depending on the room rarity) include (but are not limited to): Torches, Lanterns, Random Trinkets, Dragonite, Jewels, Traitstones, and Vault Keys.
  • The Treasure Guardian troops themselves have a chance to drop from the Guardian Chests too.
    • This is the only means to earn the Treasure Guardian Troops.
  • We have changed Lanterns so any unused Lanterns carry over each week, and are not lost when weekly reset occurs.
  • We have changed Trinkets so any unused Trinkets carry over each week, and not lost when weekly reset occurs.
  • Torches are still gained and lost as they were previously.

Please note: the Giant Sentinel ’s art was not finished before the update was submitted, so we have temporarily used the Elemental Sentinel ’s art for him. He will receive his correct art in the 7.3 Update.



We have introduced 3 new Offers for players to purchase and enjoy –Alastair ’s Weapon Cache, Harper ’s Magical Menagerie, and Marid ’s Lucky Lamp.

  • Alastair ’s Weapon Cache replaces the previous Weapon Flash Offer that would occasionally appear to players.
  • Alastair ’s Weapon Cache appears every Monday, after weekly reset.
  • The Weapon Cache offer is similar to the previous Weapon Flash Offer, and will still offer past event weapons that a player doesn ’t own, along with 100 Gems (also the same as before). New to the offer is 3 Ingots or Forge Scrolls (depending on the weapon).
  • Weapon Cache offers costs $4.99USD, the same as the previous flash offer.
  • If players own all event weapons, they should not get this offer.
  • Harper ’s Magical Menagerie replaces the previous Pet Flash Offer that would occasionally appear to players.
  • Harper ’s Magical Menagerie appears every Tuesday, after daily reset.
  • Harper ’s Magical Menagerie is a series of 3 Offers around a single Pet. 
    • Offer 1: 1x Pet, 7x Colored Pet Food, 50 Gems for $1.99 USD
    • Offer 2: 10x Pet, 33x Colored Pet Food, 100 Gems for $9.99 USD
    • Offer 3: 20x Pet, 65x Colored Pet Food, 150 Gems for $14.99 USD

(PlayStation Players will receive Gem Keys instead of Gems, due to some restrictions on that platform).
  • Purchasing all 3 Harper ’s Magical Menagerie Offers should give you enough copies of the Pet and Pet Food to fully upgrade an unowned Pet.
  • Unlike the previous Pet Flash Offer, Harper ’s Magical Menagerie doesn ’t only offer Cosmetic Pets, but will also include any Pet that could be earned from a Pet Gnome.
    • Exclusive Pets –such as Faction Pets, Starry Pets or Platform exclusive Pets will not be offered.
  • Harper ’s Magical Menagerie will seek to offer Pets which players either do not own, or have not yet fully upgraded.
  • Purchasing all 3 Offers will give players a bonus Major Orb of Minions.
  • If players have all Pets fully upgraded, they should not get this offer.
  • Marid ’s Lucky Lamp is a completely new offer for purchase in Gems of War.
  • Marid ’s Lucky Lamp appears every Thursday, after daily reset.
  • Marid ’s Lucky Lamp contains 10 possible rewards that players could receive. The chance for the rewards are viewable via the help button (similar to the Chest menu).
  • When purchased, Players will receive achoice between 2 Rewards. Players may then pick the reward they would prefer to receive.
  • Rewards include: Orb of Minions, Orb of Ingots, Orb of Glory, Minor Traitstone Pack (6x all Colors), Major Traitstone Pack (6x all Colors), Runic Traitstone Pack (6x all Colors), Ingot Pack (6x Epic, Legendary + Mythic Ingots), Vault Key Pack (3 Vault Keys + 2 Epic Vault Keys), and Soulforge Pack (100 Diamonds + 25 Cursed Runes).
  • Purchasing Marid ’s Lucky Lamp all 3 times will give players a bonus Orb of Chaos.
  • Marid ’s Lucky Lamp offers costs $1.99USD.




We have updated the World Map UI to the new UI style, while also taking the time to make some improvements to this screen. As the game has evolved over the years, we have added new game modes and events, making those events more difficult for players to find.

With the new World Map UI we have tried to improve 2 areas:
  • Events, Activities, and Resources were Hidden in Menus: We had many events that could only be accessed from the Games menu (sometimes requiring players to scroll to the end of the menu to find them). The player ’s inventory is also hidden within the Hero Menu. We wanted a way to surface these events and also make accessing the player ’s inventory much easier.
  • There were Too Many Floating Icons on the World Map: Holiday Events, Kingdom Pass and Player Paths all lived on the world Map as floating icons. This caused issues with controllers on some platforms. It also meant some parts of the UI could be mistaken for parts of the World Map. Our aim here was to correct these two issues.

We have more details about the changes to the World Map UI below:
  • The UI has been updated to match the new style that we have been introducing into the rest of the game.
  • The bottom of the menu remains mostly the same with only a few changes.
    • Troops have been renamed to Collection, to reflect the fact that banners, weapons, and pets live in there too.
    • Chests will now no longer display key counts above 999, but will display it as 999+
    • The 3 buttons to the left of the central button can be changed by tapping on the UI element next to them with the pips.
      • The default 3 buttons displayed are PvP, Games, and Guild
      • The secondary 3 buttons include Settings, News, and Calendar
  • Player Path, Medals and Chat now all live along the top of the menu.
  • The Left-hand side of the menu is now where all activities + events will appear.
    • This includes weekly Guild Events, Daily Events, Special Events (like Kingdom Passes), Campaigns, Adventure Board, and World Quests.
    • Adventure Board has been renamed Adventure but will still function the same way.
  • The Right-hand side now contains any Flash Offers, Event Offers, the Offer menu, or Rewarded Ads (for Mobile).
  • Both the left and right side areas of the UI will scroll if there are 4+ buttons listed on that side.
    • There is a “…” icon that will appear alongside the icons to let players know when there are more events or offers in the list.
    • An “!” icon will also appear if there are new events or offers that a player has not viewed previously.
  • In the Settings/Graphics menu players are able to turn off all the button text for the side buttons or bottom buttons (or all main UI buttons).
  • The Mail Icon now lives above the right-side area near the primary resources.
  • We have reduced the resources displayed on the World Map to the 3 primary Resources: Gems, Gold, and Souls.
  • Next to the Primary resources is a button that players can interact with to open the Resource Wallet.
  • The Resource Wallet is the player ’s inventory.
  • We have made some changes to the inventory/ resource wallet to tidy up the way resources have been grouped.
    • Guild Gifts are now part of the Resource group.
    • Vault Keys, Epic Vault Keys, Gnome Baits, and Verses now all live in the same group called Gnomes.
    • Jewel Shards, Jewels, Cursed Runes, and Dragonite now all live in the same group called Soulforge.
  • We have changed the order of groups in the inventory/resource wallet to try and keep more used groups higher up in the list. The order is now:
    • Resources
    • Soulforge
    • Gnomes
    • Keys
    • Orbs
    • Traitstones
    • Ingots
    • Forge Scrolls
    • Deeds
    • Pet Food
    • Shiny Tokens
    • Artifacts
  • We have a new green ! icon that will appear on relevant buttons to match the new style and replace the older circle version of the icon.
  • For new players who have features on the World Map locked, they will see a new lock icon which will also display the level at which the feature will unlock.




We have 3 new Achievements for this update:
  • Who Guards the Guardians: Defeat 3 Treasure Guardians in Underspire.
  • Time After Time: Match 100 Hourglass Gems.
  • My Stuff Is So Shiny: Upgrade 8 Troops to Shiny Level 1.




  • We have added a limit to the number of Gnome-a-Paloozas that can be crafted at once to 4 (as we had a few players who have accidentally crafted more than intended).
  • We have removed the Troop art from the Buy Tiers I-VI button in World Events, as some players were confused when they didn ’t always get the Troops displayed (it was a chance to drop with other event troops).
  • The first weekly reset after the 7.2 Update releases, the available Warbands will be swapped around so Fire and Fury, Goblin Gang, and Dark Assassins Warbands will replace Vampiric Thirst, Armored Legion, and Entangled Woods Warbands.




  • We have fixed an issue where Enemy Troops in Kingdoms would mimic the player ’s Shiny Troops.
  • We have fixed an issue where players could not view the Troop Cards in the popup menu for the Path Pass+.
  • We have fixed a visual issue where the Lantern appeared squished in the Goblin Merchant menu.
  • We have fixed an issue where players could use the team codes to bypass Kingdom Restrictions in Underspire.
  • We have fixed an issue where Soulforge was displaying that it had an Upgrade Available even if it was Level 20.
  • We have fixed an issue where the Pet Rescue announcement popup would sometimes display %1 instead of the time remaining.
  • We have fixed an issue where trying to open Underspire would sometimes open the Kingdom ’s Explore Menu instead.
  • We have fixed an issue where the Booty Gem was not giving Gold to the AI team.
  • We have fixed an assortment of smaller issues.




We are aware of the following issues, and they should be fixed in the 7.3 Update:
  • The bottom 3 buttons that can switch, may revert back to the Settings/ News/ Calendar buttons when returning to the World Map.
  • The tutorial for the Games menu is pointing to the Event button instead.
  • The Chat popup with updated text may appear towards the bottom of the World Map menu.
  • The 3 Bottom Left buttons may wander off the menu (playing a battle, and returning to the world map should fix this issue).
  • French Translations for 7.2 are currently missing.

7.1 Update



We took the Adventurer’s Path and changed it into a new system that supports new Paths for
different parts of the player’s journey.

● There are now 5 Paths, based on a Player’s Level:
○ Adventurer’s Path: Players Level 1-100
○ Guardian’s Path: Players Level 101-250
○ Champion’s Path: Players Level 251-500
○ Paragon’s Path: Players Level 501-1000
○ Exalted Path: Players Level 1001+

● All Paths contain the following areas:
○ Hero Level
○ Path Chest
○ Shop
○ Daily Tasks + Progress

● Like Adventurer’s Path, Hero Level menu is where players can earn rewards for reaching milestone Hero Levels while they play.

● There is both a free track and paid track for each Path, that does increase in price for Paths:
○ Adventurer’s Pass+: $4.99 USD
○ Guardian’s Pass+: $7.99 USD
○ Champion’s Pass+: $9.99 USD
○ Paragon’s Pass+: $14.99 USD
○ Exalted Pass+: $14.99 USD (for each 500 Levels)

● The Exalted Path’s Hero Level resets every 500 Levels, so players will continue receiving rewards for levelling up
○ They will also need to purchase the Exalted Pass+ every 500 levels to continue collecting the rewards from the paid track.

● Path Chests contain Troops (each path gives different Troops), and bonus Rewards that should be relevant to the player’s level.
○ E.g. Adventurer’s Path Chests may give Gold, Souls, or low rarity Ingots; while the Exalted Path Chests may give Cursed Runes, Dragonite or Diamonds.

● The Path Shops for Guardian, Champion, Paragon, and Exalted will allow players to purchase their Daily Deals and the Ring of Wonder subscription from the shop menu, along with the Hero Level Pass+ for that Path.
○ We will look to set up unique Offers like we have in the Adventurer’s Path for each path in a future update.

● Daily Tasks is a new addition to the Path system that is intended to give players targets they can do for the day if they don’t have any goals in mind, or can be achieved through regular gameplay.

● Players will get 3 Daily Tasks daily to complete, with each Path having Tasks targeted towards that level range (so Tasks for Guardian’s Path are not always the same as other Paths, or have lower targets to be achieved compared to the same Task for a higher Path).

● Daily Tasks, like Campaign Tasks, have a “Go to Task” button that should take you to the area they needed to progress that Task.

● Completing a Task marks it as complete and the Task card will turn Green. Players will still be able to use the “Go to Task” button to direct them to areas of the game if they wish.

● After players complete all 3 Tasks, they will receive Daily Progress Reward – a 15 minute XP Booster.

● XP Boosters will give double XP from battles while they are running.

● If an XP Booster is collected or earned while another is running, it will stack the times together.

● If players are unable to collect their earned Booster before Daily Reset, the XP Booster will be sent to the player via the mail.

● XP Boosters trigger once collected either from Path Menu or Mail Menu.

● Daily Tasks renew at Daily Reset, so any uncompleted Tasks will be lost.
○ This is intended so players do not get stuck with a Task they do not like.

● If players have any unused Keys when they finish a path, the game will use them to automatically open chests and then send the rewards via the in-game mail.

● If players have any uncollected rewards when they finish a path, the game will send the rewards via the in-game mail.

Please Note: We are aware that the current placement for the Path icon can cause the middle of the screen to look very crowded, especially on phones. We have a fix coming in the 7.2 Update, that will address this.




Adventurer’s Path has been updated to match the new Path System.

● Adventurer’s Path menu has been updated to the new Visual Style to match the other Paths.

● The Adventure option in Adventurer’s Path has been replaced with the Daily Task system.
○ There will be a Daily Task that will take players to a Kingdom for their current Quest (and help them unlock the Kingdom if it is not yet unlocked).

● Players will always have a Task each day related to Troops, which players will be able touse to access the Troop menu, to replace the Troop button that was on the previous version.

● Adventurer’s Path no longer directly gives Keys from playing battles in quests during the Adventurer’s Path (they are now given from the pass when you level-up, see below).

● We have made some changes to some of the rewards for Hero Level Pass and Adventurer’s Pass+
○ Level 1: Players now gain 1 Adventurer’s Key / 5 Adventurer’s Keys
(Adventurer’s Pass+) – this previously gave nothing
○ Level 36: Players now gain 2 Adventurer’s Keys / 4 Adventurer’s Keys
(Adventurer’s Pass+) – this previously gave 1 Gem Key / 2 Gem Keys
○ Level 48: Players now gain 2 Adventurer’s Keys / 4 Adventurer’s Keys
(Adventurer’s Pass+) – this previously gave 2000 Gold / 5000 Gold
○ Level 100: Players now gain 50 Cursed Runes – this previously gave 1 Cursed Rune

● Adventurer’s Chest menu now has the option to open 1 chest or multiple Chests




We have changed the Pause Menu in battles to make it easier to adjust common settings or access the Settings menu.

● Battle Pause Menu is broken down into 3 areas:
○ Settings: This area contains volume controls for Sound FX and Music.
○ Player & Enemy Stats: This is the information that players were able to view previously – Resources Earned/ Maxed, Banner Mana Bonuses, Mana Surge chances.
○ Battle Info: This is where the timer for the battle and Retreat button lives.

● Players are still able to access the full Settings Menu by tapping on the More Settings button.
● Players can use the arrows at the bottom of the Player Stats area to cycle between the 3 sets of information for both sides.
○ It will always default to the Mana Chance information first.
○ The game will try to remember the last set of information displayed during the player’s game session and display that when viewed again during that game session.

● The Pause Menu in Treasure Hunt has also been updated with this new style, it looks the same except that it does not have the Player & Enemy Stats.
○ The Treasure Hunt info previously shared on that menu is also viewable while playing, so it was not required on the new layout.

We have added support for Headstart and Heroic Boosters to World events.

● World Events will now have a Headstart Offer appear in the 48hrs leading up to the start of the event.

● Heroic Boosters will also appear for World events 48 hrs after it starts.

Due to the modular and individual nature of World Events, we will be keeping an eye on how the Headstart behaves during the first few events.




We have 2 new Achievements for this update:

● Geoff is a Legend: Type ‘Geoff is a Legend’ into global chat.
● Path Finder: Complete all ‘Path’ Tasks in a single day




We have made some improvements to the new Troop Cards based on player feedback:
○ Mana Cost has returned onto the Mana Orb and the text color has returned to white
○ We have changed the font for Mana Cost, Attack, Life and Armor so it’s chunkier, making it easier to read on smaller devices.
○ We have made the text for Life, Armor and Attack slightly bigger
○ We have adjusted the Green + Yellow Text for when a player’s Skill Points have been buffed or decreased to be easier to read on Green and Yellow Mana Banners
○ Weapon Cards now have Rarity Stars in the bottom right of the card with the number of Stars related to the weapon’s rarity.

● We have improved the battle icons on the Delve Maps:
○ Common + Start Room Icons are more white than gray when available
○ Room Rarity Stars on the icons have been made larger
○ Symbols on the unavailable rooms have been given some color to make it easier to see them on the card icon.

● Golden Holiday Battle Bundle will now give an Orb of Ascension when purchased 10 times.

● We have added the Hourglass Heroic Gem for an upcoming Campaign.

● We have added a new highlighter for selecting a Troop target for spells in the puzzle game while using a controller.

● When setting up a team, if you have a weapon equipped, it will show that weapon is equipped to the current team when viewing all weapons.

● We have made some improvements to Headstarts for Tower of Doom and Journey Events:
○ TOWER OF DOOM: The headstart offer now gives the Forge Scrolls that players would have earned from the Dooms defeated by the Headstart, as well a new bonus reward of an Orb of Forging. They will also gain the Scrolls and Guild Boons they would have received on average from playing the event.
○ JOURNEY: The Headstart will now give Skill Point bonuses they would have received on average from playing the event.

● We have made some improvements to graphics for Android to help reduce the download sizes and storage required on Android devices.
○ Players may see some additional downloads as they continue to play the game, but the upfront download should be improved.




We have fixed a visual issue where Bronze Troops were not displaying their Bronze card frame.

● We have fixed a visual issue where returning from the Troop Overview menu for a Shiny Troop, will not display the reduced Mana Cost in the Troop Menu

● We have fixed an issue with Suggest a Troop, where it would recommend weapons that don’t match the Kingdom restrictions.

● We have fixed an issue where if a player returns to the weekly Kingdom’s menu after playing explore in another Kingdom, the Underspire button and Explore buttons appear to overlap, and would take players to that Kingdom’s Explore instead of Underspire.

● We have fixed the issue where the Lantern icons would appear fuzzy in the Goblin Merchant store in the Underspire.

● We have fixed an issue where players’ Torches/ Lanterns were not updating correctly after purchase unless the player played a Underspire battle.

● We have fixed an exploit where the Event Captains’ “double magic” would re-apply each time a Troop was summoned into the battle.

● We have fixed an assortment of smaller issues.

7.0 Update



Underspire is a new weekly game mode that is similar to the old school sprawling dungeons in tabletop RPGs. It is also a mash-up of Explore, Delve and Journey events.

The goal of Underspire is to work your way through a mega-dungeon, fighting through 6 Mini Bosses, earning Keystones to unlock doors and searching for the final boss room, where you can earn Dragonite and Diamonds. There are plenty of other valuable rewards along the way though.



  • Underspire is a mash-up of Explore, Delve and Journey events.
  • The goal of Underspire is to work your way through a mega-dungeon, searching for the final boss room, where you can earn Dragonite and Diamonds. There are plenty of other valuable rewards along the way though.
  • Underspire will replace Explore for the Weekly Kingdom (all other Kingdoms will still have Explore available).
    • Explore Progress will resume once the week is over.
    • The Weekly Kingdom will not get the Mythstone Bonus while it has Underspire active.
  • Underspire is also available from the Games menu (it has replaced Arena near the start of the menu along the bottom).
    • Arena can be found further into the menu.
  • Underspire will be tied to the Weekly Kingdom, so players will need to use Troops and Weapons from that Kingdom in battles for that week.
  • The Underspire Map begins play as hidden (apart from the starting room). Players need to uncover the Underspire map as they play. Only the adjacent Rooms to their current room will be uncovered.
  • Underspire Maps will be unique to a player so everyone will have a different map each week.
    • However, all players will have important locations of similar distance (there is a randomness to the distance but it is balanced to be as close as possible for all players).
  • Each battle will require either 1 Torch or 1 Lantern to play – these are a form of Energy for the event.
  • Torches are the basic free form of energy
    • Torches allow you to play a battle, and players will earn up to 7 Torches per day for free, which will stack when earned each day.
    • Players can purchase 5 more Torches in the Torches bundle up to 3 times per day.
    • Like purchasing further Delve Energy, the cost starts at 50 Gems but will increase with each purchase per day before resetting at Daily Reset.
  • Lanterns are an advanced premium form of energy
    • Lanterns can only be gained by purchasing the Lantern Booster pack, which contains 5 lanterns.
    • There is no cap to how many times you can purchase lanterns, or to how many lanterns you can have. Excess lanterns will be lost at the end of the event though.
    • Lanterns will increase the vision of adjacent rooms by 1 (beyond what Torches show), allowing players to see 2 rooms away, giving more information about possible directions to take.
    • Like the Golden Holiday Booster in Holiday events, players will gain a bonus reward for purchasing the Lantern Booster 3 times, and 5 times.
  • Players will be able to get 1 free Lantern from the first Goblin Merchant they encounter in Underspire.
  • Some paths in the Underspire will be blocked and will require a Keystone to get past.
  • There are 6 rarities of Keystones, and they will all need to be collected in order to
  • progress through the Underspire and reach the final boss room.
  • There are 2 ways to get a Keystone: Defeating a Mini Boss or Purchasing it from a Goblin Merchant.
  • There are 6 Mini Bosses – one for each Keystone. The first Mini Boss can be reached without any requirements, but each following Mini Boss will require the previous Mini Boss’ Keystone to access the area of the dungeon where they are located.
  • Each Mini Boss also contains extra bonus rewards that are unique to that Mini Boss.
  • Players may discover a Merchant Room while exploring the dungeon, which will open up the Goblin Merchant’s shop.
  • There are only 6 Goblin Merchants in an Underspire, and they each sell:
    • 1 Keystone (of appropriate level based on Merchant’s location)
    • 2 Random Trinkets (each can be purchased in groups of 5)
      • The first Goblin Merchant replaces 1 Trinket with his free Lantern offer.
  • Players can return to a Goblin Merchant to purchase more Trinkets from them if they wish.
  • There are 6 different types of Trinkets that players can collect, each with their own effect that will apply to the battle.
    • Frost Trinket – Freezes all enemies at the start of battle
    • Bone Trinket – Creates 6 Doomskulls at the start of battle
    • Death Trinket – Deathmarks all enemies at the start of battle
    • Hex Trinket – Curses all enemies at the start of battle
    • Wild Trinket – Creates 4 x3 Wildcards at the start of battle
    • Resistance Trinket – Gives the Spell Armor trait to all allies for the battle
  • Trinkets can only be used in a single battle before they are consumed.
  • Players can choose which battles they would like to use their Trinkets in, so they can save them for harder battles if they prefer.
  • After players defeat all 6 Mini Bosses (or purchase all 6 Keystones), they will be able to access the final Boss for Underspire.
  • Other battles will use Rooms that players may have encountered in Delves, or Tower of Doom. This includes Start, Boss and Doom rooms.
    • The regular Room rewards from these Rooms are not given as they are unique to either Delves or Tower of Doom.
  • There is a mini map that players can use to view the Underspire that they have revealed so far.
  • Key locations are visible on the Mini Map (i.e. Goblin Merchant, Bosses, Keystones, Undefeated Battles).
  • Players can tap on a location to be taken to that spot in the Underspire.
    • Players will need to close the Mimi Map before they can see that they have moved.
  • Players will be able to access the Deep Shrine menu from the Underspire menu when it’s active. (More on Deep Shrines below)




  • We have updated the visuals for Troop cards to a new style.
  • Troop cards will now focus more on the Mana Colors of a Troop than the rarity.
    • This is to help newer players who get confused what Mana colors they need to collect to power up their Troops and particularly their Weapons. We also believe it looks more aesthetically pleasing.
  • This visual update also applies to the Elite Level look for cards, which have been updated to match the new look.
  • Weapons have colored stars under the weapon image that reflect the Weapon’s rarity.
    • This will match the background for the Weapon spell icon.
  • Troops in Battles have also been updated to match this new style, this includes a new spell ready animation that appears on the card.
  • Enemy Heroes will display their Class icon in battle on their Troop card.




We have introduced Shiny Troops to the game. For anyone who has been playing for 7 or more years, these aren’t like the previous “shiny” versions you encountered – which were reasonably subtle and displayed on cards at max level. Read below to learn more:

  • Troops can now become Shiny Troops, and get a visual and gameplay update.
    • Only 30 Troops will be able to become Shiny when 7.0 launches. (See table below)
    • All 30 troops are Common, Rare, Ultra-Rare or Epic Troops.
    • There are plans for Legendary and Mythic Shiny Troops in a future update.
  • Troops can become Shiny at any time and don’t require that the troop is fully ascended, leveled or traited.
  • Shiny Troops have 3 Levels that each give a small bonus
    • Level 1: -1 Mana Cost to Troop’s Spell
    • Level 2: Enhanced version of the Troop’s Spell
    • Level 3: -1 Mana Cost to Troop’s Spell (stacks with the level 1 bonus)
  • Each Level of Shiny Troop unlocks some lore for the Troop.
  • Players will need to earn Shiny Tokens for a Troop in order to unlock Shiny Levels.
  • Level 1: 5 Tokens Required
  • Level 2: 10 more Tokens Required
  • Level 3: 20 more Tokens Required
  • Each Troop has their own Shiny Token, which can be earned from Shiny Chests.
  • Shiny Chests are a new chest that can be accessed from the Chest Menu.
  • Shiny Chests will give 1-3 Tokens for a Troop.
  • Once a Troop has reached Shiny level 3 and maxed out, their Tokens will turn into 5 Shiny Dust.
  • Players will be able to exchange 100 Shiny Dust for a Shiny Token for a Troop that is not Shiny Level 3.
  • Players can earn Shiny Keys from end stage rewards in weekly events, or from new weekly event offers (read more about that below).
  • Players can view a Troop’s Shiny Level Progress on the Troop’s Overview menu (More Options menu > Overview).
  • Players will be able to access the Shiny Troop’s menu by tapping that area of the screen.
  • Each week one of the newly released Troops will also be able to become Shiny, and their Token will be added to Shiny Chests.
  • We will look to add additional Shiny Troops for other previously released Troops in future updates.




It’s time to mix things up a bit with weekly events!

We’ve been running World Events back to back for a couple of years now and we found ourselves missing the variety of week long Raid Bosses, Invasions and Towers of Doom. We also found that Journey were fun and we just wanted to experience all of those more often.

We are returning to a weekly guild event rotation, with Raid Boss and Invasion returning as weekly events alongside World, Journey and Tower of Doom events. Raid Boss, Invasion, Journey and Tower of Doom events have received some improvements as part of this change.

  • Raid Boss, Invasion, Journey and Tower of Doom Overview menu for all events have received an update to clearly show current progress, highlight event troops (or weapon), and clearly show what the player restrictions are for that event.
  • The Event Troops in Raid Boss, Invasion, and Journey Events are now defined as “Event Captains”.
  • Event Captains gain double magic when used in their event, and for Raid Boss + Invasion, they also double the score earned from a battle.
    • E.g. Event Captain will count double the “Towers Destroyed” if used in the Invasion Event.
    • Journey Guides were already multiplying the score for Journey battles, so they have not received this update.
  • Event Troops from older events will not be Event Captains, it will only apply to the Troop who is highlighted on the Event’s Overview menu (a new troop released that week).
  • The Doomed Weapon in Tower of Doom will be the “Event Weapon”, which – in a similar vein – will give the double score bonus when used in its Tower of Doom event. (But not the double magic).
  • Raid Boss has a new Boss Enemy that players will encounter, Ctharrasque.
    • There will be a craftable Ctharrasque in the Soulforge similar to Zuul’Goth.
    • This will be added to the Soulforge at weekly reset.
  • In each Event Shop there is now a Buy Tiers I -VI option, that will purchase Tiers I – VI for the event, and give a bonus Orb of Chaos.
    • This Buy Tiers I -VI option is only available in weekly events, and not the 1-day/ weekend events like Faction Assault. We will look to add this feature to them in a future update.
    • We did not include Tier VII since it is repeatable and could cause confusion whether it was received or not.
  • The Buy Tiers I -VI option is only available when players have not purchased any Tiers, and will disappear if players purchase Tier I.
    • There will be a warning that appears if players go to purchase Tier I, warning them that the Buy Tiers I -VI Option will disappear if they purchase Tier I.
  • The gem cost for Buy Tiers I -VI is the same as purchasing Buy Tiers I -VI individually.
  • We have 2 new Weekly Event Offers that will appear in the game – the Headstart Offer, and the Heroic Booster offer.
    • These new offers will not be available for World Events at this stage.
  • The Headstart Offer will appear 48hrs before the next event begins, and runs up until the event starts at weekly Reset.
  • The Headstart Offer will contain the following rewards:
    • Event Headstart – This will start the player further in the event, and give them some score based on the headstart. The Headstart is different in each event – it is roughly the equivalent of purchasing 20 Sigils and playing those battles.
    • 5 Shiny Troop Tokens – These Tokens will match the new Shiny Troop that will be released at weekly reset with that event.
    • 4 Shiny Keys – These will open Shiny Chests
    • Bonus Reward – This Reward changes depending on the event type.
  • The Heroic Booster will appear 48 hours after the weekly event begins, and will run for 48 hours before disappearing.
  • The Heroic Booster will contain the following rewards:
    • Potion of Heroism
    • 20 Sigils for the Event
    • 4 Shiny Keys
  • The Potion of Heroism will give the player’s hero double magic when used in the weekly event.
    • This only applies to the weekly event, and will not apply to other game modes like PvP or explore.
  • With all these changes we have adjusted the difficulty scaling in Raid Boss, Invasion, Tower of Doom and Journey Events at higher levels.
    • This has been done with free players in mind – players should be able to achieve similar rewards for free as they did previously.
  • Along with these changes we have extended the Stage Rewards in these events from 12 Stages to 16 Stages.
  • Some of the rewards at these higher Stages include-
    • Shiny Keys
    • Cursed Runes
    • Dragonite
    • Tokens for the new Shiny Troop for that week
  • We introduced Weapon Restrictions to Raid Boss and Tower Doom, so weapons being taken into battle match the restrictions of the Troops.




  • Deep Shrines are a new type of Shrine that spawn every 2 weeks.
  • Deep Shrines have 5 levels of rewards that can be earned and purchased.
  • Each level requires a different resource to collect:
    • Level 1: Gold
    • Level 2: Souls
    • Level 3: Glory
    • Level 4: Minor Colored Traitstones
    • Level 5: Runic Colored Traitstones
  • Deep Shrines are tied to the 6 Mana Colors, and require Traitstones matching the Color of the Shrine at levels 4 and 5 (which will be the same as the color of the weekly Kingdom).
  • Purchasing a Deep Shrine Level will also give extra rewards (on top of the resource)
    • Level 1 Bonus: 1 Orb of Chaos + a Underspire Pack
    • Level 2 Bonus: 2 Epic Vault Keys + a Underspire Pack
    • Level 3 Bonus: 25 Cursed Runes + a Underspire Pack
    • Level 4 Bonus: 1 Major Orb of Chaos + a Underspire Pack
    • Level 5 Bonus: 100 Dragonite + a Underspire Pack
  • Purchasing all 5 Levels will give a bonus Mythic Medal of Nysha on top of the other rewards.
  • Underspire Packs contains rewards that can be used in that week’s Underspire:
    • 3 Torches
    • 6 Random Trinkets
  • Deep Shrines will always appear in the left most side of the Shrines Menu while active.
  • Players will need to go into the Deep Shrine popup menu to purchase the Shrine.
  • In the Deep Shrine menu players will be able to select each level to view them, but they must be earned and purchased in order.
  • Deep Shrines last for 1 week, starting and ending with the weekly event.
  • Deep Shrines are linked to the Underspire (a convenient place to get their rewards) but the resources can be earned in other game modes too.




We have 2 new Achievements for this update:
  • A Diamond in the Rough: Upgrade 3 Troops to Shiny Level 1
  • I’m So Shiny: Upgrade 5 Troops to Shiny Level 2




  • The Shrine Menu has been updated to be a full screen menu and players can slide the Shrines horizontally to view them all.
  • All Shrines will now display half the collectible reward or the current amount (whichever is higher)
    • Rather than players seeing 0 Gold when a new Shrine begins, which was causing confusion for some players.
  • The Priestess from Whitehelm’s art has been updated. She is now one of the tutorial troops and she asked us if she could look her best. You can’t say no to a priestess…
  • Trial Offers (Troops + Starry Pets) will now display a confirmation screen if the player tries to close the menu without purchasing anything.
    • Players gave us feedback that they were accidentally closing the menu
  • The Opening Tutorial Sequence now has a help button that will bring the tutorial back up if new players want to review the tutorial or accidentally close it too quickly.
  • We have made some improvements to the Intro Questline to make the battles quicker and easier for new players to complete.
  • The World Map Menu UI now unlocks when players reach the World Map after the Intro Questline (instead of after the 2nd Quest of Broken Spire)
  • Completing or Skipping a Campaign Task will now animate to make it clear that players have finished a Task and received a new one.
  • We have removed the Settings option to Show/ Hide Spell Mana Details, as the new card layout allows the mana costs to live separately to the Mana Orb.
  • We have added an animation when players complete a task, to make it easier to see when they have started a new Task.
  • Players can now select the Bonus Reward item in flash offers to get the reward’s help text.
    • Newer players didn’t have a means to tell what a reward was.




We have fixed an assortment of smaller issues including, but not limited to:
  • Fixing the visual issue in Advent Calendars where the Heading graphic was overlapping Heading Text for the Calendar.
  • Fixing missing art on Mobile builds
  • Fixing the issue on Switch that prevented players from getting into the game when the Summer Holiday event was active.
  • Fixing a few of the wandering Genie/ Daemon buffs and debuffs that were misbehaving.




We are aware of the following issues which will be addressed in the next update.

  • There is a visual issue where Bronze Troops are not displaying their Bronze card frame.
  • There is a visual issue where returning from the Troop Overview menu for a Shiny Troop, will not display the reduce Mana Cost in the Troop Menu
  • When using Suggest a Troop, it will recommend weapons that don’t match the Kingdom restrictions.
  • If a player returns to the weekly Kingdom’s menu after playing explore in another Kingdom, the Underspire button and Explore buttons appear to overlap.

6.9 Update



Trials are a new system that will be replacing Challenges within a Kingdom. They teach new players game mechanics and give useful resources while Epic Trials reward experienced players with Starry Kingdom Pets which increase the Kingdom Team Bonus.

  • Trials have a single battle for each Tier.
  • Trials will give players a team of Troops from that Kingdom that they must use to defeat the Enemy team.
    • The player’s team will be based on themes for the Kingdom.
    • The enemy team will use Troops from that Kingdom.
  • The Player’s Troops’ levels, traits and ascensions for their Kingdom team will be based on the versions of those Troops that the Player owns.
    • If a player does not own a copy of a troop the Trial will use a level 5 version of the Troop with no traits or ascensions.
  • Players will be able to change the order of the Troops on the team to suit their own play Styles.
  • Like Challenges, Trials have 10 Tiers that need to be completed in order.
  • Trial Tiers will increase in difficulty similar to how Challenge Tiers did previously.
  • Players will earn the same amount of rewards from Trials as they did from Challenges (even though there are less battles than before).
    • This means players who are in the middle of completing their Challenges, and players who have already completed all Challenges, will not miss out on any rewards.
  • Kingdom Quests that previously unlocked a Challenge Battle, will now give Soul rewards.
    • This replaces the Souls they would have earned from the Challenge Battle those Quests would have unlocked.
    • The first Quest in a Kingdom will still unlock the first Trial in their Kingdom.
  • When a player completes a Trial, if they do not own all Troops on the Trial team, they will be shown an offer that will give them 1 copy of each Troop on the team for a Gem cost.
Extra Note: Kingdom Trial Teams may change in the future as more Troops release in a Kingdom or if a Kingdom receives a rework.



  • Epic Trials are additional Trials that can appear in a Kingdom when that Kingdom is the focus of a weekly event.
  • Epic Trials will only appear, and can only be played, if a player has completed all regular Trials in that Kingdom.
  • There are 5 Epic Trial Battles in a Kingdom each Week.
  • Like regular Trials, each Epic Trial Battle will increase in difficulty as they progress (starting at Level 225 Enemies, and working up to Level 350).
  • Completing an Epic Trial Battle will give a copy of the Kingdom’s Starry Pet, the final Battle will give 2 copies of the Starry Pet. (More on Starry Pets Below).
  • Starry Pets are exclusive to Epic Trials (they cannot be earned anywhere else).
  • Starry Pets add to their Kingdom’s Team bonus (stacking with any existing bonuses from Kingdom Pets).
  • After completing an Epic Trial Battle, players will be given an offer to purchase additional copies of the Starry Pet for Gems.
  • Players will be able to replay the Epic Trial Battles in a Kingdom, starting from the first one again, each time that Kingdom is a weekly Kingdom.




We have made some improvements to Campaigns.

  • Campaign Menus have been updated to the new UI Style.
  • We made the goal of each task easier to achieve while playing the game normally. This means that players will not need to change their team, hunt for a specific Troop or play in a specific game mode to complete a Campaign Task.
  • We have reduced the number of tasks required to complete each week to 1 for each rarity (Gold, Silver, Bronze).
  • Tasks now have a higher goal to achieve for the task, however we have added milestones that help break the Tasks down into smaller goals which they can achieve during the week.
  • Each Task has 5 milestones, once a milestone has been achieved players are able to collect the Stars from that milestone (so players can collect milestones while they work to complete the task).
    • Players can also choose to wait until they complete the Task fully before they collect any Stars.
  • The amount of Stars per Task has changed as part of the change to 1 Task for each rarity (players still earn 100 Stars per week)
    • GOLD = 50 Stars
    • SILVER = 30 Stars
    • BRONZE = 20 Stars
  • Each Milestone is worth 20% of the total amount of Stars per Task.
  • Players still need to complete a Task from a previous week before they can progress to any future weeks’ Task.
  • As the Tasks are now easier, we have removed Task rerolls, and replaced it with a Skip Milestone option. This allows players to spend Gems to skip the current milestone in a Task (ie 20% of the task).
    • GOLD = 100 Gems
    • SILVER = 80 Gems
    • BRONZE = 60 Gems
  • We have made adjustments to Skipping Tasks gem costs to reflect the change in Star value, and the fact that there is only 1 Task for each rarity now. (Skipping all Tasks in the week still costs the same amount of Gems as before).
    • GOLD = 500 Gems
    • SILVER = 400 Gems
    • BRONZE = 300 Gems
  • We have changed the first reward of each week to give more valuable rewards for that week.
  • We changed the Campaign tutorial to use the new popup animation tutorials that we introduced with the opening tutorial sequence.
    • The new popup tutorials are also viewable by selecting the ? button on each tab of the menu.





We have given the Quest menu an update to both UI and flow of the menu.

  • Quest menu has been modernized to better match the new UI style. It will also more clearly show rewards and progress.
  • We have added a quest tracker along the bottom so players can easily see the number of quests in the questline, and the rewards they will get from each quest.
    • Players can interact with the reward icons along the bottom to get a popup explaining the reward.




We have added a new questline that slots in between new players creating a character to the beginning of Broken Spire.

  • After a new player creates their character they will get to choose between 3 possible weapons.
    • Players will be able to craft the weapons they didn’t select in the Soulforge later on. (This will also allow older Players a chance to craft them as well during the week of weapon’s kingdom).
  • The new questline will continue the story first introduced with the new Opening Tutorial sequence joining that story and the start of Broken Spire together.
  • The intro questline will guide players through the first 5 levels teaching some of the early game mechanics, such as equipping Weapons, leveling Troops, etc.
    • These tutorials will replace the ones originally taught during early Broken Spire Quests.
  • During the intro questline players will gain 3 Troops to make up the new starting team – Kitsune, Priestess, and Goblin Bomber.
    • They will replace the Baby Dragon, Goblin, and Warhound troops that new players used to gain from the opening tutorial and early Broken Spire Quests.
  • We have adjusted Hero Leveling for the first 7 battles to automatically award a Gem Mastery rather than have players choose during the intro questline.
    • We have also changed the Gem Mastery required for early weapons so that new players do not get overwhelmed with new weapons while they are learning the game.
  • Completing the intro questline will award Eleanor for players to use (similar to how our Kingdom Quest rewards the Quest Giver/ Epic Troop for the Kingdom).
  • Due to the addition of the intro questline, we have made some changes to Broken Spire’s Quests.
    • The first 2 quests will no longer award the Goblin, and Warhound.
    • The difficulty for Broken Spire will be adjusted slightly as players will be starting the Broken Spire Quests at level 5 now.
  • The new troop that players fight in the Intro Questline – the Rat Swarm will go into chests with weekly reset.




With the addition of the Intro Questline, we have made a few changes in the Adventurer’s Path.

  • We have changed the level that some Game Features will unlock:
    • “Troop Level 5” now unlocks at Level 1 (was Level 5 previously)
    • “Weapon Tempering” now unlocks at Level 3 (was Level 15 previously)
    • “World Map” now unlocks at Level 5 (was Level 1 previously)
    • “Troop Level 15” now unlocks at Level 15 (was Level 16 previously)
  • “Kingdom Challenges” has been renamed to “Kingdom Trials”, but it will continue to unlock at the same level (Level 6)
  • We have simplified some of the Game Feature descriptions on the Hero Path menu. So they are easier to understand and read on smaller devices.
  • We have added the following Troops to the Adventurer’s Chest:
    • Priestess
    • Eleanor




We have made some improvements to Kingdom Pass based on feedback from the community, and observations we have noticed from the past couple of Kingdom Passes.

  • Kingdom Passes will be changing to run only for 2 weeks.
  • We are changing the Kingdom Pass Battlecrashers so they will have a flat chance to appear (i.e. They will no longer decrease in chance to appear the more players encounter them).
  • Kingdom Pass Battlecrashers will now drop 2 Crowns instead of 1.
  • Kingdom Pass Battlecrashers can now be encountered in Quests.
  • We have updated the Kingdom Pass icon button on the world map to make it easier to view current level progress on smaller devices.
  • We have updated the Kingdom Pass UI to match the new UI style. (More menu changes are listed below)
  • We have changed the menu so it’s easier to identify which Kingdom the Kingdom Pass is for.
  • We have added a Kingdom Battlecrasher tracker to the Kingdom Pass Menu, so players can see how many Battlecrashers they have encountered for the day, and how long before they reset.
    • The Tracker will also display the Troop the player should look out for.
  • We have improved the Level + Crown tracking section in the menu.
  • We have increased the reward sizes on the reward track map slightly, to try and help improve the readability on mobile devices.
  • We have moved the Kingdom Pass Level Gem purchase button to live over the level that would be purchased.
  • We have added a new Help Popup that should give a quick overview to how the Kingdom Pass works.




We have 3 new Achievements for this update:

  • The Midas Touch: Complete all milestones in a Gold Campaign Task
  • Trials & Tribulations: Complete 5 Epic Trials
  • Loot & Boot: Destroy 20 Booty Gems
    • Booty Gems will become available in a future Campaign that begins towards the end of 6.9

We have change a few Achievements for this update to replace achievements about Challenges or Rerolling Campaign Tasks:
  • Challenger: Complete your First Trial Battle
    • Previously – Complete your First Challenge Battle
  • Champion: Complete 2 Trial Battles in a Single Kingdom
    • Previously – Complete 5 Challenge Battles in a Single Kingdom
  • It’s A Long Way To The Top: Complete a Tier V Trial in any Kingdom
    • Previously – Complete Challenge Tier V in any Kingdom
  • Bronzed and Beautiful: Complete a Bronze Task in any Campaign
    • Previously – They See Me Re-Rollin’: Reroll a Campaign Task




  • We have done an update on all the new UI graphics that we have been adding for the new UI Style to make sure they share the same style and colors.
  • We have changed the starting speed for new players to be x1.5 instead of x1.25.
  • We have moved The Guardian Dragon in the 3rd battle of the Opening Tutorial Sequence to be 3rd position on the Enemy team.
  • We have added a new Heroic Gem for a future Campaign, the Booty Gem.




  • We have fixed an issue where Choice Spells would display their spell text incorrectly when looking at the Troop overview.
  • We have fixed an issue where the Pet card for Spike was missing.
  • We have fixed an issue where the Centuragon’s spell cast was not giving Mana to the first Troop when resolving Wild Card gem matches.
  • We have fixed an issue where some Troops’ art + spell art was missing on mobile devices.
  • We have fixed an issue where some players couldn’t see the Dark Pits’ Deep Delve map.
  • We have fixed the Purification buff from Genie + Daemon wandering merchant encounters, so that it will only apply to Allies, and not enemies.
  • We have fixed an assortment of smaller issues.

6.8 Update



We have redone the opening tutorial sequences for new players.

  • The new tutorial sequence now contains conversations that use the new comic style that we have in the rest of the game.
  • The new tutorial sequence contains 3 battles, each battle will teach 3 different things for the game.
  • The new tutorial sequence tells a new story introducing Luther, as well as new characters and troops (including Luther’s Daughter, Eleanor).
  • The new troops – Eleanor, Mysterious Hero, the Guardian Dragon, and the Militiaman come from Sword’s Edge and can be found from Chests after weekly reset. (This will allow players to update to 6.8 before these new troops are released.)
  • We have simplified Hero Creation so players choose between 3 possible Avatars, and can tap on the Hero name to change it.
    • Players can still change their avatar and hero name in the game like they can currently.




We have added a new type of popup tutorial in the new opening tutorial sequence. We will be looking to replace some of the existing tutorials with this new style of tutorial in future updates.



We have added a new random encounter system that can trigger at the end of non-boss battles in Explore and Delves.

  • The Wandering Merchant System has a 15% chance to trigger at the end of non-boss battles in Delves and Explores.
  • There are 4 different types of encounters that players may get:
    • The Merchant: This encounter will offer 2 deals (1 costing Gold, and 1 costing Gems). Players may choose one of the deals to spend their resources on.
    • The Genie: This encounter shows a possible buff and a possible debuff. Players can take the chance to get the buff, but have a chance to get the debuff instead. The effect gained will apply in battles until the end of the Delve Map or Explore Run.
    • The Daemon: This encounter shows a buff and a debuff. If a Player accepts the deal, they will get both the buff and the debuff in battles until the end of the Delve Map or Explore Run.
    • The Angel: This is the rarest encounter, which will present 2 possible rewards for players to choose between, they may only select 1 reward.
  • Players can close an encounter without engaging with it if they are not interested.
  • Once the encounter menu has been closed, it cannot be reopened if a player changes their mind.
  • If a player currently has a Gnome-A-Palooza running, Wandering Merchant encounters will not appear.
  • Wandering Merchant Encounters won’t appear after the 4th Explore Battle.




  • Flash Offers have had a visual update to match the new UI style.
  • We have added new Bonus Rewards to some Flash Offers.
  • Bonus Rewards are extra items that players will receive if the Flash Offer is purchased a number of times.
  • Not all Flash Offers will contain a Bonus Reward




We have 3 new Achievements for this update:

  • What Can I Do You For?: Encounter the Merchant 10 times
  • The Faustian Bargain: Encounter the Daemon 5 times
  • Touched By An Angel: Encounter the Angel 1 time




  • We have added a button that will appear on the World Map while a Holiday Event is running, making it easier for players to access the Holiday Event menus.
  • We have added new Heroic Gems to the game that will be part of future Campaigns or Kingdom Reworks.




  • We have fixed an issue where changing a Guild Wars defense team would also cause the default Guild Wars attack team to change.
  • We have fixed an issue where the Guild Wars unique defense troop bonus was not always being awarded.
  • We have fixed an assortment of smaller issues.