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New Spriter 2 Alpha Build 0.5.5.0

[h2]0.5.5.0[/h2]

[h2]Change Log[/h2]
Additions
  • Added check for save changes when exiting application through windows rather than the in application UI
  • Added context menu for entity states (animations) - right-click on entity state name
  • Added ability to duplicate entity states
  • Added ability to delete entity states
  • Added ability to drag multiple selected keys at once


Changes
  • Moved 'Create New Entity State' to the new entity state menu


Bug Fixes
  • Fixed a bug where a check for saving changes would occur after making no changes to a new or freshly loaded project
  • Fixed a bug where the most recently loaded file wasn't saved to settings
  • Fixed a bug where clicking a file in the file browser wouldn't update the file to load


Known Issues
  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
  • Undo and Redo don't always function correctly with the new features
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.