Added check for save changes when exiting application through windows rather than the in application UI
Added context menu for entity states (animations) - right-click on entity state name
Added ability to duplicate entity states
Added ability to delete entity states
Added ability to drag multiple selected keys at once
Changes
Moved 'Create New Entity State' to the new entity state menu
Bug Fixes
Fixed a bug where a check for saving changes would occur after making no changes to a new or freshly loaded project
Fixed a bug where the most recently loaded file wasn't saved to settings
Fixed a bug where clicking a file in the file browser wouldn't update the file to load
Known Issues
Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
Undo and Redo don't always function correctly with the new features
Changes to z-order in rigging mode not reflected in animation
Occasional visual glitches while editing animations
Save and Load not working reliably in all situations
Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
New Spriter 2 Alpha Build 0.5.1.0
[h2]0.5.1.0[/h2]
[h2]Change Log[/h2]
Additions
Added multi-drag/rotate when multiple objects are selected
Added easing curves for keys (right click on a key)
Added ability to add new entity states (animations)
Added ability to rename objects and entity states
Added ability to exit to main menu
Bug Fixes
Fixed a bug where the first attempt to open the value editor by right-clicking a key wouldn't display the proper value
Known Issues
Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
Undo and Redo don't always function correctly with the new features
Changes to z-order in rigging mode not reflected in animation
Occasional visual glitches while editing animations
Save and Load not working reliably in all situations
Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
New Spriter 2 Alpha Build 0.5.0.0
[h2]0.5.0.0[/h2]
[h2]Change Log[/h2]
Additions
Added ability to delete keyframes in Animation Mode
Added ability to cut, copy, and paste keyframes in Animation Mode
Added ability to cut, copy, and paste objects in Rigging Mode
Bug Fixes
Fixed a bug where you couldn't drag out more than one of the same image at a time
Fixed a bug where strokes would alter their children when being redrawn while in Rigging Model
Fixed several bugs with certain undo/redo operations dealing with strokes and ligaments that caused unpredictable behavior
Fixed bug where timeline ruler lines would disappear when the timeline was scrolled or zoomed by certain amounts
Fixed bug where keyframes were sometimes not clickable
Fixed a bug where double-clicking to create a keyframe based on the current object state for child objects wouldn't use the correct transformed child value for the new key
Fixed a bug where under certain circumstances, altering the hierarchy would break previously established rigs
Known Issues
Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
Undo and Redo don't always function correctly with the new features
Changes to z-order in rigging mode not reflected in animation
Occasional visual glitches while editing animations
Save and Load not working reliably in all situations
Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
New Spriter 2 Alpha Build - Stroke Rigging is back!
[h2]0.0.0.31[/h2]
[h2]Change Log[/h2] Additions
Added stroke-based hierarchies and rigging. (Video tutorial coming soon. To use, while in rigging mode, Alt-Shift-Left Click and drag to draw a stroke. While a stroke is selected, hold B and click a bone or mesh to add it as a child. In Animation or Rigging Preview Mode, select a stroke and shift-click to redraw/animate your stroke)
Known Issues
Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
Undo and Redo don't always function correctly with the new features
Visual bug when dragging out new images. Sometimes image disappears momentarily
Double entries for images in z-order
Changes to z-order in rigging mode not reflected in animation
Occasional visual glitches while editing animations
Save and Load not working reliably in all situations
Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
Dragging out more than one of the same image doesn't function correctly.
New Spriter 2 Alpha Build - Various Bug Fixes
[h2]0.0.0.30[/h2]
[h2]Change Log[/h2] Bug Fixes
Fixed a bug where deleting a mesh would cause issues after switching from rigging mode
Fixed a bug where deleting the last mesh that was a child of a chain of multiple bones would leave the ligament intact
Fixed a bug where deleting the last mesh that was a child of a chain of multiple bones would cause buggy, unpredictable behavior
Fixed a bug where undoing deletion of a mesh that was a child of a chain of multiple bones would cause buggy, unpredictable behavior
Fixed a bug where deleting the last mesh using a rigging cage would leave the rigging cage intact, but no longer attached to any bone or ligament, which caused buggy, unpredictable behavior
Known Issues
Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
Undo and Redo don't always function correctly with the new features
Visual bug when dragging out new images. Sometimes image disappears momentarily
Double entries for images in z-order
Changes to z-order in rigging mode not reflected in animation
Occasional visual glitches while editing animations
Save and Load not working reliably in all situations
Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
Dragging out more than one of the same image doesn't function correctly.