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Spriter 2 version 0.7.2 release

[h2]0.7.2[/h2]

[h2]Change Log[/h2]
Additions
  • A system for optimizing 2D meshes attached to multiple bones by subdividing them in a way that minimizes vertices in non-deforming areas and maximizes triangles in curved areas, resulting in a smoother bend when the mesh is deformed by bones while also avoiding unnecessary vertices.
  • Added keyboard shortcuts (1 and 2) to skip the time to the previous and next keyframes in animation mode