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New Spriter 2 Alpha Build 0.5.5.0

[h2]0.5.5.0[/h2]

[h2]Change Log[/h2]
Additions
  • Added check for save changes when exiting application through windows rather than the in application UI
  • Added context menu for entity states (animations) - right-click on entity state name
  • Added ability to duplicate entity states
  • Added ability to delete entity states
  • Added ability to drag multiple selected keys at once


Changes
  • Moved 'Create New Entity State' to the new entity state menu


Bug Fixes
  • Fixed a bug where a check for saving changes would occur after making no changes to a new or freshly loaded project
  • Fixed a bug where the most recently loaded file wasn't saved to settings
  • Fixed a bug where clicking a file in the file browser wouldn't update the file to load


Known Issues
  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
  • Undo and Redo don't always function correctly with the new features
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.


New Spriter 2 Alpha Build 0.5.1.0

[h2]0.5.1.0[/h2]

[h2]Change Log[/h2]

Additions
  • Added multi-drag/rotate when multiple objects are selected
  • Added easing curves for keys (right click on a key)
  • Added ability to add new entity states (animations)
  • Added ability to rename objects and entity states
  • Added ability to exit to main menu


Bug Fixes
  • Fixed a bug where the first attempt to open the value editor by right-clicking a key wouldn't display the proper value


Known Issues
  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
  • Undo and Redo don't always function correctly with the new features
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.


New Spriter 2 Alpha Build 0.5.0.0

[h2]0.5.0.0[/h2]

[h2]Change Log[/h2]

Additions
  • Added ability to delete keyframes in Animation Mode
  • Added ability to cut, copy, and paste keyframes in Animation Mode
  • Added ability to cut, copy, and paste objects in Rigging Mode


Bug Fixes
  • Fixed a bug where you couldn't drag out more than one of the same image at a time
  • Fixed a bug where strokes would alter their children when being redrawn while in Rigging Model
  • Fixed several bugs with certain undo/redo operations dealing with strokes and ligaments that caused unpredictable behavior
  • Fixed bug where timeline ruler lines would disappear when the timeline was scrolled or zoomed by certain amounts
  • Fixed bug where keyframes were sometimes not clickable
  • Fixed a bug where double-clicking to create a keyframe based on the current object state for child objects wouldn't use the correct transformed child value for the new key
  • Fixed a bug where under certain circumstances, altering the hierarchy would break previously established rigs


Known Issues
  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
  • Undo and Redo don't always function correctly with the new features
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.


New Spriter 2 Alpha Build - Stroke Rigging is back!

[h2]0.0.0.31[/h2]

[h2]Change Log[/h2]
Additions
  • Added stroke-based hierarchies and rigging.
    (Video tutorial coming soon. To use, while in rigging mode, Alt-Shift-Left Click and drag to draw a stroke. While a stroke is selected, hold B and click a bone or mesh to add it as a child. In Animation or Rigging Preview Mode, select a stroke and shift-click to redraw/animate your stroke)


Known Issues
  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same image doesn't function correctly.


New Spriter 2 Alpha Build - Various Bug Fixes

[h2]0.0.0.30[/h2]

[h2]Change Log[/h2]
Bug Fixes
  • Fixed a bug where deleting a mesh would cause issues after switching from rigging mode
  • Fixed a bug where deleting the last mesh that was a child of a chain of multiple bones would leave the ligament intact
  • Fixed a bug where deleting the last mesh that was a child of a chain of multiple bones would cause buggy, unpredictable behavior
  • Fixed a bug where undoing deletion of a mesh that was a child of a chain of multiple bones would cause buggy, unpredictable behavior
  • Fixed a bug where deleting the last mesh using a rigging cage would leave the rigging cage intact, but no longer attached to any bone or ligament, which caused buggy, unpredictable behavior



Known Issues
  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same image doesn't function correctly.