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Octohill Ski Tycoon News

Patch v1.0.7 + more help pages

Since some of you liked the cheat sheet, there are two more pages to it covering other common questions now. You can open it from the tasks tab on the left.

Full changelog:
  • Two more pages for the help menu
  • Distinct color for disconnected building arrows (as red as possible) (the partially connected ones kept their orange)
  • Minor UI improvements
  • Fix road generation issues (affected Portillo and Chamonix maps, as well as some randomly generated ones)
  • Fix stuck vehicles at the world edge
  • Fix cars sometimes waiting in front of full parking lots

Update v1.0.6: Cheat sheet for new players

Thanks for all the feedback. It seems the connection mechanics are a bit too confusing to learn, which is why I introduce the cheat sheet - a short term solution and a guide that contains the most common problems and solutions with trails/buildings connections. It can be opened in game at any time by pressing "Help" under the tasks tab on the left (or pressing the tasks button if there's none left). You can also find it as a picture in the end of this announcement.

Full changelog:
  • change snow depth a bit so that deep snow doesn't look the same height as groomed area 1m above
  • remove unused snow clearing tool
  • fixed a bug with planting trees too high introduced with the previous patch
  • fixed send feedback button (we've run out of quota yesterday, if you tried to send a message and failed please do that again)
  • added cheat sheet with common issues


Other possible ways to guide new players and help them make things work are in development. And now, here's the current cheat sheet contents:


If your setup looks like the top row of the picture - please use the terraforming tools to make it look like the bottom row. And if you have any questions, don't hesitate to ask!

Patch v1.0.4

  • fix occasional crash when visitor enters a building at a wrong time
  • fix problem with custom heightmaps loading on Windows

Octohill v1.0 is live now!

After few intense weeks of making everything perfect, the full release of Octohill Ski tycoon is finally here. Get your own ski resort now!

[h2]Things the full version brings in[/h2]

  • 11 preset maps of different size and difficulties
  • Procedurally or heightmap image generated maps (up to 16 times bigger than the demo one)
  • Hotels (for large resorts where you can't explore everything in one day)
  • Top tier upgrades for transportation, food, safety and maintenance buildings
  • Helicopters
  • Snowboarders (don't worry, they behave)
  • Better tools and overlays descriptions and effects
  • A couple more tools (you can rename everything now)
  • Additional settings to better configure your experience
  • Tweaks, adjustments, fixes, rebalancing and optimisations
  • Steam Cloud saves and achievements


You can continue your demo save in the full version. All the new buildings and improvements will be available (but the map itself won't change, of course). If it's been a long time since you've played the demo, you may want to click "reset tutorial" in the game settings.
I'm very excited to see what kind of resorts you'll all build!

[h2]Next steps[/h2]

As was mentioned before, there are some ideas of possible major updates flying around. For now however, they'll have to wait as I'm going to dedicate the next few weeks to fixing any possible issues you may encounter, if any. Feel free to ask anything about how the game works for you, issues or not, through any of the channels.

[h2]P.S.[/h2]

Thanks to all the demo players for your input and support over the last few months, it's been immensely helpful.

If you're enjoying the game, please leave a review. Early game reviews are very important for small game developers!

Release date, next fest and demo updates

This announcement brings some very exciting news. There's a release date finally set, the demo and full versions content is finalised and on top of that Octohill takes part in the Steam Next Fest in the coming week.

[h2]Release date is set for March, 19![/h2]

Octohill Ski Tycoon is getting its full release on 19th of March. Save the date in your calendar!
If you want a sneak peek at what will be available there have a watch of the updated gameplay trailer. Diverse maps, top tier buildings and vehicles - it's all in there.

[h3]Does it mean the development is over?[/h3]

It means everything that was scoped for the full release is complete now (yay) and is not going to change. However, the game might receive some free major updates in the future (based on new ideas that were brought by the players or appeared too late to be included in the original scope).
Thanks for all your support during the development!

[h2]Next Fest participation[/h2]

Next Fest is an event organised by Steam (scheduled for the next week) where you try demos and learn more about thousands of upcoming games, and Octohill is participating in it with improved demo. Try it out during the week if you haven't done it yet, and please reach out if you have any questions (here or through any of the communication channels).
The demo will stay here after the fest as well (and even after the full release), but it may stop receiving updates.

[h2]Demo updates[/h2]

Improvements mentioned above are mostly quality of life features (new estimator tool to check the total elevation drop and possible trails between two tiles), some visual effects (more snow and animations) and building specific configurations (you can now set lifts to operate one way only when needed, or limit some operations ranges).
Check the demo out now and wishlist the game if you like it!