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Spriter 2 version 0.8.5 release

This is the second release of the past week, though we didn't post an announcement for the other one. This changelog reflects all of the changes of both.

[previewyoutube][/previewyoutube][h2]0.8.5[/h2]


[h2]Change Log[/h2]

Additions
  • Added Select All with Control A for objects when hovering the canvas and for all visible keys when hovering the timelines
  • Added Revert All Objects To Rig State and Key with Control K
  • Added ability to multi-drag (position) of multi-selected objects by dragging one object
  • Added ability to horizontally resize the timeline label view
Changes and Enhancements
  • Large optimizations for many mesh and rig manipulation actions
  • Tweaked the way certain sub-menus react to hovers and clicks to add more consistency to the ui feel.
Bug Fixes
  • Fixed multiple undo/redo bugs for various actions.
  • Fixed a bug with paint to select that didn't allow multiple overlapping objects to be selected at the same time
  • Fixed a bug that allowed attempts to add change the hierarchy outside of rigging mode, resulting in unpredictable behaviour
  • Fixed a bug where right-clicking a value keyframe would often not make the keyframe value and curve editors appear
  • Fixed a bug where revert and key didn't work if the property wasn't already keyed at some point in the animation
  • Fixed multiple bugs where taking actions immediately after dragging and dropping a mesh would cause the mesh to revert to original pre-drag position or cause other unexpected behaviour
  • Fixed multiple bugs when attempting to rename entity states or create new ones, etc
  • Fixed a bug where children of other objects could create unnecessary keyframes after making a change (e.g. creating x, y, and angle keyframes, when only the angle was changed)
Known issues
  • Stroke keyframes still show value editor even though you can't edit the values by right-clicking a keyframe
  • Non-mesh children of strokes don't update in real-time when using ik