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中国足球模拟器 News

"Chinese Football Simulator" demo Version 5.264 Update Notes:

[h3]Chinese Football Simulator" Version 5.264 Patch Notes[/h3]
  1. [p]Optimized passing stutter and smoothness issues, removing many poorly transitioning pass animations.[/p]
  2. [p]Improved player animation logic, now prioritizing accuracy over other factors.[/p]
  3. [p]Enhanced midfield central ball-holding logic—players now favor distributing the ball to the wings.[/p]
  4. [p]Refined 30-meter zone ball control logic—wide players are more inclined to keep possession.[/p]
  5. [p]Improved midfield wing ball-holding logic—players now make fewer unnecessary floated crosses.[/p]
  6. [p]Optimized backline passing choices, blocking passes if opponents are within 30 meters of the passing lane.[/p]
  7. [p]Adjusted shooting power, reducing weak, "floaty" shots.[/p]
  8. [p]Improved decision-making for contested aerial passes ("knife-edge" high balls).[/p]
  9. [p]Enhanced teammate selection for headed passes.[/p]
  10. [p]Improved goalkeeper distribution after saves—keepers now prioritize safer passing options.[/p]
  11. [p]Reduced and resized the stamina heart icon.[/p]
  12. [p]Increased the allowed shooting distance when a clear shot path exists.[/p]
  13. [p]Reduced the occurrence of inexplicable, sudden back-passes in certain situations.[/p]
  14. [p]Slightly improved turf texture quality.[/p]
  15. [p]Fixed display issues for names containing rare characters during matches.[/p]
  16. [p]Fixed occasional "double-kick" glitches during passing animations.[/p]
  17. [p]Added a "stamina percentage" display inside the stamina heart icon for clearer energy feedback.[/p]

"Chinese Football Simulator" Version 5.263 Update Notes:

[p]Good afternoon, everyone![/p][p]We’re still pushing hard! Thank you for your support of Chinese Football Simulator.[/p][p]Please check out the fixes in Version 5.263 of Chinese Football Simulator:[/p]
  1. [p]Adjusted the player experience gain logic—players who play more will now earn experience faster.[/p]
  2. [p]Fixed occasional goal timing inaccuracies during quick-simulated matches.[/p]
  3. [p]Fixed unrealistic goal tallies in the season simulation’s top scorer rankings.[/p]
  4. [p]Fixed incorrect goal scorer attribution in quick-simulated matches.[/p]
  5. [p]Optimized some dribbling animations in the match engine that appeared unnatural.[/p]
  6. [p]Improved goalkeeper and defender awareness after making saves/clearances.[/p]
  7. [p]Fixed incorrect UI redirection in Quick Match mode.[/p]
  8. [p]Fixed cases where quick simulation led to wrong UI screens in the main campaign.[/p]
  9. [p]Fixed misleading UI information in quick-simulated matches.[/p]
  10. [p]Fixed an issue where goals in quick-simulated campaign matches didn’t count toward the scorer rankings.[/p]
  11. [p]Adjusted quick-simulated matches to reduce unrealistically high draw rates.[/p]
  12. [p]Added a new feature: “Terminate Loan” for loaned players.[/p]
  13. [p]Note: Reverted a tactical panel change that caused incorrect player count displays—this requires further fixes.[/p]
[p]Once again, thank you all for trying the demo! If you have time, we’d really appreciate it if you could wishlist the game—thanks a million![/p][p]And as always, all suggestions are welcome in our community group: 1036980858! Come chat about football and gaming with us![/p]

《Chinese Football Simulator》 demo V5.252 Patch Notes:

[p]Good afternoon, everyone! I'm back with another update![/p][p]The demo has been live for 4 days now, and we’re still working hard on improvements![/p][p]If you have any new suggestions, feedback, or bug reports, feel free to join our discord.[/p][p]We warmly welcome everyone to chat about football and gaming with us![/p][h3]《Chinese Football Simulator》V5.252 Patch Notes:[/h3]
  1. [p]Added a "Direct Search" feature in the transfer menu, allowing players to precisely locate players based on stats (as requested).[/p]
  2. [p]Reduced the chance of youth academy players having negative personalities (since many felt they were too common).[/p]
  3. [p]Nerfed long shots and shooting accuracy (due to feedback that they were overpowered).[/p]
  4. [p]Adjusted dribbling animations to fix the "3-year animation loop" issue.[/p]
  5. [p]Adjusted set-piece animations to fix the "3-year animation loop" issue.[/p]
  6. [p]Removed exaggerated receiving animations that felt unrealistic.[/p]
  7. [p]Fixed an inconsistency between throw-in positions and where the ball actually went out.[/p]
  8. [p]Partially fixed the "infinite tactic duplication" bug—please report if it happens again.[/p]
  9. [p]Added player faces to the substitutes panel and improved layout for better readability.[/p]
  10. [p]Fixed a bug where throw-ins could incorrectly trigger offside calls.[/p]
  11. [p]Fixed an issue where players in offside positions blocking shots were wrongly flagged offside.[/p]
  12. [p]Fixed a stock market bug where losses wouldn’t deduct money if unsold—now stocks auto-sell at the end of the trading day.[/p]
  13. [p]Fixed an issue where players would stop reacting after judging ball trajectory.[/p]
  14. [p]Fixed an issue where players would miss open-goal tap-ins under no pressure.[/p]
[p]Once again, thank you all for trying the demo! If you have time, please wishlist the game—we really appreciate it! Arigato (Thank you)![/p][p]
[/p]

China Football Simulator – Version 5.261 Update

[p]Hello everyone, good afternoon![/p][p]The latest game update addresses some of the issues you’ve reported.[/p][p]Here are the fixes in China Football Simulator – Version 5.261:[/p]
  1. [p]Added a "Player Attribute Hexagon" to the first-team squad screen, improving clarity for player stats (previously criticized as "unintuitive").[/p]
  2. [p]Reduced the effectiveness of long shots.[/p]
  3. [p]Decreased the frequency of long shots attempted.[/p]
  4. [p]Increased font size and line spacing for the mailbox on the homepage.[/p]
  5. [p]Adjusted UI scaling in the Winter Training leisure area for better visibility.[/p]
  6. [p]Fixed missing head models for certain players.[/p]
  7. [p]Fixed laggy animations for assistant referees during set pieces.[/p]
[p]A huge thank you to everyone who tried the demo and shared your valuable feedback! More bug fixes are underway, and China Football Simulator will keep improving![/p][p]
[/p]

Chinese Football Simulator – Update v5.257 Patch Notes

[p]Thank you to all players who participated in the demo! We’ve received a wealth of valuable feedback and are now rolling out the first optimized version.[/p][p]The following fixes and improvements have been implemented:[/p]
  1. [p]Fixed UI display issues in the Quick Match interface.[/p]
  2. [p]Match Engine: Reduced the frequency of slide tackles.[/p]
  3. [p]Match Engine: Adjusted overpowered headers to be less frequent.[/p]
  4. [p]Match Engine: Defenders will now clear the ball more decisively under heavy pressure.[/p]
  5. [p]Match Engine: Reduced the tendency to pass to teammates inside the defensive penalty area.[/p]
  6. [p]Match Engine: Fixed an issue with header chains after throw-ins.[/p]
  7. [p]Match Engine: Improved goalkeeper save decision-making.[/p]
  8. [p]Fixed corner kick positioning being too far from the central area.[/p]
  9. [p]Fixed an issue where the homepage QR code linked to the wrong group (now updated to Group 3) and added QR code annotations.[/p]
  10. [p]Fixed an issue where attackers frequently performed unnecessary long back-passes.[/p]
  11. [p]Match Engine: Free kicks inside the defensive penalty area are now taken by the goalkeeper.[/p]
  12. [p]Match Engine: Adjusted player behavior after kick-off to prevent excessive immediate goal rushes.[/p]
  13. [p]Match Engine: Fixed an issue where throw-in takers occasionally appeared in incorrect positions.[/p]
[p]Have feedback or suggestions? Join our official discord and share your thoughts—every piece of advice helps us create a better football simulation experience![/p]