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New Spriter 2 Alpha build with minor bug fixes

[h2]0.6.2.0[/h2]

Bug Fixes
  • Fixed a bug introduced in the previous version where holding shift to use ik no longer functioned.
  • Fixed a bug where the animation name was missing, also making it impossible to change or create a new animation.
  • Fixed a bug where text might not be toggled off for deformers when no longer available for a mesh in its right click menu.


Known Issues
  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
  • Undo and Redo don't always function correctly with the new features
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • When changing curvature of a ligament with real-time preview in Rig Preview Mode, display temporarily changes to whatever image is set as default in the rig
  • It's possible to make an object the child of multiple other objects causing unpredictable behavior.