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Dragon Ruins II News

Update Notes for March 5, 2025

  • Added a tip to explain how to switch between quests
  • Fullscreen map can now be closed with the same button (Tab/Y)
  • Damage types are now displayed in the party editor
  • Adjusted item sorting
  • Adjusted UI to prevent text overflow
  • Minor text adjustments

Update Notes for January 29, 2025

  • Minor adjustments to boss difficulty
  • Fixed a softlock that could occur if buttons were pressed during scene transitions
  • Changed the maximum number of skills from 20 to 32 to facilitate NG+

Update Notes for January 26, 2025

  • Quest bosses are now highlighted with a red frame in battle
  • Small adjustments to monster data
  • Adjusted weapon descriptions to better explain how stats affect damage
  • Added a short hint about stats to the status screen
  • Added an indicator that a quest has been completed before

[h3]NG+ Adjustments[/h3]

  • Benched characters will gain levels to match the average level of the active party whenever you defeat the dragon
  • Characters can select multiple skills upon level up if their skill count is lower than expected for their current level
  • Adjusted parameters that determine which monsters should appear in the dungeon
  • Adjusted the speed at which monsters increase their numbers
  • Adjusted quest and chest rewards during NG+

Update Notes for January 23, 2025

  • Fixed incorrect graphics assigned to the Giant Centipede
  • Fixed visual issue with the Zebra Demon sprite
  • Fixed 2 items with missing names that could softlock the game when acquired

Update Notes for January 22, 2025

  • Added the ability to check current equipment
  • Added a map shortcut when exploring the dungeon (Y on the gamepad, Tab/M on the keyboard)
  • Fixed strafe keys not scrolling the full map