- Dragon Ruins II
- News
Update Notes for March 5, 2025
- Added a tip to explain how to switch between quests
- Fullscreen map can now be closed with the same button (Tab/Y)
- Damage types are now displayed in the party editor
- Adjusted item sorting
- Adjusted UI to prevent text overflow
- Minor text adjustments
Update Notes for January 29, 2025
- Minor adjustments to boss difficulty
- Fixed a softlock that could occur if buttons were pressed during scene transitions
- Changed the maximum number of skills from 20 to 32 to facilitate NG+
Update Notes for January 26, 2025
- Quest bosses are now highlighted with a red frame in battle
- Small adjustments to monster data
- Adjusted weapon descriptions to better explain how stats affect damage
- Added a short hint about stats to the status screen
- Added an indicator that a quest has been completed before
[h3]NG+ Adjustments[/h3]
- Benched characters will gain levels to match the average level of the active party whenever you defeat the dragon
- Characters can select multiple skills upon level up if their skill count is lower than expected for their current level
- Adjusted parameters that determine which monsters should appear in the dungeon
- Adjusted the speed at which monsters increase their numbers
- Adjusted quest and chest rewards during NG+
Update Notes for January 23, 2025
- Fixed incorrect graphics assigned to the Giant Centipede
- Fixed visual issue with the Zebra Demon sprite
- Fixed 2 items with missing names that could softlock the game when acquired
Update Notes for January 22, 2025
- Added the ability to check current equipment
- Added a map shortcut when exploring the dungeon (Y on the gamepad, Tab/M on the keyboard)
- Fixed strafe keys not scrolling the full map