New Spriter 2 Alpha Build - Various Bug Fixes
[h2]0.0.0.30[/h2]
[h2]Change Log[/h2]
Bug Fixes
Known Issues
[h2]Change Log[/h2]
Bug Fixes
- Fixed a bug where deleting a mesh would cause issues after switching from rigging mode
- Fixed a bug where deleting the last mesh that was a child of a chain of multiple bones would leave the ligament intact
- Fixed a bug where deleting the last mesh that was a child of a chain of multiple bones would cause buggy, unpredictable behavior
- Fixed a bug where undoing deletion of a mesh that was a child of a chain of multiple bones would cause buggy, unpredictable behavior
- Fixed a bug where deleting the last mesh using a rigging cage would leave the rigging cage intact, but no longer attached to any bone or ligament, which caused buggy, unpredictable behavior
Known Issues
- Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
- Undo and Redo don't always function correctly with the new features
- Visual bug when dragging out new images. Sometimes image disappears momentarily
- Double entries for images in z-order
- Changes to z-order in rigging mode not reflected in animation
- Occasional visual glitches while editing animations
- Save and Load not working reliably in all situations
- Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
- Dragging out more than one of the same image doesn't function correctly.