New Spriter 2 Alpha Build - Stroke Rigging is back!
[h2]0.0.0.31[/h2]
[h2]Change Log[/h2]
Additions
Known Issues
[h2]Change Log[/h2]
Additions
- Added stroke-based hierarchies and rigging.
(Video tutorial coming soon. To use, while in rigging mode, Alt-Shift-Left Click and drag to draw a stroke. While a stroke is selected, hold B and click a bone or mesh to add it as a child. In Animation or Rigging Preview Mode, select a stroke and shift-click to redraw/animate your stroke)
Known Issues
- Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
- Undo and Redo don't always function correctly with the new features
- Visual bug when dragging out new images. Sometimes image disappears momentarily
- Double entries for images in z-order
- Changes to z-order in rigging mode not reflected in animation
- Occasional visual glitches while editing animations
- Save and Load not working reliably in all situations
- Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
- Dragging out more than one of the same image doesn't function correctly.
